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{{incomplete|Needs Data for Smash Bros. Ultimate table}}
[[File:MarthForwardSmashSSBB.jpg|thumb|Marth using his forward smash in ''[[Brawl]]'']]
[[File:Mario Side Smash SSBM.gif|thumb|Mario using his forward smash in ''[[Melee]]'']]
[[File:Corrin Screen 6.jpg|thumb|Corrin using his forward smash in ''[[Smash 4]]''.]]
[[File:Mariosmashattack.jpg|thumb|Mario using his forward smash in ''[[Brawl]]''.]]
A '''forward smash''', abbreviated '''f-smash''' and officially known as a '''side smash attack''' ({{ja|横スマッシュ攻撃|Yoko sumasshu kōgeki}}), is a [[smash attack]] that any character can perform by tapping the [[control stick]] in a horizontal direction and pressing the attack button immediately afterward or simultaneously, or by tilting the [[C-Stick]] in a horizontal direction (except in ''Melee''{{'}}s single-player modes). Forward smashes typically are strong strikes with a large hitbox directly in front of the character, sometimes shifting them forward a significant distance as well. Some characters even have forward smashes that contain super armor under certain conditions. Starting in ''Melee'', forward smashes can be [[charge]]d for a maximum of one second (or 60 [[frame]]s), resulting in up to 1.4× the [[damage]] and [[knockback]]. In ''Ultimate'', with some exceptions, they can be held for an additional two seconds (120 frames) upon reaching full charge, with the total being 3 seconds (180 frames).
A '''forward smash''', abbreviated '''f-smash''' and officially known as a '''side smash attack''' ({{ja|横スマッシュ攻撃|Yoko sumasshu kōgeki}}), is a [[smash attack]] that any character can perform by tapping the [[control stick]] (or [[d-pad]] in ''[[Super Smash Bros.|Super Smash Bros. 64]]'') in a horizontal direction and pressing the attack button immediately afterward or simultaneously, or by tilting the [[C-Stick]] in a horizontal direction. Starting in ''Melee'', forward smashes can be [[charge]]d for a maximum of one second (or 60 [[frame]]s), resulting in up to 40% higher [[damage]] and [[knockback]]. In ''Ultimate'', smash attacks can be charged for up to 3 seconds (or 180 frames), but the attack stops increasing in strength after the 1 second mark.


After tapping the control stick forwards, there is a 3-frame window wherein a forward smash can be performed. If the attack button is pressed too late, a [[dash attack]] will be performed instead. Pressing the attack button on the last possible frame results in a [[small step forward smash]]. In all games except ''[[Super Smash Bros. Brawl]]'', forward smashes can be [[pivot]]ed.
After tapping the control stick forwards, there is a 3-frame window wherein a forward smash can be performed. If the attack button is pressed too late, a [[dash attack]] will be performed instead. Pressing the attack button on the last possible frame results in a [[small step forward smash]]. In all games except ''[[Super Smash Bros. Brawl]]'', forward smashes can be [[pivot]]ed.


Like [[forward tilt]]s, certain forward smashes can be [[Angling|angle]]d in up to 3 directions; a select few forward smashes in ''Smash 64'', however, can be angled in up to 5 directions. In ''Smash 64'' and ''Melee'', the control stick or c-stick must be tapped in the desired angle at the start of the move to angle it. From ''Brawl'' onwards, however, the attack can be angled by holding the control stick or c-stick in the desired angle as the move's charging period ends.  
Like [[forward tilt]]s, certain forward smashes can be [[Angling|angle]]d in up to 3 directions; a select few forward smashes in ''Smash 64'', however, can be angled in up to 5 directions. In ''Smash 64'' and ''Melee'', the control stick or c-stick must be tapped in the desired angle at the start of the move to angle it. From ''Brawl'' onwards, however, the attack can be angled by holding the control stick or C-stick in the desired angle as the move's charging period ends.


The c-stick can not be used to perform forward smashes in the single-player modes of ''[[Super Smash Bros. Melee]]'', as it instead is used to move the [[camera]].
==List of forward smashes==
 
{| class="wikitable"
==List of forward smashes in ''[[Super Smash Bros.]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|{{SSB|Captain Falcon}}|| Delivers a spinning side kick imbued with [[flame]] that has high reach.|| 18%
|-
|{{SSB|Donkey Kong}}|| Slaps his hands together in front of himself. The second strongest forward smash in terms of knockback, but also the slowest.|| 20%
|-
|{{SSB|Fox}}|| Performs a spinning dropkick. Weaker than most other forward smashes, but has good speed and range.|| 17%
|-
|{{SSB|Jigglypuff}}|| Lunges forward with a kick, similar to Kirby's forward smash but weaker.|| 16% (clean), 13% (late)
|-
|{{SSB|Kirby}}|| Jumps forwards while kicking. Has high range and speed, and is the strongest forward smash in the game.|| 17% (clean), 13% (late)
|-
|{{SSB|Link}}|| Slashes from top to bottom. Deals good damage and has long reach.|| 20% (center), 8% (tip). Deals 24% in the PAL version.
|-
|{{SSB|Luigi}}|| Throws a powerful fist-inflating punch. Similar to Mario's forward smash, but weaker, and with less ending lag.|| 15%
|-
|{{SSB|Mario}}|| Throws a powerful fist-inflating punch. Slow, but a great KO move.|| 17%
|-
|{{SSB|Ness}}|| Swings his baseball bat. Can [[reflect]] projectiles.|| 18%
|-
|{{SSB|Pikachu}}|| Releases a jolt of a electricity. Has slow startup, but is strong and has a disjointed hitbox.|| 18%
|-
|{{SSB|Samus}}|| Punches with her arm cannon. A quick attack with fair knockback.|| 18%
|-
|{{SSB|Yoshi}}|| Rears his head back and performs a headbutt. Above-average knockback and short ending lag.|| 18%
|}
 
==List of forward smashes in ''[[Super Smash Bros. Melee]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|{{SSBM|Bowser}}|| Headbutts forward. Noticeably long start-up, but is the strongest smash attack in ''Melee''.|| {{ChargedSmashDmgSSBM|24}}.
|-
|{{SSBM|Captain Falcon}}|| Thrusts his elbow forward. Good knockback with a [[flame]] effect, but considerable starting lag. The third strongest forward smash in the game.|| {{ChargedSmashDmgSSBM|20}}, deals {{ChargedSmashDmgSSBM|1}} more angled up and {{ChargedSmashDmgSSBM|2}} less angled down.
|-
|{{SSBM|Donkey Kong}}|| Claps forward with high range and great knockback.|| {{ChargedSmashDmgSSBM|20}}.
|-
|{{SSBM|Dr. Mario}}|| Extends his palm, unleashing an [[electric]] blast. Similar to Mario's forward smash, but has more knockback, less range, and has no sourspot.||{{ChargedSmashDmgSSBM|19}}. Deals {{ChargedSmashDmgSSBM|1}} more angled up, and {{ChargedSmashDmgSSBM|2}} less angled down.
|-
|{{SSBM|Falco}}|| Performs a cartwheeling kick. Similar to Fox's, but with higher knockback, damage, and range. The late hitbox sends the opponent vertically.|| {{ChargedSmashDmgSSBM|17}} (clean), {{ChargedSmashDmgSSBM|14}} (late)
|-
|{{SSBM|Fox}}|| Performs a cartwheeling kick. A rather quick move with enough power to make it a viable finisher. Like Falco's forward smash, the late hitbox sends opponents vertically.|| {{ChargedSmashDmgSSBM|15}} (clean), {{ChargedSmashDmgSSBM|12}} (late)
|-
|{{SSBM|Ganondorf}}|| Lunges forward with an elbow thrust, much like Captain Falcon. Deals high damage with a [[darkness]] effect, and is the second-strongest forward smash in the game.||{{ChargedSmashDmgSSBM|22}}, deals {{ChargedSmashDmgSSBM|2}} more angled up and {{ChargedSmashDmgSSBM|3}} less angled down.
|-
|{{SSBM|Ice Climbers}}|| Smash both hammers in front of them. High damage and knockback, dealing more damage than Bowser's if fully charged and if both Climbers hit.||{{ChargedSmashDmgSSBM|14}} leader, {{ChargedSmashDmgSSBM|13}} partner.
|-
|{{SSBM|Jigglypuff}}|| Lunges forward while kicking. Some start-up lag, but strong nonetheless.|| {{ChargedSmashDmgSSBM|17}} (clean), {{ChargedSmashDmgSSBM|14}} (late)
|-
|{{SSBM|Kirby}}|| Jumps forward while kicking. Good reach.||{{ChargedSmashDmgSSBM|15}} (clean), {{ChargedSmashDmgSSBM|13}} (late)
|-
|{{SSBM|Link}}|| Slashes forward. A second, stronger slash can be performed by hitting the A button or C-Stick immediately following the first. High reach on both slashes. The first hit's high knockback growth prevents it from comboing into the second, stronger hit past 30%.||{{ChargedSmashDmgSSBM|14}} then {{ChargedSmashDmgSSBM|13}}.
|-
|{{SSBM|Luigi}}|| Performs a horizontal spearhand. Very quick, and has the highest knockback scaling of all forward smashes, making it weak early on but deadly at higher percentages.|| {{ChargedSmashDmgSSBM|13}}, deals {{ChargedSmashDmgSSBM|2}} more angled up and {{ChargedSmashDmgSSBM|1}} less angled down.
|-
|{{SSBM|Mario}}|| Releases a blast of fire from his extended palm. Poor range, yet very powerful and quick, with the fireball sweetspot dealing more damage and knockback.|| {{ChargedSmashDmgSSBM|19}} sweetspot, {{ChargedSmashDmgSSBM|14}} sourspot. Deals {{ChargedSmashDmgSSBM|1}} more angled up, and {{ChargedSmashDmgSSBM|2}} less angled down.
|-
|{{SSBM|Marth}}|| Slashes quickly from top to bottom, with a powerful sweet spot at the sword's [[tipper|tip]]. It is very fast and has high range.||{{ChargedSmashDmgSSBM|20}} tipped, {{ChargedSmashDmgSSBM|14}} base.
|-
|{{SSBM|Mewtwo}}|| Blasts psychic energy from its palms. Decent reach, but has a sourspot with weak knockback.||{{ChargedSmashDmgSSBM|18}} (sweetspot), {{ChargedSmashDmgSSBM|12}} (sourspot)
|-
|{{SSBM|Mr. Game & Watch}}|| Hits the foe with a fire poker. Slow, but strong, with a long-lasting hitbox.||{{ChargedSmashDmgSSBM|18}}
|-
|{{SSBM|Ness}}|| Swings with his baseball bat. Highly powerful, especially with the sweetspot on the bat's tip. It is able to [[reflect]] [[projectiles]].|| {{ChargedSmashDmgSSBM|17}} (sourspot), {{ChargedSmashDmgSSBM|23}} (sweetspot)
|-
|{{SSBM|Peach}}|| Swings with one of three weapons - a golf club, tennis racket, or frying pan. All three have a disjointed hitbox. The racket sends opponents flying horizontally stronger than the others, yet is the weakest damage-wise. The frying pan deals the most damage and launches opponents vertically. The golf club is the weakest in terms of knockback and only deals slightly more damage than the racket, yet it has the longest range.||Frying pan {{ChargedSmashDmgSSBM|19}}; Tennis racket {{ChargedSmashDmgSSBM|14}}; Golf club {{ChargedSmashDmgSSBM|15}}.
|-
|{{SSBM|Pichu}}|| Releases electricity from its cheeks. Similar to Pikachu's, but with less range, and hits multiple times with the last hit dealing high knockback.||6 hits: {{ChargedSmashDmgSSBM|15}} total.
|-
|{{SSBM|Pikachu}}|| Releases electricity from its cheeks. Great knockback with a disjointed hitbox, but some start-up lag.||{{ChargedSmashDmgSSBM|21}}
|-
|{{SSBM|Roy}}|| Performs a high-range vertical slash. Similar to, but slightly slower than, Marth's. Deals incredibly high knockback, but is much weaker at the tip.||{{ChargedSmashDmgSSBM|20}} center, {{ChargedSmashDmgSSBM|13}} tip.
|-
|{{SSBM|Samus}}|| Punches forwards with her arm cannon. Quick, but not particularly strong.||{{ChargedSmashDmgSSBM|14}}, deals {{ChargedSmashDmgSSBM|2}} more damage angled up and {{ChargedSmashDmgSSBM|1}} less angled down.
|-
|{{SSBM|Sheik}}|| Performs two rolling kicks forward. The first kick usually leads into the second, which does decent knockback.||{{ChargedSmashDmgSSBM|6}} then {{ChargedSmashDmgSSBM|9}}.
|-
|{{SSBM|Yoshi}}|| Slams horizontally with his head. Some start-up lag, but good knockback. Yoshi's head is [[intangible]] for a short time during the attack.||{{ChargedSmashDmgSSBM|16}}, deals {{ChargedSmashDmgSSBM|1}} more angled up and {{ChargedSmashDmgSSBM|2}} less angled down.
|-
|{{SSBM|Young Link}}|| Like Link's, this smash has a second available hit. This one is a bit faster with more horizontal knockback. The first hit is also weaker, so it is easy to trap foes and land both hits.||{{ChargedSmashDmgSSBM|10}} then {{ChargedSmashDmgSSBM|7}}; {{ChargedSmashDmgSSBM|17}} total.
|-
|{{SSBM|Zelda}}|| Zaps the foe with magic from her extended hands. Somewhat quick with slightly disjointed hitbox. Multiple hits.||5 hits: {{ChargedSmashDmgSSBM|15}} total.
|}
 
==List of forward smashes in ''[[Super Smash Bros. Brawl]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|{{SSBB|Bowser}}|| Reels back and headbutts forward. The most damaging forward smash in the game (46% damage fully charged) with very high knockback and range, but is slow on both ends.|| {{ChargedSmashDmgSSBB|10}} (hit 1), {{ChargedSmashDmgSSBB|23}}/{{ChargedSmashDmgSSBB|21}} (hit 2)
|-
|{{SSBB|Captain Falcon}}|| Thrusts his elbow forward. Powerful, but not particularly fast.|| {{ChargedSmashDmgSSBB|20}} (high), {{ChargedSmashDmgSSBB|19}} (mid), {{ChargedSmashDmgSSBB|18}} (low)
|-
|{{SSBB|Charizard}}|| Rams its head forward and upwards. Has long range and high knockback, but is slow to start.|| {{ChargedSmashDmgSSBB|5}} (hit 1), {{ChargedSmashDmgSSBB|17}} (hit 2)
|-
|{{SSBB|Diddy Kong}}|| Slaps while spinning around, first hitting weakly with his right arm, and then strongly with his left. Decently powerful, but can be escaped with proper [[SDI]].||{{ChargedSmashDmgSSBB|5}} (hit 1), {{ChargedSmashDmgSSBB|13}} (hit 2)
|-
|{{SSBB|Donkey Kong}}|| Claps his hands together in front of him. Has great knockback for its speed. Its range is high, but not disjointed.|| {{ChargedSmashDmgSSBB|18}}-{{ChargedSmashDmgSSBB|21}}
|-
|{{SSBB|Falco}}|| Performs a slashing cross-chop. Somewhat slow in general, but has solid range and power.|| {{ChargedSmashDmgSSBB|15}} (clean), {{ChargedSmashDmgSSBB|10}} (late)
|-
|{{SSBB|Fox}}|| Performs a powerful cartwheeling kick. It has moderate knockback and range.|| {{ChargedSmashDmgSSBB|15}} (clean), {{ChargedSmashDmgSSBB|12}} (late)
|-
|{{SSBB|Ganondorf}}|| Jabs his elbow forward. Similar to Captain Falcon's, but is slower, stronger, has more range, and deals [[darkness]] damage.|| {{ChargedSmashDmgSSBB|24}}
|-
|{{SSBB|Ice Climbers}}|| Perform an overhead swing, slamming their hammers to the ground. Fairly powerful, especially when hit with both Climbers.||{{ChargedSmashDmgSSBB|13}}/{{ChargedSmashDmgSSBB|12}} (leader), {{ChargedSmashDmgSSBB|10}}/{{ChargedSmashDmgSSBB|9}} (partner)
|-
|{{SSBB|Ike}}|| Heaves Ragnell up and over his head and slams it onto the ground. Very slow, especially to end, but is the second-strongest forward smash in the game, especially when sweetspotted.|| {{ChargedSmashDmgSSBB|17}}-{{ChargedSmashDmgSSBB|22}}
|-
|{{SSBB|Ivysaur}}|| Plants two vines on the floor and tackles forwards while tethered to the ground. High knockback makes it a decent finisher.|| {{ChargedSmashDmgSSBB|16}}
|-
|{{SSBB|Jigglypuff}}|| Jump-kicks forward. It has more startup lag and less range than Kirby's, and deals less knockback but more damage.|| {{ChargedSmashDmgSSBB|16}} (clean), {{ChargedSmashDmgSSBB|13}} (late)
|-
|{{SSBB|King Dedede}}|| Swings his hammer overhead very slowly. Both the strongest forward smash in the game and the slowest to start up.|| {{ChargedSmashDmgSSBB|13}} (early), {{ChargedSmashDmgSSBB|24}} (clean), {{ChargedSmashDmgSSBB|5}} (late)
|-
|{{SSBB|Kirby}}|| Lunges forward and jump-kicks. Quick start-up, good range, and huge knockback.|| {{ChargedSmashDmgSSBB|16}} (clean high), {{ChargedSmashDmgSSBB|15}} (clean mid), {{ChargedSmashDmgSSBB|14}} (clean low), {{ChargedSmashDmgSSBB|13}} (late)
|-
|{{SSBB|Link}}|| Swings his sword from side to side in front of him. The attack button/C-Stick can be hit again to deliver a second, more powerful hit. The first hit's low knockback lets it combo into the second, stronger hit. Slow, but deals high damage and knockback.|| {{ChargedSmashDmgSSBB|14}}-{{ChargedSmashDmgSSBB|15}} (hit 1), {{ChargedSmashDmgSSBB|17}}-{{ChargedSmashDmgSSBB|20}} (hit 2)
|-
|{{SSBB|Lucario}}|| Releases a burst of aura. Lucario's Aura ability does affect this attack; if Lucario is at low damage, it will be weak, while at high damage, it has great strength. It has some start up lag, but has [[IASA]] frames shortly after the hitbox ends allowing another forward smash to be started without cooldown. Very hard to punish.|| {{AuraDamageSSBB|14|c}} (arms), {{AuraDamageSSBB|16|c}} (blast)
|-
|{{SSBB|Lucas}}|| Quickly swings his stick forward. Similar to Ness' forward smash, but faster and less powerful (though still a reliable finisher).|| {{ChargedSmashDmgSSBB|15}}
|-
|{{SSBB|Luigi}}|| Performs a quick horizontal spearhand. Has absurdly high knockback for its speed, especially when angled upwards, but deals low damage.|| {{ChargedSmashDmgSSBB|15}} (high), {{ChargedSmashDmgSSBB|14}} (mid), {{ChargedSmashDmgSSBB|13}} (low)
|-
|{{SSBB|Mario}}|| Thrusts his palm forward, releasing a blast of fire. Quick and has decent range and high power, especially when sweetspotted.|| {{ChargedSmashDmgSSBB|18}} (fire, up), {{ChargedSmashDmgSSBB|15}} (arm, up), {{ChargedSmashDmgSSBB|17}} (fire, straight), {{ChargedSmashDmgSSBB|14}} (arm, straight), {{ChargedSmashDmgSSBB|16}} (fire, down), {{ChargedSmashDmgSSBB|13}} (arm, down)
|-
|{{SSBB|Marth}}|| Swings his sword downwards over his head. Very fast with great disjointed range, and is very powerful at the sword's tip.|| {{ChargedSmashDmgSSBB|14}} (base), {{ChargedSmashDmgSSBB|19}} (tip)
|-
|{{SSBB|Meta Knight}}|| Pulls his sword back and slashes outwards quickly. Deals a good amount of knockback, but has some startup lag, although its ending lag is incredibly short.|| {{ChargedSmashDmgSSBB|14}}
|-
|{{SSBB|Mr. Game & Watch}}|| Swings downwards with a lighted match. Very powerful, with a long-lasting hitbox, making it difficult to punish.||{{ChargedSmashDmgSSBB|18}} (clean torch), {{ChargedSmashDmgSSBB|14}} (clean handle), {{ChargedSmashDmgSSBB|8}} (late)
|-
|{{SSBB|Ness}}|| Swings his baseball bat forward. A great finisher with a sweetspot at the tip, but has significant start up lag. It can reflect projectiles.|| {{ChargedSmashDmgSSBB|18}} (base), {{ChargedSmashDmgSSBB|24}} (tip)
|-
|{{SSBB|Olimar}}|| Commands a Pikmin to jump forward and perform a spinning tackle. Great range due to its disjointed hitbox, but as the Pikmin travels farther, the knockback becomes less potent. Damage and knockback dealt depends on the type of Pikmin used.|| R: {{ChargedSmashDmgSSBB|9}}-{{ChargedSmashDmgSSBB|15}}<br/>Y: {{ChargedSmashDmgSSBB|6}}-{{ChargedSmashDmgSSBB|13}}<br/>B: {{ChargedSmashDmgSSBB|6}}-{{ChargedSmashDmgSSBB|15}}<br/>W: {{ChargedSmashDmgSSBB|3}}-{{ChargedSmashDmgSSBB|9}}<br/>P: {{ChargedSmashDmgSSBB|13}}-{{ChargedSmashDmgSSBB|18}}<br/>
|-
|{{SSBB|Peach}}|| Swings with either a tennis racket, a golf club or a frying pan. Each weapon has varying knockback, damage and range. The tennis racket does little damage and has very weak knockback when sourspotted, but higher knockback when sweetspot, and is the strongest semi-spike in the game, enough to KO at mid percentage (from 60% onwards). The golf club has long range and decent power. The frying pan does the most damage, launching enemies upwards with weaker knockback and shorter range. All three weapons have disjointed hitboxes.|| {{ChargedSmashDmgSSBB|12}}/{{ChargedSmashDmgSSBB|13}} (racket), {{ChargedSmashDmgSSBB|15}} (club), {{ChargedSmashDmgSSBB|18}} (pan)
|-
|{{SSBB|Pikachu}}|| Releases a burst of electricity from its cheeks. Has a huge disjointed hitbox, but noticeable start-up lag. The closer the opponent is to Pikachu, the stronger the attack is.|| {{ChargedSmashDmgSSBB|20}} (early), {{ChargedSmashDmgSSBB|17}} (mid), {{ChargedSmashDmgSSBB|14}}
|-
|{{SSBB|Pit}}|| Slashes forwards twice with his swords. The first hit leads into the second. Very fast with good knockback, but is susceptible to SDI.|| {{ChargedSmashDmgSSBB|7}} (hit 1), {{ChargedSmashDmgSSBB|12}} (hit 2)
|-
|{{SSBB|R.O.B.}}|| Blasts electric energy from his eyes. Has a disjointed hitbox, but is weak for a forward smash.|| {{ChargedSmashDmgSSBB|14}} (base), {{ChargedSmashDmgSSBB|13}} (mid), {{ChargedSmashDmgSSBB|12}} (tip)
|-
|{{SSBB|Samus}}|| Shoves her arm cannon forward. Very fast, but has below average knockback.|| {{ChargedSmashDmgSSBB|14}} (high), {{ChargedSmashDmgSSBB|13}} (mid), {{ChargedSmashDmgSSBB|12}} (low)
|-
|{{SSBB|Sheik}}|| Performs two consecutive jumping kicks. The first kick has less knockback and easily combos into the second, more powerful one.||{{ChargedSmashDmgSSBB|5}} (hit 1), {{ChargedSmashDmgSSBB|9}} (hit 2)
|-
|{{SSBB|Snake}}|| Deploys an RPG-7 and launches it towards the ground in front of him. Has a large hitbox and is one of the slowest and strongest forward smashes in the game.|| {{ChargedSmashDmgSSBB|22}}
|-
|{{SSBB|Sonic}}|| Winds up and punches forwards. A good KO move, but lacks in range and is slower than most of his other attacks.|| {{ChargedSmashDmgSSBB|14}}
|-
|{{SSBB|Squirtle}}|| Retracts into its shell and performs a jumping tackle. Grants [[armor]] and has moderate knockback and damage.|| {{ChargedSmashDmgSSBB|14}}
|-
|{{SSBB|Toon Link}}|| Slashes downwards and inwards. Like Link's, a second hit can be performed by pressing the attack button or c-stick a second time after the first one. Unlike Link's, however, the first slash has set knockback.|| {{ChargedSmashDmgSSBB|10}} (hit 1), {{ChargedSmashDmgSSBB|13}} (hit 2 front), {{ChargedSmashDmgSSBB|11}} (hit 2 back)
|-
|{{SSBB|Wario}}|| Performs a shoulder tackle. Poor range, but hits extremely quickly with above-average strength and grants armor for a brief period.|| {{ChargedSmashDmgSSBB|19}}
|-
|{{SSBB|Wolf}}|| Thrusts forward with an arm outstretched, then twists his claws. It starts up very quickly and it is the longest-ranging forward smash in the game, but among the weakest to compensate.|| {{ChargedSmashDmgSSBB|5}} (hit 1), {{ChargedSmashDmgSSBB|10}} (hit 2)
|-
|{{SSBB|Yoshi}}|| Thrusts his head forward. Decent knockback.|| {{ChargedSmashDmgSSBB|16}}
|-
|{{SSBB|Zelda}}|| Thrusts her arm out and creates a small [[magic]] vortex which sucks foes in and deals multiple hits. The last hit has very high knockback. Quick, powerful, and has a disjointed hitbox, but can be easily SDI'd out of.|| {{ChargedSmashDmgSSBB|1}} (hits 1-4), {{ChargedSmashDmgSSBB|13}} (hit 5)
|-
|{{SSBB|Zero Suit Samus}}|| Whips forward with her plasma whip. Has noticeable startup lag and is weak, but has fantastic range, even capable of hitting behind her.|| {{ChargedSmashDmgSSBB|10}}-{{ChargedSmashDmgSSBB|14}} (front), {{ChargedSmashDmgSSBB|6}} (back).
|}
 
==List of forward smashes in ''[[Super Smash Bros. 4]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|{{SSB4|Bayonetta}}||Summons the fist of [[Madama Butterfly]], which punches forwards. Deals strong knockback, but can be easily cancelled out even by weaker moves.||{{ChargedSmashDmgSSB4|14}} (wrist), {{ChargedSmashDmgSSB4|16}} (fist)
|-
|{{SSB4|Bowser}}||Jumps forward and performs a dropkick. One of The strongest forward smashes in the game with high range, though its startup is slow. If spaced correctly, it's able to hit opponents who are hanging on the edge.||Clean:{{ChargedSmashDmgSSB4|23}} (feet), {{ChargedSmashDmgSSB4|20}} (body)<br/>Late: {{ChargedSmashDmgSSB4|17}} (feet), {{ChargedSmashDmgSSB4|14}} (body)
|-
|{{SSB4|Bowser Jr.}}||Commands two drills to close in on the area in front of him. Hits multiple times with great strength on the final hit, and has very little ending lag.||{{ChargedSmashDmgSSB4|1}} (hits 1-5), {{ChargedSmashDmgSSB4|11}} (hit 6)
|-
|{{SSB4|Captain Falcon}}||Thrusts his elbow forwards, burning opponents on contact. Has high range and power, but is somewhat slow.||High: {{ChargedSmashDmgSSB4|20}}<br/> Mid: {{ChargedSmashDmgSSB4|19}}<br/> Low: {{ChargedSmashDmgSSB4|20}}
|-
|{{SSB4|Charizard}}||Winds up and performs a swinging headbutt forward. Has slow start-up, but great range and knockback.||{{ChargedSmashDmgSSB4|17}} (clean, late body), {{ChargedSmashDmgSSB4|14}} (late head)
|-
|{{SSB4|Cloud}}||Performs a three-hit combo of slashes in front of him. The third hit has very high knockback, and the move starts quickly but ends slowly.||{{ChargedSmashDmgSSB4|3}} (hit 1), {{ChargedSmashDmgSSB4|2-4}} (hit 2), {{ChargedSmashDmgSSB4|12-13}} (hit 3)
|-
|{{SSB4|Corrin}}||Morphs the free arm into a lance and stabs with it. Has tremendous reach with a powerful sweetspot on the tip, being the farthest-reaching uncharged forward smash in the game. Corrin holds Omega Yato in front while charging the move; this damages nearby enemies repeatedly and can combo into the main portion of the attack.||0.5% (sword, 1-12 hits) {{ChargedSmashDmgSSB4|16}} (tip), {{ChargedSmashDmgSSB4|15}} (mid), {{ChargedSmashDmgSSB4|12}} (close)
|-
|{{SSB4|Dark Pit}}||Identical to Pit's.||{{ChargedSmashDmgSSB4|5}} (hit 1), {{ChargedSmashDmgSSB4|10}} (hit 2)
|-
|{{SSB4|Diddy Kong}}||Slaps forward while spinning, then throws a backhand punch. Has rather short range, but high power.||{{ChargedSmashDmgSSB4|5}} (hit 1), {{ChargedSmashDmgSSB4|11}} (hit 2 fist), {{ChargedSmashDmgSSB4|9}} (hit 2 arm)
|-
|{{SSB4|Donkey Kong}}||Winds up and claps both hands forward. Strong horizontal knockback with good range.||{{ChargedSmashDmgSSB4|19}} (arms), {{ChargedSmashDmgSSB4|20}} (hands)
|-
|{{SSB4|Dr. Mario}}||Releases a blast of electricity from his palm. Has high power, especially on the sweetspot at his arm, but its range is below-average.||High: {{ChargedSmashDmgSSB4|19.992}} (arm), {{ChargedSmashDmgSSB4|19.464}} (hand)<br/> Mid: {{ChargedSmashDmgSSB4|19.04}} (arm), {{ChargedSmashDmgSSB4|15.68}} (hand)<br/> Low: {{ChargedSmashDmgSSB4|19.6112}} (arm), {{ChargedSmashDmgSSB4|16.1504}}
|-
|{{SSB4|Duck Hunt}}||Signals the gunman to fire three shots forward. The longer the move is charged, the longer its range will become, though its power is only average. The knockback angles are randomized to a slight degree, which can cause it to occasionally fail to connect with all three hits.||{{ChargedSmashDmgSSB4|4}} (hits 1-2), {{ChargedSmashDmgSSB4|9}} (hit 3)
|-
|{{SSB4|Falco}}||Swings both his wings in an overhead downward swipe. High knockback when sweetspotted, but lacks speed.||{{ChargedSmashDmgSSB4|15}} (clean), {{ChargedSmashDmgSSB4|10}} (late)
|-
|{{SSB4|Fox}}||Does a cartwheel kick forward. Has a long-lasting hitbox and covers lots of ground, but deals poor knockback.||{{ChargedSmashDmgSSB4|14}} (clean), {{ChargedSmashDmgSSB4|11}} (late)
|-
|{{SSB4|Ganondorf}}||Leans back and thrusts his elbow forward. Extremely high knockback, especially when the opponent is close to Ganondorf.||{{ChargedSmashDmgSSB4|24}}
|-
|{{SSB4|Greninja}}||Slashes inwards with a water katana. Very fast, with decent knockback, but poor damage.||{{ChargedSmashDmgSSB4|14}}
|-
|{{SSB4|Ike}}||Lifts his sword over his head and slams it down in a powerful, two-handed overhead swing. Both among the strongest and slowest smash attacks in the game. It's strongest when hit with Ragnell's blade.||{{ChargedSmashDmgSSB4|19}} (early), {{ChargedSmashDmgSSB4|22}} (clean blade), {{ChargedSmashDmgSSB4|17}} (clean tip)
|-
|{{SSB4|Jigglypuff}}||Lunges forward and delivers a jump kick forward. Has high knockback, but poor range and start-up.||{{ChargedSmashDmgSSB4|15}} (clean), {{ChargedSmashDmgSSB4|12}} (late)
|-
|{{SSB4|King Dedede}}||Winds up his hammer and forcefully slams it down in an overhead swing. Among the strongest forward smashes in the game, with high range and deceptively low ending lag, but is very slow to start.||{{ChargedSmashDmgSSB4|15}} (early), {{ChargedSmashDmgSSB4|24}} (clean), {{ChargedSmashDmgSSB4|6}} (late)
|-
|{{SSB4|Kirby}}||Lunges forward and delivers a jump kick that moves him forward. Fast start-up and high knockback makes it an effective punisher.||High: {{ChargedSmashDmgSSB4|16}} (clean), {{ChargedSmashDmgSSB4|12}} (late)<br/>Mid: {{ChargedSmashDmgSSB4|15}} (clean), {{ChargedSmashDmgSSB4|11}} (late)<br/>Low: {{ChargedSmashDmgSSB4|14}} (clean), {{ChargedSmashDmgSSB4|10}} (late)
|-
|{{SSB4|Link}}||Swings his sword downwards and inwards. A second slash can be inputted by tapping the attack button or C-Stick right after the first slash. The first slash's tip deals high knockback, while the rest of the blade is designed to true combo into the second slash. Not particularly fast, but KOs very early when both hits connect.||Hit 1: {{ChargedSmashDmgSSB4|7}} (base), {{ChargedSmashDmgSSB4|14}} (tip)<br/>Hit 2: {{ChargedSmashDmgSSB4|12}} (body), {{ChargedSmashDmgSSB4|13}} (sword)
|-
|{{SSB4|Little Mac}}||Leans forwards and throws a punch. The move changes when it is [[angling|angled]]. <br/>Angled up: Becomes an uppercut with deceptively large reach.<br/>No angle: Punches forward with very good KO power.<br/>Angled down: A body hook that deals high damage and [[shield damage]], but very low knockback.||High: {{ChargedSmashDmgSSB4|20}} (hand), {{ChargedSmashDmgSSB4|18}} (arm)<br/>Mid: {{ChargedSmashDmgSSB4|20}} (hand), {{ChargedSmashDmgSSB4|18}} (arm)<br/>Low: {{ChargedSmashDmgSSB4|24}}
|-
|{{SSB4|Lucario}}||Releases a blast of aura forward. Very weak without any aura, but becomes the strongest forward smash in the game by a significant margin with maximum aura. Has some startup lag, but is light on ending lag.||{{AuraDamageSSB4|16|c}} (clean), {{AuraDamageSSB4|13|c}} (late)
|-
|{{SSB4|Lucas}}||Quickly swings a stick forward. Can reflect projectiles. Faster start-up than Ness', making it more useful for punishing and reflecting.||{{ChargedSmashDmgSSB4|14}} (base), {{ChargedSmashDmgSSB4|15}} (tip)
|-
|{{SSB4|Lucina}}||Identical to Marth's, but with no tipper effect, instead being more generally powerful and damaging.||{{ChargedSmashDmgSSB4|15.275}}
|-
|{{SSB4|Luigi}}||Performs a quick horizontal spearhand. Short-ranged, but quick and very powerful.||{{ChargedSmashDmgSSB4|15}}
|-
|{{SSB4|Mario}}||Releases a fiery burst from his palm. Has solid range and power, hitting strongest at the center of the flame.||High: {{ChargedSmashDmgSSB4|14.7}} (arm), {{ChargedSmashDmgSSB4|17.85}} (fire)<br/>Mid: {{ChargedSmashDmgSSB4|14}} (arm), {{ChargedSmashDmgSSB4|17}} (fire)<br/>Low: {{ChargedSmashDmgSSB4|14.42}} (arm), {{ChargedSmashDmgSSB4|17.51}} (fire)
|-
|{{SSB4|Marth}}||Rotates his body counter-clockwise with a strong arc-like swing from his head to the ground. Deals extremely high knockback on the tip and is fast to start up, but the sweetspot is difficult to hit with.||{{ChargedSmashDmgSSB4|13}} (base), {{ChargedSmashDmgSSB4|18}} (tip)
|-
|{{SSB4|Mega Man}}||Charge Shot: Charges up energy in his Mega Buster before firing off a big, powerful burst. The shot grows much larger and moves much farther as it's charged; when fully charged it's the longest-ranged forward smash in the game, with high KO power to match.||{{rollover|11.5%-19.5%|does not seem to conform to the global smash charge multiplier, as its hitbox is coded with 10 damage|y}}
|-
|{{SSB4|Meta Knight}}||Pulls his sword back, then slashes horizontally in forward. Slow to start, but quick to end and has very little ending lag.||{{ChargedSmashDmgSSB4|16}}
|-
|{{SSB4|Mewtwo}}||Blasts psychic energy from its palms. Decent knockback and speed. Hits strongest at the edge of the blast.||{{ChargedSmashDmgSSB4|19}} (blast), {{ChargedSmashDmgSSB4|15}} (arms)
|-
|{{SSB4|Mii Brawler}}||Delivers a straight punch forwards. Its hitbox has a very short duration, and its ending lag is very high, but it has high KO power to compensate.|| {{ChargedSmashDmgSSB4|18}}*
|-
|{{SSB4|Mii Gunner}}|| Unleashes a stream of laser bullets. Has the second longest range of any non-projectile smash, and has a long duration, but suffers from lower-than-normal damage and knockback.||{{ChargedSmashDmgSSB4|0.8}} (hits 1-6), {{ChargedSmashDmgSSB4|5}} (hit 7)*
|-
|{{SSB4|Mii Swordfighter}}||Swings their sword with both hands while stepping forward. Deals slightly more damage and knockback if tipped.||{{ChargedSmashDmgSSB4|14}} (hilt), {{ChargedSmashDmgSSB4|15}} (center), {{ChargedSmashDmgSSB4|16}} (tip)*
|-
|{{SSB4|Mr. Game & Watch}}||Takes out a flaming torch and swings it forward. Deals higher damage and knockback if sweetspotted, which has a flame effect.|| {{ChargedSmashDmgSSB4|18}} (head), {{ChargedSmashDmgSSB4|14}} (handle)
|-
|-
|{{SSB4|Ness}}||Swings his bat forwards. Extremely powerful, especially when hit with the tip of the bat, but is somewhat slow to start. The bat can reflect projectiles.||{{ChargedSmashDmgSSB4|18}} (close), {{ChargedSmashDmgSSB4|18}} (mid), {{ChargedSmashDmgSSB4|22}} (tip)
! Character !! Description !! Angleable
|-
|-
|{{SSB4|Olimar}}||Commands a Pikmin to attack as a projectile with a spinning body slam. Damage, knockback, and range vary based on the type of Pikmin used.||R: {{ChargedSmashDmgSSB4|7.2}}-{{ChargedSmashDmgSSB4|17.4}}<br/>YB: {{ChargedSmashDmgSSB4|6}}-{{ChargedSmashDmgSSB4|14.5}}<br/>W: {{ChargedSmashDmgSSB4|4.8}}-{{ChargedSmashDmgSSB4|11.6}}<br/>P: {{ChargedSmashDmgSSB4|8.4}}-{{ChargedSmashDmgSSB4|20.3}}
|[[Banjo]] & [[Kazooie]]||Performs the Breegull Bash, where Banjo grabs Kazooie by her legs and slams her on the ground in front of him.||{{n|16}}
|-
|-
|{{SSB4|Pac-Man}}||Shoots Blinky forward. Has good range, power, and an effective lingering hitbox, but is hindered by somewhat low startup.||{{ChargedSmashDmgSSB4|16}} (clean ghost), {{ChargedSmashDmgSSB4|15}} (clean arm), {{ChargedSmashDmgSSB4|9}} (late)
|[[Bayonetta]]||Creates a portal just behind her to summon [[Madama Butterfly]]'s fist for a forward punch.||{{GameIcon|SSB4}} {{n|16}}<br>{{GameIcon|SSBU}} {{y|16}}
|-
|-
|{{SSB4|Palutena}}||Summons a pair of ethereal wings and slams them together in front of her. Powerful, but relatively slow. Has a small [[wind ]]effect at the tip.||{{ChargedSmashDmgSSB4|16}} (near), {{ChargedSmashDmgSSB4|13}} (far)
|[[Bowser]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Rears back and then swings his head downwards, horns-first.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Jumps and attacks with a two-footed dropkick.||{{n|16}}
|-
|-
|{{SSB4|Peach}}||Swings a clubbing weapon, cycling between a golf club, a frying pan, or a tennis racket. Each weapon has its own properties: The golf club deals the most diagonal knockback (and has the longest range), the frying pan has the most vertical knockback, and the tennis racket is a semi-spike.||{{ChargedSmashDmgSSB4|15}} (golf club), {{ChargedSmashDmgSSB4|18}} (frying pan), {{ChargedSmashDmgSSB4|13}} (tennis racket)
|[[Bowser Jr.]]||Deploys two drills from the Koopa Clown Car and closes them in on the area in front of himself, hitting several times.||{{y|16}}
|-
|-
|{{SSB4|Pikachu}}||Rears back and then leans forward, emitting a powerful electric shock. Very high knockback if it hits close.||{{ChargedSmashDmgSSB4|15}} (early), {{ChargedSmashDmgSSB4|18}} (clean), {{ChargedSmashDmgSSB4|12}} (late)
|[[Byleth]]||Stabs forwards with [[Areadbhar]].||{{y|16}}
|-
|-
|{{SSB4|Pit}}||Slashes forward twice. Quick start-up and great range, but easy to punish if it misses.||{{ChargedSmashDmgSSB4|5}} (hit 1), {{ChargedSmashDmgSSB4|10}} (hit 2)
|[[Captain Falcon]]||{{GameIcon|SSB}} Throws a flaming side kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Leans into a forward elbow thrust.<br/>{{GameIcon|SSBU}} Assumes a wide stance and slams his forearm forwards.||{{y|16}}
|-
|-
|{{SSB4|R.O.B.}}||S3: Crouches and fires a short-ranged laser from his eyes. Has high range and decent speed, but is of below-average strength.||{{ChargedSmashDmgSSB4|15}} (base), {{ChargedSmashDmgSSB4|11.5}} (mid), {{ChargedSmashDmgSSB4|6}} (tip)
|[[Charizard]]||Performs a powerful swinging headbutt.||{{n|16}}
|-
|-
|{{SSB4|Robin}}||Slashes into an outwards thrust with the active sword. Starts fairly quickly, but is slow to end. Levin Sword deals high knockback, while the Bronze Sword is much weaker. The Levin Sword has a lingering hitbox with weaker knockback.||Bronze: {{ChargedSmashDmgSSB4|9.6}}<br/>Levin: {{ChargedSmashDmgSSB4|16}} (clean), {{ChargedSmashDmgSSB4|5}} (late)
|[[Chrom]]||A two-handed, downward slash.||{{n|16}}
|-
|-
|{{SSB4|Rosalina & Luma}}||Rosalina: Thrusts her hands forward, hitting the enemy with a galactic blast.<br/>Luma: Delivers a powerful straight punch.
|[[Cloud]]||Performs a series of three fast slashes with the Buster Sword.||{{n|16}}
Decent range, high knockback, and can KO at 90% when the two overlap.
||Rosalina: {{ChargedSmashDmgSSB4|12}}<br/>Luma: {{ChargedSmashDmgSSB4|7}} (arm), {{ChargedSmashDmgSSB4|5}} (body)
|-
|-
|{{SSB4|Roy}}||Performs a two-handed downward diagonal slash. Very fast to start with high range and is incredibly strong, but the hitbox isn't active for long and the move is slow to end.||{{ChargedSmashDmgSSB4|20}} (close), {{ChargedSmashDmgSSB4|17}} (mid), {{ChargedSmashDmgSSB4|12}} (far)
|[[Corrin]]||Transforms his arm into a draconic spear hand and performs a long-ranged forward stab.||{{y|16}}
|-
|-
|{{SSB4|Ryu}}||Joudan Sokutogeri: Delivers a powerful stepping-forward wind-back kick. Has very high range and delivers powerful knockback, especially at Ryu's heel.||{{ChargedSmashDmgSSB4|16}} (close), {{ChargedSmashDmgSSB4|17}} (far)
|[[Daisy]]||Swings upwards and inwards with either a golf club, tennis racket, or frying pan.||{{y|16}}
|-
|-
|{{SSB4|Samus}}||Thrusts her arm cannon forwards while releasing a small blast of plasma. Knockback is mediocre unless hit with the sweetspot at the plasma. Starts up faster than any other forward smash in the game.||High: {{ChargedSmashDmgSSB4|15}} (fire), {{ChargedSmashDmgSSB4|13}} (cannon)<br/>Mid:{{ChargedSmashDmgSSB4|14}} (fire), {{ChargedSmashDmgSSB4|12}} (cannon)<br/>Low: {{ChargedSmashDmgSSB4|13.5}} (fire), {{ChargedSmashDmgSSB4|11}} (cannon)
|[[Dark Pit]]||Performs a simple two-hitting combo of slashes.||{{n|16}}
|-
|-
|{{SSB4|Sheik}}||Delivers two spin kicks forward. The first has low knockback, while the second has significant knockback. Proper spacing is necessary to ensure that opponents are hit by both kicks.||{{ChargedSmashDmgSSB4|5}} (hit 1), {{ChargedSmashDmgSSB4|8}} (hit 2)
|[[Dark Samus]]||Thrusts her arm cannon forwards alongside a burst of phazon.||{{y|16}}
|-
|-
|{{SSB4|Shulk}}||Stabs forward with the Monado, then extends the beam to hit farther. Third longest forward smash in the game, with good power to match. Has high ending lag, though it starts rather quickly.||{{ChargedSmashDmgSSB4|5.5}} (hit 1), {{ChargedSmashDmgSSB4|13}} (hit 2 blade), {{ChargedSmashDmgSSB4|11.5}} (hit 2 beam)
|[[Diddy Kong]]||Throws a pair of spinning backhands, one immediately after the other.||{{n|16}}
|-
|-
|{{SSB4|Sonic}}||Winds up his fist, then throws a punch forwards. Decent range and power, but slow start-up.||{{ChargedSmashDmgSSB4|14}}
|[[Donkey Kong]]||{{GameIcon|SSB}} Reels his hand back and thrusts it forward.<br>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Leans forwards and claps his hands together.||{{GameIcon|SSB}} {{y|16}}<br>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} {{n|16}}
|-
|-
|{{SSB4|Toon Link}}||Similar to Link's, but the first hit deals lower knockback. This would arguably make it better overall than Link's smash, as hitting with the first strike nearly guarantees a follow-up into the second, much more powerful hit, but naturally its range is less than Link's.||{{ChargedSmashDmgSSB4|10}} (hit 1), {{ChargedSmashDmgSSB4|11}} (hit 2)
|[[Dr. Mario]]||Thrusts his palm forwards and unleashes an electric explosion.||{{y|16}}
|-
|-
|{{SSB4|Villager}}||Leans forward while dropping a bowling ball. One of the strongest forward smashes, and is not easily punished. The bowling ball can go over the edge, making it a reliable [[edgeguarding]] move despite its limited horizontal range. However, because the bowling ball is a projectile, it can be [[pocket]]ed or reflected.||{{ChargedSmashDmgSSB4|15}} (early), {{ChargedSmashDmgSSB4|17}} (clean)
|[[Duck Hunt]]||The unseen gunman fires off three consecutive shots of increasing distance from the dog and duck, who comically try to dodge them.||{{n|16}}
|-
|-
|{{SSB4|Wario}}||Leans back then delivers a fist-inflating backhanded punch. High knockback and range with a large hitbox, but slow on all accounts.||{{ChargedSmashDmgSSB4|19}}
|[[Falco]]||{{GameIcon|SSBM}} Throws a jumping cartwheel kick.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Swipes downwards with both wings.||{{n|16}}
|-
|-
|{{SSB4|Wii Fit Trainer}}||Performs the Warrior pose, stomping forward while extending both arms in opposite directions. Decently fast and powerful, and strong on both sides, especially with the sweetspot on both arms. However, it has high ending lag.||{{ChargedSmashDmgSSB4|15.5}} (arms), {{ChargedSmashDmgSSB4|14}} (body)
|[[Fox]]||{{GameIcon|SSB}} Jumps forwards while performing a spinning dropkick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws a jumping cartwheel kick.||{{n|16}}
|-
|-
|{{SSB4|Yoshi}}||Winds his head back then slams it forward, dealing a powerful headbutt. Starts up very quickly and has high range and power, making it a deadly option for punishing.||{{ChargedSmashDmgSSB4|13}} (tip), {{ChargedSmashDmgSSB4|15.5}} (nose), {{ChargedSmashDmgSSB4|14}} (body)
|[[Ganondorf]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Leans into a forward elbow thrust.<br/>{{GameIcon|SSBU}} Pulls out the SpaceWorld 2000 sword and slams it onto the ground in front of himself.||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} {{y|16}}<br>{{GameIcon|SSBU}} {{n|16}}
|-
|-
|{{SSB4|Zelda}}||Charges magic energy in her right hand and flashes it forward, dealing multiple hits. Fairly good knockback and range, and is not easily punished.||{{ChargedSmashDmgSSB4|1}} (hits 1-4), {{ChargedSmashDmgSSB4|13}} (hit 5)
|[[Greninja]]||Performs an inward reverse-grip slash with a water blade.||{{n|16}}
|-
|-
|{{SSB4|Zero Suit Samus}}||Performs one side kick which leads into a second, stronger one. The second hit has a sweetspot on the burst of fire on the tip of her foot.||{{ChargedSmashDmgSSB4|5}} (hit 1), {{ChargedSmashDmgSSB4|11}} (hit 2)
|[[Hero]]||Attacks with a two-handed, downward sword slash.||{{n|16}}
|}
 
<nowiki>*</nowiki> This assumes the Mii is default height and weight.
 
==List of forward smashes in ''[[Super Smash Bros. Ultimate]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|-
|{{SSBU|Bayonetta}} || Uses her hair to summon the fist of [[Madama Butterfly]] for a massive punch.||
|[[Ice Climbers]]||Slam their hammers on the ground.||{{n|16}}
|-
|-
|{{SSBU|Bowser}} || A dropkick. Its outstanding damage output threatens shields, being able to inflict significant damage to them. When spaced properly, it can even hit opponents hanging on an edge or lingering just below it. It grants damaged-based armor (frames 17-21), and the clean hitboxes render Bowser's feet [[invincible]] (20-25), whereas its late hitboxes have anti-rebounding priority. It can KO opponents at 63% from center stage.|| {{ChargedSmashDmgSSB4|23}} (clean feet),<br>{{ChargedSmashDmgSSB4|20}} (clean body),<br>{{ChargedSmashDmgSSB4|17}} (late feet),<br>{{ChargedSmashDmgSSB4|14}} (late body)
|[[Ike]]||Lifts Ragnell over himself and slams it onto the ground.||{{n|16}}
|-
|-
|{{SSBU|Bowser Jr.}} || Pulls out two drill dozers and grinds them together. Deals strong knockback and great shield-damage.||
|[[Incineroar]]||Performs an {{s|wikipedia|Enzuigiri}}.||{{n|16}}
|-
|-
|{{SSBU|Captain Falcon}} || A powerful backhand punch that unleashes a flaming explosion when it hits the opponent. Deals impressive damage and knockback and can be angled upward or downward, allowing it to reliably KO opponents. However, attack has high startup and ending lag and is very short-ranged, which hinders its usage.||
|[[Inkling]]||Swings an Inkbrush forwards.||{{n|16}}
|-
|-
|{{SSBU|Charizard}} || Rears back and then performs a sideways headbutt that deals powerful knockback. Able to KO middleweights under 85% from the center of Final Destination.||
|[[Isabelle]]||Cracks a party popper, causing an explosion of confetti in front of herself.||{{n|16}}
|-
|-
|{{SSBU|Chrom}} || Does a powerful sword swing with a similar animation to Roy, though has consistent power.||
|[[Ivysaur]]||Plants its vines onto the ground and uses them to vault itself forwards for a full-body tackle.||{{y|16}}
|-
|-
|{{SSBU|Cloud}}|| Performs three sword swings. High start-up and endlag but deals great damage and knockback along with immense shield-damage.||
|[[Jigglypuff]]||Throws a jumping-forward side kick.||{{n|16}}
|-
|-
|{{SSBU|Corrin}}|| Extends his/her dragon arm forwards. The attack has hitboxes while charging and has incredible range with the sweetspot being placed at the tip. ||
|[[Joker]]||Swings his knife downwards in front of himself while leaning forwards. If active, Arsene swings both his arms downwards in an X-shaped slash.||{{n|16}}
|-
|-
|{{SSBU|Daisy}}|| Identical to Peach. ||
|[[Kazuya]]||Throws a powerful punch in his demon form.||{{n|16}}
|-
|-
|{{SSBU|Dark Pit}} || Identical to Pit. ||
|[[Ken]]||Performs an inwards roundhouse kick.||{{n|16}}
|-
|-
|{{SSBU|Dark Samus}} || Mostly identical to Samus with a different animation.||
|[[King Dedede]]||Lifts his hammer up and slams it onto the ground in front of himself.||{{n|16}}
|-
|-
|{{SSBU|Diddy Kong}} || Does two punches while jumping in the air. Has high damage and knockback, but subpar range. Can KO when the combination of his [[Banana Peel (move)|banana peel]].||
|[[King K. Rool]]||Dons a boxing glove and punches straight forwards with it.||{{y|16}}
|-
|-
|{{SSBU|Donkey Kong}} || Claps his hands together. Very strong in every regard along with good range.||
|[[Kirby]]||Throws a jumping-forward side kick.||{{GameIcon|SSB}} {{n|16}}<br>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} {{y|16}}
|-
|-
|{{SSBU|Dr. Mario}} ||Same as Mario's, but has the sweetspot reversed with electricity instead of flame. Stronger compared to Mario’s.||
|[[Link]]||{{GameIcon|SSB}} Swings the Master Sword straight downwards to the ground.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Swings the Master Sword inward with both hands, then outward with one. A two-hit [[natural combo]], with the second slash requiring the A button to be pressed again.||{{n|16}}
|-
|-
|{{SSBU|Duck Hunt}} || NES Zapper fires three times in front of the duo. Decently strong and long ranged though has some startup.||
|[[Little Mac]]||Throws a cross, a downwards body blow, or a wide-angled uppercut, depending on the angle.||{{y|16}}
|-
|-
|{{SSBU|Falco}} || Performs a two-handed overhead knifehand swing with his wings. Able to KO Mario at 100% from the middle of Final Destination.||
|[[Lucario]]||Leans forwards and performs a double palm thrust, blasting aura outwards alongside it.||{{n|16}}
|-
|-
|{{SSBU|Fox}} || Does a leaping kick forward. Has good range and decent knockback growth.||
|[[Lucas]]||Swings inwards with a stick. It can reflect projectiles if timed correctly.||{{n|16}}
|-
|-
|{{SSBU|Ganondorf}} || Performs a slow but extremely powerful two-headed overhead sword swing, similar to Ike. Has great range, but has a lot of startup and ending lag. The third strongest forward smash in the game, dealing massive shield damage and allows KO at 65% from the center of the stage.|| 24%
|[[Lucina]]||Swings Parallel Falchion straight downwards in a wide arc from behind her onto the ground in front of her.||{{n|16}}
|-
|-
|{{SSBU|Greninja}} || Powerfully slashes a water blade forward dealing high knockback and damage, but has noticeable startup lag.|| 20%
|[[Luigi]]||{{GameIcon|SSB}} Throws an enormous punch, inflating his fist.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws a straight horizontal spearhand.||{{y|16}}
|-
|-
|{{SSBU|Ice Climbers}} || Slams their hammers onto the ground in front of them. Very strong with both climbers present.||
|[[Mario]]||{{GameIcon|SSB}} Throws an enormous punch, inflating his fist.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Unleashes a fiery explosion via a palm thrust.||{{y|16}}
|-
|-
|{{SSBU|Ike}} || Does a very slow but strong overhead sword strike. Has decently wide range and is very powerful, causing KOs at around 75% from the center of Final Destination.||
|[[Marth]]||Swings Falchion straight downwards in a wide arc from behind him onto the ground in front of him.||{{n|16}}
|-
|-
|{{SSBU|Incineroar}} || Performs an enzuigiri kick, Incineroar will gloat and spread out its arms if it hits opponents. The sweetspot of the move is at its foot and when landed, deals massive knockback.  By far the strongest smash attack with revenge, capable of killing at around 20% and dealing almost 60%. ||
|[[Mega Man]]||The Charge Shot; grips his Mega Buster, then charges and fires a shot from it. Its range and damage increases with the charge.||{{n|16}}
|-
|-
|{{SSBU|Inkling}} || Swings an inkbrush forward. Good knockback if Inkling has enough ink in her/his tank. Known to be used after burying with the [[Splat Roller]].||
|[[Meta Knight]]||Draws Galaxia in, then performs a near-instantaneous outward slash with it.||{{n|16}}
|-
|-
|{{SSBU|Isabelle}} || Pops a party popper in front of her. Deals strong knockback, but has very poor range.||
|[[Mewtwo]]||Unleashes a blast of darkness from its outstretched palms.||{{GameIcon|SSBM}}{{GameIcon|SSB4}} {{n|16}}<br>{{GameIcon|SSBU}} {{y|16}}
|-
|-
|{{SSBU|Ivysaur}} || Plants its vines on the ground and lunges its body forward. Has strong knockback and long range, allowing KOs at 85% from the edge of Final Destination.||
|[[Mii Brawler]]||Unleashes a powerful straight punch.||{{y|16}}
|-
|-
|{{SSBU|Jigglypuff}} || Kicks in front of itself with forward momentum. Very similar to Kirby's and has decent knockback.||
|[[Mii Gunner]]||Rapidly fires a stream of shots from the arm cannon.||{{n|16}}
|-
|-
|{{SSBU|Joker}} || Does an overhead knife swing forward. When [[Arsene]] is present, it is significantly stronger overall.||14% (Joker), 8% (Arsene)
|[[Mii Swordfighter]]||Slashes downwards and inwards with their sword.||{{n|16}}
|-
|-
|{{SSBU|Ken}} || A quick roundhouse kick that has a sweetspot on the top of Ken’s foot.||
|[[Min Min]]||Punches with her equipped ARM, with either a massive Megawatt punch, a curved Ramram strike, or a Dragon strike with an additional laser beam if held. Unlike the rest of the cast, she can only hold her side smash for 30 frames before it automatically comes out.||{{y|16}}
|-
|-
|{{SSBU|King Dedede}} || A slow but immensely powerful overhead hammer swing. One of the strongest smash attacks in the game that can kill at a measly 30% at the edge. Its two hitboxes can also break shields very reliably.||  
|[[Mr. Game & Watch]]||Forcefully swings a flaming torch forwards; based on the ''Game & Watch'' minigame ''Fire Attack''.||{{n|16}}
|-
|-
|{{SSBU|King K. Rool}} || Wears a boxing glove and does a single slow powerful punch in front of him. The move deals massive knockback when opponents are struck directly at the boxing glove. A strong move that can be a finisher when combined with his down throw. Can be angled.||
|[[Mythra]]||Forcefully swings the Aegis Sword downwards into the ground.||{{n|16}}
|-
|-
|{{SSBU|Kirby}} || Kicks in front of him with forward momentum. Powerful knockback though has some endlag.||
|[[Ness]]||Swings inwards with a baseball bat. It can reflect projectiles if timed correctly.||{{n|16}}
|-
|-
|{{SSBU|Link}} || Does a forward sword swing and trusts sword outward if the button is pressed again. Very strong and can also shoot out a spinning {{s|zeldawiki|Sword Beam}}, but only happens when Link is at 0%.||
|[[Olimar]]||Commands his leading [[Pikmin]] to perform a spinning, leaping full-body tackle. The damage and knockback depends on the Pikmin commanded.||{{n|16}}
|-
|-
|{{SSBU|Little Mac}} || A right-handed punch that depending on the angle of the control stick will change.<br><br>''Up'': An uppercut. Somewhat lacks in range, but can be a decent anti-air in certain instances. Has strong vertical knockback that can KO Mario at 102%.<br><br>''Forward'': A lunging punch. A strong forward smash with the highest knockback scaling of the three variations, being able to KO Mario from center-stage at 89%. Little Mac will be granted super armor during frames 8-15 of the attack.<br><br>''Bottom'': A body hook. The strongest one of Little Mac's variations and deals massive shield-damage. Despite this, it's not too useful for KOs as it has minimal knockback.||
|[[Pac-Man]]||Swings his palm forwards, summoning [[Ghosts|Blinky]] to perform a tackle.||{{n|16}}
|-
|-
|{{SSBU|Lucario}} || Trusts palms forward unleashing aura. The power of the attack varies greatly depending on Lucario’s damage percentage.||
|[[Palutena]]||Summons a pair of ethereal wings and claps them together in front of herself.||{{n|16}}
|-
|-
|{{SSBU|Lucas}} || Swings a stick in front of him. It reflects projectiles like Ness', and the hitbox comes out faster though is not quite as powerful.||
|[[Peach]]||Swings upwards and inwards with either a golf club, tennis racket, or frying pan.||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} {{n|16}}<br>{{GameIcon|SSBU}} {{y|16}}
|-
|-
|{{SSBU|Lucina}} || A quick overhead sword swing. Identical animation to Marth’s though has consistent power.||
|[[Pichu]]||Unleashes a multi-hitting electric spark from its cheeks.||{{n|16}}
|-
|-
|{{SSBU|Luigi}} || Peforms a horiziontal spearhand that deals strong knockback, but can be hard to land due to its short range.||15%
|[[Pikachu]]||Unleashes an electric spark from its cheeks.||{{n|16}}
|-
|-
|{{SSBU|Mario}} || Thrusts his arms and lets out a explosive blast. Due to its high damage and knockback, it acts as a potent finisher for Mario. Can be angled.||17.8% (fire), 14.7% (arm)
|[[Piranha Plant]]||Transforms its head into that of a {{s|mariowiki|Prickly Piranha Plant}} and performs an inward-swinging headbutt.||{{n|16}}
|-
|-
|{{SSBU|Marth}} || An overhead sword swing. Has a sweetspot that's at the tip of his sword, and that said sweetspot is still decently powerful, being able to KO middleweights at 75% from the stage's center and 37% when near the edge.||
|[[Pit]]||Performs a simple two-hitting combo of slashes.||{{n|16}}
|-
|-
|{{SSBU|Mega Man}} || Performs a charge shot from his Mega Buster. The size of the attack increases when charged. Can be reflected due to being a projectile.||
|[[Pyra]]||Forcefully swings the Aegis Sword downwards into the ground.||{{n|16}}
|-
|-
|{{SSBU|Meta Knight}} || Performs a mid-level outwards slash in front of him. Surprisingly strong for its speed.||
|[[R.O.B.]]||Fires a laser blast from his eyes.||{{y|16}}
|-
|-
|{{SSBU|Mewtwo}} || Trusts both palms forward creating a blast of dark energy. Very powerful when the opponent is hit by the energy blast.||
|[[Richter]]||Leans far forwards and performs a tremendously long-ranged whip crack with the full length of the Vampire Killer.||{{y|16}}
|-
|-
|{{SSBU|Mii Brawler}} || A strong forward punch with momentum. Slow, but very strong.||
|[[Ridley]]||Leans forwards and exhales an exploding ball of plasma in his open mouth.||{{n|16}}
|-
|-
|{{SSBU|Mii Gunner}} || A long ranged rapid-fire shot of energy from his/her arm cannon. Has excellent range with decent knockback, making it a reliable kill move from a distance.||
|[[Robin]]||Slashes upwards, ending with their blade in a forwards position.||{{n|16}}
|-
|-
|{{SSBU|Mii Swordfighter}} || Performs a downwards then inwards sword slash. Has high knockback and long range.||  
|[[Rosalina]] & [[Luma]]||''Rosalina:'' Leans forwards and unleashes a small galactic blast from her wand.<br/>''Luma:'' Delivers a strong straight punch.||{{y|16}}
|-
|-
|{{SSBU|Mr. Game & Watch}} || Thrusts a lighted torch forward. Very strong when hit at the flame, being able to KO middleweights at 65% by the edge. Mr. Game and Watch's model turns into the character from ''Fire Attack''.||
|[[Roy]]||{{GameIcon|SSBM}} Swings the Binding Blade straight downwards in a wide arc from behind him onto the ground in front of him.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} A two-handed, downward slash with the Binding Blade.||{{n|16}}
|-
|-
|{{SSBU|Ness}} || Swings a baseball bat in front of him. The move is at its strongest at the tip of the bat, the hitbox comes slowly, and can reflect projectiles. ||
|[[Ryu]]||Steps forwards and performs the Joudan Sokutogeri, a powerful lunging side kick.||{{n|16}}
|-
|-
|{{SSBU|Olimar}} || Has the Pikmin next in line to leap forward. Power and range differ depending on which Pikmin he uses. Can be reflected due to being a projectile.||
|[[Samus]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} Thrusts her arm cannon forwards.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Thrusts her arm cannon forwards alongside a burst of flame.||{{y|16}}
|-
|-
|{{SSBU|Pac-Man}} || Throws Blinky in front of him. Has a long-lasting hitbox and deals decently high knockback.||
|[[Sephiroth]]||Performs a two-handed upward slash with Masamune while keeping it horizontal.||{{n|16}}
|-
|-
|{{SSBU|Palutena}} || Emits a pair of wings and thrusts them forward. Strong knockback and has a windbox in front of the wings that can potentially gimp opponents or prevent punishments.||
|[[Sheik]]||Performs two quick jumping kicks, moving slightly forwards.||{{n|16}}
|-
|-
|{{SSBU|Peach}} || Swings a bludgeoning weapon. Unlike in previous games, the weapon used is determined by the angle the stick is held. Has three variations which have different properties - the frying pan does the most damage and deals vertical knockback, the golf club deals diagonal knockback, and the tennis racket is a semi-spike and deals horizontal knockback. ||18% (frying pan), 15% (golf club), 13.5% (tennis racket)
|[[Shulk]]||Stabs forwards with the Monado, then opens up its physical blade to stab a second time with the light beam hidden within it.||{{y|16}}
|-
|-
|{{SSBU|Pichu}} || Creates a shock of electricity from its cheeks similar to Pikachu, except it does multiple hits, has higher knockback, and does some recoil damage to Pichu. ||
|[[Simon]]||Leans far forwards and performs a tremendously long-ranged whip crack with the full length of the Vampire Killer.||{{y|16}}
|-
|-
|{{SSBU|Pikachu}} || Creates a trail of electricity from its cheeks. Has very high range and damage, and the uncharged sweetspot can KO Mario at around 80% at the edge of Final Destination.||
|[[Snake]]||Takes out an RPG-7, aims it at the ground in front of himself, and then detonates a rocket at his feet.||{{n|16}}
|-
|-
|{{SSBU|Piranha Plant}} || Performs a swinging headbutt while transforming into a Prickly Piranha Plant. Very powerful when hit at its head.||  
|[[Sonic]]||Performs the Windup Punch from ''Sonic the Fighters'', in which he rears back and then delivers a powerful straight punch.||{{y|16}}
|-
|-
|{{SSBU|Pit}}|| Slashes twice with his disassembled Palutena Bow. One of the fastest forward smashes in the game, and can KO middleweights at around 120% from the center of Final Destination.||
|[[Sora]]||A strong, horizontal swing of the Keyblade.||{{n|16}}
|-
|-
|{{SSBU|Richter}} || Identical to Simon's.||18% (spiked ball), 16% (chain), 14% (chain, close)
|[[Squirtle]]||{{GameIcon|SSBB}} Retreats into its shell and performs a jumping tackle.<br/>{{GameIcon|SSBU}} Swings its head inwards while spitting a jet of water to strengthen the blow.||{{y|16}}
|-
|-
|{{SSBU|Ridley}} || Rears back then breathes out a blast of fire. Doesn’t have much range, but is incredibly powerful with surprisingly low endlag. It can KO under 80% when at center stage.||
|[[Steve]]||A sweeping sword attack based off the sweep attack exclusive to the Java Edition of ''Minecraft''.||{{n|16}}
|-
|-
|{{SSBU|R.O.B.}} || Shoots a small laser beam out of its eyes, similar to his [[Robo Beam]]. Has decent power and range.||
|[[Terry]]||A spinning kick where he slightly reels back beforehand. ||{{n|16}}
|-
|-
|{{SSBU|Robin}} || Thrusts his/her sword to perform an underhand outward thrust. Very strong with the Levin Sword though weak with the Bronze Sword.||
|[[Toon Link]]||{{GameIcon|SSBB}}{{GameIcon|SSB4}} Swings the Master Sword inward with both hands, then outward with one. A two-hit natural combo, with the second slash requiring a second press of the A button.<br/>{{GameIcon|SSBU}} Leans forwards and slashes upwards in reverse grip.||{{n|16}}
|-
|-
|{{SSBU|Rosalina & Luma}} || Rosalina: Emits a burst of galactic energy from her hands.<br><br>Luma: A basic punch.<br><br>Rosalina's deals higher damage whereas Luma's deals higher knockback. Very strong if combined together.||
|[[Villager]]||Leans forwards while holding a large bowling ball, then drops it to strike the area beneath.||{{n|16}}
|-
|-
|{{SSBU|Roy}} || Performs a two-handed downward slash. Deals devastating damage and knockback when hit closer to Roy, though very weak at the tip.||
|[[Wario]]||{{GameIcon|SSBB}} Performs the {{s|mariowiki|Dash Attack}}, in which he bashes the area just in front of himself with his shoulder.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a dramatic fist-inflating backhanded punch.||{{n|16}}
|-
|-
|{{SSBU|Ryu}} || Does a Joudan Sokutougeri kick. Can KO at 110% when the heel connects, and 120% for everything else.||
|[[Wii Fit Trainer]]||Steps forwards, assuming the warrior pose to strike with a spearhand.||{{n|16}}
|-
|-
|{{SSBU|Samus}} || Thrusts forwards and releases a small explosion out of her Arm Cannon. A fast and powerful move with the blast KOing at around 100% from center stage. The attack's damage varies when it's angled.||
|[[Wolf]]||{{GameIcon|SSBB}} Charges forwards amidst a claw thrust, then abruptly stops while twisting his claws.<br/>{{GameIcon|SSBU}} Plants his feet and performs a forward palm thrust.||{{n|16}}
|-
|-
|{{SSBU|Sheik}} || A roundhouse kick that’s followed by a spinning side kick. Sheik moves forward during the attack.||
|[[Yoshi]]||Rears his head back and then performs a powerful forwards headbutt.||{{y|16}}
|-
|-
|{{SSBU|Shulk}} || Thrusts his Monado forward, which bursts out its beam blade. Has excellent range, and causes massive shield damage. Its blade/beam can KO at 74%/86%.||
|[[Young Link]]||Swings the Kokiri Sword inward with both hands, then outward with one. A two-hit natural combo, with the second slash requiring a second press of the A button.||{{n|16}}
|-
|-
|{{SSBU|Simon}} || Readily aims the Vampire Killer that lashes forward. Can be angled upwards or downwards and has longest range of any forward smash. The tip of the chain is the most powerful part of the attack, causing KOs as early as 57% from the edge of Final Destination.||
|[[Zelda]]||Leans forwards and unleashes a sparkling burst of magic, striking many times.||{{n|16}}
|-
|-
|{{SSBU|Snake}} || Fires an RPG at the ground in front of him. Has very long startup but is devastatingly powerful.||
|[[Zero Suit Samus]]||{{GameIcon|SSBB}} Swings her plasma whip forwards.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws a spinning side kick and immediately follows it up with a straight one.||{{GameIcon|SSBB}}{{GameIcon|SSB4}} {{n|16}}<br>{{GameIcon|SSBU}} {{y|16}}
|-
|{{SSBU|Sonic}} || A quick wind-up punch in front of him. Has strong knockback and deceptively disjointed range.||14%
|-
|{{SSBU|Squirtle}} || Swings it’s head forward while spitting out water.||
|-
|{{SSBU|Toon Link}} || A short ranged upward slash. Has very limited range, but a giant hitbox. ||
|-
|{{SSBU|Villager}} || Drops a bowling ball. It's slow, with low range, but has high knockback and functions as a projectile. Useful for edge-guarding opponents recovering below the stage, and can also be used after a down smash. ||
|-
|{{SSBU|Wario}} || Reels back his arm, before releasing a enlarged backhanded punch. Incredibly strong though quite punishable.||
|-
|{{SSBU|Wii Fit Trainer}} || Does a warrior pose with forward momentum. Extremely powerful and has great range, but is the slowest of their smash attacks.||
|-
|{{SSBU|Wolf}} || Thrusts his hand forward. Has some startup but great knockback and surprisingly low endlag, making it a great shield pressure tool.||
|-
|{{SSBU|Yoshi}} || Swings his head before performing a headbutt on the opponent. A short ranged but fast KO option with the sweetspot taking priority over the sourspot.||
|-
|{{SSBU|Young Link}} || Identical to Link's, but has noticeably less range and damage. It also doesn’t shoot out a Sword Beam when he’s at 0%.||
|-
|{{SSBU|Zelda}} || Releases a large burst of magical energy from her hands. Has relatively high startup lag, but its high power can KO opponents at around 65% when near the edge of Final Destination.||
|-
|{{SSBU|Zero Suit Samus}} || Two roundhouse kicks with forward momentum. The second hit has a sweetspot at the tip of her foot.||
|}
|}


==Notable Forward Smashes==
==Notable forward smashes==
===In ''Smash 64''===
*[[King Dedede]]'s forward smash is the only forward smash in the game that can fully break a shield in its natural state, and the strongest in the game except for [[Lucario]]'s with full [[Aura]] and [[Hero]]'s if he scores a critical hit. It is also one of the only that possesses a [[Windbox]], shockwave, and numerous different hitboxes. It is the only forward smash that is capable of killing under 20%, making it strong enough to be the only forward smash to be generally considered among the strongest attacks in the entire series; it is the 4th strongest attack without special conditions in ''Ultimate'', losing to only [[Mr. Game & Watch]]'s 9, [[Ganondorf]]'s Aerial Reverse Warlock Punch, and [[Roy]]/[[Chrom]]'s Flare Blade. However, alongside [[Snake]]'s, it is also one of only two forward smashes that only activates upon or after frame 40.
*This game is notable for all characters having very powerful forward smashes.
**Although, Link has the most powerful smash (in damage) when charged, with two slashes.
*{{SSB|Kirby}}'s forward smash is both the fastest and strongest in the game, while having far range.
*From ''[[Super Smash Bros. Melee]]'' onwards, [[Link]], [[Young Link]], and [[Toon Link]] (except the latter in ''[[Ultimate]]'') possess the only forward smashes that are natural combos.
*{{SSB|Ness}}' forward smash is able to reflect projectiles.
**Furthermore, the first hit of Link's forward smash in ''Ultimate'' is capable of launching a unique sword beam projectile when Link is at 0%. This projectile travels quickly over a long distance, and its size and damage output are greatly increased by charging the attack. It also substantially increases the damage output of the attack when used at close range.
 
*[[Mega Man]], [[Olimar]], and [[Villager]]'s forward smashes, as well as Link's aforementioned ''Ultimate'' sword beam, are the only four forward smashes which are [[projectile]]s. Of those two, Mega Man and Link's projectiles are the only projectiles to increase in hitbox size as the attack is charged. Villager's is one of the only projectiles that fall downwards instead of traveling forwards. [[Mii Gunner]]'s forward smash may appear to be a projectile, but is technically not, as its shots do not act independently of the Mii Gunner.
===In ''Melee''===
*[[Ness]]'s forward smash is able to [[reflect]] projectiles. This property is shared with [[Lucas]]'s very similar forward smash, as well. These two, along with Min Min's [[up smash]] and Kazuya's [[Left Splits Kick]], are the only non-[[special attack]]s with this property.
*{{SSBM|Bowser}}'s forward smash is the most powerful smash attack in ''[[Melee]]'', capable of KOing around 15% to 38%, and dealing 32% fully charged. It sends the [[Sandbag]] farther than the [[Home-Run Bat]] at certain percentages.
*[[Mr. Game & Watch]]'s forward smash is notable for its disjointed range, high power when sweetspotted, and very low ending lag.  
*{{SSBM|Falco}}'s forward smash is widely considered the second best in the game because of its power, lasting hitbox, and lack of a sourspot.
**In ''Melee'' and ''Brawl'', it also has a very long duration and in the former game, it has fast startup. While the move's long duration was significantly toned down in ''Smash 4'' and ''Ultimate'', its strong power remained intact while also still having relatively low ending lag.  
*{{SSBM|Link}} and {{SSBM|Young Link}}'s forward smashes have a second hit that can be performed by pressing the attack button again after completing the first slash.
**Additionally, in ''Ultimate'' it can be combo'd into from his down smash bury, making it one of his best KO options.
*{{SSBM|Marth}} is widely considered to have the best forward smash in the game due to its speed, power, and range. Its sourspot, though large, KOs at reasonable percents, while its sweetspot KOs at extremely low percents.
*For her forward smash, [[Peach]] is capable of using three different weapons, each of which has different properties. In ''Melee'' and ''Brawl'', it is entirely random which of the three is used for the attack. In ''Smash 4'', the attack cycles from a tennis racket to a golf club to a frying pan, making its use more consistent. In ''Ultimate'', it was changed again to be [[angling|angle]]-dependent (neutral for the golf club, up for the frying pan, down for the tennis racket). [[Daisy]], as her [[Echo Fighter]], inherits those properties for her forward smash.
*{{SSBM|Peach}}'s forward smash involves one of three randomly chosen weapons, each with varying range, damage, knockback, and angle, and also has a slight range behind her.
*[[Little Mac]]'s forward smash is notable for having substantially different animations and functions when angled, unlike most angleable smash attacks. The up-angled variation is a powerful uppercut that acts as an anti-air and strong vertical finisher, the neutral-angled variation is a straight cross that inflicts exceptionally high knockback, and the down-angled variation is a low hook that inflicts low knockback but very high shield damage. Traits common to all three variation are relatively low startup and ending lag. Like Little Mac's other smash attacks, it also has super armor frames during the startup; in ''Ultimate'', [[Special Zoom]] will activate if Little Mac is hit during the armor frames.
*{{SSBM|Sheik}}'s forward smash is notable for being one of the overall weakest smash attacks in the entire series.
*{{SSBB|Wolf}}'s forward smash is by far the longest reaching forward smash in ''Brawl'', covering nearly 1/2 of [[Final Destination]]. Furthermore, due to its range, it hits twice because of the initial hit's low [[angle]] and deceptively fast startup ([[frame]] 10).
 
**In ''Ultimate'', Wolf has a new forward smash that has been significantly reworked, now being much slower due to having twice as much startup lag (coming out on frame 20 compared to frame 10 in ''Brawl''), as well as less range and only consisting of one hit rather than two. However, it deals much greater damage, allowing it to KO opponents more consistently, while its ending lag was decreased by four frames. Combined with its slower startup, this makes it much safer and more difficult to punish, even being safe on shield if spaced, and due to its low cooldown, it can also be used to bait approaches from the opponent.  
===In ''Brawl''===
*{{SSBB|Pit}}'s forward smash in ''Brawl'' is the fastest in the series by a considerable margin coming out on frame 6. In every other Smash game, the fastest forward smashes come out on frame 10.  
*{{SSBB|Ike}}'s forward smash is the second strongest in ''Brawl''. Although it doesn't deal as much damage as a few of the strongest characters, it has the highest knockback scaling and extremely long range, though this is counterbalanced by considerable start-up (about 30 frames) and ending lag.
*In ''Brawl'', {{SSBB|Wario}}'s forward smash has both [[transcendent priority]] and [[super armor]], a combination which makes it nearly impossible to intercept when combined with its high speed. It comes out on frame 9 making it the second-fastest forward smash in the series.
*{{SSBB|King Dedede}}'s forward smash KOs earlier than any other smash attack in the entire series.
**The only other forward smashes to possess super armor are {{SSBB|Squirtle}}'s in ''Brawl'' and Little Mac's (regardless of angle). Sephiroth's (in Winged Form), Bowser's and Kazuya's have damage-based armor instead.
*{{SSBB|Lucario}}'s forward smash, as with its other smash attacks, produces a small-ranged [[aura]] blast from its paws, allowing it to attack from a small distance. It is nearly unpunishable if spaced correctly, even when shielded. It is especially powerful at high aura.
*[[Palutena]]'s forward smash has a reasonably powerful [[windbox]] just beyond the reach of the main portion of the attack, allowing it potential usage for niche [[edge-guard]]s and [[gimp]]s.  
*{{SSBB|Meta Knight}}'s forward smash is his slowest move in terms of startup, but has extremely low ending lag.
*While charging a forward smash, [[Corrin]] holds Omega Yato forwards to grind enemies at close range with its teeth for several potential weak hits. This makes it the only forward smash to have a hitbox while charging.
*{{SSBB|Olimar}}'s forward smash, as with his other smash attacks, is a [[projectile]] where Olimar throws a [[Pikmin]].
**[[Ness]]'s [[up smash]] and [[down smash]] have similar properties to Corrin's forward smash, except in ''Smash 3DS/Wii U''.
*{{SSBB|Wario}}'s forward smash is among the strongest and fastest in the game, while also having transcendent priority and granting him armor.
*The pattern of the gunshots in [[Duck Hunt]]'s forward smash, as well as the angles at which they launch, are slightly randomized. They will also become spaced further apart, and thereby reach further if the attack is charged.
*{{SSBB|Wolf}}'s forward smash sends him a considerable distance forward and has minimal start-up lag.
*In ''Ultimate'', [[Sonic]]'s forward smash is notable for its tremendous range, being able to outrange a lot of moves. Aside from that, the angled down version is useful for 2 frame punishes and the move overall is one of his primary K.O attacks thanks to its respectable power.
 
*{{SSBU|Ganondorf}}'s forward smash in ''Ultimate'', nicknamed "Doriyah" after the grunt he makes while performing it, is a huge two-handed downward sword slash. It covers above and even a bit behind Ganondorf, with fantastic range for a melee attack. Its power is immense, rivaled only by {{SSBU|Bowser}} and surpassed only by {{SSBU|King Dedede}}, max aura {{SSBU|Lucario}}, {{SSBU|Hero}} with a crit, and {{SSBU|Kazuya}}. It is relatively slow though, coming out frame 29 and having 39 frames of ending lag. Additionally, due to too fast movement badly interpolating the hitboxes, there is a large blindspot near Ganondorf's head during the downward swing.
===In ''Smash 4''===
*[[Wii Fit Trainer]]'s forward smash can hit behind her, although this is very difficult to do on opponents with small hurtboxes. It is also the only one that can hit on both sides.
*{{SSB4|Corrin}}'s forward smash outranges all other uncharged forward smashes in the game; proper spacing makes the move very difficult to [[punish]]. It's also the only forward smash in the series capable of dealing damage while being charged.
*[[Min Min]]'s forward smash is extremely atypical for a number of reasons:
*The range of {{SSB4|Duck Hunt}}'s forward smash increases as it is charged, similarly to their other smash attacks and {{SSBB|Snake}}'s [[up smash]].
**Min Min is able to use either the attack button or the special button to perform a smash attack. She can use them consecutively.
*The properties of {{SSB4|Little Mac}}'s forward smash uniquely change when it is angled. It is a standard punch if not angled, and an uppercut with a larger hitbox if angled upwards. If angled downwards, it is a body hook that deals higher damage and shield damage, but lower knockback. Like all other of Little Mac's smash attacks, this move has [[super armor]].
**It is the longest ranged forward smash in the entire game with her Dragon ARM laser, beating out Mega Man's fully charged forward smash.
*{{SSB4|Mega Man}} has one of the only projectile forward smashes in the game, and it increases in size, travel length, and power as it charges. When fully charged, it is the longest-ranged forward smash in the game.
**It has multiple variants on her forward smash depending on which ARM she uses. The Ramram offers a larger hitbox with more active frames, the Megawatt possesses incredible power at the cost of range, and the Dragon features a laser when held down.
*{{SSB4|Mii Gunner}}'s forward smash has the second longest range in the game and deals multiple hits, making it a potent tool for catching [[air dodge]]s and [[roll]]s. However, it lacks KO power.
**Min Min's forward smash changes properties when charged for at least fifteen frames, causing it to deal more base damage along with a larger hitbox and elemental effects.
*{{SSB4|Shulk}}'s forward smash is the third longest-ranged in the game. It comes out fast and deals considerable knockback, but has notably high ending lag.
**As of update 11.0.0, it is the only smash attack in the series that has a different maximum charge time instead of the default, being able to be held for only 30 frames instead of the standard 120 frames.
*{{SSB4|Rosalina}}'s forward smash is fast, powerful, and has transcendent priority, which makes it difficult to counter.
**The move deals more damage in the middle of its trajectory than when it first starts moving and when fully extended.
*{{SSB4|Roy}}'s forward smash is arguably one of the most feared due to its relatively quick start up and devastating KO power, able to KO at 30% on some characters with [[rage]]. However, it has noticeable cool-down, making it punishable if whiffed.
*[[Pyra]]'s forward smash, named Flare Smash, is spotlighted in her debut as a counterpart to Mythra's [[Foresight]] character ability as well as in the Move List. Despite this, it has no unique traits, although it is one of the most powerful and longest ranged forward smashes in the game.
*{{SSB4|Villager}}'s forward smash is a projectile that can be dropped off of ledges, allowing him to edgeguard without leaving the stage. However, since it is a projectile, it can be reflected or pocketed by another Villager.
*{{SSB4|Wii Fit Trainer}}'s forward smash is one of the only forward smashes in the series that hits on both sides with good power.


===In ''Ultimate''===
==Gallery==
*Like in previous games, there are notably long-reaching forward smashes: the four highest-ranged ones are {{SSBU|Simon}}/{{SSBU|Richter}}'s, {{SSBU|Corrin}}'s, {{SSBU|Mii Gunner}}'s, and {{SSBU|Shulk}}'s.
<gallery>
*The {{SSBU|Mii Gunner}}'s forward smash retains its high range from the previous game, but has been buffed substantially in damage and knockback. It is now an effective attack for catching dodges or challenging shields from afar, and can even KO at 122% from the middle of the stage.
Mario Side Smash SSBM.gif||Mario using his forward smash in ''[[Melee]]''
*{{SSBU|Mr. Game and Watch}}'s forward smash has fast startup, a disjointed hitbox, and deals extremely high knockback for its speed. Kills most characters at 65% by the ledge.
Range-Lucario-Brawl.png|{{SSBB|Lucario}} using its forward smash against {{SSBB|King Dedede}}. Notice the high [[range]] of Lucario's forward smash.
*{{SSBU|Ganondorf}}'s forward smash has given a complete overhaul, using his sword from the Space World 2000 tech demo. It has improved range and knockback. KOs opponents at around 65% from the center of the stage.
</gallery>
*Incineroar can use revenge to have the highest damaging smash attack in the series, at around 50% of damage.
*{{SSBU|Sonic}}'s forward smash is known for its rather huge hitbox that outranges {{SSBU|Luigi}}'s tether grab.
*{{SSBU|Joker}}'s Forward Smash with Arsene is arguably the most feared due to its quick start-up, more range and devastating KO power at medium percentages or even earlier with rage. However, its moderate ending lag makes it somewhat punishable if missed or used improperly.


==See also==
==See also==
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[[Category:Forward smashes|*]]
[[Category:Forward smashes|*]]
[[Category:Smash attacks]]
[[Category:Smash attacks]]
[[es:Ataque Smash lateral]]

Latest revision as of 16:10, March 28, 2024

Marth using his forward smash in Brawl
Corrin using his forward smash in Smash 4.

A forward smash, abbreviated f-smash and officially known as a side smash attack (横スマッシュ攻撃), is a smash attack that any character can perform by tapping the control stick in a horizontal direction and pressing the attack button immediately afterward or simultaneously, or by tilting the C-Stick in a horizontal direction (except in Melee's single-player modes). Forward smashes typically are strong strikes with a large hitbox directly in front of the character, sometimes shifting them forward a significant distance as well. Some characters even have forward smashes that contain super armor under certain conditions. Starting in Melee, forward smashes can be charged for a maximum of one second (or 60 frames), resulting in up to 1.4× the damage and knockback. In Ultimate, with some exceptions, they can be held for an additional two seconds (120 frames) upon reaching full charge, with the total being 3 seconds (180 frames).

After tapping the control stick forwards, there is a 3-frame window wherein a forward smash can be performed. If the attack button is pressed too late, a dash attack will be performed instead. Pressing the attack button on the last possible frame results in a small step forward smash. In all games except Super Smash Bros. Brawl, forward smashes can be pivoted.

Like forward tilts, certain forward smashes can be angled in up to 3 directions; a select few forward smashes in Smash 64, however, can be angled in up to 5 directions. In Smash 64 and Melee, the control stick or c-stick must be tapped in the desired angle at the start of the move to angle it. From Brawl onwards, however, the attack can be angled by holding the control stick or C-stick in the desired angle as the move's charging period ends.

List of forward smashes[edit]

Character Description Angleable
Banjo & Kazooie Performs the Breegull Bash, where Banjo grabs Kazooie by her legs and slams her on the ground in front of him. No
Bayonetta Creates a portal just behind her to summon Madama Butterfly's fist for a forward punch. Super Smash Bros. 4 No
Super Smash Bros. Ultimate Yes
Bowser Super Smash Bros. MeleeSuper Smash Bros. Brawl Rears back and then swings his head downwards, horns-first.
Super Smash Bros. 4Super Smash Bros. Ultimate Jumps and attacks with a two-footed dropkick.
No
Bowser Jr. Deploys two drills from the Koopa Clown Car and closes them in on the area in front of himself, hitting several times. Yes
Byleth Stabs forwards with Areadbhar. Yes
Captain Falcon Super Smash Bros. Throws a flaming side kick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Leans into a forward elbow thrust.
Super Smash Bros. Ultimate Assumes a wide stance and slams his forearm forwards.
Yes
Charizard Performs a powerful swinging headbutt. No
Chrom A two-handed, downward slash. No
Cloud Performs a series of three fast slashes with the Buster Sword. No
Corrin Transforms his arm into a draconic spear hand and performs a long-ranged forward stab. Yes
Daisy Swings upwards and inwards with either a golf club, tennis racket, or frying pan. Yes
Dark Pit Performs a simple two-hitting combo of slashes. No
Dark Samus Thrusts her arm cannon forwards alongside a burst of phazon. Yes
Diddy Kong Throws a pair of spinning backhands, one immediately after the other. No
Donkey Kong Super Smash Bros. Reels his hand back and thrusts it forward.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Leans forwards and claps his hands together.
Super Smash Bros. Yes
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate No
Dr. Mario Thrusts his palm forwards and unleashes an electric explosion. Yes
Duck Hunt The unseen gunman fires off three consecutive shots of increasing distance from the dog and duck, who comically try to dodge them. No
Falco Super Smash Bros. Melee Throws a jumping cartwheel kick.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Swipes downwards with both wings.
No
Fox Super Smash Bros. Jumps forwards while performing a spinning dropkick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Throws a jumping cartwheel kick.
No
Ganondorf Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Leans into a forward elbow thrust.
Super Smash Bros. Ultimate Pulls out the SpaceWorld 2000 sword and slams it onto the ground in front of himself.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Yes
Super Smash Bros. Ultimate No
Greninja Performs an inward reverse-grip slash with a water blade. No
Hero Attacks with a two-handed, downward sword slash. No
Ice Climbers Slam their hammers on the ground. No
Ike Lifts Ragnell over himself and slams it onto the ground. No
Incineroar Performs an Enzuigiri. No
Inkling Swings an Inkbrush forwards. No
Isabelle Cracks a party popper, causing an explosion of confetti in front of herself. No
Ivysaur Plants its vines onto the ground and uses them to vault itself forwards for a full-body tackle. Yes
Jigglypuff Throws a jumping-forward side kick. No
Joker Swings his knife downwards in front of himself while leaning forwards. If active, Arsene swings both his arms downwards in an X-shaped slash. No
Kazuya Throws a powerful punch in his demon form. No
Ken Performs an inwards roundhouse kick. No
King Dedede Lifts his hammer up and slams it onto the ground in front of himself. No
King K. Rool Dons a boxing glove and punches straight forwards with it. Yes
Kirby Throws a jumping-forward side kick. Super Smash Bros. No
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Yes
Link Super Smash Bros. Swings the Master Sword straight downwards to the ground.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Swings the Master Sword inward with both hands, then outward with one. A two-hit natural combo, with the second slash requiring the A button to be pressed again.
No
Little Mac Throws a cross, a downwards body blow, or a wide-angled uppercut, depending on the angle. Yes
Lucario Leans forwards and performs a double palm thrust, blasting aura outwards alongside it. No
Lucas Swings inwards with a stick. It can reflect projectiles if timed correctly. No
Lucina Swings Parallel Falchion straight downwards in a wide arc from behind her onto the ground in front of her. No
Luigi Super Smash Bros. Throws an enormous punch, inflating his fist.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Throws a straight horizontal spearhand.
Yes
Mario Super Smash Bros. Throws an enormous punch, inflating his fist.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Unleashes a fiery explosion via a palm thrust.
Yes
Marth Swings Falchion straight downwards in a wide arc from behind him onto the ground in front of him. No
Mega Man The Charge Shot; grips his Mega Buster, then charges and fires a shot from it. Its range and damage increases with the charge. No
Meta Knight Draws Galaxia in, then performs a near-instantaneous outward slash with it. No
Mewtwo Unleashes a blast of darkness from its outstretched palms. Super Smash Bros. MeleeSuper Smash Bros. 4 No
Super Smash Bros. Ultimate Yes
Mii Brawler Unleashes a powerful straight punch. Yes
Mii Gunner Rapidly fires a stream of shots from the arm cannon. No
Mii Swordfighter Slashes downwards and inwards with their sword. No
Min Min Punches with her equipped ARM, with either a massive Megawatt punch, a curved Ramram strike, or a Dragon strike with an additional laser beam if held. Unlike the rest of the cast, she can only hold her side smash for 30 frames before it automatically comes out. Yes
Mr. Game & Watch Forcefully swings a flaming torch forwards; based on the Game & Watch minigame Fire Attack. No
Mythra Forcefully swings the Aegis Sword downwards into the ground. No
Ness Swings inwards with a baseball bat. It can reflect projectiles if timed correctly. No
Olimar Commands his leading Pikmin to perform a spinning, leaping full-body tackle. The damage and knockback depends on the Pikmin commanded. No
Pac-Man Swings his palm forwards, summoning Blinky to perform a tackle. No
Palutena Summons a pair of ethereal wings and claps them together in front of herself. No
Peach Swings upwards and inwards with either a golf club, tennis racket, or frying pan. Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 No
Super Smash Bros. Ultimate Yes
Pichu Unleashes a multi-hitting electric spark from its cheeks. No
Pikachu Unleashes an electric spark from its cheeks. No
Piranha Plant Transforms its head into that of a Prickly Piranha Plant and performs an inward-swinging headbutt. No
Pit Performs a simple two-hitting combo of slashes. No
Pyra Forcefully swings the Aegis Sword downwards into the ground. No
R.O.B. Fires a laser blast from his eyes. Yes
Richter Leans far forwards and performs a tremendously long-ranged whip crack with the full length of the Vampire Killer. Yes
Ridley Leans forwards and exhales an exploding ball of plasma in his open mouth. No
Robin Slashes upwards, ending with their blade in a forwards position. No
Rosalina & Luma Rosalina: Leans forwards and unleashes a small galactic blast from her wand.
Luma: Delivers a strong straight punch.
Yes
Roy Super Smash Bros. Melee Swings the Binding Blade straight downwards in a wide arc from behind him onto the ground in front of him.
Super Smash Bros. 4Super Smash Bros. Ultimate A two-handed, downward slash with the Binding Blade.
No
Ryu Steps forwards and performs the Joudan Sokutogeri, a powerful lunging side kick. No
Samus Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. Brawl Thrusts her arm cannon forwards.
Super Smash Bros. 4Super Smash Bros. Ultimate Thrusts her arm cannon forwards alongside a burst of flame.
Yes
Sephiroth Performs a two-handed upward slash with Masamune while keeping it horizontal. No
Sheik Performs two quick jumping kicks, moving slightly forwards. No
Shulk Stabs forwards with the Monado, then opens up its physical blade to stab a second time with the light beam hidden within it. Yes
Simon Leans far forwards and performs a tremendously long-ranged whip crack with the full length of the Vampire Killer. Yes
Snake Takes out an RPG-7, aims it at the ground in front of himself, and then detonates a rocket at his feet. No
Sonic Performs the Windup Punch from Sonic the Fighters, in which he rears back and then delivers a powerful straight punch. Yes
Sora A strong, horizontal swing of the Keyblade. No
Squirtle Super Smash Bros. Brawl Retreats into its shell and performs a jumping tackle.
Super Smash Bros. Ultimate Swings its head inwards while spitting a jet of water to strengthen the blow.
Yes
Steve A sweeping sword attack based off the sweep attack exclusive to the Java Edition of Minecraft. No
Terry A spinning kick where he slightly reels back beforehand. No
Toon Link Super Smash Bros. BrawlSuper Smash Bros. 4 Swings the Master Sword inward with both hands, then outward with one. A two-hit natural combo, with the second slash requiring a second press of the A button.
Super Smash Bros. Ultimate Leans forwards and slashes upwards in reverse grip.
No
Villager Leans forwards while holding a large bowling ball, then drops it to strike the area beneath. No
Wario Super Smash Bros. Brawl Performs the Dash Attack, in which he bashes the area just in front of himself with his shoulder.
Super Smash Bros. 4Super Smash Bros. Ultimate Performs a dramatic fist-inflating backhanded punch.
No
Wii Fit Trainer Steps forwards, assuming the warrior pose to strike with a spearhand. No
Wolf Super Smash Bros. Brawl Charges forwards amidst a claw thrust, then abruptly stops while twisting his claws.
Super Smash Bros. Ultimate Plants his feet and performs a forward palm thrust.
No
Yoshi Rears his head back and then performs a powerful forwards headbutt. Yes
Young Link Swings the Kokiri Sword inward with both hands, then outward with one. A two-hit natural combo, with the second slash requiring a second press of the A button. No
Zelda Leans forwards and unleashes a sparkling burst of magic, striking many times. No
Zero Suit Samus Super Smash Bros. Brawl Swings her plasma whip forwards.
Super Smash Bros. 4Super Smash Bros. Ultimate Throws a spinning side kick and immediately follows it up with a straight one.
Super Smash Bros. BrawlSuper Smash Bros. 4 No
Super Smash Bros. Ultimate Yes

Notable forward smashes[edit]

  • King Dedede's forward smash is the only forward smash in the game that can fully break a shield in its natural state, and the strongest in the game except for Lucario's with full Aura and Hero's if he scores a critical hit. It is also one of the only that possesses a Windbox, shockwave, and numerous different hitboxes. It is the only forward smash that is capable of killing under 20%, making it strong enough to be the only forward smash to be generally considered among the strongest attacks in the entire series; it is the 4th strongest attack without special conditions in Ultimate, losing to only Mr. Game & Watch's 9, Ganondorf's Aerial Reverse Warlock Punch, and Roy/Chrom's Flare Blade. However, alongside Snake's, it is also one of only two forward smashes that only activates upon or after frame 40.
    • Although, Link has the most powerful smash (in damage) when charged, with two slashes.
  • From Super Smash Bros. Melee onwards, Link, Young Link, and Toon Link (except the latter in Ultimate) possess the only forward smashes that are natural combos.
    • Furthermore, the first hit of Link's forward smash in Ultimate is capable of launching a unique sword beam projectile when Link is at 0%. This projectile travels quickly over a long distance, and its size and damage output are greatly increased by charging the attack. It also substantially increases the damage output of the attack when used at close range.
  • Mega Man, Olimar, and Villager's forward smashes, as well as Link's aforementioned Ultimate sword beam, are the only four forward smashes which are projectiles. Of those two, Mega Man and Link's projectiles are the only projectiles to increase in hitbox size as the attack is charged. Villager's is one of the only projectiles that fall downwards instead of traveling forwards. Mii Gunner's forward smash may appear to be a projectile, but is technically not, as its shots do not act independently of the Mii Gunner.
  • Ness's forward smash is able to reflect projectiles. This property is shared with Lucas's very similar forward smash, as well. These two, along with Min Min's up smash and Kazuya's Left Splits Kick, are the only non-special attacks with this property.
  • Mr. Game & Watch's forward smash is notable for its disjointed range, high power when sweetspotted, and very low ending lag.
    • In Melee and Brawl, it also has a very long duration and in the former game, it has fast startup. While the move's long duration was significantly toned down in Smash 4 and Ultimate, its strong power remained intact while also still having relatively low ending lag.
    • Additionally, in Ultimate it can be combo'd into from his down smash bury, making it one of his best KO options.
  • For her forward smash, Peach is capable of using three different weapons, each of which has different properties. In Melee and Brawl, it is entirely random which of the three is used for the attack. In Smash 4, the attack cycles from a tennis racket to a golf club to a frying pan, making its use more consistent. In Ultimate, it was changed again to be angle-dependent (neutral for the golf club, up for the frying pan, down for the tennis racket). Daisy, as her Echo Fighter, inherits those properties for her forward smash.
  • Little Mac's forward smash is notable for having substantially different animations and functions when angled, unlike most angleable smash attacks. The up-angled variation is a powerful uppercut that acts as an anti-air and strong vertical finisher, the neutral-angled variation is a straight cross that inflicts exceptionally high knockback, and the down-angled variation is a low hook that inflicts low knockback but very high shield damage. Traits common to all three variation are relatively low startup and ending lag. Like Little Mac's other smash attacks, it also has super armor frames during the startup; in Ultimate, Special Zoom will activate if Little Mac is hit during the armor frames.
  • Wolf's forward smash is by far the longest reaching forward smash in Brawl, covering nearly 1/2 of Final Destination. Furthermore, due to its range, it hits twice because of the initial hit's low angle and deceptively fast startup (frame 10).
    • In Ultimate, Wolf has a new forward smash that has been significantly reworked, now being much slower due to having twice as much startup lag (coming out on frame 20 compared to frame 10 in Brawl), as well as less range and only consisting of one hit rather than two. However, it deals much greater damage, allowing it to KO opponents more consistently, while its ending lag was decreased by four frames. Combined with its slower startup, this makes it much safer and more difficult to punish, even being safe on shield if spaced, and due to its low cooldown, it can also be used to bait approaches from the opponent.
  • Pit's forward smash in Brawl is the fastest in the series by a considerable margin coming out on frame 6. In every other Smash game, the fastest forward smashes come out on frame 10.
  • In Brawl, Wario's forward smash has both transcendent priority and super armor, a combination which makes it nearly impossible to intercept when combined with its high speed. It comes out on frame 9 making it the second-fastest forward smash in the series.
    • The only other forward smashes to possess super armor are Squirtle's in Brawl and Little Mac's (regardless of angle). Sephiroth's (in Winged Form), Bowser's and Kazuya's have damage-based armor instead.
  • Palutena's forward smash has a reasonably powerful windbox just beyond the reach of the main portion of the attack, allowing it potential usage for niche edge-guards and gimps.
  • While charging a forward smash, Corrin holds Omega Yato forwards to grind enemies at close range with its teeth for several potential weak hits. This makes it the only forward smash to have a hitbox while charging.
  • The pattern of the gunshots in Duck Hunt's forward smash, as well as the angles at which they launch, are slightly randomized. They will also become spaced further apart, and thereby reach further if the attack is charged.
  • In Ultimate, Sonic's forward smash is notable for its tremendous range, being able to outrange a lot of moves. Aside from that, the angled down version is useful for 2 frame punishes and the move overall is one of his primary K.O attacks thanks to its respectable power.
  • Ganondorf's forward smash in Ultimate, nicknamed "Doriyah" after the grunt he makes while performing it, is a huge two-handed downward sword slash. It covers above and even a bit behind Ganondorf, with fantastic range for a melee attack. Its power is immense, rivaled only by Bowser and surpassed only by King Dedede, max aura Lucario, Hero with a crit, and Kazuya. It is relatively slow though, coming out frame 29 and having 39 frames of ending lag. Additionally, due to too fast movement badly interpolating the hitboxes, there is a large blindspot near Ganondorf's head during the downward swing.
  • Wii Fit Trainer's forward smash can hit behind her, although this is very difficult to do on opponents with small hurtboxes. It is also the only one that can hit on both sides.
  • Min Min's forward smash is extremely atypical for a number of reasons:
    • Min Min is able to use either the attack button or the special button to perform a smash attack. She can use them consecutively.
    • It is the longest ranged forward smash in the entire game with her Dragon ARM laser, beating out Mega Man's fully charged forward smash.
    • It has multiple variants on her forward smash depending on which ARM she uses. The Ramram offers a larger hitbox with more active frames, the Megawatt possesses incredible power at the cost of range, and the Dragon features a laser when held down.
    • Min Min's forward smash changes properties when charged for at least fifteen frames, causing it to deal more base damage along with a larger hitbox and elemental effects.
    • As of update 11.0.0, it is the only smash attack in the series that has a different maximum charge time instead of the default, being able to be held for only 30 frames instead of the standard 120 frames.
    • The move deals more damage in the middle of its trajectory than when it first starts moving and when fully extended.
  • Pyra's forward smash, named Flare Smash, is spotlighted in her debut as a counterpart to Mythra's Foresight character ability as well as in the Move List. Despite this, it has no unique traits, although it is one of the most powerful and longest ranged forward smashes in the game.

Gallery[edit]

See also[edit]