Super Smash Bros. series

Time: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Line 27: Line 27:
*The [[Training mode]] in all four games is programmed as an infinite time match.
*The [[Training mode]] in all four games is programmed as an infinite time match.
*[[Mushroom Kingdom (SSBM)|Mushroom Kingdom]], [[Mushroom Kingdom II]], [[Suzaku Castle]] and [[Moray Towers]] are the only stages in which the music changes when there are 30 seconds left in a timed match.
*[[Mushroom Kingdom (SSBM)|Mushroom Kingdom]], [[Mushroom Kingdom II]], [[Suzaku Castle]] and [[Moray Towers]] are the only stages in which the music changes when there are 30 seconds left in a timed match.
**In Suzaku Castle's case, this is only the case if the music currently playing is {{SSB4MusicLink|Street Fighter|Ryu Stage Type A}}/[[List of SSB4 Music (Street Fighter series)#Ryu Stage Type B|B]] or {{SSB4MusicLink|Street Fighter|Ken Stage Type A}}/[[List of SSB4 Music (Street Fighter series)#Ken Stage Type B|B]].
**In Suzaku Castle's case, this only happens if the music currently playing is {{SSB4MusicLink|Street Fighter|Ryu Stage Type A}}/[[List of SSB4 Music (Street Fighter series)#Ryu Stage Type B|B]] or {{SSB4MusicLink|Street Fighter|Ken Stage Type A}}/[[List of SSB4 Music (Street Fighter series)#Ken Stage Type B|B]].


{{SSBMenus}}
{{SSBMenus}}

Revision as of 19:04, July 8, 2018

This article is about the setting in Versus Mode called Time. For other uses of the term, see Time (disambiguation).
A time match at the Boxing Ring in Super Smash Bros. for Wii U

Time is a setting in Versus Mode in which the winner is determined by whoever gains the most points when the match timer reaches an inevitable time out. A point is gained by KO'ing an opponent, while falling or self-destructing causes a player to lose a point. A team attack KO causes both the attacker and the KO'd player to lose a point. In Super Smash Bros. Melee, the number of points lost for SD'ing can be changed to 0, 1, or 2. This returns in Super Smash Bros. 4, but 0 is no longer an option. The number of points each player has is usually invisible during play, although it can be made visible through the unlockable Score Display setting from Melee onward or during replays in Brawl, or revealed through the big screen on Pokémon Stadium and Pokémon Stadium 2. The Time setting is the default match setting in all games except for the original Super Smash Bros..

If there is a tie for the most points when time expires, Sudden Death occurs between all tied players. The player who scores the final hit wins Sudden Death and most importantly, the match.

When the timer reaches five seconds, the announcer will start the final countdown.

The length of a match can be set to any whole number of minutes from 1 to 99, as well as infinite time for a match that cannot end without quitting via resetting or manually shutting off the game console.

In the first three games, the timer would roll over 60 when matches longer than an hour were played. This was changed in Smash 4, which added an extra digit to the timer if a match lasts longer than one hour.

Gallery

Trivia