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Classic Mode (SSBB): Difference between revisions

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(→‎Classic Mode Layout: Removing the stuff that are in parentheses as they are either unnecessary or speculative.)
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'''Classic Mode''' is a [[Mode#Solo|single-player mode]] in ''[[Super Smash Bros. Brawl]]'' that encompasses characters fighting through 12 stages (14 including bonus stages) or levels, with a set amount of [[stock]]. The mode can be attempted on five [[difficulty|difficulties]]: Easy, Normal, Hard, Very Hard and Intense, and provides a [[trophy]] of the selected character upon completion, along with coins earned per every completed stage. Additionally, various awards can be given based on completed [[challenges]] which pertain to Classic Mode (see [[#Rewards|below]]).
'''Classic Mode''' is a [[Mode#Solo|single-player mode]] in ''[[Super Smash Bros. Brawl]]'' that encompasses characters fighting through 12 stages (14 including bonus stages) or levels, with a set amount of [[stock]]. The mode can be attempted on five [[difficulty|difficulties]]: Easy, Normal, Hard, Very Hard and Intense, and provides a [[trophy]] of the selected character upon completion, along with coins earned per every completed stage. Additionally, various awards can be given based on completed [[challenges]] which pertain to Classic Mode (see [[#Rewards|below]]).


As opposed to ''[[Super Smash Bros. Melee|Melee's]]'' randomization in characters in its {{SSBM|Classic Mode}}, each of the stages of ''Brawl's'' Classic Mode is based on at least one predetermined universe, where characters and stages that belong to any of the universes are chosen at random. Additionally, the majority of battle types are no longer in a predetermined order (Target Smash!!, Free-for-all, and Final are the exceptions), as the stages may vary in battle types from time to time, thus randomly altering the battle types' order but no two types will appear consecutively.
As opposed to ''[[Super Smash Bros. Melee|Melee's]]'' randomization in characters in its {{SSBM|Classic Mode}}, each of the stages of ''Brawl's'' Classic Mode is based on at least one predetermined universe, where characters and stages that belong to any of the universes are chosen at random. Additionally, the majority of battle types are no longer in a predetermined order (Target Smash!!, Free-for-all, and Final are the exceptions), as the stages may vary in battle types from time to time, thus randomly altering the battle types' order but no two types will appear consecutively. With the exception of the [[Fire Emblem]] and [[Pikmin]] universes randomly fought on Stages 4 and 6, the first 8 stages match the universes from [[Super Smash Bros. 64]].  


The enemies on any given stage barring 11 and 12 will all be specified by a set of parameters that varies per stage, such as being [[Metal Box|metal]] or giant. There are two [[Target Smash!]] levels thrown into the mix of stages. The mode ends with a fight against {{SSBB|Master Hand}}; {{SSBB|Crazy Hand}} will fight as well if Classic mode is played on Hard or higher and the player arrives at Master Hand in less than nine minutes.
The enemies on any given stage barring 11 and 12 will all be specified by a set of parameters that varies per stage, such as being [[Metal Box|metal]] or giant. There are two [[Target Smash!]] levels thrown into the mix of stages. The mode ends with a fight against {{SSBB|Master Hand}}; {{SSBB|Crazy Hand}} will fight as well if Classic mode is played on Hard or higher and the player arrives at Master Hand in less than nine minutes.
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! Stages
! Stages
|-
|-
| Stage 1 - {{uv|The Legend of Zelda}}
| Stage 1 - {{uv|The Legend of Zelda}} (traditional universes since Smash 64)
| Team, or Normal
| Team, or Normal
| {{SSBB|Link}}, {{SSBB|Zelda}}/{{SSBB|Sheik}}, {{SSBB|Ganondorf}}, {{SSBB|Toon Link}}
| {{SSBB|Link}}, {{SSBB|Zelda}}/{{SSBB|Sheik}}, {{SSBB|Ganondorf}}, {{SSBB|Toon Link}}
| [[Bridge of Eldin]], [[Pirate Ship]]
| [[Bridge of Eldin]], [[Pirate Ship]]
|-
|-
|rowspan="2"|Stage 2 - {{uv|Yoshi}}, {{uv|Donkey Kong}}
|rowspan="2"|Stage 2 - {{uv|Yoshi}}, {{uv|Donkey Kong}} (Mario sub universe characters)
|rowspan="2"| Giant (Yoshi series only, both Donkey Kong characters as allies), Team (Donkey Kong universe only, Donkey Kong & Diddy Kong are fought with Yoshi as player's ally), or Normal
|rowspan="2"| Giant (Yoshi series only, both Donkey Kong characters as allies), Team (Donkey Kong universe only, Donkey Kong & Diddy Kong are fought with Yoshi as player's ally), or Normal
| {{SSBB|Yoshi}}
| {{SSBB|Yoshi}}
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| [[Rumble Falls]], [[75m]]
| [[Rumble Falls]], [[75m]]
|-
|-
| Stage 3 - {{uv|Pokémon}}
| Stage 3 - {{uv|Pokémon}} (traditonal universes since Smash 64)
| Giant (1 ally), Team, or Normal
| Giant (1 ally), Team, or Normal
| {{SSBB|Pikachu}}, {{SSBB|Jigglypuff}}, {{SSBB|Pokémon Trainer}}, {{SSBB|Lucario}}
| {{SSBB|Pikachu}}, {{SSBB|Jigglypuff}}, {{SSBB|Pokémon Trainer}}, {{SSBB|Lucario}}
| [[Pokémon Stadium 2]], [[Spear Pillar]]
| [[Pokémon Stadium 2]], [[Spear Pillar]]
|-
|-
| rowspan="2"|Stage 4 - {{uv|Fire Emblem}} or {{uv|EarthBound}}
| rowspan="2"|Stage 4 - {{uv|Fire Emblem}} or {{uv|EarthBound}} (Japan only RPG's)
| rowspan="2"|Giant (1 ally), Team (Ally is from the opposite universe represented from the opponents), Multi, or Normal
| rowspan="2"|Giant (1 ally), Team (Ally is from the opposite universe represented from the opponents), Multi, or Normal
| {{SSBB|Marth}}, {{SSBB|Ike}}
| {{SSBB|Marth}}, {{SSBB|Ike}}
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| Appropriate Target Smash!! map
| Appropriate Target Smash!! map
|-
|-
| Stage 5 - {{uv|Kirby}}
| Stage 5 - {{uv|Kirby}} (traditional universes since Smash 64)
| Giant (1 ally), Team, Multi, or Normal
| Giant (1 ally), Team, Multi, or Normal
| {{SSBB|Kirby}}, {{SSBB|King Dedede}}, {{SSBB|Meta Knight}}
| {{SSBB|Kirby}}, {{SSBB|King Dedede}}, {{SSBB|Meta Knight}}
| [[Halberd]]
| [[Halberd]]
|-
|-
| rowspan="2"|Stage 6 - {{uv|Metroid}} or {{uv|Pikmin}}
| rowspan="2"|Stage 6 - {{uv|Metroid}} or {{uv|Pikmin}} (planet exporers)
| rowspan="2"|Giant (no allies), Multi, Metal, or Normal
| rowspan="2"|Giant (no allies), Multi, Metal, or Normal
| {{SSBB|Samus}}/{{SSBB|Zero Suit Samus}}
| {{SSBB|Samus}}/{{SSBB|Zero Suit Samus}}
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| [[Distant Planet]]
| [[Distant Planet]]
|-
|-
| rowspan="2"|Stage 7 - {{uv|Star Fox}} or {{uv|F-Zero}}
| rowspan="2"|Stage 7 - {{uv|Star Fox}} or {{uv|F-Zero}} (spaceship flyers)
| rowspan="2"|Giant (no allies), Team (Star Fox universe only, Captain Falcon is a possible ally), Multi, Metal, or Normal
| rowspan="2"|Giant (no allies), Team (Star Fox universe only, Captain Falcon is a possible ally), Multi, Metal, or Normal
| {{SSBB|Fox}}, {{SSBB|Wolf}}, {{SSBB|Falco}}  
| {{SSBB|Fox}}, {{SSBB|Wolf}}, {{SSBB|Falco}}  
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| [[Port Town Aero Dive]]
| [[Port Town Aero Dive]]
|-
|-
| Stage 8 - {{uv|Super Mario Bros.}}
| Stage 8 - {{uv|Super Mario Bros.}} (traditional universes since Smash 64)
| Giant (no allies), Team, Multi, Metal, or Normal
| Giant (no allies), Team, Multi, Metal, or Normal
| {{SSBB|Mario}}, {{SSBB|Luigi}}, {{SSBB|Peach}}, {{SSBB|Bowser}}
| {{SSBB|Mario}}, {{SSBB|Luigi}}, {{SSBB|Peach}}, {{SSBB|Bowser}}
| [[Delfino Plaza]], [[Luigi's Mansion]], {{SSBB|Mario Circuit}}, [[Mushroomy Kingdom]]
| [[Delfino Plaza]], [[Luigi's Mansion]], {{SSBB|Mario Circuit}}, [[Mushroomy Kingdom]]
|-
|-
| rowspan="4"|Stage 9 - {{uv|Game & Watch}}, {{uv|Kid Icarus}}, {{uv|Ice Climber}} or {{uv|R.O.B.}}
| rowspan="4"|Stage 9 - {{uv|Game & Watch}}, {{uv|Kid Icarus}}, {{uv|Ice Climber}} or {{uv|R.O.B.}} (obscure retro characters)
| rowspan="4"|Giant (no allies), Multi, Metal, or Normal
| rowspan="4"|Giant (no allies), Multi, Metal, or Normal
| {{SSBB|Mr. Game & Watch}}
| {{SSBB|Mr. Game & Watch}}
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| [[Mario Bros.]] ([[Delfino Plaza]] if Mario Bros. has not been unlocked yet)
| [[Mario Bros.]] ([[Delfino Plaza]] if Mario Bros. has not been unlocked yet)
|-
|-
| rowspan="3"|Stage 10 - [[Wario (universe)|''WarioWare'']], {{uv|Metal Gear}}, or {{uv|Sonic the Hedgehog}}
| rowspan="3"|Stage 10 - [[Wario (universe)|''WarioWare'']], {{uv|Metal Gear}}, or {{uv|Sonic the Hedgehog}} (third party characters and/or portrayed that way in-universe)
| rowspan="3"|Giant (no allies), Multi, Metal, or Normal
| rowspan="3"|Giant (no allies), Multi, Metal, or Normal
| {{SSBB|Wario}}
| {{SSBB|Wario}}

Revision as of 00:04, December 30, 2020

Classic Mode Brawl.png

Classic Mode is a single-player mode in Super Smash Bros. Brawl that encompasses characters fighting through 12 stages (14 including bonus stages) or levels, with a set amount of stock. The mode can be attempted on five difficulties: Easy, Normal, Hard, Very Hard and Intense, and provides a trophy of the selected character upon completion, along with coins earned per every completed stage. Additionally, various awards can be given based on completed challenges which pertain to Classic Mode (see below).

As opposed to Melee's randomization in characters in its Classic Mode, each of the stages of Brawl's Classic Mode is based on at least one predetermined universe, where characters and stages that belong to any of the universes are chosen at random. Additionally, the majority of battle types are no longer in a predetermined order (Target Smash!!, Free-for-all, and Final are the exceptions), as the stages may vary in battle types from time to time, thus randomly altering the battle types' order but no two types will appear consecutively. With the exception of the Fire Emblem and Pikmin universes randomly fought on Stages 4 and 6, the first 8 stages match the universes from Super Smash Bros. 64.

The enemies on any given stage barring 11 and 12 will all be specified by a set of parameters that varies per stage, such as being metal or giant. There are two Target Smash! levels thrown into the mix of stages. The mode ends with a fight against Master Hand; Crazy Hand will fight as well if Classic mode is played on Hard or higher and the player arrives at Master Hand in less than nine minutes.

Classic Mode Layout

Universe Battle Types Enemies Stages
Stage 1 - The Legend of Zelda (traditional universes since Smash 64) Team, or Normal Link, Zelda/Sheik, Ganondorf, Toon Link Bridge of Eldin, Pirate Ship
Stage 2 - Yoshi, Donkey Kong (Mario sub universe characters) Giant (Yoshi series only, both Donkey Kong characters as allies), Team (Donkey Kong universe only, Donkey Kong & Diddy Kong are fought with Yoshi as player's ally), or Normal Yoshi Yoshi's Island
Diddy Kong, Donkey Kong Rumble Falls, 75m
Stage 3 - Pokémon (traditonal universes since Smash 64) Giant (1 ally), Team, or Normal Pikachu, Jigglypuff, Pokémon Trainer, Lucario Pokémon Stadium 2, Spear Pillar
Stage 4 - Fire Emblem or EarthBound (Japan only RPG's) Giant (1 ally), Team (Ally is from the opposite universe represented from the opponents), Multi, or Normal Marth, Ike Castle Siege
Ness, Lucas New Pork City
Bonus Stage 1: Target Smash! (same level as the chosen difficulty) Break The Targets Targets Appropriate Target Smash!! map
Stage 5 - Kirby (traditional universes since Smash 64) Giant (1 ally), Team, Multi, or Normal Kirby, King Dedede, Meta Knight Halberd
Stage 6 - Metroid or Pikmin (planet exporers) Giant (no allies), Multi, Metal, or Normal Samus/Zero Suit Samus Norfair, Frigate Orpheon
Olimar Distant Planet
Stage 7 - Star Fox or F-Zero (spaceship flyers) Giant (no allies), Team (Star Fox universe only, Captain Falcon is a possible ally), Multi, Metal, or Normal Fox, Wolf, Falco Lylat Cruise
Captain Falcon Port Town Aero Dive
Stage 8 - Super Mario Bros. (traditional universes since Smash 64) Giant (no allies), Team, Multi, Metal, or Normal Mario, Luigi, Peach, Bowser Delfino Plaza, Luigi's Mansion, Mario Circuit, Mushroomy Kingdom
Stage 9 - Game & Watch, Kid Icarus, Ice Climber or R.O.B. (obscure retro characters) Giant (no allies), Multi, Metal, or Normal Mr. Game & Watch Flat Zone 2
Pit Skyworld
Ice Climbers Summit
R.O.B. Mario Bros. (Delfino Plaza if Mario Bros. has not been unlocked yet)
Stage 10 - WarioWare, Metal Gear, or Sonic the Hedgehog (third party characters and/or portrayed that way in-universe) Giant (no allies), Multi, Metal, or Normal Wario WarioWare, Inc.
Snake Shadow Moses Island
Sonic Green Hill Zone
Bonus Stage 2: Target Smash! (1 level higher, if played on Intense, level 5 again) Break the Targets Targets Appropriate Target Smash!! map
Stage 11 - Free for All Free for all with three AI opponents Three random characters that have not been fought yet Final Destination
Stage 12 - Master Hand/Crazy Hand Battle Enemies have stamina based on difficulty selected Master Hand (and, depending on situation, Crazy Hand) Final Destination

As one unlocks more characters and stages, the rest of the battle types will be chosen. There are:

  • 2 Target Smash!!
  • 3 Single
  • 2 Team
  • 2 Multi-Man
  • 2 Giant
  • 1 Metal
  • 1 4 player free for all
  • 1 Final

Rewards

  • Clearing on Easy gives the player a sticker of a running Chibi-Robo.
  • Clearing on Normal gives the player Icicle Mountain Music.
  • Clearing on Hard gives the player Credits (Super Smash Bros.) Music.
  • Clearing on Very Hard gives the player the Striker Mario Trophy.
  • Clearing on Intense gives the player a trophy of Crazy Hand.
  • Clearing with 10 characters will challenge the player to defeat Sonic. Beating him will unlock him, the Green Hill Zone stage and the Assist Trophy, Shadow the Hedgehog.
  • Clearing on any difficulty will challenge the player to defeat Marth, assuming that no other secret fighters appear, and beating him will unlock him.
  • Clearing without using any continues will challenge the player to defeat Luigi. Beating him will unlock him.
  • Clearing on Normal or higher in 12 minutes or less will challenge the player to defeat Captain Falcon, and beating him will unlock him.
  • Clearing on Hard or higher as Link or Zelda will challenge the player to defeat Ganondorf, and beating him will unlock him.
  • Clearing after beating the SSE will challenge the player to defeat Toon Link. Beating him will unlock him.
  • Clearing with 20 different characters gives the player a trophy of Master Hand.
  • Clearing with all characters gives the player the Paper Mario Trophy.
  • Clearing Classic Mode on any difficulty with any character will give the player a trophy of the character used. In the case of transformation characters, only a trophy of the character who landed the final blow on Master Hand will be obtained (unlike Melee). Collecting all character trophies gives the player the Creeping Chrysanthemum trophy.

Music

The music that plays when Brawl's Classic Mode is cleared.

Trivia

  • Halberd will always be fought on in stage 5 due to only Kirby characters being fought in stage 5, and Halberd is the only eligible stage from the Kirby universe for Classic Mode. This is because Green Greens is a Melee stage, which are never selected in Classic or All-Star Mode.
  • Classic Mode in Super Smash Bros. Brawl is the only one in the series (counting the 1P Game from Super Smash Bros.) where the penultimate stage is not Battlefield (or a Battlefield-type stage). The penultimate stage for Classic Mode in this case is instead Final Destination.

See also