List of updates (SSBU)/3.0.0 changelog: Difference between revisions
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RagingFurry (talk | contribs) (→Chrom) Tag: Mobile edit |
(Added some changes for select characters.) |
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==Universal== | ==Universal== | ||
=={{SSBU|Mario}}== | =={{SSBU|Mario}}== | ||
*{{buff|At the start of [[Final Smash]], nearby opponents will be slowed more and slowed longer.}} | |||
*{{nerf|[[Fireball]] has reduced power against shields.}} | |||
=={{SSBU|Donkey Kong}}== | =={{SSBU|Donkey Kong}}== | ||
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=={{SSBU|Kirby}}== | =={{SSBU|Kirby}}== | ||
*{{buff|Up smash's clean hit has a longer duration, with the late hit having a shorter duration instead.}} | |||
*{{buff|Neutral aerial has less ending (FAF 63 → 55) and [[auto-cancel]]s earlier.}} | |||
*{{buff|Down throw deals more damage.}} | |||
*{{buff|Kirby will keep Copy Abilities received by Inhale longer.}} | |||
*{{buff|Final Cutter can snap to the ledge earlier.}} | |||
=={{SSBU|Pikachu}}== | =={{SSBU|Pikachu}}== | ||
*{{nerf|[[Thunder Jolt]] deals less shield damage.}} | |||
=={{SSBU|Ness}}== | =={{SSBU|Ness}}== | ||
*{{buff|PK Flash has a larger attack range}} | |||
*{{nerf|Ness's yo-yo smash attacks have less charging time and has a shorter duration no longer capable of breaking opponent shields at the edge of the stage.}} | |||
=={{SSBU|Jigglypuff}}== | =={{SSBU|Jigglypuff}}== | ||
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=={{SSBU|Mewtwo}}== | =={{SSBU|Mewtwo}}== | ||
*{{change|Mewtwo's weight has been increased.}} | |||
*{{buff|Neutral attack 1 is faster.}} | |||
*{{buff|Forward tilt deals 1% more damage, with knockback compensated.}} | |||
*{{buff|Up tilt deals 1% more damage, with knockback compensated.}} | |||
*{{change|Up tilt's tip hitbox has an altered angle.}} | |||
*{{buff|Forward smash has increased range.}} | |||
*{{buff|Up aerial deals 1% more damage, with knockback compensated.}} | |||
*{{buff|Edge roll grants more intangibility.}} | |||
*{{buff|Edge attack has increased range.}} | |||
*{{buff|Shadow Ball deals increased knockback.}} | |||
*{{nerf|Shadow Ball deals less shield damage.}} | |||
=={{SSBU|Roy}}== | =={{SSBU|Roy}}== | ||
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=={{SSBU|Snake}}== | =={{SSBU|Snake}}== | ||
*{{nerf|Up Smash has more ending lag, lowering the mortar fire rate.}} | |||
*{{buff|Back Aerial has more knockback growth.}} | |||
*{{nerf|[[Hand Grenade]] deals less shield damage.}} | |||
*{{nerf|[[Remote Missile]] lingers shorter.}} | |||
=={{SSBU|Ivysaur}}== | =={{SSBU|Ivysaur}}== | ||
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=={{SSBU|Diddy Kong}}== | =={{SSBU|Diddy Kong}}== | ||
*{{buff|Forward Tilt has longer duration.}} | |||
*{{buff|Dash Attack speed up.}} | |||
*{{buff|Down Smash deals more knockback.}} | |||
*{{buff|Neutral Aerial has more range.}} | |||
*{{buff|Up Aerial deals more damage though its knockback was compensated.}} | |||
=={{SSBU|Sonic}}== | =={{SSBU|Sonic}}== | ||
*{{buff|[[Super Sonic]] has more range.}} | |||
*{{buff|[[Super Sonic]] via the FS meter has more range and has higher knockback.}} | |||
*{{bugfix|[[Spin Charge]] no longer loses his double jump when performed on platforms.}} | |||
=={{SSBU|King Dedede}}== | =={{SSBU|King Dedede}}== | ||
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=={{SSBU|King K. Rool}}== | =={{SSBU|King K. Rool}}== | ||
*{{buff|Forward Aerial has a longer sweetspot duration.}} | |||
*{{buff|Side Tilt has a longer sweetspot duration.}} | |||
*{{change|Up Throw no longer is affected by the wind while throwing.}} | |||
*{{nerf|Side Special has less shield damage.}} | |||
*{{buff|Down Special has less endlag (about -8 Frames), both when failing and succeeding the counter.}} | |||
*{{buff|Up Aerial has less endlag (-30 Frames).}} | |||
=={{SSBU|Isabelle}}== | =={{SSBU|Isabelle}}== | ||
=={{SSBU|Piranha Plant}}== | =={{SSBU|Piranha Plant}}== |
Revision as of 00:45, April 18, 2019
This is a list of known changes in version 3.0.0 of Super Smash Bros. Ultimate.
Universal
Mario
- At the start of Final Smash, nearby opponents will be slowed more and slowed longer.
- Fireball has reduced power against shields.
Donkey Kong
Link
Samus
Dark Samus
Yoshi
Kirby
- Up smash's clean hit has a longer duration, with the late hit having a shorter duration instead.
- Neutral aerial has less ending (FAF 63 → 55) and auto-cancels earlier.
- Down throw deals more damage.
- Kirby will keep Copy Abilities received by Inhale longer.
- Final Cutter can snap to the ledge earlier.
Pikachu
- Thunder Jolt deals less shield damage.
Ness
- PK Flash has a larger attack range
- Ness's yo-yo smash attacks have less charging time and has a shorter duration no longer capable of breaking opponent shields at the edge of the stage.
Jigglypuff
Peach
Daisy
Bowser
Ice Climbers
Sheik
Zelda
Dr. Mario
Pichu
Marth
Lucina
Young Link
Ganondorf
Mewtwo
- Mewtwo's weight has been increased.
- Neutral attack 1 is faster.
- Forward tilt deals 1% more damage, with knockback compensated.
- Up tilt deals 1% more damage, with knockback compensated.
- Up tilt's tip hitbox has an altered angle.
- Forward smash has increased range.
- Up aerial deals 1% more damage, with knockback compensated.
- Edge roll grants more intangibility.
- Edge attack has increased range.
- Shadow Ball deals increased knockback.
- Shadow Ball deals less shield damage.
Roy
Chrom
- Chrom's victory theme was corrected to Id - Purpose, matching Lucina and Robin's themes.
- Dash grab's range was increased.
Mr. Game & Watch
Pit
Dark Pit
Wario
Snake
- Up Smash has more ending lag, lowering the mortar fire rate.
- Back Aerial has more knockback growth.
- Hand Grenade deals less shield damage.
- Remote Missile lingers shorter.
Ivysaur
Charizard
Diddy Kong
- Forward Tilt has longer duration.
- Dash Attack speed up.
- Down Smash deals more knockback.
- Neutral Aerial has more range.
- Up Aerial deals more damage though its knockback was compensated.
Sonic
- Super Sonic has more range.
- Super Sonic via the FS meter has more range and has higher knockback.
- Spin Charge no longer loses his double jump when performed on platforms.
King Dedede
Olimar
Lucario
R.O.B.
Toon Link
Wolf
Villager
Mega Man
Wii Fit Trainer
Rosalina & Luma
Greninja
Mii Swordfighter
Mii Gunner
Palutena
Pac-Man
Robin
Bowser Jr.
Duck Hunt
Ken
Cloud
Corrin
Bayonetta
Inkling
Simon
Richter
King K. Rool
- Forward Aerial has a longer sweetspot duration.
- Side Tilt has a longer sweetspot duration.
- Up Throw no longer is affected by the wind while throwing.
- Side Special has less shield damage.
- Down Special has less endlag (about -8 Frames), both when failing and succeeding the counter.
- Up Aerial has less endlag (-30 Frames).