- "Challenger" redirects here. For info on fighters, to whom the title "challenger" is often applied, see the full list of Super Smash Bros. series characters.
An unlockable character (also referred to as a secret character or hidden character, and in-game as challengers) is one that is not available at the start of the game (unlike a starter character), but instead must be received in-game (unlike downloadable characters) through other means.
A unique criterion must be met in order to unlock a certain character, as outlined below. Once the player has met this criteria in-game, a message will display; in all cases, the player is given this screen after completely finishing gameplay.
"Challenger Approaching!" screen
The "Challenger Approaching!" (挑戦者が現れました!, A Challenger has Appeared!) screen is a message that will be displayed after the player has met a criteria required to unlock any of the available characters. Every game has its unique screen.
NTSC versions of the game had a silhouette of the character merely displayed in a blue box in front of a black background, with an exclamation point in a red circle on the top of the screen, and the phrase "Challenger Approaching" next to it. PAL and Japanese versions had the approaching challenger fully revealed. The original game also uses similar music to the 1P-Game's intro, with the only difference being the absence of drums for the "challenger approaching" tune. Melee added the phrase "A new foe has appeared!," and also had a silhouette of the approaching challenger. The poses for the challengers were silhouettes of their renders when selected on the Character Select screen (some, however, like Ganondorf's and Luigi's, were their renders from inside the boxes). The game also added animations to the screens, with an undulating matrix effect in the background, while the exclamation point, text and silhouette would be eased in. Original music was also provided solely for the screen, which took the sound of a slow, ominous siren. Brawl returned to the plain black background (there would be a silhouette of an unlockable character the player would face), but still had animations that would ease in, and when the player pressed any button, the images would fade to black, while the "Challenger Approaching!" text would scatter all over the screen; the siren is also considerably faster and more panicky in its sound than how it sounds in Melee. Smash 4 reused Brawl's warning siren, but added in considerably more colours, including hues of green, black, and violet; the screen also says "A challenger approaches!" instead of its previous quotations. However, the Wii U version kept the previous quotations.
After the "Challenger Approaching!" screen, the unlockable character will then be fought in an ordinary one stock match with no time limit, on a pre-determined stage and pre-determined music. The player uses the last character played as, as well as the same palette swap; in the case of multiplayer battles, the player who won the match will fight the challenger for the first three games, though if a CPU won the match, then the players are not given the opportunity to unlock the character. Super Smash Bros. 4 changed this formula, and it is no longer necessary to win a multiplayer battle in order to fight the challenger; if a CPU wins the match, then the human-controlled player with the highest rank will fight.
By defeating the opponent, the character becomes playable. If the player fails, however, they will not unlock the character, but in the next battle they win, they are guaranteed to meet with the challenger again.
The "Challenger Approaching!" screen has become somewhat of a meme in the Smash community. Many digitally manipulated versions of these screens have appeared, often featuring characters who do not appear in the games, mostly using artwork of the character from another game instead of original artwork (which gives away its falseness). The screens became so popular that they were featured as part of the DOJO!!; in earlier updates, whenever a new character was introduced, a banner that said "Warning! Challenger Approaching!" would appear above the entry.
Smash 64's challenger alarm.
Melee's challenger alarm.
Brawl's, Smash 3DS's and Smash U's challenger alarm.
Super Smash Bros.
Characters
Character | How to unlock | Unlock location |
---|---|---|
Captain Falcon | Beat the single player mode with any character on any difficulty level in less than 20 minutes. | Planet Zebes |
Jigglypuff | Beat the single player mode with any character on any difficulty level. | Saffron City |
Luigi | Complete Bonus 1 (Break the Targets!) with all 8 starting characters. | Peach's Castle |
Ness | Complete the single player game on normal difficulty or higher with three stocks or less and without continuing. | Dream Land |
- The unlock conditions for Jigglypuff and Captain Falcon are swapped in the Japanese release of Super Smash Bros..
Gallery
Super Smash Bros. Melee
Characters
Character | How to unlock | VS matches required | Unlock Location | Music |
---|---|---|---|---|
Jigglypuff[note 1] | Complete Classic Mode or Adventure Mode on any difficulty. | 50 | Pokémon Stadium | Pokémon Stadium |
Dr. Mario[note 1] | As Mario, complete Classic Mode or Adventure mode without using a continue. | 100 | Princess Peach's Castle | Dr. Mario |
Pichu | Complete Event 37: Legendary Pokémon. | 200 | Pokémon Stadium | Battle Theme |
Falco | Complete 100-Man Melee. | 300 | Battlefield | Corneria |
Marth | Complete Classic Mode with all 14 starter characters, or use them all in VS. mode. | 400 | Fountain of Dreams | Fire Emblem |
Young Link | Complete Classic Mode with 10 different characters, two of which have to be Link or Zelda/Sheik. | 500 | Great Bay | Saria's Theme |
Ganondorf | Complete Event 29: Triforce Gathering. | 600 | Final Destination | Great Bay |
Mewtwo[note 2] | Play VS. mode for a combined total of 20 hours. | 700 | Final Destination | Poké Floats |
Luigi | Complete Stage #1 of Adventure Mode with a time ending in a "2" in the seconds meter. (Example- 3:42:35) If done correctly, Luigi will replace Mario in the next battle. Defeat Luigi and Peach in less than a minute, and then complete Adventure Mode. | 800 | Mushroom Kingdom II | Mushroom Kingdom II |
Roy[note 1] | Unlock Marth, and use him to complete Classic Mode or Adventure mode on any difficulty without using a continue. | 900 | Temple | Fire Emblem |
Mr. Game & Watch[note 1] | Complete Classic Mode, Adventure, or Target Test with all other 24 characters. | 1000 | Flat Zone | Flat Zone |
- ^ a b c d If the player had previously used the Erase Data > Hidden Characters option in the Options menu, these characters can be unlocked again if All-Star Mode is cleared under the established conditions.
- ^ The time required is calculated in "player-hours" (e.g. 2 human players gives 2 hours for every hour of game-time, 3 human players give 3, and four players give 4).
Gallery
- RoyApproaching.png
Roy challenging the player in Melee
Super Smash Bros. Brawl
Masahiro Sakurai once stated that he feels that it would be appropriate that third-party, or "guest" characters, like Solid Snake or Sonic the Hedgehog, would be unlockable. This became true when Brawl was first released in Japan.
In addition to the challenges and versus match method of unlocking, all unlockable characters can be unlocked by playing through The Subspace Emissary. The majority of these characters are unlocked as part of the linear story of SSE. However, Jigglypuff, Wolf, and Toon Link are only unlockable after the main SSE gameplay is completed by finding a secret area while replaying levels. Once a character joins a group of playable characters, the character will be instantly unlocked for normal play (without requiring a "Challenger Approaching" battle). However, some characters, as per the SSE's story, must be battled before they will join the player's party, such as Bowser.
Characters
Character | How to unlock | Subspace Emissary method | VS matches required | Unlock location (if Subspace Emissary method is not used) | Music |
---|---|---|---|---|---|
Ness | Reflect 10 Projectiles. | Complete Subspace (Part I) | 5 | Onett | Mother (Melee) |
Marth | Complete Classic Mode. | Complete Battlefield Fortress | 10 | Castle Siege | Fire Emblem (Melee) |
Luigi | Complete Classic Mode without using any continues. | Complete Subspace (Part I) | 22 | Luigi's Mansion | Luigi's Mansion Theme |
Falco | Complete 100-Man Brawl | Complete The Swamp | 50 | Lylat Cruise | Area 6 |
Captain Falcon | Play through Classic Mode on Normal or higher and beat it in 12 minutes or less. | Complete Outside the Ancient Ruins | 70 | Port Town Aero Dive | Mute City |
Lucario | Clear all levels of Target Smash!! with any single character. | Complete Glacial Peak | 100 | Spear Pillar | Victory Road |
Snake | Play 15 Vs. Matches on Shadow Moses Island. | Complete Battleship Halberd Interior | 130 | Shadow Moses Island | Encounter |
R.O.B. | Collect 250 different trophies | Complete Subspace Bomb Factory (Part II) | 160 | Mario Bros | Mario Bros. |
Ganondorf | Clear Classic Mode on Hard with Link or Zelda. | Collect both Link and Zelda's trophies in Subspace (Part II) | 200 | Final Destination | Hidden Mountain & Forest |
Mr. Game & Watch | Clear Target Smash!! with 30 different characters on any single difficulty level | Complete Battleship Halberd Bridge | 250 | Flat Zone 2 | Flat Zone 2 |
Sonic | Complete Classic Mode with 10 characters, or brawl for 10 combined total hours. | Complete The Great Maze | 300 | Green Hill Zone | Sonic Heroes |
Jigglypuff[note 1] | Beat 20 or more events after beating the Subspace Emissary. | After completing The Great Maze, defeat it in a secret room in The Swamp. | 350 | Pokémon Stadium 2 | Pokémon Center |
Toon Link[note 1] | Complete Classic Mode after beating the Subspace Emissary. | After completing The Great Maze, defeat him in a secret room in The Forest | 400 | Pirate Ship | Dragon Roost Island |
Wolf[note 1] | Complete Boss Battles mode with Fox or Falco. | After completing The Great Maze, defeat him in a secret room in The Ruins | 450 | Lylat Cruise | Star Wolf |
Sonic is the only character who can be unlocked 4 different ways.
Gallery
- Challenger Approaching Snake (SSBB).png.png
Snake challenging the player in Brawl
- Challenger Approaching R.O.B. Brawl.png
R.O.B. challenging the player in Brawl
Super Smash Bros. for Nintendo 3DS
Characters
The inclusion of Wendy O. Koopa (as one of Bowser Jr.'s alternate costumes) and Lucina as unlockable characters makes them the first female characters to be unlockable.
In addition to the characters below, Mii Fighters are not shown on the character select screen until the player has created at least one. However, since the ability to create Mii Fighters is granted from the beginning, the character cannot truly be called unlockable.
Character | How to unlock | Vs. Matches Required | Unlock location |
---|---|---|---|
Ness | Clear Classic Mode on any difficulty | 10 | Magicant |
Falco | Clear Classic Mode without any continues | 20 | Corneria |
Wario | Complete 100-Man Smash | 30 | WarioWare, Inc.[note 1] |
Lucina | As Marth, clear Classic Mode without any continues | 40 | Arena Ferox |
Dark Pit | Clear Classic Mode with three or more characters | 50 | Reset Bomb Forest |
Dr. Mario | As Mario, clear Classic Mode on intensity 4.0 or higher | 60 | Mushroomy Kingdom |
R.O.B. | Collect at least 200 different trophies | 70 | PictoChat 2 |
Ganondorf | As Zelda or Link, clear Classic Mode on intensity 5.0 or higher | 80 | Gerudo Valley |
Mr. Game & Watch | Clear Classic Mode with 10 or more characters | 90 | Flat Zone 2 |
Bowser Jr. | As Bowser, clear Classic Mode on intensity 6.0 or higher | 100 | 3D Land |
Duck Hunt | Clear Classic Mode with 8 or more characters | 110 | Battlefield |
Jigglypuff | Collect at least 30 different equipment items | 120 | Unova Pokémon League |
- ^ Microgames do not occur.
Gallery
- ChallengerApproachingJigglypuff.jpg
Jigglypuff challenging the player in Super Smash Bros. for Nintendo 3DS.
Super Smash Bros. for Wii U
Characters
Unlike Super Smash Bros. for Nintendo 3DS, Bowser Jr., Jigglypuff, Ganondorf, and Ness are starter characters. Like the 3DS version, a character is unlocked for every 10 versus matches played. Two exceptions to this are Mr. Game & Watch and Duck Hunt, which they need 20 more versus matches than R.O.B. and Mr. Game & Watch, respectively.
In addition to the characters below, Mii Fighters are not shown on the character select screen until the player has created at least one. However, since the ability to create Mii Fighters is granted from the beginning and there is no Challenger Approaching fight, the character cannot truly be called unlockable.
Character | How to unlock | Vs. Matches Required | Unlock location |
---|---|---|---|
Falco | Clear Classic Mode on any intensity | 10 | Orbital Gate Assault |
Wario | Clear 100-Man Smash | 20 | Gamer |
Lucina | Clear Classic Mode on 5.5 Intensity or higher | 30 | Coliseum |
Dark Pit | Clear All-Star Mode on Normal | 40 | Palutena's Temple |
Dr. Mario | Clear Master Orders on Hard | 50 | Delfino Plaza |
R.O.B. | Clear Crazy Orders after 10 rounds and defeat Crazy Hand | 60 | Wrecking Crew |
Mr. Game & Watch | Clear Classic Mode at intensity 2.0 or higher with 5 characters | 80 | Flat Zone X |
Duck Hunt | Earn 1 KO in Cruel Smash | 100 | Duck Hunt |
Gallery
- SSBU Lucina Approaches.PNG
Lucina challenging the player in Super Smash Bros. for Wii U
Trivia
- In Melee, the AI level of the unlockable character that is fought to become available will decrease with each consecutive character unlocked; in every other game, the opposite happens.
- In Smash Wii U, the AI level for all eight characters is high, no matter what order they're fought in.[citation needed]
- Sakurai had originally intended for all the characters in Super Smash Bros. for Wii U to be available from the start, before deciding against it.