(→Coliseum Series Medley: This song is NOT in this remix at all) |
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
This is a list of music tracks pertaining to the {{uv|Fire Emblem}} universe in {{for3ds}} and {{forwiiu}}. | |||
This is a list of music tracks pertaining to the | |||
==Fire Emblem Theme== | ==Fire Emblem Theme== | ||
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|universe={{uv|Fire Emblem}} | |universe={{uv|Fire Emblem}} | ||
|debut=''[[Fire Emblem: Shadow Dragon and the Blade of Light]]'' | |debut=''[[Fire Emblem: Shadow Dragon and the Blade of Light]]'' | ||
|arrangement=''Super Smash Bros. Brawl'' | |||
|stage=[[Castle Siege]] | |stage=[[Castle Siege]] | ||
|availability=Default | |availability=Default | ||
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}} | }} | ||
===Origin=== | ===Origin=== | ||
This track, returning from ''Super Smash Bros. Brawl'', is an arranged version of the | This track, returning from ''Super Smash Bros. Brawl'', is an arranged version of the {{s|fireemblemwiki|Fire Emblem Theme}}, with lyrics for the theme in Latin. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Fire Emblem: Shadow Dragon and the Blade of Light | |||
Arrangement Supervisor: Shogo Sakai | Arrangement Supervisor: Shogo Sakai | ||
Lyrics | Lyrics Supervision: Masahiro Sakurai | ||
Lyrics Translation: Taro Yamashita | Lyrics Translation: Taro Yamashita | ||
Soprano: Oriko Takahashi | Soprano: Oriko Takahashi | ||
Tenor: Ken Nishikiori | |||
Composition: INTELLIGENT SYSTEMS | |||
Arrangement: HAL Laboratory, Inc. | |||
Lyrics: Sora Ltd. | |||
Composition Copyright Nintendo / INTELLIGENT SYSTEMS | |||
Arrangement, lyrics and translation Copyright Nintendo | |||
===Lyrics=== | |||
{| class="wikitable" | |||
|- | |||
! Latin !! English<ref>[https://www.smashbros.com/wii/en_us/music/music13.html Smash Bros. DOJO!!: Fire Emblem Theme]</ref> | |||
|- | |||
| | |||
''Fire Emblem iter sine fine''<br> | |||
''Vadite eris sociis'' | |||
| | |||
''Fire Emblem, companions walk''<br> | |||
''The endless path together.'' | |||
|- | |||
| | |||
''Umbrae labantem invidiae''<br> | |||
''Ac sanguinans diritas''<br> | |||
''Villae hastam velavit ignibus ab aditus est'' | |||
| | |||
''In the wavering shadow of spite,''<br> | |||
''Our home is faced by the oncoming spear,''<br> | |||
''Engulfed in flames.''<br> | |||
|- | |||
| | |||
''Ego illam diem commemorabam''<br> | |||
''Nunc simul cum meis socii oriar'' | |||
| | |||
''I keep that unforgettable day in my heart''<br> | |||
''And now rise up together with my companions.'' | |||
|- | |||
| | |||
''Fire Emblem, nostrum vinculum numquam frangamur'' | |||
| | |||
''Fire Emblem, our bond shall be never broken.'' | |||
|- | |||
| | |||
''Ut relicum manendi consistimus''<br> | |||
''Insuper hastilium qui diem salvae'' | |||
| | |||
''We hold fast to protect tomorrow''<br> | |||
''And the one who awaits our return.'' | |||
|- | |||
| | |||
''Fire Emblem, ad insigne summato coheres lux'' | |||
| | |||
''Fire Emblem, light gathers on the flag we unfurl.'' | |||
|- | |||
| | |||
''Fire Emblem, multa stella''<br> | |||
''Suspicis tenens tuum ferro'' | |||
| | |||
''Fire Emblem, we gaze upon the multitude of stars,''<br> | |||
''Gripping our blades.'' | |||
|- | |||
| | |||
''Umbra terra haud quadam es aura adducere''<br> | |||
''Harenes adsurgus dium astra terram'' | |||
| | |||
''If we do not bring light to the darkness in these lands,''<br> | |||
''The shooting stars will soar over a wasteland.'' | |||
|- | |||
| | |||
''Fire Emblem, de illustra''<br> | |||
''Qui vallum oriens fulgebunt?'' | |||
| | |||
''Fire Emblem, on whom does the morning sun shine''<br> | |||
''As she climbs over the edge of battle?'' | |||
|} | |||
===Other Uses=== | |||
This track was used in ''Super Smash Bros. for Nintendo 3DS / Wii U - New Content Approaching 6.14.15'' when Sakurai was discussing [[Roy]]'s return to [[Super Smash Bros. 4]]. | |||
{{clr}} | {{clr}} | ||
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|universe={{uv|Fire Emblem}} | |universe={{uv|Fire Emblem}} | ||
|debut=''Fire Emblem: Shadow Dragon and the Blade of Light'' | |debut=''Fire Emblem: Shadow Dragon and the Blade of Light'' | ||
|arrangement=''Super Smash Bros. Melee'' | |||
|stage=[[Arena Ferox]]<br>[[Castle Siege]] | |stage=[[Arena Ferox]]<br>[[Castle Siege]] | ||
|availability=Default | |availability=Default | ||
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}} | }} | ||
===Origin=== | ===Origin=== | ||
This is the popular remix of the original ''Fire Emblem'' recruit theme and the | This is the popular remix of the original ''Fire Emblem'' recruit theme and the {{s|fireemblemwiki|Fire Emblem Theme}} that is taken directly from ''Super Smash Bros. Melee''. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Fire Emblem: Shadow Dragon and the Blade of Light | Source: Fire Emblem: Shadow Dragon and the Blade of Light | ||
Arrangement Supervisor: Shogo Sakai | Arrangement Supervisor: Shogo Sakai | ||
Composition: INTELLIGENT SYSTEMS | |||
Arrangement: HAL Laboratory, Inc. | |||
Composition Copyright Nintendo / INTELLIGENT SYSTEMS | |||
Arrangement Copyright Nintendo | |||
===Other uses=== | ===Other uses=== | ||
This track was used in {{SSB4|Robin}} and {{SSB4|Lucina}}'s reveal trailer. | This track was used in {{SSB4|Robin}} and {{SSB4|Lucina}}'s reveal trailer. The track also played on the 3DS DLC Shop when viewing Roy's page. | ||
{{clr}} | {{clr}} | ||
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|universe={{uv|Fire Emblem}} | |universe={{uv|Fire Emblem}} | ||
|debut=''Fire Emblem: Shadow Dragon and the Blade of Light'' | |debut=''Fire Emblem: Shadow Dragon and the Blade of Light'' | ||
|arrangement=''Super Smash Bros. Brawl'' | |||
|stage=[[Castle Siege]] | |stage=[[Castle Siege]] | ||
|availability=Default | |availability=Default | ||
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}} | }} | ||
===Origin=== | ===Origin=== | ||
Returning from ''Brawl'', this track is a remix and medley of themes from ''Fire Emblem: Shadow Dragon and the Blade of Light'', the | Returning from ''Brawl'', this track is a remix and medley of three themes from ''Fire Emblem: Shadow Dragon and the Blade of Light'': the song that plays on the enemy's turn ("Battle Map 2: CP Side's Attack"), the chapter intro theme ("Story 2: The Beginning of Each Map"), and the song that plays on the player's turn ("Battle Map 1: Player Side's Attack). | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Fire Emblem: Shadow Dragon and the Blade of Light | |||
Arrangement Supervisor: Keigo Ozaki | Arrangement Supervisor: Keigo Ozaki | ||
Composition: INTELLIGENT SYSTEMS | |||
Arrangement: GAME ARTS Co., Ltd. | |||
Composition Copyright Nintendo / INTELLIGENT SYSTEMS | |||
Arrangement Copyright Nintendo | |||
{{clr}} | {{clr}} | ||
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|universe={{uv|Fire Emblem}} | |universe={{uv|Fire Emblem}} | ||
|debut=''Fire Emblem (Series)'' | |debut=''Fire Emblem (Series)'' | ||
|arrangement=''Super Smash Bros. 4'' | |||
|stage=[[Coliseum]] | |stage=[[Coliseum]] | ||
|availability=Default | |availability=Default | ||
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}} | }} | ||
===Origin=== | ===Origin=== | ||
A | A mixture of the themes that play during Arena battles in ''Genealogy of the Holy War'' ("Arena (Match)") and ''The Binding Blade'' ("Arena - Battle"). ''Genealogy of the Holy War''{{'}}s arena battle theme is actually a remix of the player attack theme from ''Shadow Dragon and the Blade of Light'' ("Battle 1: Player Side's Attack") and ''The Binding Blade''{{'}}s is the player attack theme from ''Genealogy'' ("Ally's Attack"). | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Fire Emblem (Series) | Source: Fire Emblem (Series) | ||
Arrangement | Arrangement: Akari Kaida | ||
Composition: INTELLIGENT SYSTEMS | |||
Composition Copyright Nintendo / INTELLIGENT SYSTEMS | |||
Arrangement Copyright Nintendo | |||
{{clr}} | {{clr}} | ||
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|universe={{uv|Fire Emblem}} | |universe={{uv|Fire Emblem}} | ||
|debut=''Fire Emblem Gaiden'' | |debut=''Fire Emblem Gaiden'' | ||
|arrangement=''Super Smash Bros. 4'' | |||
|stage=[[Coliseum]] | |stage=[[Coliseum]] | ||
|availability=Default | |availability=Default | ||
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}} | }} | ||
===Origin=== | ===Origin=== | ||
"Fight 1" is, as its title implies, a remix of the battle music in ''Fire Emblem Gaiden''. It may have been used for the [[Coliseum]] stage because it plays in the Arenas in ''Fire Emblem: The Sacred Stones''. | |||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Fire Emblem Gaiden | Source: Fire Emblem Gaiden | ||
Arrangement | Arrangement: Michiru Yamane | ||
Composition: INTELLIGENT SYSTEMS | |||
Composition Copyright Nintendo / INTELLIGENT SYSTEMS | |||
Arrangement Copyright Nintendo | |||
{{clr}} | {{clr}} | ||
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|universe={{uv|Fire Emblem}} | |universe={{uv|Fire Emblem}} | ||
|debut=''Fire Emblem Gaiden'' | |debut=''Fire Emblem Gaiden'' | ||
|arrangement=''Super Smash Bros. Brawl'' | |||
|stage=[[Smash Run]]<br>[[Castle Siege]] | |stage=[[Smash Run]]<br>[[Castle Siege]] | ||
|availability=Default | |availability=Default | ||
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}} | }} | ||
===Origin=== | ===Origin=== | ||
A Latin-style remix of music from ''Fire Emblem Gaiden'' that plays during | A Latin-style remix of music from ''Fire Emblem Gaiden'' that plays during maps in which the player uses Celica's army, with the ''Fire Emblem'' main theme integrated. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Fire Emblem Gaiden | Source: Fire Emblem Gaiden | ||
Arrangement | Arrangement: Noriyuki Iwadare | ||
Composition: INTELLIGENT SYSTEMS | |||
Composition Copyright Nintendo / INTELLIGENT SYSTEMS | |||
Arrangement Copyright Nintendo | |||
{{clr}} | {{clr}} | ||
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|universe={{uv|Fire Emblem}} | |universe={{uv|Fire Emblem}} | ||
|debut=''Fire Emblem: Mystery of the Emblem'' | |debut=''Fire Emblem: Mystery of the Emblem'' | ||
|arrangement=''Super Smash Bros. 4'' | |||
|stage=[[Coliseum]] | |stage=[[Coliseum]] | ||
|availability=Default | |availability=Default | ||
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}} | }} | ||
===Origin=== | ===Origin=== | ||
This theme is a remix and medley of certain themes from ''Fire Emblem: Mystery of the Emblem'', starting with the Advance theme when the player can freely move their units across the map, then rock-themed arrangements of Attack and Defense themes, respectively when players are in the midst of battling and during the midst of the enemy's turn to move its units, before segueing into a dramatic remix of the main Fire Emblem theme for its finale. | This theme is a remix and medley of certain themes from ''Fire Emblem: Mystery of the Emblem'', starting with the "Advance" theme when the player can freely move their units across the map, then rock-themed arrangements of "Attack" and "Defense" themes, respectively when players are in the midst of battling and during the midst of the enemy's turn to move its units, before segueing into a dramatic remix of the main Fire Emblem theme for its finale. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Fire Emblem | Source: Fire Emblem (Series) | ||
Arrangement Supervisor: Jesahm | Arrangement Supervisor: Jesahm | ||
Composition: INTELLIGENT SYSTEMS | |||
Arrangement: BANDAI NAMCO Studios Inc. | |||
Composition Copyright Nintendo / INTELLIGENT SYSTEMS | |||
Arrangement Copyright Nintendo | |||
===Other uses=== | |||
This track was used in the beginning portion of {{SSB4|Roy}}'s reveal trailer. | |||
{{clr}} | {{clr}} | ||
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|universe={{uv|Fire Emblem}} | |universe={{uv|Fire Emblem}} | ||
|debut=''Fire Emblem'' (series) | |debut=''Fire Emblem'' (series) | ||
|arrangement=''Super Smash Bros. 4'' | |||
|stage=[[Coliseum]] | |stage=[[Coliseum]] | ||
|availability=Default | |availability=Default | ||
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}} | }} | ||
===Origin=== | ===Origin=== | ||
A medley of four {{s|fireemblemwiki|recruitment}} themes from various games in the series. All of these themes originally accompanied cutscenes in which the player [[fireemblemwiki:Recruitment|recruits]] new characters to fight for their side. Included are: | |||
* The theme which debuted in ''{{s|fireemblemwiki|Fire Emblem: Shadow Dragon and the Blade of Light}}'', later making appearances in all of that game's direct sequels and remakes, as well as ''{{s|fireemblemwiki|Fire Emblem: The Blazing Blade}}'' and ''{{s|fireemblemwiki|Fire Emblem Heroes}}''. This theme is variously known as "Story 5 - Meeting", "Come, Join Us" and, most famously, "Together, We Ride!" | |||
* The second loop of "Story 5 - Meeting" transitions into "Comrades," the recruitment theme from ''{{s|fireemblemwiki|Fire Emblem: The Sacred Stones}}''. | |||
* The recruitment theme used in ''{{s|fireemblemwiki|Fire Emblem: Genealogy of the Holy War}}'' (under the title "Recruitment") and ''{{s|fireemblemwiki|Fire Emblem: The Binding Blade}}'' (in which it is known as "Join Us!") | |||
* Finally, a snippet of "In the Chapter ~ Joining a Group", the recruitment theme from ''{{s|fireemblemwiki|Fire Emblem: Thracia 776}}'', plays before the song loops. | |||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Fire Emblem (Series) | Source: Fire Emblem (Series) | ||
Arrangement: Yuka Tsujiyoko | Arrangement: Yuka Tsujiyoko | ||
Composition: INTELLIGENT SYSTEMS | |||
Composition Copyright Nintendo / INTELLIGENT SYSTEMS | |||
Arrangement Copyright Nintendo | |||
{{clr}} | {{clr}} | ||
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|universe={{uv|Fire Emblem}} | |universe={{uv|Fire Emblem}} | ||
|debut=''Fire Emblem: The Binding Blade'' | |debut=''Fire Emblem: The Binding Blade'' | ||
|arrangement=''Super Smash Bros. Brawl'' | |||
|stage=[[Castle Siege]] | |stage=[[Castle Siege]] | ||
|availability=Unlockable | |availability=Unlockable | ||
|link=[https://www.youtube.com/watch?v=vuq1F37gvX4] | |link=[https://www.youtube.com/watch?v=vuq1F37gvX4] | ||
}} | }} | ||
===Origin=== | |||
This song plays when very few enemies remain on the map in ''Fire Emblem: The Binding Blade''. | |||
===Composition & Arrangements=== | |||
Source: Fire Emblem: The Binding Blade | |||
Arrangement Supervisor: Kentaro Ishizaka | |||
Composition: Yuka Tsujiyoko | |||
Arrangement: HAL Laboratory, Inc. | |||
Composition Copyright Nintendo / INTELLIGENT SYSTEMS | |||
Arrangement Copyright Nintendo | |||
===Other uses=== | |||
This track plays in the beginning portion of {{SSB4|Roy}}'s reveal trailer. | |||
===Unlock Method=== | |||
*Obtain a [[CD]] containing this track. | |||
{{clr}} | {{clr}} | ||
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|game={{forwiiu}} | |game={{forwiiu}} | ||
|universe={{uv|Fire Emblem}} | |universe={{uv|Fire Emblem}} | ||
|debut=''Fire Emblem'' | |debut=''Fire Emblem: The Blazing Blade'' | ||
|arrangement=''Super Smash Bros. Brawl'' | |||
|stage=[[Castle Siege]] | |stage=[[Castle Siege]] | ||
|availability=Default | |availability=Default | ||
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}} | }} | ||
===Origin=== | ===Origin=== | ||
This track, imported from ''Brawl'', is a remix of themes from ''Fire Emblem: | This track, imported from ''Brawl'', is a remix of themes from ''{{s|fireemblemwiki|Fire Emblem: The Blazing Blade}}'', also known as simply ''Fire Emblem'' in the rest of the world: a pair of battle themes whenever units attacked their foes ("Strike"), followed by the game's theme whenever certain bosses are attacked by or would attack playable characters ("Rise to the Challenge"). | ||
===Composition & Arrangements=== | |||
Source: Fire Emblem | |||
Arrangement: Kenji Ito | |||
Composition: Yuka Tsujiyoko | |||
Composition Copyright Nintendo / INTELLIGENT SYSTEMS | |||
Arrangement Copyright Nintendo | |||
=== | ===Other uses=== | ||
This track was used in the middle portion of {{SSB4|Roy}}'s reveal trailer. | |||
{{clr}} | {{clr}} | ||
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|universe={{uv|Fire Emblem}} | |universe={{uv|Fire Emblem}} | ||
|debut=''Fire Emblem: The Sacred Stones'' | |debut=''Fire Emblem: The Sacred Stones'' | ||
|arrangement=''Super Smash Bros. Brawl'' | |||
|stage=[[Castle Siege]] | |stage=[[Castle Siege]] | ||
|availability=Default | |availability=Default | ||
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}} | }} | ||
===Origin=== | ===Origin=== | ||
Another one of ''Brawl'''s returning themes, this track debuted in ''Fire Emblem: The Sacred Stones'', played during the combat preparations screen, in which players could select their units and weapons, survey the map terrain, and otherwise get everything set up before starting a new level. | Another one of ''Brawl''{{'}}s returning themes, this track debuted in ''Fire Emblem: The Sacred Stones'', played during the combat preparations screen, in which players could select their units and weapons, survey the map terrain, and otherwise get everything set up before starting a new level (in the English version of ''The Sacred Stones'', it is called "Combat Preparation", but its Japanese name, 進撃準備, translates closer to "Prepare to Advance"). | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
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Arrangement: Yuka Tsujiyoko | Arrangement: Yuka Tsujiyoko | ||
Composition: Yoshihiko Kitamura | |||
Composition Copyright Nintendo / INTELLIGENT SYSTEMS | |||
Arrangement Copyright Nintendo | |||
{{clr}} | {{clr}} | ||
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}} | }} | ||
===Origin=== | ===Origin=== | ||
This track returns from ''Super Smash Bros. Brawl'', which in turn, ported it directly from ''Fire Emblem: Path of Radiance'', from which it played during | This track returns from ''Super Smash Bros. Brawl'', which in turn, ported it directly from ''Fire Emblem: Path of Radiance'', from which it played during chapter 18 all the way to chapter 25 (in the English version of ''Path of Radiance'', it is called "Crimea Attacks", and in the Japanese version it is called "Crimea Army Sortie"<!--Japanese FE9 uses English names for its song titles-->). | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Fire Emblem: Path of Radiance | Source: Fire Emblem: Path of Radiance | ||
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS | |||
{{clr}} | {{clr}} | ||
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}} | }} | ||
===Origin=== | ===Origin=== | ||
This track is taken directly from the theme used in ''Fire Emblem: Path of Radiance'' | This track is taken directly from the theme used in ''Fire Emblem: Path of Radiance'' (known as "Against the Black Knight" in the English version of ''Path of Radiance'', but "Against the Dark Knight" in the Japanese version)<!--Japanese FE9's song names are all in English-->, which played whenever the [[Black Knight]] did battle. This track previously appeared in ''Super Smash Bros. Brawl''. | ||
====Composition & Arrangements==== | ====Composition & Arrangements==== | ||
Source: Fire Emblem: Path of Radiance | Source: Fire Emblem: Path of Radiance | ||
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS | |||
{{clr}} | {{clr}} | ||
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|link=[https://www.youtube.com/watch?v=BuPV7raXL9M] | |link=[https://www.youtube.com/watch?v=BuPV7raXL9M] | ||
}} | }} | ||
===Origin=== | |||
This track is taken directly from the theme used in ''Fire Emblem: Path of Radiance'' and its sequel, ''Fire Emblem: Radiant Dawn'', before its return in ''Super Smash Bros. Brawl'', which played during select scenes with a minor antagonist from those games, Oliver, the Duke of Tanas. The ''Brawl'' version is slightly different from the ''Fire Emblem: Path of Radiance'' version, having less lower-end sound but sounding slightly more crisp. | |||
====Composition & Arrangements==== | |||
Source: Fire Emblem: Path of Radiance | |||
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS | |||
===Unlock Method=== | |||
*Obtain a [[CD]] containing this track. | |||
===Trivia=== | |||
The title of this track as seen in the Sound Room of ''Fire Emblem: Path of Radiance'' is ''Power-'''h'''ungry Fool,'' with a lowercase letter H, which is capitalized in ''Brawl''. | |||
{{clr}} | |||
{{clr}} | {{clr}} | ||
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===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Fire Emblem: Path of Radiance | Source: Fire Emblem: Path of Radiance | ||
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS | |||
{{clr}} | {{clr}} | ||
===Other Uses=== | |||
This track was used in ''Wii U - Super Smash Bros. for Wii U 50-Fact Extravaganza'' when revealing how to collect Music in [[Super Smash Bros. 4]]. | |||
==Ike's Theme== | ==Ike's Theme== | ||
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}} | }} | ||
===Origin=== | ===Origin=== | ||
Known as | Known as "Eternal Bond" in ''Fire Emblem: Radiant Dawn'', this theme plays during map screens for Ike and the Greil Mercenaries in Part 3, from Chapter 4 to the end of Part 3. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Fire Emblem: Radiant Dawn | Source: Fire Emblem: Radiant Dawn | ||
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS | |||
===Unlock Method=== | |||
*Obtain a [[CD]] containing this track. | |||
{{clr}} | {{clr}} | ||
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===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Fire Emblem: Radiant Dawn | Source: Fire Emblem: Radiant Dawn | ||
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS | |||
{{clr}} | {{clr}} | ||
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}} | }} | ||
===Origin=== | ===Origin=== | ||
"The Devoted" is a piece taken directly from ''Fire Emblem: Radiant Dawn''. In the third part of ''Radiant Dawn'', it is used as the battle theme of the Greil Mercenaries. | |||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Fire Emblem: Radiant Dawn | Source: Fire Emblem: Radiant Dawn | ||
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS | |||
{{clr}} | {{clr}} | ||
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}} | }} | ||
===Origin=== | ===Origin=== | ||
"Duty" plays in some of the earlier chapters of ''Fire Emblem Awakening'', most notably during the chapter in [[Arena Ferox]] in which Chrom fights [[Lucina|"Marth"]] and his army. Like most battle themes in ''Awakening'', the normal version plays on the map screen while the "Ablaze" variant plays during the battle screens. It plays in chapters 3 and 4 in ''Fire Emblem Awakening'', as well as in the paralogues 1, 7, 8, 10, 11, 12, 14, 17 and 18. It also play in the downloadable chapter ''Anna on the Run'' in ''Fire Emblem Fates''. This song is ported directly from ''Fire Emblem Awakening''. | |||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Fire Emblem Awakening | Source: Fire Emblem Awakening | ||
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS | |||
{{clr}} | {{clr}} | ||
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|stage=[[Coliseum]] | |stage=[[Coliseum]] | ||
|availability=Unlockable | |availability=Unlockable | ||
|link=[https://www.youtube.com/watch?v= | |link=[https://www.youtube.com/watch?v=2Y7cq_Qq-gg] | ||
}} | }} | ||
===Origin=== | ===Origin=== | ||
"Conquest" plays when revisiting previous areas to fight off Risen outbreaks or StreetPass challengers in ''Fire Emblem Awakening''. Like most battle themes in ''Awakening'', the normal version plays on the map screen while the "Ablaze" variant plays during the battle screens. This song is ported directly from ''Fire Emblem Awakening''. | |||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Fire Emblem Awakening | Source: Fire Emblem Awakening | ||
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS | |||
===Unlock Method=== | |||
*This track is unlocked by playing alone as {{SSB4|Robin}} in [[Trophy Rush]] and getting at least 4 Fever Rushes in a single game. | |||
{{clr}} | {{clr}} | ||
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{{Infobox Music | {{Infobox Music | ||
|name=Id (Purpose) | |name=Id (Purpose) | ||
|game={{for3ds}}<br>{{forwiiu}} | |game={{for3ds}}<br>{{forwiiu}} | ||
|universe={{uv|Fire Emblem}} | |universe={{uv|Fire Emblem}} | ||
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}} | }} | ||
===Origin=== | ===Origin=== | ||
This piece, | This piece, "Id (Purpose)", is taken directly from ''Fire Emblem Awakening'', in which it plays during the final battle. It is one of many variations of [[Robin]]'s theme, "Id". The theme was shortened in both versions of SSB4. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Fire Emblem Awakening | Source: Fire Emblem Awakening | ||
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS | |||
{{clr}} | {{clr}} | ||
{{ | ==Lost in Thoughts All Alone (Original)== | ||
{{Infobox Music | |||
|name=Lost in Thoughts All Alone | |||
|game={{forwiiu}} | |||
|universe={{uv|Fire Emblem}} | |||
|debut=''Fire Emblem Fates'' | |||
|stage=[[Castle Siege]]<br>[[Coliseum]] | |||
|availability=Downloadable | |||
|link=[https://www.youtube.com/watch?v=S3gq3qkrTNk] (English)<br/>[https://www.youtube.com/watch?v=qD8ZeykhOK4] (Japanese) (ContentID; watch at 1.25x speed) | |||
}} | |||
===Origin=== | |||
"{{s|fireemblemwiki|Lost in Thoughts All Alone}}" is the main theme of ''Fire Emblem Fates'', from which the song is directly taken. The song plays during the credits of said game. The English version is sung by Rena Strober, and the Japanese version is sung by Renka. This song is originally six minutes long, but in ''Super Smash Bros. 4'' it is shortened to two and a half minutes. Notably, the Conquest verse of the song is omitted. | |||
===Composition & Arrangements=== | |||
Source: Fire Emblem Fates | |||
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS | |||
===Unlock Method=== | |||
*Purchase {{SSB4|Corrin}}. | |||
===Lyrics=== | |||
{| class="wikitable" | |||
|- | |||
!English | |||
|- | |||
| | |||
''You are the ocean's gray waves, destined to seek''<br> | |||
''Life beyond the shore just out of reach''<br> | |||
''Yet the waters ever change, flowing like time''<br> | |||
''The path is yours to climb'' | |||
|- | |||
| | |||
''In the white light, a hand reaches through''<br> | |||
''A double-edged blade cuts your heart in two''<br> | |||
''Waking dreams fade away''<br> | |||
''Embrace the brand-new day'' | |||
|- | |||
| | |||
''Sing with me a song of birthrights and love''<br> | |||
''The light scatters to the sky above''<br> | |||
''Dawn breaks through the gloom, white as a bone''<br> | |||
''Lost in thoughts all alone''<br> | |||
|- | |||
| | |||
''Life is not just filled with happiness, nor sorrow''<br> | |||
''Even the thorn in your heart, in time, it may become a rose'' | |||
|- | |||
| | |||
''Sing with me a song of silence and blood''<br> | |||
''The rain falls, but can't wash away the mud''<br> | |||
''Within my ancient heart dwells madness and pride''<br> | |||
''Can no one hear my cry?'' | |||
|- | |||
| | |||
''You are the ocean's gray waves, destined to seek''<br> | |||
''Life beyond the shore just out of reach''<br> | |||
''Yet the waters ever change, flowing like time''<br> | |||
''The path is yours to climb''<br> | |||
''You are the ocean's gray waves'' | |||
|- | |||
|} | |||
===Other Uses=== | |||
This track was used during ''Super Smash Bros. for Nintendo 3DS and Wii U - Final Video Presentation'' when Sakurai was talking about the two new tracks that come with Corrin. | |||
{{clr}} | |||
==Lost in Thoughts All Alone (Remix)== | |||
{{Infobox Music | |||
|name=Lost in Thoughts All Alone | |||
|game={{for3ds}}<br>{{forwiiu}} | |||
|universe={{uv|Fire Emblem}} | |||
|debut=''Fire Emblem Fates'' | |||
|arrangement=''Super Smash Bros. 4'' | |||
|stage=[[Smash Run]]<br>[[Castle Siege]]<br>[[Coliseum]] | |||
|availability=Downloadable | |||
|link=[https://www.youtube.com/watch?v=AwJNHzFqtCQ] | |||
}} | |||
===Origin=== | |||
"{{s|fireemblemwiki|Lost in Thoughts All Alone}}" is the main theme of ''Fire Emblem Fates''. It plays in the credits of said game. This is a remixed version of the song, without any vocals. | |||
===Composition & Arrangements=== | |||
Source: Fire Emblem Fates | |||
Arrangement Supervisor: Junichi Nakatsuru | |||
Composition: INTELLIGENT SYSTEMS | |||
Arrangement: BANDAI NAMCO Studios Inc. | |||
Composition Copyright Nintendo / INTELLIGENT SYSTEMS | |||
Arrangement Copyright Nintendo | |||
===Unlock Method=== | |||
*Purchase {{SSB4|Corrin}}. | |||
===Other uses=== | |||
This track was used in {{SSB4|Corrin}}'s reveal trailer, as well as their page on the 3DS DLC Shop. This track was also used during ''Super Smash Bros. for Nintendo 3DS and Wii U - Final Video Presentation'' when Sakurai was discussing Corrin. | |||
{{clr}} | |||
==Trivia== | |||
*''Fire Emblem: Path of Radiance'' is the only game in the ''Fire Emblem'' series where the Japanese version lists all of the song names in English. With the exception of "Victory Is Near" and "Power-hungry Fool", the ''Super Smash Bros.'' series uses the Japanese names of these tracks even in the international versions. | |||
*Although not present in the actual game, a portion of [https://youtu.be/QLIZd7NpTbo/ Omen/Main Theme] from ''Fire Emblem: Awakening'' is used in the trailer for {{SSB4|Robin}}, {{SSB4|Lucina}}, and {{SSB4|Captain Falcon}}. | |||
**In addition, "[https://youtu.be/s1JF3_7xggw/ Prelude to Disaster]" from ''Fire Emblem Fates'' is used in {{SSB4|Corrin}}'s reveal trailer. | |||
==References== | |||
{{reflist}} | |||
{{Music}} | |||
{{Fire Emblem universe}} | {{Fire Emblem universe}} | ||
[[Category:Music (SSB4)]] | [[Category:Music (SSB4)]] | ||
[[Category:Lists]] | [[Category:Lists]] |
Latest revision as of 19:05, March 19, 2024
This is a list of music tracks pertaining to the Fire Emblem universe in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
Fire Emblem ThemeEdit
Fire Emblem Theme | |
---|---|
Track title | Fire Emblem Theme |
Game | Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem: Shadow Dragon and the Blade of Light |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Castle Siege |
Availability | Default |
Link | [1] |
OriginEdit
This track, returning from Super Smash Bros. Brawl, is an arranged version of the Fire Emblem Theme, with lyrics for the theme in Latin.
Composition & ArrangementsEdit
Source: Fire Emblem: Shadow Dragon and the Blade of Light
Arrangement Supervisor: Shogo Sakai
Lyrics Supervision: Masahiro Sakurai
Lyrics Translation: Taro Yamashita
Soprano: Oriko Takahashi
Tenor: Ken Nishikiori
Composition: INTELLIGENT SYSTEMS
Arrangement: HAL Laboratory, Inc.
Lyrics: Sora Ltd.
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement, lyrics and translation Copyright Nintendo
LyricsEdit
Latin | English[1] |
---|---|
Fire Emblem iter sine fine |
Fire Emblem, companions walk |
Umbrae labantem invidiae |
In the wavering shadow of spite, |
Ego illam diem commemorabam |
I keep that unforgettable day in my heart |
Fire Emblem, nostrum vinculum numquam frangamur |
Fire Emblem, our bond shall be never broken. |
Ut relicum manendi consistimus |
We hold fast to protect tomorrow |
Fire Emblem, ad insigne summato coheres lux |
Fire Emblem, light gathers on the flag we unfurl. |
Fire Emblem, multa stella |
Fire Emblem, we gaze upon the multitude of stars, |
Umbra terra haud quadam es aura adducere |
If we do not bring light to the darkness in these lands, |
Fire Emblem, de illustra |
Fire Emblem, on whom does the morning sun shine |
Other UsesEdit
This track was used in Super Smash Bros. for Nintendo 3DS / Wii U - New Content Approaching 6.14.15 when Sakurai was discussing Roy's return to Super Smash Bros. 4.
Fire EmblemEdit
Fire Emblem | |
---|---|
Track title | Fire Emblem |
Game | Super Smash Bros. for Nintendo 3DS Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem: Shadow Dragon and the Blade of Light |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Arena Ferox Castle Siege |
Availability | Default |
Link | [2] |
OriginEdit
This is the popular remix of the original Fire Emblem recruit theme and the Fire Emblem Theme that is taken directly from Super Smash Bros. Melee.
Composition & ArrangementsEdit
Source: Fire Emblem: Shadow Dragon and the Blade of Light
Arrangement Supervisor: Shogo Sakai
Composition: INTELLIGENT SYSTEMS
Arrangement: HAL Laboratory, Inc.
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Other usesEdit
This track was used in Robin and Lucina's reveal trailer. The track also played on the 3DS DLC Shop when viewing Roy's page.
Shadow Dragon MedleyEdit
Shadow Dragon Medley | |
---|---|
Track title | Shadow Dragon Medley |
Game | Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem: Shadow Dragon and the Blade of Light |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Castle Siege |
Availability | Default |
Link | [3] |
OriginEdit
Returning from Brawl, this track is a remix and medley of three themes from Fire Emblem: Shadow Dragon and the Blade of Light: the song that plays on the enemy's turn ("Battle Map 2: CP Side's Attack"), the chapter intro theme ("Story 2: The Beginning of Each Map"), and the song that plays on the player's turn ("Battle Map 1: Player Side's Attack).
Composition & ArrangementsEdit
Source: Fire Emblem: Shadow Dragon and the Blade of Light
Arrangement Supervisor: Keigo Ozaki
Composition: INTELLIGENT SYSTEMS
Arrangement: GAME ARTS Co., Ltd.
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Coliseum Series MedleyEdit
Coliseum Series Medley | |
---|---|
Track title | Coliseum Series Medley |
Game | Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem (Series) |
Arrangement debut | Super Smash Bros. 4 |
Stage of usage | Coliseum |
Availability | Default |
Link | [4] |
OriginEdit
A mixture of the themes that play during Arena battles in Genealogy of the Holy War ("Arena (Match)") and The Binding Blade ("Arena - Battle"). Genealogy of the Holy War's arena battle theme is actually a remix of the player attack theme from Shadow Dragon and the Blade of Light ("Battle 1: Player Side's Attack") and The Binding Blade's is the player attack theme from Genealogy ("Ally's Attack").
Composition & ArrangementsEdit
Source: Fire Emblem (Series)
Arrangement: Akari Kaida
Composition: INTELLIGENT SYSTEMS
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Fight 1 (Fire Emblem Gaiden)Edit
Fight 1 (Fire Emblem Gaiden) | |
---|---|
Track title | Fight 1 (Fire Emblem Gaiden) |
Game | Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem Gaiden |
Arrangement debut | Super Smash Bros. 4 |
Stage of usage | Coliseum |
Availability | Default |
Link | [5] |
OriginEdit
"Fight 1" is, as its title implies, a remix of the battle music in Fire Emblem Gaiden. It may have been used for the Coliseum stage because it plays in the Arenas in Fire Emblem: The Sacred Stones.
Composition & ArrangementsEdit
Source: Fire Emblem Gaiden
Arrangement: Michiru Yamane
Composition: INTELLIGENT SYSTEMS
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
With Mila's Divine Protection (Celica Map 1)Edit
With Mila's Divine Protection (Celica Map 1) | |
---|---|
Track title | With Mila's Divine Protection (Celica Map 1) |
Game | Super Smash Bros. for Nintendo 3DS Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem Gaiden |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Smash Run Castle Siege |
Availability | Default |
Link | [6] |
OriginEdit
A Latin-style remix of music from Fire Emblem Gaiden that plays during maps in which the player uses Celica's army, with the Fire Emblem main theme integrated.
Composition & ArrangementsEdit
Source: Fire Emblem Gaiden
Arrangement: Noriyuki Iwadare
Composition: INTELLIGENT SYSTEMS
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Fire Emblem: Mystery of the Emblem MedleyEdit
Fire Emblem: Mystery of the Emblem Medley | |
---|---|
Track title | Fire Emblem: Mystery of the Emblem Medley |
Game | Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem: Mystery of the Emblem |
Arrangement debut | Super Smash Bros. 4 |
Stage of usage | Coliseum |
Availability | Default |
Link | [7] |
OriginEdit
This theme is a remix and medley of certain themes from Fire Emblem: Mystery of the Emblem, starting with the "Advance" theme when the player can freely move their units across the map, then rock-themed arrangements of "Attack" and "Defense" themes, respectively when players are in the midst of battling and during the midst of the enemy's turn to move its units, before segueing into a dramatic remix of the main Fire Emblem theme for its finale.
Composition & ArrangementsEdit
Source: Fire Emblem (Series)
Arrangement Supervisor: Jesahm
Composition: INTELLIGENT SYSTEMS
Arrangement: BANDAI NAMCO Studios Inc.
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Other usesEdit
This track was used in the beginning portion of Roy's reveal trailer.
Meeting Theme Series MedleyEdit
Meeting Theme Series Medley | |
---|---|
Track title | Meeting Theme Series Medley |
Game | Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem (series) |
Arrangement debut | Super Smash Bros. 4 |
Stage of usage | Coliseum |
Availability | Default |
Link | [8] |
OriginEdit
A medley of four recruitment themes from various games in the series. All of these themes originally accompanied cutscenes in which the player recruits new characters to fight for their side. Included are:
- The theme which debuted in Fire Emblem: Shadow Dragon and the Blade of Light, later making appearances in all of that game's direct sequels and remakes, as well as Fire Emblem: The Blazing Blade and Fire Emblem Heroes. This theme is variously known as "Story 5 - Meeting", "Come, Join Us" and, most famously, "Together, We Ride!"
- The second loop of "Story 5 - Meeting" transitions into "Comrades," the recruitment theme from Fire Emblem: The Sacred Stones.
- The recruitment theme used in Fire Emblem: Genealogy of the Holy War (under the title "Recruitment") and Fire Emblem: The Binding Blade (in which it is known as "Join Us!")
- Finally, a snippet of "In the Chapter ~ Joining a Group", the recruitment theme from Fire Emblem: Thracia 776, plays before the song loops.
Composition & ArrangementsEdit
Source: Fire Emblem (Series)
Arrangement: Yuka Tsujiyoko
Composition: INTELLIGENT SYSTEMS
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Winning Road - Roy's HopeEdit
Winning Road - Roy's Hope | |
---|---|
Track title | Winning Road - Roy's Hope |
Game | Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem: The Binding Blade |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Castle Siege |
Availability | Unlockable |
Link | [9] |
OriginEdit
This song plays when very few enemies remain on the map in Fire Emblem: The Binding Blade.
Composition & ArrangementsEdit
Source: Fire Emblem: The Binding Blade
Arrangement Supervisor: Kentaro Ishizaka
Composition: Yuka Tsujiyoko
Arrangement: HAL Laboratory, Inc.
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Other usesEdit
This track plays in the beginning portion of Roy's reveal trailer.
Unlock MethodEdit
- Obtain a CD containing this track.
Attack (Fire Emblem)Edit
Attack (Fire Emblem) | |
---|---|
Track title | Attack (Fire Emblem) |
Game | Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem: The Blazing Blade |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Castle Siege |
Availability | Default |
Link | [10] |
OriginEdit
This track, imported from Brawl, is a remix of themes from Fire Emblem: The Blazing Blade, also known as simply Fire Emblem in the rest of the world: a pair of battle themes whenever units attacked their foes ("Strike"), followed by the game's theme whenever certain bosses are attacked by or would attack playable characters ("Rise to the Challenge").
Composition & ArrangementsEdit
Source: Fire Emblem
Arrangement: Kenji Ito
Composition: Yuka Tsujiyoko
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Other usesEdit
This track was used in the middle portion of Roy's reveal trailer.
Preparing to AdvanceEdit
Preparing to Advance | |
---|---|
Track title | Preparing to Advance |
Game | Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem: The Sacred Stones |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Castle Siege |
Availability | Default |
Link | [11] |
OriginEdit
Another one of Brawl's returning themes, this track debuted in Fire Emblem: The Sacred Stones, played during the combat preparations screen, in which players could select their units and weapons, survey the map terrain, and otherwise get everything set up before starting a new level (in the English version of The Sacred Stones, it is called "Combat Preparation", but its Japanese name, 進撃準備, translates closer to "Prepare to Advance").
Composition & ArrangementsEdit
Source: Fire Emblem: The Sacred Stones
Arrangement: Yuka Tsujiyoko
Composition: Yoshihiko Kitamura
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Crimean Army SortieEdit
Crimean Army Sortie | |
---|---|
Track title | Crimean Army Sortie |
Game | Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem: Path of Radiance |
Stage of usage | Castle Siege |
Availability | Default |
Link | [12] |
OriginEdit
This track returns from Super Smash Bros. Brawl, which in turn, ported it directly from Fire Emblem: Path of Radiance, from which it played during chapter 18 all the way to chapter 25 (in the English version of Path of Radiance, it is called "Crimea Attacks", and in the Japanese version it is called "Crimea Army Sortie").
Composition & ArrangementsEdit
Source: Fire Emblem: Path of Radiance
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Against the Dark KnightEdit
Against the Dark Knight | |
---|---|
Track title | Against the Dark Knight |
Game | Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem: Path of Radiance |
Stage of usage | Castle Siege |
Availability | Default |
Link | [13] |
OriginEdit
This track is taken directly from the theme used in Fire Emblem: Path of Radiance (known as "Against the Black Knight" in the English version of Path of Radiance, but "Against the Dark Knight" in the Japanese version), which played whenever the Black Knight did battle. This track previously appeared in Super Smash Bros. Brawl.
Composition & ArrangementsEdit
Source: Fire Emblem: Path of Radiance
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Power-Hungry FoolEdit
Power-Hungry Fool | |
---|---|
Track title | Power-Hungry Fool |
Game | Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem: Path of Radiance |
Stage of usage | Castle Siege |
Availability | Unlockable |
Link | [14] |
OriginEdit
This track is taken directly from the theme used in Fire Emblem: Path of Radiance and its sequel, Fire Emblem: Radiant Dawn, before its return in Super Smash Bros. Brawl, which played during select scenes with a minor antagonist from those games, Oliver, the Duke of Tanas. The Brawl version is slightly different from the Fire Emblem: Path of Radiance version, having less lower-end sound but sounding slightly more crisp.
Composition & ArrangementsEdit
Source: Fire Emblem: Path of Radiance
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Unlock MethodEdit
- Obtain a CD containing this track.
TriviaEdit
The title of this track as seen in the Sound Room of Fire Emblem: Path of Radiance is Power-hungry Fool, with a lowercase letter H, which is capitalized in Brawl.
Victory Is NearEdit
Victory Is Near | |
---|---|
Track title | Victory Is Near |
Game | Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem: Path of Radiance |
Stage of usage | Castle Siege |
Availability | Default |
Link | [15] |
OriginEdit
Once again, this theme is ported directly from Fire Emblem: Path of Radiance, played when some maps are on the verge of completion.
Composition & ArrangementsEdit
Source: Fire Emblem: Path of Radiance
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Other UsesEdit
This track was used in Wii U - Super Smash Bros. for Wii U 50-Fact Extravaganza when revealing how to collect Music in Super Smash Bros. 4.
Ike's ThemeEdit
Ike's Theme | |
---|---|
Track title | Ike's Theme |
Game | Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem: Radiant Dawn |
Stage of usage | Castle Siege |
Availability | Unlockable |
Link | [16] |
OriginEdit
Known as "Eternal Bond" in Fire Emblem: Radiant Dawn, this theme plays during map screens for Ike and the Greil Mercenaries in Part 3, from Chapter 4 to the end of Part 3.
Composition & ArrangementsEdit
Source: Fire Emblem: Radiant Dawn
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Unlock MethodEdit
- Obtain a CD containing this track.
Time of ActionEdit
Time of Action | |
---|---|
Track title | Time of Action |
Game | Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem: Radiant Dawn |
Stage of usage | Coliseum |
Availability | Default |
Link | [17] |
OriginEdit
This theme is a direct port from Fire Emblem: Radiant Dawn, used as the battle theme for the army of Sanaki, the apostle and ruler of the region of Begnion.
Composition & ArrangementsEdit
Source: Fire Emblem: Radiant Dawn
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
The DevotedEdit
The Devoted | |
---|---|
Track title | The Devoted |
Game | Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem: Radiant Dawn |
Stage of usage | Coliseum |
Availability | Default |
Link | [18] |
OriginEdit
"The Devoted" is a piece taken directly from Fire Emblem: Radiant Dawn. In the third part of Radiant Dawn, it is used as the battle theme of the Greil Mercenaries.
Composition & ArrangementsEdit
Source: Fire Emblem: Radiant Dawn
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Duty (Ablaze)Edit
Duty (Ablaze) | |
---|---|
Track title | Duty (Ablaze) |
Game | Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem Awakening |
Stage of usage | Coliseum |
Availability | Default |
Link | [19] |
OriginEdit
"Duty" plays in some of the earlier chapters of Fire Emblem Awakening, most notably during the chapter in Arena Ferox in which Chrom fights "Marth" and his army. Like most battle themes in Awakening, the normal version plays on the map screen while the "Ablaze" variant plays during the battle screens. It plays in chapters 3 and 4 in Fire Emblem Awakening, as well as in the paralogues 1, 7, 8, 10, 11, 12, 14, 17 and 18. It also play in the downloadable chapter Anna on the Run in Fire Emblem Fates. This song is ported directly from Fire Emblem Awakening.
Composition & ArrangementsEdit
Source: Fire Emblem Awakening
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Conquest (Ablaze)Edit
Conquest (Ablaze) | |
---|---|
Track title | Conquest (Ablaze) |
Game | Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem Awakening |
Stage of usage | Coliseum |
Availability | Unlockable |
Link | [20] |
OriginEdit
"Conquest" plays when revisiting previous areas to fight off Risen outbreaks or StreetPass challengers in Fire Emblem Awakening. Like most battle themes in Awakening, the normal version plays on the map screen while the "Ablaze" variant plays during the battle screens. This song is ported directly from Fire Emblem Awakening.
Composition & ArrangementsEdit
Source: Fire Emblem Awakening
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Unlock MethodEdit
- This track is unlocked by playing alone as Robin in Trophy Rush and getting at least 4 Fever Rushes in a single game.
Id (Purpose)Edit
Id (Purpose) | |
---|---|
Track title | Id (Purpose) |
Game | Super Smash Bros. for Nintendo 3DS Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem Awakening |
Stage of usage | Arena Ferox Coliseum |
Availability | Default |
Link | [21] |
OriginEdit
This piece, "Id (Purpose)", is taken directly from Fire Emblem Awakening, in which it plays during the final battle. It is one of many variations of Robin's theme, "Id". The theme was shortened in both versions of SSB4.
Composition & ArrangementsEdit
Source: Fire Emblem Awakening
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Lost in Thoughts All Alone (Original)Edit
Lost in Thoughts All Alone | |
---|---|
Track title | Lost in Thoughts All Alone |
Game | Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem Fates |
Stage of usage | Castle Siege Coliseum |
Availability | Downloadable |
Link | [22] (English) [23] (Japanese) (ContentID; watch at 1.25x speed) |
OriginEdit
"Lost in Thoughts All Alone" is the main theme of Fire Emblem Fates, from which the song is directly taken. The song plays during the credits of said game. The English version is sung by Rena Strober, and the Japanese version is sung by Renka. This song is originally six minutes long, but in Super Smash Bros. 4 it is shortened to two and a half minutes. Notably, the Conquest verse of the song is omitted.
Composition & ArrangementsEdit
Source: Fire Emblem Fates
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Unlock MethodEdit
- Purchase Corrin.
LyricsEdit
English |
---|
You are the ocean's gray waves, destined to seek |
In the white light, a hand reaches through |
Sing with me a song of birthrights and love |
Life is not just filled with happiness, nor sorrow |
Sing with me a song of silence and blood |
You are the ocean's gray waves, destined to seek |
Other UsesEdit
This track was used during Super Smash Bros. for Nintendo 3DS and Wii U - Final Video Presentation when Sakurai was talking about the two new tracks that come with Corrin.
Lost in Thoughts All Alone (Remix)Edit
Lost in Thoughts All Alone | |
---|---|
Track title | Lost in Thoughts All Alone |
Game | Super Smash Bros. for Nintendo 3DS Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem Fates |
Arrangement debut | Super Smash Bros. 4 |
Stage of usage | Smash Run Castle Siege Coliseum |
Availability | Downloadable |
Link | [24] |
OriginEdit
"Lost in Thoughts All Alone" is the main theme of Fire Emblem Fates. It plays in the credits of said game. This is a remixed version of the song, without any vocals.
Composition & ArrangementsEdit
Source: Fire Emblem Fates
Arrangement Supervisor: Junichi Nakatsuru
Composition: INTELLIGENT SYSTEMS
Arrangement: BANDAI NAMCO Studios Inc.
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Unlock MethodEdit
- Purchase Corrin.
Other usesEdit
This track was used in Corrin's reveal trailer, as well as their page on the 3DS DLC Shop. This track was also used during Super Smash Bros. for Nintendo 3DS and Wii U - Final Video Presentation when Sakurai was discussing Corrin.
TriviaEdit
- Fire Emblem: Path of Radiance is the only game in the Fire Emblem series where the Japanese version lists all of the song names in English. With the exception of "Victory Is Near" and "Power-hungry Fool", the Super Smash Bros. series uses the Japanese names of these tracks even in the international versions.
- Although not present in the actual game, a portion of Omen/Main Theme from Fire Emblem: Awakening is used in the trailer for Robin, Lucina, and Captain Falcon.
- In addition, "Prelude to Disaster" from Fire Emblem Fates is used in Corrin's reveal trailer.
ReferencesEdit
Fire Emblem universe | |
---|---|
Fighters | Marth (SSBM · SSBB · SSB4 · SSBU) · Roy (SSBM · SSB4 · SSBU) · Ike (SSBB · SSB4 · SSBU) · Lucina (SSB4 · SSBU) · Robin (SSB4 · SSBU) · Corrin (SSB4 · SSBU) · Chrom (SSBU) · Byleth (SSBU) |
Assist Trophies | Lyn · Black Knight · Tiki |
Stages | Castle Siege · Arena Ferox · Coliseum · Garreg Mach Monastery |
Item | Killing Edge |
Other | Sothis |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpieces | Fire Emblem: Shadow Dragon and the Blade of Light · Fire Emblem: Mystery of the Emblem |