SSB4 Icon.png
SSBU Icon.png

Tips: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
 
(58 intermediate revisions by 32 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssb4=y|ultimate=y}}
[[File:SakuraiWiiUTips.jpg|thumb|250px|The Tips page in {{forwiiu}}]]
'''Tips''' are short blurbs of information that appear in both versions of ''[[Super Smash Bros. 4]]'' and in ''[[Super Smash Bros. Ultimate]]''. These tips appear in two different locations - their own specialized menu in the [[Vault]], or on the loading screens of the game. Some tips are shared between the two versions of ''Smash 4'', while others are not. A few contain incorrect information due to [[update|patches]] changing the game without updating any of the tips.


{{ArticleIcons|ssb4-3ds=y}}
If one gets a [[Milestone]] at the end of a match, a tip will display while the game is returning to the character select. Otherwise, tips will not display there.
{{image}}
''[[Super Smash Bros. 4]]'' includes a list of '''tips'''. These tips appear in two different locations - their own specialized menu in the [[Vault]], or on the loading screens of the game.


==List of tips==
Tips can also be viewed in their own dedicated page within the [[Vault]]. In ''Smash 4'', the tips shown are randomized, and can be shuffled by pressing a button. In ''Ultimate'', all tips are sorted into sections based on their topic.
 
==Categories==
[[File:Cropped Tips POtD.JPG|thumb|150px|The Tips page in {{for3ds}}]]
[[File:Tips SSBU.png|thumb|150px|The Tips page in [[Super Smash Bros. Ultimate]]]]
The many tips in the game are categorized into different types.
The many tips in the game are categorized into different types.
{{incomplete}}
===Characters===
Character-based tips mainly provide information about characters' special moves.
*'''Captain Falcon: Falcon Dive''' A leaping grab that sends the opponent flying with explosive force. If it connects, you can use the same attack again without landing.
*'''Diddy Kong: Peanut Popgun''' While charging, watch for when Diddy grabs his hat! That's the sign that the Peanut Popgun's about to backfire.
*'''Diddy Kong: Monkey Flip''' While performing this move, you can press the attack button to launch a flying kick that deals considerable damage and has good launching power.
*'''Diddy Kong: Rocketbarrel Boost''' If someone attacks Diddy Kong when he's wearing his Rocketbarrel Pack, it'll break free and fly off on it's own.
*'''Donkey Kong: Hand Slap''' DK's Hand Slap affects a large area around him. however, it won't hit airborne fighters.
*'''Fox: Fox Illusion''' When you use this move on the ground, Fox will always stop if he reaches an edge. When used in the air, you need to be a little more careful.
*'''Greninja: Substitute''' This move makes an enemy attack hit a substitute instead of you. You then reappear somewhere else and attack!
*'''King Dedede: Inhale''' Dedede is already perfect, so his inhale won't copy abilities. Instead, it has a longer range than Kirby's.
*'''Kirby: Hammer''' When fully charged, this move turns into the powerful Hammer Flip. However, charging it any further causes damage to Kirby.
*'''Kirby: Stone''' While falling, you can cancel this attack by entering the move a second time. It's a perfect way to trick other players!
*'''Ike: Eruption''' A downward stab that summons raging flames around you. Gets stronger the longer you charge it, and the tip of the blade has a meteor effect.
*'''Little Mac: Rising Uppercut''' Little Mac zooms upward with a powerful uppercut. It travels farther when used on the ground than when used in the air.
*'''Little Mac: Slip Counter''' Just when you think you've got him, Little Mac socks you with a nasty counter. He's invincible during the attack, so there's no stopping him!
*'''Luigi: Green Missile''' This move can end with Luigi's head stuck in a wall. That leaves him vulnerable, so be careful!
*'''Mega Man: Side Smash Attack''' Mega Man unleashes a powerful Charge Shot. The damage and distance increase the longer you charge it!
*'''Mega Man: Up Air Attack''' Mega Man fires a little tornado upwards. If it catches an opponent, it'll push them up too.
*'''Meta Knight: Mach Tornado''' The tornado created around Meta Knight can destroy any weak projectiles it hits.
*'''Mii Gunner: Bomb Drop''' This move rolls a bomb forward that will blow up after a set period of or when it hits a foe. Drop one on an opponent trying to recover!
*'''Mii Gunner: Cannon Uppercut''' Fires a blast downward using the recoil to power an uppercut. If you're up close, you can hit your foe with both the uppercut and the blast!
*'''Mii Gunner: Flame Pillar''' If you make a pillar of fire on the ground, it'll deliver a single hit to anyone who comes close, pushing them back.
*'''Mii Swordfighter: Gale Strike''' The tornado will become weaker as time passes, but the force of the wind will still push opponents even after it stops dealing damage.
*'''Olimar: Pikmin Throw''' The less damage an opponent has accumulated, the longer the Pikmin can hang on to it.
*'''Oilmar: Pikmin's Stamina''' When separated from Olimar, Pikmin can be taken out very quickly by enemy attacks.
*'''Olimar: Winged Pikmin''' Two Winged Pikmin carry Olimar. The more Pikmin he has, the harder it is to pull him up.
*'''PAC-MAN: Bonus Fruit''' PAC-MAN's apple bounces repeatedly across the ground. It travels quite a distance!
*'''PAC-MAN: Bonus Fruit''' PAC-MAN's melon moves slowly through the air, so it's harder to hit opponents with. But when it does hit home, it deals quite some damage.
*'''PAC-MAN: Fire Hydrant''' PAC-MAN places a fire hydrant on the ground. The water that it spurts will push fighters back.
*'''Palutena: Angelic Missile''' Palutena fires herself forward like a spinning torpedo. This move travels a long way, so be careful not to fire yourself right off the cliff!
*'''Palutena: Explosive Flame''' This move causes an explosion a short distance away from Palutena. It deals multiple hits to any opponents in its vicinity and then sends them flying.
*'''Palutena: Rocket Jump''' Palutena propels herself with an explosion at her feet, damaging enemies nearby. It's a little more powerful on the ground than in the air.
*'''Peach: Gliding''' Holding the jump button will let Peach hover in the air for a short time. She can even attack as she floats!
*'''Peach: Side Smash Attack''' Peach pulls out a tennis racket, a golf club, and then a frying pan. Remember that order!
*'''Pikachu: Thunder''' The bolt of lightning has a meteor effect. Use it after throwing a foe upward for a powerful combo.
*'''Robin: Thunder''' It's difficult to notice in the middle of a battle, but the cover of the tome Robin uses actually changes depending on the spell being used.
*'''Robin: Thunder''' Robin will use one of four magic spells, depending on how long you charge Thunder. The color of the tome glow indicates which spell will be used.
*'''Rosalina & Luma: Star Bits''' Luma fires Star Bits that can scatter in three directions: high, middle, and low.
*'''Shulk: Back Slash''' Shulk leaps forward and performs a vertical slice downwards. As the name implies, it deals more damage if you hit the enemy from behind.
*'''Shulk: Monado Arts''' Shulk switches between five modes - Jump, Speed, Shield, buster, and Smash - that change his abilities for a short time.
*'''Shulk: Monado Arts''' In Shield mode, the power of your shield is boosted but you can't move as fast, jump as high, or deal as much damage.
*'''Villager: Down Air Attack''' One to three turnips appear. More turnips means more damage. Three has a meteor effect.
*'''Wii Fit Trainer: Deep Breathing''' Deep Breathing can reduce stress. Oh, and it also increases your attack and launch power and heals a small amount of damage.
*'''Zelda: Farore's Wind''' Zelda deals damage in the moments when she disappears and reappears. Hold a direction to control which way she goes.
*'''Zelda: Phantom Slash''' Charge this attack to make the Phantom travel farther. It'll attack differently based on the distance traveled.


===Stages===
===In ''[[Super Smash Bros. 4]]''===
Stage-based tips give notes about stages.
*'''amiibo''' tips focus on the use of [[amiibo]]. (Absent at launch in the 3DS version, added in [[List of updates (SSB4-3DS)/1.0.4 changelog|update 1.0.5]])
*'''3D Land: Note Blocks''' Note Blocks appear at the beginning of the stage. Jumping on them will send fighters flying into the sky!
*'''Fighter''' tips mainly provide information about characters' attacks and special moves.
*'''3D Land: Protruding Rocks''' The mountain range partway through the stage has rocks that poke out, pushing fighters and tilting platforms. Watch out!
*'''Stage''' tips give notes about stages.
*'''3D Land: Rotating Platforms''' Don't stay on the rotating platforms too long or you'll slip off! And then where will you be?
*'''Item''' tips document items, Pokémon, and Assist Trophies.
*'''3D Land: Spike Pillars''' Spike Pillars will pop out of the ocean at the random. they can break lifts and deal a lot of damage to unlucky fighters.
*'''Mode''' tips provide notes about the various modes, including Smash Run and Smash Tour.
*'''Distant Planet''' The Red Bulborb will appear on the right, opening its mouth and looking for food. Being eaten by the Red Bulborb counts as a KO.
*'''Smash Run''' tips focus on enemies encountered in [[Smash Run]], as well as its other unique features. (3DS only)
*'''Gerudo Valley''' Sometimes the wooden bridge will break if you stand on it or attack it. It's a flimsy bridge and will break over time, too.
*'''Smash Tour''' tips focus on [[Smash Tour]]-exclusive features and gameplay. (Wii U only)
*'''Golden Plains''' Touch the red ring to make eight red coins appear. One red coin is worth five regular coins!
*'''Original Games/Settings''' ('''Background Info''' in Europe) tips explain the origins of characters, their games, and other elements of the game. (Wii U only)
*'''Green Hill Zone''' The object with the blue ball on top is called a Point Marker. A Point Marker will twirl when the ball is hit, dealing damage to anyone too close.
*'''Other''' tips document game terminology and otherwise-unsorted notes.
*'''Living Room''' Five kinds of puppies appear in the background. The breed will change randomly. Sometimes a kitten will appear instead!
 
*'''Rainbow Road''' When Shy Guys drive past, they can cause you damage. Pay attention to the warnings!
===In ''[[Super Smash Bros. Ultimate]]''===
*'''Spirit Train''' The Armored Train is pointy in front and will try and push the train you are on off the stage. Don't get pushed off during their conflict!
*'''Fighters''': Provides information about the origins of characters, their appearance in their home series, and their attacks and special moves.
*'''Tomodachi Life''' Normally, only rooms that fighters are currently in will be visible. If you throw an X Bomb, though, a lot will be revealed!
*'''Stages''': Provides information about the origins of stages, and its layout and hazards.
*'''Unova Pokémon League''' Reshiram's Fusion Flare move will unleash a burst of flames and then destroy the stairs, so be careful!
*'''Techniques''': Provides information on basic and advanced techniques.
*'''Unova Pokémon League''' Stairs will appear and connect to N's Castle. The stairs will make the stage larger - change up your tactics with this new space!
*'''Spirits''': Provides information on spirits, and [[Adventure Mode: World of Light|Adventure Mode]].
*'''Unova Pokémon League''' Sometimes Milotic, Whimsicott, and Shaymin will appear. Don't worry - these three are only here to watch.
*'''Items''': Provides information on items, Pokémon, and Assist Trophies.
*'''Yoshi's Island''' Shy Guys sometimes appear from the sky, carrying yummy food. Attack them to make them drop their tasty snacks!
*'''Other''': Provides information on modes, bosses, amiibo, and other gameplay elements
===Items===
 
Item-based tips document items, Pokémon, and Assist Trophies.
{{clr}}
*'''Assist Trophy: Chain Chomp''' If a Chain Chomp falls off the stage, it'll just jump straight back up!
 
*'''Assist Trophy: Color TV-Game 15''' The paddles that appear to the left and right will try to keep the ball in play. You'll take damage and be launched if you touch them.
==Names in other languages==
*'''Assist TrophyL Dillon''' Watch out! This armadillo will attack without fear. His Arma-Charge is super powerful, so get to dodging if you see him spinning up!
{{langtable
*'''Assist Trophy: Dr. Kawashima''' Numbers will fly in from off-screen. Attack them to make them change direction.
|ja={{ja|スマちしき|Suma Chishiki|?}}
*'''Assist Trophy: Elec Man''' Elec Man will move swiftly across the stage, firing Thunder Beam at the fighters. A hit from this attack will leave a fighter stunned for a time.
|jaM=
*'''Assist Trophy: Ghosts''' Pinky will try to catch her target out by getting in front and ambushing them. Clyde doesn't have a target - he just does whatever he likes.
|en=Tips
*'''Assist Trophy: Isabelle''' Isabelle cares how the fight is going! If the fighter who summoned her gets a KO, she'll be happy! She'll flinch if the fighters get close.
|fr_ca=Conseils
*'''Assist Trophy: Lakitu''' Lakitu's Spiny Eggs will have a meteor effect on anyone they hit. Lakitu is perfect for stages that have small platforms.
|fr_caM=
*'''Assist Trophy: Midna''' Midna won't be abandoned in battle - she'll teleport to chase foes. She also uses her teleport to return if she gets launched.
|fr_fr=Smashtuces
*'''Assist Trophy: Mother Brain''' Mother Brain will send colorful lasers shooting up and down the screen. They can't be absorbed or reflected, so you'll just have to avoid them!
|fr_frM=
*'''Assist Trophy: Phosphora''' Phosphora can't be defeated when she arrives on the battlefield, only made to flinch. However, her thunder attacks can be reflected or absorbed.
|es=Consejos
*'''Assist Trophy: Phosphora''' Phosphora will teleport around the stage, dodging attacks and shooting lightning at everyone not fortunate enough to have summoned her.
|esM=
*'''Assist Trophy: Saki Amamiya''' Depending on the location of his target, Saki may shoot or slash with his weapon. The slash is very powerful at close ranges, so watch out!
|de=Tipps
*'''Assist Trophy: Sheriff''' Sheriff fires high-speed, powerful shots at the fighters. These shots can be reflected, but absorbing them is not an option.
|deM=
*'''Assist Trophy: Skull Kid''' Skull Kid calls on a variety of mystical powers when he appears in the battle. Unfortunately, these powers affect whoever summoned him, too. 
|it=Consigli
*'''Assist Trophy: Tingle''' Every so often, Tingle will send down a shower of Hammers. Even more rarely, he'll rain Golden Hammers on the battlefield!
|itM=
*'''Assist Trophy: Waluigi''' Luigi's purple-clothed rival. He only ever jumps directly up, so leaping left and right is a good way to avoid him.
|nl=Tips
*'''Beetle''' Attack an incoming Beetle and it'll do a U-turn. Beat the person who threw it at their own game!
|nlM=
*'''Fire Bar''' You can use the Fire Bar both at short range and long range. The fireballs at the base of the weapon do the most damage.
|ru={{rollover|Советы|Sovety|?}}
*'''Golden Hammer''' This sometimes turns into a Squeaky Hammer. It doesn't hurt much, but that sound sure is cute, eh?
|ruM=
*'''Pokémon: Arceus''' The attack Gravity will pull fighters out of the air. Anyone caught out beyond the edge will fall straight down.
|ko={{rollover|스매시 팁|Seumaesi Tip|?}}, ''Smash Tips''
*'''Pokémon: Eevee''' Eevee will use Take Down on any fighters nearby. If there aren't any, it'll just stand around looking a bit confused.
|koM=
*'''Pokémon: Fennekin''' Incinerate creates a fire pillar reaching out in front of Fennekin. If it connects, it'll do repeated damage to fighters.
|zh_cn={{rollover|大乱斗知识|Dàluàndòu Zhīshì|?}}
*'''Pokémon: Gardevoir''' Gardevoir uses a barrier that reflects projectiles. If you summoned it, your own projectiles won't be affected. Nice!
|zh_cnM=
*'''Pokemon: Goldeen''' If damage was dealt from enthusiasm, then Goldeen would KO everyone with Splash. But it isn't. Not even when Goldeen comes from a Master Ball.
|zh_tw={{rollover|大亂鬥知識|Dàluàndòu Zhīshì|?}}
*'''Pokémon: Goldeen''' No matter how enthusiastically it splashes, nothing ever happens. Not even on those rare instances you find it in a Master Ball.
|zh_twM=
*'''Pokémon: Inkay''' Inkay's Topsy-Turvy move knocks over nearby fighters. It doesn't work on anybody in the air though, so try jumping!
}}
*'''Pokémon: Meloetta''' Meloetta's song will bounce off walls and platforms. In smaller stages, the song will bounce unpredictably, making it tough to avoid.
 
*'''Pokemon: Mew''' Mew is so rare, you'll be lucky to see one at all - but when you do, it'll drop rare items onto the battlefield.
==Lists==
*'''Pokémon: Moltres''' Moltres slowly rises after appearing. Even barely touching this Legendary Pokémon will send a fighter flying.
*[[List of tips (SSB4-3DS)]]
*'''Pokémon: Oshawott''' Surf sweeps up anybody in its path - adjust your aim to catch fighters who try to get out of the way!
*[[List of tips (SSB4-Wii U)]]
*'''Pokémon: Staryu''' Staryu will pursue a target and shoot stars at high speed. For fighters with projectile-absorbing moves, this is like an early birthday present!
*[[List of tips (SSBU)]]
*'''Pokémon: Swirlix''' Anyone who strays too close to Swirlix will have their movement reduced. Take advantage of this if you brought Swirlix into battle!
*'''Pokémon: Victini''' Victini will use Victory Star to give the fighter who summoned it a boost. In a team battle, it will boost your teammates as well.
*'''Pokémon: Xerneas''' Everyone's launching power will get a boost when Xerneas is around. It'll be much easier to launch rivals who have low damage.
*'''Screw Attack''' You can deliver air attacks while using the Screw Attack item. This can lead to powerful combos.


===Modes===
{{SSB4-3Menus}}
Mode-based tips provide notes about the various modes, including Smash Run.
{{SSB4-UMenus}}
*'''Classic: Route Map''' The paths are marked with a color to show their difficulty: blue, green or red. The harder the path, the better the reward!
{{SSBUMenus}}
*'''Items on Floating Platforms''' In Multi-Man Smash, items occasionally float by on a platform. These aren't random - the same items appear at the same time in every battle.
*'''Smash Run: Powers''' The number of Powers a fighter can carry depends on the fighter's weight - the heavier the fighter, the more they can manage.
===Smash Run===
Smash Run-based tips focus on enemies encounter in [[Smash Run]], as well as its other unique features.
*'''Area Lockdown''' The number in the top left is your target number of enemies to beat. Hit that mark, and you'll get an especially large stat boost!
*'''Cannonball Effect''' When you defeat an enemy, it will fly off like a cannonball and deal damage to other enemies it hits.
*'''Challenge Doors''' Behind the special doors lie all kinds of challenges. Complete them to get yourself some rewards.
*'''Challenges: Crystal Smash!''' Break all the crystals in the time allotted. Breaking them gets you stat boosts!
*'''Challenges: Crystal Smash!''' When you're attacking crystals, sometimes large cracks will appear. Aim your attacks at these to destroy the crystals more efficiently.
*'''Enemies: Bronto Burt''' Bronto burts fly around and try to hit you with their spin attack. The attack doesn't do much damage but has high launching power.
*'''Enemies: Bumpety Bomb''' Bumbety Bombs flash more and more quickly as they get closer to exploding. The blast hurts other enemies, too, so use that to your advantage!
*'''Enemies: Bumpety Bomb''' You can't hit a Bumpety Bomb through the armor on its front. Instead, attack from behind or try to throw it.
*'''Enemies: Clubberskull''' When a Clubberskull's on a revenge, it'll come after fighters relentlessly. It'll even jump over walls and other obstacles!
*'''Enemies: Devil Car''' These cars are the most inconsiderate drivers, trying to ram right at you! If one hits you at high speed, it'll hurt.
*'''Enemies: Flame Chomp''' Don't touch the Flame Chomp's fireballs! That means both the ones it fires at you and the ones that are still attached to its tail.
*'''Enemies: Fly Guy''' A type of Shy Guy that flies around, dangling items. Sometimes they even carry custom parts!
*'''Enemies: Geemer''' Geemers can crawl along the ground, the walls... even the ceiling! Those spikes will hurt any fighter who touches them.
*'''Enemies: Generator''' Generators disappear after they've finished spawning enemies. Defeat them before they finish to get a big bounty as a reward!
*'''Enemies: Iridescent Glint Beetle''' These golden bugs stay underground until a fighter comes near. They're bonus enemies, and often when you launch one, it'll drop some gold.
*'''Enemies: Lethinium''' These floral fiends shoot lasers that can go through the terrain. If the beam doesn't hit, the next shot will be at a different angle.
*'''Enemies: Megonta''' Hit a Megonta's weak point - the stomach - and you can topple it over. It can't do anything until it gets back up, so you have a chance to strike.
*'''Enemies: Metroid''' These alien creatures float around and then try to clamp down on you with their sharp fangs. Quickly struggle to break free from their grasp.
*'''Enemies: Nutski''' These airborne enemies from the Forces of Nature fire either a burst of weak seeds or a single big seed that deals more damage.
*'''Enemies: Octorok''' When you get close to an Octorok, it'll hide in the grass. You won't be able to hit it with attacks, but you can still throw it.
*'''Enemies: Pooka''' Pookas can chase after you by burrowing through walls and the ground. While doing this, you can't hit them, only look at their goggles.
*'''Enemies: Reapette''' These Reaper minions can pass right through walls. They'll disappear in one hit, so it's easy to clear them out with some careful aim.
*'''Enemies: Roturret''' Roturrets hang in the air and fire three shots from each od their two cannons. The last pair of shots has extra lunching power.
*'''Enemies: Shotzo''' Depending on the type, these indestructible cannons will either fire three shots in a fixed position or one shot aimed at you.
*'''Enemies: Skuttler Cannoneer''' The color of the cannon shows which type it is. Blue = beam, green = bazooka, and red = missile.
*'''Enemies: Starman''' Starmen are aliens that move by teleporting and unleash PK Beam attacks. They will paralyse you briefly if they hit you.
*'''Enemies: Types of Shy Guys''' Shy Guys come in four colors: red, blue, yellow, and green. They have different abilities and tend to drop different stat boosts.
*'''Enemies: Zuree''' These ghosts with big claws are impossible to hit before they take physical form. When they attack, that's your chance to strike back.
*'''Event: Fast Learner''' One stat will be easier to upgrade for a while. Stat boosts for it will appear more frequently, and it'll upgrade more quickly from play, too.
*'''Event: Heavenly Light''' A light engulfs the fighters, causing damage to nearby enemies. The effect is just like the Power of the same name.
*'''Powers and Speed''' Slower fighters can equip more Powers. Put on equipment that makes you faster or slower to influence this.
*'''Stat Boosts: Special''' Some special moves won't just deal more damage, they'll also take less time to charge or cover a longer range.
*'''Using Powers''' Using Powers aggressively at the start will let you b eat enemies easily for some early stat boosts. That'll make later foes easier too.


===Other===
Other tips document game terminology and otherwise-unsorted notes.
*'''Breaking Your Fall''' When you hit the wall, floor or ceiling after being launched, press the shield button to break your fall and avoid follow-up attacks.
*'''Catching Items''' You can catch items thrown at you by pressing the attack button at just the right time.
*'''Custom Special Moves''' Each of the custom special moves have different attributes. Choose carefully to create the perfect fighter for your play style!
*'''Equipment''' Fighters can carry up to three pieces of equipment. Depending on the equipment combination, the fighter's characteristics and play style vary greatly.
*'''Magnifying Glass Damage''' When you move off-screen, you'll be shown in a magnifying glass. You'll gradually take damage while in this state, so be careful!
*'''Meteor Smash''' Launching an opponent straight downward is known as a Meteor Smash. Doing this when there isn't a platform below is a good one-hit KO method.
*'''Shield Break''' While your shield is up, it'll gradually get smaller. When it finally breaks, you'll become dizzy.
*'''Super Armor''' This is a state where you won't flinch even while taking damage. Some specials will trigger this.
*'''Low Jump''' Press the jump button very briefly and you'll jump lower than usual, letting you use air attacks against ground-level foes.
*'''Easy Final Smash''' Fighters who are really lagging behind will sometimes be ready to use a Final Smash as soon as they return from being KO'd.
[[Category:Features]]
[[Category:Features]]

Latest revision as of 22:31, December 1, 2023

Tips are short blurbs of information that appear in both versions of Super Smash Bros. 4 and in Super Smash Bros. Ultimate. These tips appear in two different locations - their own specialized menu in the Vault, or on the loading screens of the game. Some tips are shared between the two versions of Smash 4, while others are not. A few contain incorrect information due to patches changing the game without updating any of the tips.

If one gets a Milestone at the end of a match, a tip will display while the game is returning to the character select. Otherwise, tips will not display there.

Tips can also be viewed in their own dedicated page within the Vault. In Smash 4, the tips shown are randomized, and can be shuffled by pressing a button. In Ultimate, all tips are sorted into sections based on their topic.

Categories[edit]

The many tips in the game are categorized into different types.

In Super Smash Bros. 4[edit]

  • amiibo tips focus on the use of amiibo. (Absent at launch in the 3DS version, added in update 1.0.5)
  • Fighter tips mainly provide information about characters' attacks and special moves.
  • Stage tips give notes about stages.
  • Item tips document items, Pokémon, and Assist Trophies.
  • Mode tips provide notes about the various modes, including Smash Run and Smash Tour.
  • Smash Run tips focus on enemies encountered in Smash Run, as well as its other unique features. (3DS only)
  • Smash Tour tips focus on Smash Tour-exclusive features and gameplay. (Wii U only)
  • Original Games/Settings (Background Info in Europe) tips explain the origins of characters, their games, and other elements of the game. (Wii U only)
  • Other tips document game terminology and otherwise-unsorted notes.

In Super Smash Bros. Ultimate[edit]

  • Fighters: Provides information about the origins of characters, their appearance in their home series, and their attacks and special moves.
  • Stages: Provides information about the origins of stages, and its layout and hazards.
  • Techniques: Provides information on basic and advanced techniques.
  • Spirits: Provides information on spirits, and Adventure Mode.
  • Items: Provides information on items, Pokémon, and Assist Trophies.
  • Other: Provides information on modes, bosses, amiibo, and other gameplay elements

Names in other languages[edit]

Language Name
Japan Japanese スマちしき
UK English Tips
France French (PAL) Smashtuces
Quebec French (NTSC) Conseils
Germany German Tipps
Spain Spanish Consejos
Italy Italian Consigli
China Chinese (Simplified) 大乱斗知识
Taiwan Chinese (Traditional) 大亂鬥知識
South Korea Korean 스매시 팁, Smash Tips
Netherlands Dutch Tips
Russia Russian Советы

Lists[edit]