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Master Hand (SSBU): Difference between revisions

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===In Classic Mode===
===In Classic Mode===
Master Hand appears as a boss in {{SSBU|Classic Mode}}. For the first time since the original ''[[Super Smash Bros.]]'', Master Hand has the ability to face to its right. Also for the first time in the series since ''Brawl'''s [[Boss Battles]], Master Hand no longer has a stamina HP indicator, instead having a health bar akin to bosses from [[Subspace Emissary]]. This is beneficial, as Crazy Hand has his separate health bar as well, meaning that they no longer share the same pool of HP. <!--confirmed routes: Roy, Sonic, Ness-->
Master Hand appears as a boss in {{SSBU|Classic Mode}}. For the first time since the original ''[[Super Smash Bros.]]'', Master Hand has the ability to face to its right. Also for the first time in the series since ''Brawl'''s [[Boss Battles]], Master Hand no longer has a stamina HP indicator, instead having a health bar akin to bosses from [[Subspace Emissary]]. This is beneficial, as [[Crazy Hand (SSBU)|Crazy Hand]] has his separate health bar as well, meaning that they no longer share the same pool of HP. <!--confirmed routes: Roy, Sonic, Ness-->


{{Smash universe}}
{{Smash universe}}

Revision as of 08:48, November 28, 2018

Stub.png
This article is about Master Hand's appearance in Super Smash Bros. Ultimate. For general information, see Master Hand.
Master Hand
Master Hand SSBU.png
Symbol of the Smash Bros. series.
Master Hand's render in Super Smash Bros. Ultimate
A boss in Ultimate
Universe Super Smash Bros.
English voice actor Xander Mobus

Master Hand returns in Super Smash Bros. Ultimate, playing a role in Adventure Mode: World of Light.

Characteristics

In Adventure Mode

In the mode's introductory cinematic, an army of many Master Hands is seen attacking the fighters alongside new foe Galeem. The Master Hands transform into glowing, energy-like forms which are absorbed by Galeem before he unleashes a blast of light that destroys the fighters. Master Hand can also be seen on the mode's overworld map, interfering with the player's path by creating force fields and destroying bridges.

In Classic Mode

Master Hand appears as a boss in Classic Mode. For the first time since the original Super Smash Bros., Master Hand has the ability to face to its right. Also for the first time in the series since Brawl's Boss Battles, Master Hand no longer has a stamina HP indicator, instead having a health bar akin to bosses from Subspace Emissary. This is beneficial, as Crazy Hand has his separate health bar as well, meaning that they no longer share the same pool of HP.