List of updates (SSBU)/4.0.0 changelog: Difference between revisions

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(Reverted to last version by Trainer Alex: Stop making edits like this Zakawer2, the original wording was better.)
(Undid edit by Supatoad64: )
Tag: Undo
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=={{SSBU|Peach}}==
=={{SSBU|Peach}}==
*{{change|Some animations have been adjusted to address dress clipping}}
*{{change|Various grounded movement animations have been slightly adjusted to prevent her dress from clipping.}}
**Walking (all animations)
**Running
**Initial dash
**Turning in the initial dash animation
*{{buff|[[Toad]]'s counterattack connects more easily when blocking an attack from behind.}}
*{{buff|[[Toad]]'s counterattack connects more easily when blocking an attack from behind.}}
*{{bugfix|[[Peach Parasol]]'s autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.}}
*{{bugfix|[[Peach Parasol]]'s autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.}}


=={{SSBU|Daisy}}==
=={{SSBU|Daisy}}==
*{{change|Some animations have been adjusted to address dress clipping.}}
*{{change|Various grounded movement animations have been slightly adjusted to prevent her dress from clipping.}}
**Walking at a medium and brisk pace
*{{bugfix|Neutral attack 1 now makes the correct sound, regardless of whether Peach is present or not.}}
**Running
**Turning whilst running
**Initial dash
*{{bugfix|Neutral attack 1 now makes the correct sound regardless of when Peach is in the match or not}}
*{{buff|Toad's counterattack connects more easily when blocking an attack from behind.}}
*{{buff|Toad's counterattack connects more easily when blocking an attack from behind.}}
*{{bugfix|[[Daisy Parasol]]'s autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed when the move fails to connect.}}
*{{bugfix|[[Daisy Parasol]]'s autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.}}


=={{SSBU|Zelda}}==
=={{SSBU|Zelda}}==
*{{change|Some animations have been adjusted to reduce dress clipping}}
*{{change|Various grounded movement animations have been slightly adjusted to prevent her dress from clipping.}}
**Walking at a medium and brisk pace.


=={{SSBU|Mewtwo}}==
=={{SSBU|Mewtwo}}==
Line 92: Line 83:
=={{SSBU|Snake}}==
=={{SSBU|Snake}}==
*{{change|The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.}}
*{{change|The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.}}
*{{nerf|Up throw's collateral hitbox is now blockable.}}


=={{SSBU|Pokémon Trainer}}==
=={{SSBU|Pokémon Trainer}}==
Line 143: Line 133:


=={{SSBU|Mii Swordfighter}}==
=={{SSBU|Mii Swordfighter}}==
*{{buff|[[Blurring Blade]]’s hits connect more reliably into the final slash.}}
*{{buff|[[Blurring Blade]]'s hits connect more reliably into the final slash.}}


=={{SSBU|Mii Gunner}}==
=={{SSBU|Mii Gunner}}==
*{{buff|Up smash's hits connect more reliably, due to a new autolink angle (368°), with knockback on the multihits adjusted to prevent opponents being launched at unusually high speeds}}
*{{buff|Up smash's hits connect more reliably, due to a new autolink angle (368°), with knockback on the multihits adjusted to prevent opponents from being launched at unusually high speeds.}}


=={{SSBU|Pac-Man}}==
=={{SSBU|Pac-Man}}==
*{{buff|Pac-Man will no longer drop his [[Bonus Fruit]] if he is hit with a move that [[Reverse]]s while charging the attack.}}
*{{buff|Pac-Man will no longer drop his [[Bonus Fruit]] if he is hit with a move that [[reverse]]s while charging the attack.}}


=={{SSBU|Ryu}}==
=={{SSBU|Ryu}}==

Revision as of 11:11, August 2, 2019

This is a list of known changes in version 4.0.0 of Super Smash Bros. Ultimate.

Universal

Items

  • Buff The Daybreak's blast has a lower SDI multiplier, making it harder to escape.
  • Nerf Thwomp can no longer hit grounded opponents twice.
  • Bug fix Certain Final Smashes colliding with Klaptrap no longer cause characters to become stuck indefinitely.

Stages

  • Bug fix A bug that resulted a game crash where characters grab through certain shaped designs with multiple ledge grabs nearby in custom stages has been fixed.
  • Bug fix In Pokémon Stadium 2, the "Current Leader" segment displays the names of all leading characters, much like in Pokémon Stadium.

Mario

  • Change The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.

Donkey Kong

  • Change The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.

Link

  • Change The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.

Samus

  • Change The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.
  • Bug fix Up smash's autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.

Dark Samus

  • Bug fix Up smash's autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.

Yoshi

  • Nerf Yoshi pushes opponents away less while charging his forward smash, no longer causing certain characters' grabs to be unable to reach him from the front.

Fox

  • Change The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.

Peach

  • Change Various grounded movement animations have been slightly adjusted to prevent her dress from clipping.
  • Buff Toad's counterattack connects more easily when blocking an attack from behind.
  • Bug fix Peach Parasol's autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.

Daisy

  • Change Various grounded movement animations have been slightly adjusted to prevent her dress from clipping.
  • Bug fix Neutral attack 1 now makes the correct sound, regardless of whether Peach is present or not.
  • Buff Toad's counterattack connects more easily when blocking an attack from behind.
  • Bug fix Daisy Parasol's autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.

Zelda

  • Change Various grounded movement animations have been slightly adjusted to prevent her dress from clipping.

Mewtwo

  • Buff Mewtwo has a slightly shorter and thinner hurtbox on its tail.
  • Buff Up smash's final hit has a longer hitbox duration (2 frames → 4) and more knockback scaling (107 → 111).
  • Buff Down smash has less ending lag (FAF 44 → 41).
  • Buff Back throw deals more damage (10% → 11%) with no compensation on knockback.
  • Buff Confusion has less startup lag and reflects projectiles faster (frame 12 → 10).

Pit

  • Buff Neutral attack 1 has slightly less startup lag (frame 5 → 4) with its total duration reduced as well (FAF 27 → 26).
  • Buff Up tilt has less ending lag (FAF 35 → 33).
  • Buff Back aerial has less landing lag (11 frames → 8).
  • Buff Down smash's first hit deals more knockback on the sweetspot (35 base/93 scaling → 40/98), improving its KO potential.
  • Buff Down aerial's meteor smash has more base knockback against airborne opponents (0 → 10).
  • Bug fix Fixed an issue in Mega Special Smash that resulted Power of Flight to be used in tight spaces indefinitely, resulting Pit to be stuck in his up special.

Dark Pit

  • Buff Neutral attack 1 has slightly less startup lag (frame 5 → 4) with its total duration reduced as well (FAF 27 → 26).
  • Buff Up tilt has less ending lag (FAF 35 → 33).
  • Buff Back aerial has less landing lag (11 frames → 8).
  • Buff Down smash's first hit deals more knockback on the sweetspot (35 base/93 scaling → 40/98), improving its KO potential.
  • Buff Down aerial's meteor smash has more base knockback against airborne opponents (0 → 10).
  • Bug fix Fixed an issue in Mega Special Smash that resulted Power of Flight to be used in tight spaces indefinitely, resulting Dark Pit to be stuck in his up special.

Zero Suit Samus

  • Nerf The universal changes made to stall-then-fall down aerial hinders its mixup potential.

Snake

  • Change The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.

Pokémon Trainer

  • Bug fix The duration of ledge invincibility is no longer shortened when using Pokémon Change in the air before grabbing the ledge.

Ivysaur

  • Nerf Down aerial's sweetspot is significantly smaller (7u → 4u).
  • Nerf Down aerial's sourspot deals less knockback against airborne opponents (9 base/68 scaling → 8/62), hindering its spiking capabilities.
  • Nerf Razor Leaf has more startup (frame 22 → 24) and ending lag (FAF 47 → 49).
  • Nerf Aerial Vine Whip's sweetspot has less base knockback (80 → 70).
  • Bug fix Fixed a rare glitch where Vine Whip would not properly grab ledges.

Charizard

  • Buff Forward tilt's sweetspot deals more knockback (40 base/100 scaling → 45/104).
  • Buff Forward smash deals more damage (17% → 19% (clean, late body), 14% → 16.4% (late head)) with knockback scaling not fully compensated (94 → 91 (clean, late body), 86 (late head)).
  • Buff Neutral aerial has a slightly longer hitbox duration (frames 8-19 → 8-20) and less landing lag (13 frames → 10).
  • Buff Forward throw deals more knockback (60 base/65 scaling → 63/70).
  • Buff Flare Blitz can snap to the ledge earlier.

Lucas

  • Buff Forward tilt's sweetspot has more base knockback (35 → 55) and its hitbox is bigger during the first 2 active frames (4.7u → 5.6u).
  • Buff Dash attack has a longer hitbox duration (frames 13-15 → 13-17).
  • Buff Up smash has more invulnerability during startup (frames 1-4 → 1-7).
  • Buff Up aerial has less ending lag (FAF 34 → 32).
  • Buff PK Fire has less landing lag (21 frames → 19).

Olimar

  • Buff Forward smash has more range and a longer hitbox duration when using purple Pikmin.

R.O.B.

  • Nerf Neutral attack 1's 180° hitbox has less base knockback (40 → 23) and hitstun, no longer being able to lead into a down tilt loop.

Villager

  • Buff Up smash's hits connect more reliably, fixing the issue patch 3.1.0 introduced.

Rosalina & Luma

  • Nerf It is now easier to grab Rosalina during her walking, crouching and shielding animations if Luma is in front of her.
  • Buff Luma will be in front of Rosalina for the first hit of neutral attack, forward smash and up smash when using them immediately after turning around.

Little Mac

  • Nerf Neutral Attack manual inputed hits can no longer reduce its ending lag, significantly reducing its combo potential.

Mii Brawler

  • Change The Mii Brawler's fall speed and fast falling speed has been reverted back to the pre-3.1.0 values.
    • Nerf Because of this, forward aerial can no longer auto-cancel in a short hop.
    • Change Mii Brawler is easier to combo but harder to juggle.
  • Buff Flashing Mach Punch has reduced startup lag (Frame 15 → 10).
  • Buff Flashing Mach Punch KOs slightly earlier.
  • Buff Thrust Uppercut's final hit has more knockback.

Mii Swordfighter

Mii Gunner

  • Buff Up smash's hits connect more reliably, due to a new autolink angle (368°), with knockback on the multihits adjusted to prevent opponents from being launched at unusually high speeds.

Pac-Man

  • Buff Pac-Man will no longer drop his Bonus Fruit if he is hit with a move that reverses while charging the attack.

Ryu

  • Buff Ryu now turns to face opponents after perfect shielding.

Ken

  • Buff Ken now turns to face opponents after perfect shielding.

Corrin

  • Buff Forward smash has more base knockback (35 → 40 (base and middle), 45 (tip)).
  • Nerf Due to universal changes made to stall-then-fall down aerials, down aerial can no longer fully connect against targets at certain height worsening its damage output. Additionally, Corrin no longer maintains momentum after timing with a double jump and down aerial.
  • Buff Dragon Lunge's jump option has less ending lag (FAF 46 → 40).
  • Buff Dragon Ascent travels noticeably more vertical and horizontal distance.

Ridley

  • Buff Up smash has a longer hitbox duration (frames 12-16 → 12-17), increasing its range in front of Ridley.
  • Buff Up smash has more knockback scaling (76 → 78).
  • Buff Back aerial deals more damage (15% → 16%) with no compensation on knockback.
  • Buff Up aerial's sweetspot is bigger (4.5u → 5.5u) and takes priority over the sourspot.
  • Change Down aerial no longer has its downward movement disabled when used out of hitstun.
  • Buff Space Pirate Rush has less ending lag when jumping after grabbing an opponent (FAF 42 → 39).
  • Buff Space Pirate Rush has more knockback scaling when throwing the opponent at an edge (83 → 90).
  • Bug fix Fixed an issue that resulted in Space Pirate Rush launching floaty characters much higher when used in a Sacrificial KO.
  • Buff Wing Blitz has less startup lag (frame 37 → 34 (up), 39 → 36 (forward/back), 40 → 37 (down)), travels faster and covers more distance.

Isabelle

  • Buff Isabelle's rolls travel a longer distance (2.25u → 2.85u).
  • Buff Neutral attack deals less knockback (21 base/38 scaling → 14/30), has a lower SDI multiplier (1× → 0.5×) and deals more hitstun (8 frames → 14), allowing it to chain into itself more reliably and making it safer to use.
  • Buff Up smash's second hit has more knockback scaling (111 → 116).
  • Buff Fishing Rod has less startup lag (frame 25 → 21).
  • Buff Fishing Rod's up throw has more knockback scaling (62 → 66).
  • Buff Lloid Trap has less startup lag once activated (frame 11 → 9). This means most characters can no longer run over it without getting hit.

Piranha Plant

  • Buff Up tilt has less ending lag (FAF 32 → 29).
  • Buff Dash attack launches at a lower angle (55° → 45°), improving its edgeguarding and KO potential.
  • Change Poison Breath's damage increase caps after being reflected multiple times.
  • Buff Poison Breath has less startup (frame 23 → 21) and ending lag (FAF 49 → 46).
  • Buff Poison Breath has a slightly longer hitbox duration (97 frames → 99 (uncharged), 133 → 135 (fully charged)).
  • Buff Long-Stem Strike charges faster (Max charge: 78 frames → 68).
  • Buff Long-Stem Strike has less ending lag (Uncharged: FAF 65 → 60, max charge: 126 → 116, max charge (sideways): 136 → 121).
  • Buff Long-Stem Strike deals more shield damage (0 → 5).
  • Bug fix The Strike Cancel glitch has been fixed.

Joker

  • Change Grappling Hook's air resistance was changed from 0.27 → 0.24, and fighter offset from 6 → 8, making it no longer have Joker clip into the walls of stages.[1]
  • Nerf Makarakarn no longer reflects projectiles that have been reflected and deal 50% or more damage, bringing it in line with other reflectors in Ultimate.
  • Buff Makarakarn's vertical searchbox raised by 0.25u[2]
  • Bug fix Fixed an issue that caused Arsene to be summoned after getting Star KOed.