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List of SSBM trophies (Super Smash Bros. series): Difference between revisions

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(-t:disambigtr, nothing similar for other lists and doesn't account for SSB4; -lead paragraph, better handled on trophy article; -defunct table code; corrections; we don't list unlocks on other Melee articles, we have one dedicated to it. That's Melee done)
 
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''For the disambiguation page, go [[List of SSBM trophies|here]]''
{{ArticleIcons|ssbm=yes}}
The following is a list of the 21 trophies from the {{uv|Super Smash Bros.}} series which appear in ''[[Super Smash Bros. Melee]]''.


Most trophies ("figures" or "figurines" in Japan) in ''[[Super Smash Bros. Melee]]'' can be obtained through the [[lottery]] (labeled as random in how to unlock). Other trophies, particularly those of playable characters and their smashes, can be obtained by playing [[Classic Mode]], [[Adventure Mode]], and [[All-Star Mode]] respectively. Trophies can also be obtained by completing several challenges. There are 293 trophies in all in ''Melee'', some which tend to be rarer than others.
==Normal order==
 
{| class="wikitable sortable" style="text-align:center"
The following is a list of the trophies from the [[Super Smash Bros. series]] that appear in ''Melee''. There are 26 trophies in total.
{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial;"
|-
|-
!width="4%"|#
!width="4%"|#
Line 14: Line 13:
|79
|79
|[[Male Wire Frame]]
|[[Male Wire Frame]]
|[[File:Male Wire Frame Trophy.png|100px]]
|{{anchor|Male Wire Frame}}[[File:Male Wire Frame Trophy.png|100px]]
|[[Super Smash Bros. Melee]]<br>12/01
|[[Super Smash Bros. Melee]]<br>12/01
|align=left|Who built the Fighting Wire Frames and to what purpose remains a mystery. They're a simple collection of wires which house a sparse framework of bones and organs that lends them a rather disturbing appearance. They look rather big and powerful, but in reality, both their offensive and defensive abilities are subpar.
|align=left|Who built the Fighting Wire Frames and to what purpose remains a mystery. They're a simple collection of wires which house a sparse framework of bones and organs that lends them a rather disturbing appearance. They look rather big and powerful, but in reality, both their offensive and defensive abilities are subpar.
Line 20: Line 19:
|80
|80
|[[Female Wire Frame]]
|[[Female Wire Frame]]
|[[File:Female Wire Frame Trophy.png|100px]]
|{{anchor|Female Wire Frame}}[[File:Female Wire Frame Trophy.png|100px]]
|[[Super Smash Bros. Melee]]<br>12/01
|Super Smash Bros. Melee<br>12/01
|align=left|This is the female model of the Fighting Wire Frames. The female's abilities are roughly the same as the male model's. All Fighting Wire Frames lack the ability to use special techniques, and their attacks lack any real physical strength. Additionally, they're slow and are therefore easy to outmaneuver. They tend to attack in gangs.
|align=left|This is the female model of the Fighting Wire Frames. The female's abilities are roughly the same as the male model's. All Fighting Wire Frames lack the ability to use special techniques, and their attacks lack any real physical strength. Additionally, they're slow and are therefore easy to outmaneuver. They tend to attack in gangs.
|-
|-
|81
|81
|[[Fighting Wire Frame]]s
|[[Fighting Wire Frame]]s
|[[File:Trophy81.jpg|100px]]
|{{anchor|Fighting Wire Frames}}[[File:Fighting Wire Frames Trophy.png|100px]]
|[[Super Smash Bros. Melee]]<br>12/01
|Super Smash Bros. Melee<br>12/01
|align=left|The Multi-Man Melee mode consists of 10-Man, 3-Minute, Endless, and other such matches, which pit you against the Fighting Wire Frames under varied rules. Of particular note is the Cruel Melee, where the Wire Frames pull no punches; they'll come after you with a single-minded fury rarely seen in CPU opponents.
|align=left|The Multi-Man Melee mode consists of 10-Man, 3-Minute, Endless, and other such matches, which pit you against the Fighting Wire Frames under varied rules. Of particular note is the Cruel Melee, where the Wire Frames pull no punches; they'll come after you with a single-minded fury rarely seen in CPU opponents.
|-
|-
|82
|82
|[[Giga Bowser]]
|[[Giga Bowser]]
|[[File:Trophy82.jpg|100px]]
|{{anchor|Giga Bowser}}[[File:Giga Bowser Melee Trophy.png|100px]]
|[[Super Smash Bros. Melee]]<br>12/01
|Super Smash Bros. Melee<br>12/01
|align=left|An even more imposing figure than the original King of the Koopas. Giga Bowser is roughly twice the size of his scaly, fire-breathing, spike-studded Super Smash Bros. Melee counterpart. Predictably, this monstrous creature's offensive and defensive powers are a grade higher than those of regular Bowser. Good luck defeating this colossus!
|align=left|An even more imposing figure than the original King of the Koopas, Giga Bowser is roughly twice the size of his scaly, fire-breathing, spike-studded Super Smash Bros. Melee counterpart. Predictably, this monstrous creature's offensive and defensive powers are a grade higher than those of regular Bowser. Good luck defeating this colossus!
|-
|-
|83
|83
|[[Master Hand]]
|{{SSBM|Master Hand}}
|[[File:Trophy83.jpg|100px]]
|{{anchor|Master Hand}}[[File:Master Hand Melee Trophy.png|100px]]
|[[Super Smash Bros.]]<br>04/99
|[[Super Smash Bros.]]<br>4/99
|align=left|The Master Hand awaits anyone who survives the long and difficult road to the Final Destination. This symbolic link between the real world and the imaginary battlefields of Super Smash Bros. Melee is quite a handful in battle, and just because it wears a white glove doesn't mean it fights clean. Get ready to be flicked, swatted, punched, and poked like crazy!
|align=left|The Master Hand awaits anyone who survives the long and difficult road to the Final Destination. This symbolic link between the real world and the imaginary battlefields of Super Smash Bros. Melee is quite a handful in battle, and just because it wears a white glove doesn't mean it fights clean. Get ready to be flicked, swatted, punched, and poked like crazy!
|-
|-
|84
|84
|[[Crazy Hand]]
|{{SSBM|Crazy Hand}}
|[[File:Crazy hand trophy.jpg|100px]]
|{{anchor|Crazy Hand}}[[File:Crazy Hand Melee Trophy.png|100px]]
|[[Super Smash Bros. Melee]]<br>12/01
|Super Smash Bros. Melee<br>12/01
|align=left|Where the Master Hand loves to create, its alter ego is impulsive and destructive, consumed with that hollow feeling which comes from destroying one’s own creations. The Crazy Hand appears when a player clears obstacles quickly and the Master Hand’s power is low. You have only one chance to defeat the Crazy Hand.
|align=left|Where the Master Hand loves to create, its alter ego is impulsive and destructive, consumed with that hollow feeling which comes from destroying one's own creations. The Crazy Hand appears when a player clears obstacles quickly and the Master Hand's power is low. You have only one chance to defeat the Crazy Hand.
|-
|-
|85
|85
|[[Food]]
|[[Food]]
|[[File:Trophy85.jpg|100px]]
|{{anchor|Food}}[[File:Food Melee Trophy.png|100px]]
|[[Super Smash Bros. Melee]]<br>12/01
|Super Smash Bros. Melee<br>12/01
|align=left|These food items will restore your health when you eat them. There are 28 different types of food, and the nutritional value and yumminess quotient differs slightly with each type. Party Balls tend to hold the largest amount of food items. You may be vulnerable when gorging yourself, but you do need to eat to survive.
|align=left|These food items will restore your health when you eat them. There are 28 different types of food, and the nutritional value and yumminess quotient differs slightly with each type. Party Balls tend to hold the largest amount of food items. You may be vulnerable when gorging yourself, but you do need to eat to survive.
|-
|-
|89
|89
|[[Ray Gun]]
|[[Ray Gun]]
|[[File:Trophy89.jpg|100px]]
|{{anchor|Ray Gun}}[[File:Ray Gun Melee Trophy.png|100px]]
|Super Smash Bros.<br>04/99
|Super Smash Bros.<br>4/99
|align=left|The Ray Gun is toy-like in appearance and shoots short, fat, highly reflective beams of green light. The gun is fairly weak, but since it fires so fast, it can easily juggle enemies. It contains enough energy for only 16 shots. Try dropping it with a few shots left and watch your foes waste time and energy retrieving it.
|align=left|The Ray Gun is toy-like in appearance and shoots short, fat, highly reflective beams of green light. The gun is fairly weak, but since it fires so fast, it can easily juggle enemies. It contains enough energy for only 16 shots. Try dropping it with a few shots left and watch your foes waste time and energy retrieving it.
|-
|-
|94
|94
|[[Beam Sword]]
|[[Beam Sword]]
|[[File:Trophy94.jpg|100px]]
|{{anchor|Beam Sword}}[[File:Beam Sword Melee Trophy.png|100px]]
|[[Super Smash Bros.]]<br>04/99
|Super Smash Bros.<br>4/99
|align=left|With its distinctive glowing blade, the Beam Sword is eye-catching and lethal. At first, the blade is about the size of a short sword, but the length changes depending on who wields it. The blade also lengthens in direct proportion to the power of an attack, so it reaches its maximum size when swung as a smash attack.
|align=left|With its distinctive glowing blade, the Beam Sword is eye-catching and lethal. At first, the blade is about the size of a short sword, but the length changes depending on who wields it. The blade also lengthens in direct proportion to the power of an attack, so it reaches its maximum size when swung as a smash attack.
|-
|-
|95
|95
|[[Home-Run Bat]]
|[[Home-Run Bat]]
|[[File:Trophy95.jpg|100px]]
|{{anchor|Home-Run Bat}}[[File:Home Run Bat Melee Trophy.png|100px]]
|[[Super Smash Bros.]]<br>04/99
|Super Smash Bros.<br>4/99
|align=left|Smash an enemy with this slugger, and you'll send them flying out of sight; hence the name Home-Run Bat. The sound of the bat being swung immediately strikes fear into the hearts of opponents and can turn the tide of a battle. It's slightly risky to use, though; it has a very limited range, and it takes a little time to wind up for your swing.
|align=left|Smash an enemy with this slugger, and you'll send them flying out of sight; hence the name Home-Run Bat. The sound of the bat being swung immediately strikes fear into the hearts of opponents and can turn the tide of a battle. It's slightly risky to use, though; it has a very limited range, and it takes a little time to wind up for your swing.
|-
|-
|96
|96
|[[Fan]]
|[[Fan]]
|[[File:Trophy96.jpg|100px]]
|{{anchor|Fan}}[[File:Fan Melee Trophy.png|100px]]
|[[Super Smash Bros.]]<br>04/99
|Super Smash Bros.<br>4/99
|align=left|The Fan can be swung so rapidly that it leaves opponents unable to counterattack. It is, however, an exceedingly weak weapon. Despite this shortcoming, the Fan is quite effective as a shield breaker, and it works well at disrupting an enemy's equilibrium. Throw the fan to send your foe bouncing straight up into the sky.
|align=left|The Fan can be swung so rapidly that it leaves opponents unable to counterattack. It is, however, an exceedingly weak weapon. Despite this shortcoming, the Fan is quite effective as a shield breaker, and it works well at disrupting an enemy's equilibrium. Throw the Fan to send your foe bouncing straight up into the sky.
|-
|-
|114
|114
|[[Party Ball]]
|[[Party Ball]]
|[[File:Party Ball trophy114.jpg|100px]]
|{{anchor|Party Ball}}[[File:Party Ball Melee Trophy.png|100px]]
|[[Super Smash Bros. Melee]]<br>12/01
|Super Smash Bros. Melee<br>12/01
|align=left|Party Balls are just what they sound like: a recipe for wild fun packed into a paper ball. Throw or strike one into the air, then wait for it to trigger its time-release. Parties are always unpredictable, so here are the odds on how zany your party might be:<br>Self-destruction: 10%<br>Food banquet: 36%<br>Bob-omb fest: 12%<br>Other: 42%
|align=left|Party Balls are just what they sound like: a recipe for wild fun packed into a paper ball. Throw or strike one into the air, then wait for it to trigger its time-release. Parties are always unpredictable, so here are the odds on how zany your party might be:<br>Self-destruction: 10%<br>Food banquet: 36%<br>Bob-omb fest: 12%<br>Other: 42%
|-
|-
|115
|115
|[[Crate]]
|[[Crate]]
|[[File:Crate trophy115.jpg|100px]]
|{{anchor|Crate}}[[File:Crate Melee Trophy.png|100px]]
|[[Super Smash Bros.]]<br>04/99
|Super Smash Bros.<br>4/99
|align=left|A Crate will release lots of items when it's broken open. It's very heavy, so unless your character is strong, you’ll walk slowly while under its burden. You can throw Crates up, down, left or right, but it's hard to hit opponents because the throwing process takes time. Every now and then, a Crate will explode under duress.
|align=left|A Crate will release lots of items when it's broken open. It's very heavy, so unless your character is strong, you'll walk slowly while under its burden. You can throw Crates up, down, left, or right, but it's hard to hit opponents because the throwing process takes time. Every now and then, a Crate will explode under duress.
|-
|-
|116
|116
|[[Barrel]]
|[[Barrel]]
|[[File:Barrel trophy116.jpg|100px]]
|{{anchor|Barrel}}[[File:Barrel Melee Trophy.png|100px]]
|[[Super Smash Bros.]]<br>04/99
|Super Smash Bros.<br>4/99
|align=left|Like Crates, Barrels are often filled with items and occasionally explosive. Thrown Barrels may break on contact or go rolling along the ground to smash into characters. Like the Crate, the Barrel is heavy, so it will restrict the speed at which the character carrying it can move. This speed differs between characters.
|align=left|Like Crates, Barrels are often filled with items and occasionally explosive. Thrown Barrels may break on contact or go rolling along the ground to smash into characters. Like the Crate, the Barrel is heavy, so it will restrict the speed at which the character carrying it can move. This speed differs between characters.
|-
|-
|117
|117
|[[Capsule]]
|[[Capsule]]
|[[File:Capsule trophy117.jpg|100px]]
|{{anchor|Capsule}}[[File:Capsule Melee Trophy.png|100px]]
|[[Super Smash Bros.]]<br>04/99
|Super Smash Bros.<br>4/99
|align=left|These small containers contain items that fly out when the Capsules break. Capsules will explode roughly 12.5% of the time, so deciding where to break them can be quite a strategic decision; sometimes it's better to throw them rather than attacking them directly. Explosive Capsules pack a tremendous punch.
|align=left|These small containers contain items that fly out when the Capsules break. Capsules will explode roughly 12.5% of the time, so deciding when and where to break them can be quite a strategic decision; sometimes, it's better to throw them rather than attacking them directly. Explosive Capsules pack a tremendous punch.
|-
|-
|118
|118
|[[Egg]]
|[[Egg]]
|[[File:Egg trophy118.jpg|100px]]
|{{anchor|Egg}}[[File:Egg Melee Trophy.png|100px]]
|[[Super Smash Bros.]]<br>04/99
|Super Smash Bros.<br>4/99
|align=left|Eggs are basically the same as Capsules, in that they'll release items when you break them open. They've been known to explode, too. The likelihood that certain items may be inside Eggs depends on the type of stage being played. Sometimes Eggs will contain health-replenishing food items; other times, they may hold weapons.
|align=left|Eggs are basically the same as Capsules, in that they'll release items when you break them open. They've been known to explode, too. The likelihood that certain items may be inside Eggs depends on the type of stage being played. Sometimes Eggs will contain health-replenishing food items; other times, they may hold weapons.
|-
|-
|119
|119
|[[Smash Coin]]s
|[[Smash Coin]]s
|[[File:Smash Coin trophy119.jpg|100px]]
|{{anchor|Smash Coins}}[[File:Smash Coins Melee Trophy.png|100px]]
|[[Super Smash Bros. Melee]]<br>12/01
|Super Smash Bros. Melee<br>12/01
|align=left|These coins are used in Super Smash Bros. Melee Coin Battle mode. The gold coins are worth ten points, silver are worth five, and the copper are worth one. Hit an opponent and coins will come raining down. If you're knocked off the screen, you'll lose half of your coins. Once time's up, the player with the most coins wins.
|align=left|These coins are used in Super Smash Bros. Melee Coin Battle mode. The gold coins are worth ten points, silver are worth five, and the copper are worth one. Hit an opponent and coins will come raining down. If you're knocked off the screen, you'll lose half of your coins. Once time's up, the player with the most coins wins.
|-
|157
|Kirby Hat 1
|[[File:Kirby Hat 1 trophy157.jpg|100px]]
|Super Smash Bros. Melee<br>12/01
|align=left|Here's Kirby sporting several results of his Copy ability. In Link's hat he can shoot arrows, while Mario's cap gives him access to Fireballs. The Donkey Kong suit offers up a Giant Punch, while Samus's helmet allows Kirby to fire off charged-up energy shots. Finally, while wearing the Yoshi hat, Kirby can swallow enemies and turn them into eggs.
|-
|158
|Kirby Hat 2
|[[File:Kirby Hat 2 trophy158.jpg|100px]]
|Super Smash Bros. Melee<br>12/01
|align=left|Kirby's got several of his finest hats on here. In Ness's baseball cap, he can use the power of PSI to unleash PK Flash, while Captain Falcon's visor gives him the ability to unleash a huge punch. His adorable Pikachu cap comes complete with stored-up electric charges, allowing him to shock his foes, and the Fox ears come with a matching blaster.
|-
|159
|Kirby Hat 3
|[[File:Kirby Hat 3 trophy159.jpg|100px]]
|Super Smash Bros. Melee<br>12/01
|align=left|With all of these hats, Kirby could open his own haberdashery! Peach's crown lets him use Toad, while the Ice Climber parka allows him to shoot ice blocks. Kirby has Fire Breath in the Bowser horns, and he can copy Zelda in both her forms. In Zelda's headdress he can use Nayru's Love, while Sheik's wrap gives him a needle arsenal.
|-
|160
|Kirby Hat 4
|[[File:Kirby Hat 4 trophy160.jpg|100px]]
|Super Smash Bros. Melee<br>12/01
|align=left|Looks like Kirby's copied a bunch of hidden characters! In Luigi's hat, he can shoot green Fireballs, while copying Mewtwo gives him the power to throw Shadow Balls. Copying Mr. Game & Watch lets Kirby hurl sausages, and doing the same to Jigglypuff earns him a Rollout move. Marth's hair comes complete with a powerful Shield Breaker move.
|-
|161
|Kirby Hat 5
|[[File:Kirby Hat 5 trophy161.jpg|100px]]
|Super Smash Bros. Melee<br>12/01
|align=left|Secret hats galore! In Pichu's hat Kirby can shoot out electricity, while Dr. Mario's headgear gives him Megavitamins. When Kirby wears Falco's beak, he gets to use Falco's powerful Blaster; by the same token, he can fire arrows when in Young Link's cap. When Kirby copies Ganondorf he gets the Warlock Punch, and copying Roy produces a Flare Blade.
|-
|-
|189
|189
|[[Target]]
|[[Target]]
|[[File:Target_trophy189.jpg|100px]]
|{{anchor|Target}}[[File:Target Melee Trophy.png|100px]]
|[[Super Smash Bros.]]<br>04/99
|Super Smash Bros.<br>4/99
|align=left|This is one of the targets you must hit and destroy in a bonus stage of Super Smash Bros. Melee. All bonus stages are specially designed to test the individual abilities of each fighter. Clearing the target-breaking levels requires an ultimate combination of skill, timing, and the specific techniques of each character.
|align=left|This is one of the targets you must hit and destroy in a bonus stage of Super Smash Bros. Melee. All bonus stages are specially designed to test the individual abilities of each fighter. Clearing the target-breaking levels requires an ultimate combination of skill, timing, and the specific techniques of each character.
|-
|-
|190
|190
|[[Sandbag]]
|[[Sandbag]]
|[[File:Sandbag trophy (SSBM).jpg|100px]]
|{{anchor|Sandbag}}[[File:Sandbag Melee Trophy.png|100px]]
|[[Super Smash Bros. Melee]]<br>12/01
|Super Smash Bros. Melee<br>12/01
|align=left|Sandbag exists for one reason only: to get smashed in the Home-Run Contest. Pound on Sandbag as much as possible in the time allotted, then swing for the fences as you compete for the longest home run of all time. Getting hit doesn't hurt Sandbag at all. As a matter of fact, it loves to see players wind up and let loose.
|align=left|Sandbag exists for one reason only: to get smashed in the Home-Run Contest. Pound on Sandbag as much as possible in the time allotted, then swing for the fences as you compete for the longest home run of all time. Getting hit doesn't hurt Sandbag at all. As a matter of fact, it loves to see players wind up and let loose.
|-
|-
|191
|191
|[[Battlefield]]
|{{SSBM|Battlefield}}
|[[File:Battlefield trophy (SSBM).jpg|100px]]
|{{anchor|Battlefield}}[[File:Battlefield Melee Trophy.png|100px]]
|[[Super Smash Bros. Melee]]<br>12/01
|Super Smash Bros. Melee<br>12/01
|align=left|Super Smash Bros. Melee borrows settings from many different games to create its stages, but the Battlefield is an original creation. While its initial impression may strike some players as a bit ominous, the layout itself is fairly standard, lending it to serious, straightforward matches. Additionally, it's used to pit players against the Fighting Wire Frames.
|align=left|Super Smash Bros. Melee borrows settings from many different games to create its stages, but the Battlefield is an original creation. While its initial impression may strike some players as a bit ominous, the layout itself is fairly standard, lending it to serious, straightforward matches. Additionally, it's used to pit players against the Fighting Wire Frames.
|-
|-
|192
|192
|[[Final Destination]]
|{{SSBM|Final Destination}}
|[[File:Final Destination trophy (SSBM).jpg|100px]]
|{{anchor|Final Destination}}[[File:Final Destination Melee Trophy.png|100px]]
|[[Super Smash Bros. Melee]]<br>12/01
|Super Smash Bros. Melee<br>12/01
|align=left|As time passes on this stage, the level appears to travel through a wormhole from the imaginary Super Smash Bros. Melee world into reality. You move through a cloud-filled sky over a vast mountain range, then into a deep-space vista of dark blues and purples. The scenery is as real as you get in this fantastical world.
|align=left|As time passes on this stage, the level appears to travel through a wormhole from the imaginary Super Smash Bros. Melee world into reality. You move through a cloud-filled sky over a vast mountain range, then into a deep-space vista of dark blues and purples. The scenery is as real as you get in this fantastical world.
|}
==Game order==
{| class="wikitable sortable"
|-
! # !! Name
|-
| 273 || Barrel
|-
| 274 || Beam Sword
|-
| 275 || Crate
|-
| 276 || Capsule
|-
|-
| 277 || Smash Coins
|-
| 278 || Egg
|-
| 279 || Food
|-
| 280 || Fan
|-
| 281 || Home-Run Bat
|-
| 282 || Party Ball
|-
| 283 || Ray Gun
|-
| 284 || Sandbag
|-
| 285 || Target
|-
| 286 || Battlefield
|-
| 287 || Final Destination
|-
| 288 || Male Wire Frame
|-
| 289 || Female Wire Frame
|-
| 290 || Fighting Wire Frames
|-
| 291 || Giga Bowser
|-
| 292 || Master Hand
|-
| 293 || Crazy Hand
|}
|}
{{Trophy list}}
{{Smash universe}}
[[Category:Trophies (SSBM)]]
[[Category:Trophies (SSBM)]]
[[Category:Lists]]
[[Category:Lists]]

Latest revision as of 07:43, August 28, 2022

The following is a list of the 21 trophies from the Super Smash Bros. series which appear in Super Smash Bros. Melee.

Normal order[edit]

# Name Image First Game / Move Description
79 Male Wire Frame Male Fighting Wire Frame trophy from Super Smash Bros. Melee. Super Smash Bros. Melee
12/01
Who built the Fighting Wire Frames and to what purpose remains a mystery. They're a simple collection of wires which house a sparse framework of bones and organs that lends them a rather disturbing appearance. They look rather big and powerful, but in reality, both their offensive and defensive abilities are subpar.
80 Female Wire Frame Female Fighting Wire Frame trophy from Super Smash Bros. Melee. Super Smash Bros. Melee
12/01
This is the female model of the Fighting Wire Frames. The female's abilities are roughly the same as the male model's. All Fighting Wire Frames lack the ability to use special techniques, and their attacks lack any real physical strength. Additionally, they're slow and are therefore easy to outmaneuver. They tend to attack in gangs.
81 Fighting Wire Frames Trophy of the Fighting Wire Frames from Super Smash Bros. Melee. Super Smash Bros. Melee
12/01
The Multi-Man Melee mode consists of 10-Man, 3-Minute, Endless, and other such matches, which pit you against the Fighting Wire Frames under varied rules. Of particular note is the Cruel Melee, where the Wire Frames pull no punches; they'll come after you with a single-minded fury rarely seen in CPU opponents.
82 Giga Bowser Giga Bowser trophy from Super Smash Bros. Melee. Super Smash Bros. Melee
12/01
An even more imposing figure than the original King of the Koopas, Giga Bowser is roughly twice the size of his scaly, fire-breathing, spike-studded Super Smash Bros. Melee counterpart. Predictably, this monstrous creature's offensive and defensive powers are a grade higher than those of regular Bowser. Good luck defeating this colossus!
83 Master Hand Master Hand trophy from Super Smash Bros. Melee. Super Smash Bros.
4/99
The Master Hand awaits anyone who survives the long and difficult road to the Final Destination. This symbolic link between the real world and the imaginary battlefields of Super Smash Bros. Melee is quite a handful in battle, and just because it wears a white glove doesn't mean it fights clean. Get ready to be flicked, swatted, punched, and poked like crazy!
84 Crazy Hand Crazy Hand trophy from Super Smash Bros. Melee. Super Smash Bros. Melee
12/01
Where the Master Hand loves to create, its alter ego is impulsive and destructive, consumed with that hollow feeling which comes from destroying one's own creations. The Crazy Hand appears when a player clears obstacles quickly and the Master Hand's power is low. You have only one chance to defeat the Crazy Hand.
85 Food Food trophy from Super Smash Bros. Melee. Super Smash Bros. Melee
12/01
These food items will restore your health when you eat them. There are 28 different types of food, and the nutritional value and yumminess quotient differs slightly with each type. Party Balls tend to hold the largest amount of food items. You may be vulnerable when gorging yourself, but you do need to eat to survive.
89 Ray Gun Ray Gun trophy from Super Smash Bros. Melee. Super Smash Bros.
4/99
The Ray Gun is toy-like in appearance and shoots short, fat, highly reflective beams of green light. The gun is fairly weak, but since it fires so fast, it can easily juggle enemies. It contains enough energy for only 16 shots. Try dropping it with a few shots left and watch your foes waste time and energy retrieving it.
94 Beam Sword Beam Sword trophy from Super Smash Bros. Melee. Super Smash Bros.
4/99
With its distinctive glowing blade, the Beam Sword is eye-catching and lethal. At first, the blade is about the size of a short sword, but the length changes depending on who wields it. The blade also lengthens in direct proportion to the power of an attack, so it reaches its maximum size when swung as a smash attack.
95 Home-Run Bat Home Run Bat trophy from Super Smash Bros. Melee. Super Smash Bros.
4/99
Smash an enemy with this slugger, and you'll send them flying out of sight; hence the name Home-Run Bat. The sound of the bat being swung immediately strikes fear into the hearts of opponents and can turn the tide of a battle. It's slightly risky to use, though; it has a very limited range, and it takes a little time to wind up for your swing.
96 Fan Fan trophy from Super Smash Bros. Melee. Super Smash Bros.
4/99
The Fan can be swung so rapidly that it leaves opponents unable to counterattack. It is, however, an exceedingly weak weapon. Despite this shortcoming, the Fan is quite effective as a shield breaker, and it works well at disrupting an enemy's equilibrium. Throw the Fan to send your foe bouncing straight up into the sky.
114 Party Ball Party Ball trophy from Super Smash Bros. Melee. Super Smash Bros. Melee
12/01
Party Balls are just what they sound like: a recipe for wild fun packed into a paper ball. Throw or strike one into the air, then wait for it to trigger its time-release. Parties are always unpredictable, so here are the odds on how zany your party might be:
Self-destruction: 10%
Food banquet: 36%
Bob-omb fest: 12%
Other: 42%
115 Crate Crate trophy from Super Smash Bros. Melee. Super Smash Bros.
4/99
A Crate will release lots of items when it's broken open. It's very heavy, so unless your character is strong, you'll walk slowly while under its burden. You can throw Crates up, down, left, or right, but it's hard to hit opponents because the throwing process takes time. Every now and then, a Crate will explode under duress.
116 Barrel Barrel trophy from Super Smash Bros. Melee.
Screenshot by User:Dany36 Super Smash Bros.
4/99
Like Crates, Barrels are often filled with items and occasionally explosive. Thrown Barrels may break on contact or go rolling along the ground to smash into characters. Like the Crate, the Barrel is heavy, so it will restrict the speed at which the character carrying it can move. This speed differs between characters.
117 Capsule Capsule trophy from Super Smash Bros. Melee. Super Smash Bros.
4/99
These small containers contain items that fly out when the Capsules break. Capsules will explode roughly 12.5% of the time, so deciding when and where to break them can be quite a strategic decision; sometimes, it's better to throw them rather than attacking them directly. Explosive Capsules pack a tremendous punch.
118 Egg Egg trophy from Super Smash Bros. Melee.
Screenshot by Dany36 Super Smash Bros.
4/99
Eggs are basically the same as Capsules, in that they'll release items when you break them open. They've been known to explode, too. The likelihood that certain items may be inside Eggs depends on the type of stage being played. Sometimes Eggs will contain health-replenishing food items; other times, they may hold weapons.
119 Smash Coins Screenshot by Dany36 Super Smash Bros. Melee
12/01
These coins are used in Super Smash Bros. Melee Coin Battle mode. The gold coins are worth ten points, silver are worth five, and the copper are worth one. Hit an opponent and coins will come raining down. If you're knocked off the screen, you'll lose half of your coins. Once time's up, the player with the most coins wins.
189 Target Target trophy from Super Smash Bros. Melee. Super Smash Bros.
4/99
This is one of the targets you must hit and destroy in a bonus stage of Super Smash Bros. Melee. All bonus stages are specially designed to test the individual abilities of each fighter. Clearing the target-breaking levels requires an ultimate combination of skill, timing, and the specific techniques of each character.
190 Sandbag Sandbag trophy from Super Smash Bros. Melee. Super Smash Bros. Melee
12/01
Sandbag exists for one reason only: to get smashed in the Home-Run Contest. Pound on Sandbag as much as possible in the time allotted, then swing for the fences as you compete for the longest home run of all time. Getting hit doesn't hurt Sandbag at all. As a matter of fact, it loves to see players wind up and let loose.
191 Battlefield Battlefield trophy from Super Smash Bros. Melee. Super Smash Bros. Melee
12/01
Super Smash Bros. Melee borrows settings from many different games to create its stages, but the Battlefield is an original creation. While its initial impression may strike some players as a bit ominous, the layout itself is fairly standard, lending it to serious, straightforward matches. Additionally, it's used to pit players against the Fighting Wire Frames.
192 Final Destination Final Destination trophy from Super Smash Bros. Melee. Super Smash Bros. Melee
12/01
As time passes on this stage, the level appears to travel through a wormhole from the imaginary Super Smash Bros. Melee world into reality. You move through a cloud-filled sky over a vast mountain range, then into a deep-space vista of dark blues and purples. The scenery is as real as you get in this fantastical world.

Game order[edit]

# Name
273 Barrel
274 Beam Sword
275 Crate
276 Capsule
277 Smash Coins
278 Egg
279 Food
280 Fan
281 Home-Run Bat
282 Party Ball
283 Ray Gun
284 Sandbag
285 Target
286 Battlefield
287 Final Destination
288 Male Wire Frame
289 Female Wire Frame
290 Fighting Wire Frames
291 Giga Bowser
292 Master Hand
293 Crazy Hand