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==In ''Super Smash Bros. Brawl''==
==In ''Super Smash Bros. Brawl''==
===Classic Mode Layout===
===Classic Mode Layout===
*Level 1 - [[The Legend of Zelda (universe)|The Legend of Zelda]] ([[Link (SSBB)|Link]], [[Zelda (SSBB)|Zelda]]/[[Sheik (SSBB)|Sheik]], [[Ganondorf (SSBB)|Ganondorf]], and [[Toon Link (SSBB)|Toon Link]] (Team or Normal) (Bridge of Eldin or Pirate Ship))
{| class="wikitable"
*Level 2 - [[Yoshi (universe)|Yoshi]] ([[Yoshi (SSBB)|Yoshi]]) or [[Donkey Kong (universe)|DK]] ([[Donkey Kong (SSBB)|Donkey Kong]] and [[Diddy Kong (SSBB)|Diddy Kong]]) (Minor Mario Characters) (Giant (2 allies), Team (order of opponents: CPU1: Diddy Kong and CPU2: Donkey Kong), or Normal) (Yoshi's Island (Yoshi), Rumble Falls or 75m (Donkey Kong))
|-
*Level 3 - [[Pokémon (universe)|Pokémon]] ([[Pikachu (SSBB)|Pikachu]], [[Jigglypuff (SSBB)|Jigglypuff]], [[Pokémon Trainer (SSBB)|Pokémon Trainer]], and [[Lucario (SSBB)|Lucario]]) (Giant (1 ally), Team, or Normal) (Pokémon Stadium 2 or Spear Pillar)
! Level
*Level 4 - [[Fire Emblem (universe)|Fire Emblem]] ([[Ike (SSBB)|Ike]] and [[Marth (SSBB)|Marth]])  or [[EarthBound (universe)|EarthBound]] ([[Lucas (SSBB)|Lucas]] and [[Ness (SSBB)|Ness]] (Games known in Japan) (Giant (1 ally), Team, Multi, or Normal) (Castle Siege (Fire Emblem) or New Pork City (EarthBound))
! Enemies
Target Smash!! (same level as the chosen difficulty)
! Battle Types
*Level 5 - [[Kirby (universe)|Kirby]] series ([[Kirby (SSBB)|Kirby]], [[King Dedede (SSBB)|King Dedede]], and [[Meta Knight (SSBB)|Meta Knight)]] (Giant (1 ally), Team, Multi, or Normal) (Halberd)
! Stages
*Level 6 - [[Metroid (universe)|Metroid]] ([[Samus (SSBB)|Samus]]/[[Zero Suit Samus (SSBB)|Zero Suit Samus]]) or [[Pikmin (universe)|Pikmin]] ([[Olimar (SSBB)|Olimar]]) (Gamecube hits) (Giant (no allies), Multi, Metal, or Normal) (Norfair or Frigate Orpheon (Metroid), Distant Planet (Pikmin)
|-
*Level 7 - [[Star Fox (universe)|Star Fox]] ([[Fox (SSBB)|Fox]], [[Falco (SSBB)|Falco]], [[Wolf (SSBB)|Wolf]]) or [[F-Zero (universe)|F-Zero]] ([[Captain Falcon (SSBB)|Captain Falcon]]) (N64 hits) (Giant (no allies), Team (2 random opponents from Star Fox, one random ally from F-Zero or Star Fox), Multi, Metal, or Normal) (Lylat Cruise (Star Fox), Port Town Aero Dive (F-Zero))
| Level 1 - [[The Legend of Zelda (universe)|The Legend of Zelda]]
*Level 8 - [[Mario (universe)|Mario series]] ([[Mario (SSBB)|Mario]], [[Luigi (SSBB)|Luigi]], [[Peach (SSBB)|Peach]], [[Bowser (SSBB)|Bowser]]) (Giant (no allies), Team, Multi, Metal, or Normal) (Delfino Plaza, Luigi's Mansion, Mario Circuit, Mushroomy Kingdom)
| [[Link (SSBB)|Link]], [[Zelda (SSBB)|Zelda]]/[[Sheik (SSBB)|Sheik]], [[Ganondorf (SSBB)|Ganondorf]], [[Toon Link (SSBB)|Toon Link]]
*Level 9 - [[Game & Watch (universe)|Game & Watch]] ([[Mr. Game and Watch]]), [[Kid Icarus (universe)|Kid Icarus]] ([[Pit]]), [[Ice Climber (universe)|Ice Climber]] ([[Ice Climbers]]) or [[R.O.B. (universe)|Robot series]] ([[R.O.B.]]) (Classic, more obscure characters) (Giant (no allies), Multi, Metal, or Normal) (Flat Zone 2 (Game & Watch), Skyworld (Kid Icarus), Summit (Ice Climber) or Mario Bros. (R.O.B.))
| Team or Normal
*Level 10 - [[Wario (universe)|WarioWare]] ([[Wario (SSBB)|Wario]]) [[Metal Gear (universe)|Metal Gear]] ([[Solid Snake (SSBB)|Snake]]) or [[Sonic (universe)|Sonic the Hedgehog]] ([[Sonic the Hedgehog (SSBB)|Sonic]]) (requested/anticipated characters) (Giant (no allies), Multi, Metal or Normal) (WarioWare Inc. (Wario), Shadow Moses Island (Metal Gear) or Green Hill Zone (Sonic))
| [[Bridge of Eldin]] or [[Pirate Ship]]
Target Smash!! (1 level higher, if played on Intense, level 5 again)
|-
*Level 11 - Free for All (1 vs. 3 with Friendly Fire turned on) (Characters Random) (Final Destination)
| Level 2 - [[Yoshi (universe)|Yoshi]] or [[Donkey Kong (universe)|Donkey Kong]] (Minor Mario Characters)
*Level 12 - Master Hand/Crazy Hand Battle (Final Destination)
| For Yoshi: [[Yoshi (SSBB)|Yoshi]]; For Donkey Kong: [[Donkey Kong (SSBB)|Donkey Kong]],[[Diddy Kong (SSBB)|Diddy Kong]]
| Giant (2 allies), Team or Normal
| For Yoshi: [[Yoshi's Island (SSBB)|Yoshi's Island]]; [[Rumble Falls]] or [[75m]]
|-
| Level 3 - [[Pokémon (universe)|Pokémon]]
| [[Pikachu (SSBB)|Pikachu]], [[Jigglypuff (SSBB)|Jigglypuff]], [[Pokémon Trainer (SSBB)|Pokémon Trainer]], and [[Lucario (SSBB)|Lucario]]
| Giant (1 ally), Team, or Normal
| [[Pokémon Stadium 2]] or [[Spear Pillar]]
|-
| Level 4 - [[Fire Emblem (universe)|Fire Emblem]] or [[EarthBound (universe)|EarthBound]] (Games well-known in Japan)
| For Fire Emblem: [[Ike (SSBB)|Ike]], [[Marth (SSBB)|Marth]]; For Earthbound: [[Lucas (SSBB)|Lucas]], [[Ness (SSBB)|Ness]]
| Giant (1 ally), Team, Multi, or Normal
| For Fire Emblem: [[Castle Siege]]; For Earthbound: [[New Pork City]]
|-
| [[Target Smash!!]] (same level as the chosen difficulty)
| N/A
| N/A
| Appropriate Target Smash!! map
|-
| Level 5 - [[Kirby (universe)|Kirby]]
| [[Kirby (SSBB)|Kirby]], [[King Dedede (SSBB)|King Dedede]], [[Meta Knight (SSBB)|Meta Knight]]
| Giant (1 ally), Team, Multi, or Normal
| [[Halberd]]
|-
| Level 6 - [[Metroid (universe)|Metroid]] or [[Pikmin (universe)|Pikmin]] (Gamecube hits)
| For Metroid: [[Samus (SSBB)|Samus]]/[[Zero Suit Samus (SSBB)|Zero Suit Samus]]; For Pikmin: [[Olimar (SSBB)|Olimar]]
| Giant (no allies), Multi, Metal, or Normal
| For Metroid: [[Norfair]] or [[Frigate Orpheon]]; For Pikmin: [[Distant Planet]]
|-
| Level 7 - [[Star Fox (universe)|Star Fox]] or [[F-Zero (universe)|F-Zero]] (N64 hits)
| For Star Fox: [[Fox (SSBB)|Fox]], [[Falco (SSBB)|Falco]], [[Wolf (SSBB)|Wolf]]; For F-Zero: [[Captain Falcon (SSBB)|Captain Falcon]]
| Giant (no allies), Team, Multi, Metal, or Normal
| For Star Fox: [[Lylat Cruise]]; For F-Zero: [[Port Town Aero Dive]]
|-
| Level 8 - [[Mario (universe)|Mario series]]
| [[Mario (SSBB)|Mario]], [[Luigi (SSBB)|Luigi]], [[Peach (SSBB)|Peach]], [[Bowser (SSBB)|Bowser]]
| Giant (no allies), Team, Multi, Metal, or Normal
| [[Delfino Plaza]], [[Luigi's Mansion]], [[Mario Circuit]], [[Mushroomy Kingdom]]
|-
| Level 9 - [[Game & Watch (universe)|Game & Watch]], [[Kid Icarus (universe)|Kid Icarus]], [[Ice Climber (universe)|Ice Climber]] or [[R.O.B. (universe)|R.O.B.]] (Classic, more obscure characters)
| For Game & Watch: [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]; For Kid Icarus: [[Pit (SSBB)|Pit]]; For Ice Climber: [[Ice Climbers (SSBB)|Ice Climbers]]; For R.O.B.: [[R.O.B. (SSBB)|R.O.B.]]
| Giant (no allies), Multi, Metal, or Normal
| For Game & Watch: [[Flat Zone 2]]; For Kid Icarus: [[Skyworld]]; For Ice Climber: [[Summit]]; For R.O.B.: [[Mario Bros. (stage)|Mario Bros.]]
|-
| Level 10 - [[Wario (universe)|WarioWare]], [[Metal Gear (universe)|Metal Gear]] or [[Sonic (universe)|Sonic the Hedgehog]] (requested/anticipated characters)
| For WarioWare: [[Wario (SSBB)|Wario]]; For Metal Gear: [[Snake (SSBB)|Snake]]; For Sonic the Hedgehog: [[Sonic (SSBB)|Sonic]]
| Giant (no allies), Multi, Metal or Normal
| For WarioWare: [[WarioWare Inc.]]; For Metal Gear: [[Shadow Moses Island]]; For Sonic the Hedgehog: [[Green Hill Zone]]
|-
| [[Target Smash!!]] (1 level higher, if played on Intense, level 5 again)
| N/A
| N/A
| Appropriate Target Smash!! map
|-
| Level 11 - Free for All
| Random
| 1 vs. 3 with Friendly Fire turned on
| [[Final Destination (SSBB)|Final Destination]]
|-
| Level 12 - [[Master Hand]]/[[Crazy Hand]] Battle
| Master Hand (and, depending on situation, Crazy Hand)
| Enemies have [[stamina]] based on difficutly
| [[Final Destination (SSBB)|Final Destination]]
|}


There are -
There are:
*2 Target Test
*2 Target Test
*3 Single
*3 Single

Revision as of 13:45, August 21, 2008

File:Classic mode.jpg
Classic Mode as seen on Brawl

Classic Mode is a mode in Super Smash Bros. Melee and Super Smash Bros. Brawl that serves as the successor to the 1P Game in Super Smash Bros. The two modes are virtually identical in order; however, certain changes have been made. In the original, the player fought in a predetermined order: the player would always fight a specific character at a certain stage in a fixed order under static conditions). In Melee, randomization elements were introduced - the battles and the order in which they are take place are, for the most part, completely random (other than the basic layout, which is elaborated upon in the below section). Additionally, the Board the Platforms bonus game has been removed, instead replaced by Snag the Trophies. Interestingly, Classic Mode (in Melee) is actually shorter than the 1P Game in the original.

Battle types

Classic Mode introduces different types of battles as the player progresses. In Melee, there are is one type of each battle in a set stage while in Brawl there are multiple special battles fought randomly in each stage.

Regular battle

In a regular battle, the player engages in a one on one battle with another character. These type of battles are the most common type of battle in Melee and Brawl. The opponent is usually chosen at random and is battled on their home stage.

Team battle

In a team battle, the player pairs up with a computer ally and battles two other computer opponents. The opponents and ally are chosen at random in Melee, while characters of the same series usually team up in Brawl. The battle is usually fought on one of the opposing characters home stage. The higher the difficulty, the less reliable the ally will be.

Giant battle

In a giant battle, the player pairs up with at least two allies and battles a giant character. The giant character will have the same attributes as a character with under the effects of a Super Mushroom, however the enlarged size will last the whole battle. The giant character can usually sustain more damage and has more powerful attacks, but their jump is distance is reduced and they become a bigger target. The higher the difficulty is, the less reliable the computer allies will be. In Brawl, the player may have one computer ally or none at all.

Multi-man battle

In a multi-man battle, the player fights ten copies of another character. The opponent team will attack in groups of three, but their weight is lighter than their normal version.

Metal battle

In a metal battle, the player faces an opposing computer player under the effects that are similar to the Metal Box. A metal character can sustain more damage and are less likely to flinch with more powerful attacks. However, their falling speed is increased and running speed reduced. In Melee, a metal battle is always fought on the Battlefield stage with no items appearing at all. In Brawl, however, the metal battles are chosen at random by series and items are present.

1-on-3 battle

This battle only appears in Brawl. In this battle, the player must fight 3 random characters (the 3 out 4 characters that weren't in the other battles) on the Final Destination stage. However, the friendly fire is turned on, so your opponents will damage each other. The music played in this battle is Opening (Super Smash Bros. Melee).

Final battle

In a final battle, the players faces Master Hand/and Crazy Hand on the Final Destination stage when one player reaches the final stage in this mode on normal or higher in under 15 minutes and hard or above in 9 minutes or less in Brawl without continuing. However, no items will appear in this battle. Master Hand and Crazy Hand both have certain number of hit points depending on the difficulty you chose that must be depleted to clear this mode.

In Super Smash Bros. Melee

Classic Mode Layout

  • Stage 1: 1 vs 1 (Opponent chosen at random from a list of characters)
  • Stage 2: 2 vs 2 (Ally is chosen at random from a list of allies while the team you are fighting is picked out of a list of 29 teams randomly)
  • Stage 3: Target Test
  • Stage 4: 1 vs 1 (Opponent chosen at random from a list of characters)
  • Stage 5: 3 vs 1 Giant Character (Allies chosen at random from a list of allies while a giant character is chosen out of a list of giant characters randomly)
  • Stage 6: Snag the Trophies
  • Stage 7: 1 vs 1 (Opponent chosen at random from a list of characters)
  • Stage 8: 1 vs 10 of the same character (Teams are chosen at random out of a list)
  • Stage 9: Race to the Finish
  • Stage 10: 1 vs 1 Metal character (Opponent chosen at random from a list of metal characters)
  • Stage 11: 1 vs Master Hand and sometimes Crazy Hand

Regular Battle

This is a list of characters you will fight in their home stages in 3 1-on-1 battles below. However, Bowser and Mewtwo have the Battlefield and Final Destination stages as their stages respectively.

Regular Battles
Character Stage(s)
Bowser Princess Peach's Castle, Battlefield
Captain Falcon Mute City, Big Blue
Donkey Kong Kongo Jungle, Jungle Japes
Dr. Mario Mushroom Kingdom
Falco Corneria, Venom
Fox Corneria, Venom
Ice Climbers Icicle Mountain
Jigglypuff Pokémon Stadium
Kirby Fountain of Dreams, Green Greens
Link Great Bay, Temple
Luigi Mushroom Kingdom, Mushroom Kingdom II
Mario Princess Peach's Castle, Rainbow Cruise
Marth Great Bay
Mewtwo Pokémon Stadium, Final Destination
Ness Onett, Fourside
Peach Princess Peach's Castle, Mushroom Kingdom II
Pichu Pokémon Stadium
Pikachu Pokémon Stadium
Samus Brinstar, Brinstar Depths
Yoshi Yoshi's Story, Yoshi's Island
Young Link Great Bay, Temple
Zelda Temple

Allies

This is a list of characters who will fight alongside you in Team and Giant battles.

Ally
Character
Bowser
Captain Falcon
Donkey Kong
Dr. Mario
Falco
Fox
Ganondorf
Ice Climbers
Jigglypuff
Kirby
Link
Luigi
Mario
Marth
Mewtwo
Mr. Game & Watch
Ness
Peach
Pichu
Pikachu
Samus
Yoshi
Young Link

2 vs. 2 Teams

Below is the list of all the teams you can fight in Classic Mode. Both the characters for each team and the stage fought on is listed. There are a total of 29 teams.

Team Battle
Team Stage
Fox + Falco Corneria
Kirby + Pikachu Green Greens
Kirby + Jigglypuff Green Greens
Kirby + Pichu Fountain of Dreams
Kirby + Ice Climbers Icicle Mountain
Pikachu + Pichu Pokemon Stadium
Pikachu + Jigglypuff Pokemon Stadium
Samus + Captain Falcon Big Blue
Captain Falcon + Falco Big Blue
Fox + Captain Falcon Mute City
Samus + Fox Brinstar
Ness + Peach Onett
Ness + Mewtwo Fourside
Yoshi + Ness Yoshi's Island
Yoshi + Luigi Yoshi's Story
Bowser + Mewtwo Battlefield
Bowser + Peach Battlefield
Bowser + Zelda Battlefield
Mario + Bowser Battlefield
Mario + Peach Mushroom Kingdom II
Peach + Zelda Temple
Zelda + Marth Temple
Link + Zelda Temple
Link + Young Link Great Bay
Marth + Link Great Bay
Zelda + Young Link Great Bay
Donkey Kong + Fox Kongo Jungle
Link + Luigi Mushroom Kingdom
Luigi + Doctor Mario Mushroom Kingdom

Giant Character Battle

Just like the teams, the giant characters you fight are picked randomly from a group that has already been predetermined by the game.

Giant Character Battles
Giant Character Stage
Donkey Kong Kongo Jungle
Mario Princess Peach's Castle
Doctor Mario Mushroom Kingdom
Luigi Mushroom Kingdom II
Bowser Fountain of Dreams
Captain Falcon Mute City
Jigglypuff Pokemon Stadium
Link Great Bay
Yoshi Yoshi's Story
Young Link Temple

Multi-Character Battle

Just like the teams, and the giant characters you fight, the multiple-character fight is picked randomly from a group that has already been predetermined by the game. This level consists of 15 characters consisting of a group of each other.

Team Battles
Team Stage
Donkey Kong Jungle Japes
Mario Rainbow Cruise
Luigi Mushroom Kingdom II
Captain Falcon Mute City
Jigglypuff Pokemon Stadium
Pichu Pokemon Stadium
Kirby Fountain of Dreams
Mr.Game & Watch Flatzone
Ness Onett

Metal Battle

Unlike in regular battles, this is a list of metal characters that you will fight on the Battlefield stage.

Metal Character Battles
Metal Character
Bowser
Captain Falcon
Donkey Kong
Dr. Mario
Falco
Fox
Ice Climbers
Jigglypuff
Kirby
Link
Luigi
Mario
Marth
Mewtwo
Ness
Peach
Pichu
Pikachu
Samus
Yoshi
Young Link
Zelda

In Super Smash Bros. Brawl

Classic Mode Layout

Level Enemies Battle Types Stages
Level 1 - The Legend of Zelda Link, Zelda/Sheik, Ganondorf, Toon Link Team or Normal Bridge of Eldin or Pirate Ship
Level 2 - Yoshi or Donkey Kong (Minor Mario Characters) For Yoshi: Yoshi; For Donkey Kong: Donkey Kong,Diddy Kong Giant (2 allies), Team or Normal For Yoshi: Yoshi's Island; Rumble Falls or 75m
Level 3 - Pokémon Pikachu, Jigglypuff, Pokémon Trainer, and Lucario Giant (1 ally), Team, or Normal Pokémon Stadium 2 or Spear Pillar
Level 4 - Fire Emblem or EarthBound (Games well-known in Japan) For Fire Emblem: Ike, Marth; For Earthbound: Lucas, Ness Giant (1 ally), Team, Multi, or Normal For Fire Emblem: Castle Siege; For Earthbound: New Pork City
Target Smash!! (same level as the chosen difficulty) N/A N/A Appropriate Target Smash!! map
Level 5 - Kirby Kirby, King Dedede, Meta Knight Giant (1 ally), Team, Multi, or Normal Halberd
Level 6 - Metroid or Pikmin (Gamecube hits) For Metroid: Samus/Zero Suit Samus; For Pikmin: Olimar Giant (no allies), Multi, Metal, or Normal For Metroid: Norfair or Frigate Orpheon; For Pikmin: Distant Planet
Level 7 - Star Fox or F-Zero (N64 hits) For Star Fox: Fox, Falco, Wolf; For F-Zero: Captain Falcon Giant (no allies), Team, Multi, Metal, or Normal For Star Fox: Lylat Cruise; For F-Zero: Port Town Aero Dive
Level 8 - Mario series Mario, Luigi, Peach, Bowser Giant (no allies), Team, Multi, Metal, or Normal Delfino Plaza, Luigi's Mansion, Mario Circuit, Mushroomy Kingdom
Level 9 - Game & Watch, Kid Icarus, Ice Climber or R.O.B. (Classic, more obscure characters) For Game & Watch: Mr. Game & Watch; For Kid Icarus: Pit; For Ice Climber: Ice Climbers; For R.O.B.: R.O.B. Giant (no allies), Multi, Metal, or Normal For Game & Watch: Flat Zone 2; For Kid Icarus: Skyworld; For Ice Climber: Summit; For R.O.B.: Mario Bros.
Level 10 - WarioWare, Metal Gear or Sonic the Hedgehog (requested/anticipated characters) For WarioWare: Wario; For Metal Gear: Snake; For Sonic the Hedgehog: Sonic Giant (no allies), Multi, Metal or Normal For WarioWare: WarioWare Inc.; For Metal Gear: Shadow Moses Island; For Sonic the Hedgehog: Green Hill Zone
Target Smash!! (1 level higher, if played on Intense, level 5 again) N/A N/A Appropriate Target Smash!! map
Level 11 - Free for All Random 1 vs. 3 with Friendly Fire turned on Final Destination
Level 12 - Master Hand/Crazy Hand Battle Master Hand (and, depending on situation, Crazy Hand) Enemies have stamina based on difficutly Final Destination

There are:

  • 2 Target Test
  • 3 Single
  • 2 Team
  • 2 Multi-Man
  • 2 Giant
  • 1 Metal
  • 1 3-on-1
  • 1 Final