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Fire Primid: Difference between revisions

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'''Fire Primids''' ({{ja|ファイアプリム}}, '''Fire Prim''' in Japan) are red [[Primid]]s who can breathe fire. While most Primid variations are simply normal Primids with weapons, Fire Primids are different. While other Primids are green, they are red, and instead of punching or using a weapon, they shoot fire from their mouths. This comes in two different attacks, either a small fireball or a larger burst of fire. The fireball attack does light damage and knockback, and it can be reflected; however Fire Primids are almost immune to fire damage, so a reflected fireball will do minimal damage (although they'll still be knocked back). How far the fireball attack will travel before dissipating depends on the difficulty being played; a higher difficulty results in further distance. The fire burst, while also dealing light knockback, is more dangerous as it hits multiple times, deals more damage, and covers a larger area. Unlike the fireball attack, it cannot be reflected, and the Fire Primid's body does damage if hit from behind during the move. While the Fire Primid uses the fireball attack with little warning, the fire burst attack has noticeable start-up lag. While Fire Primids also possess the "spear-jump" attack, it is almost never used offensively as opposed to being used as maneuvering.  
'''Fire Primids''' ({{ja|ファイアプリム}}, '''Fire Prim''' in Japan) are red [[Primid]]s who can breathe fire. While most Primid variations are simply normal Primids with weapons, Fire Primids are different. While other Primids are green, they are red, and instead of punching or using a weapon, they shoot fire from their mouths. This comes in two different attacks, either a small fireball or a larger burst of fire. The fireball attack does light damage and knockback, and it can be reflected; however Fire Primids are almost immune to fire damage, so a reflected fireball will do minimal damage (although they'll still be knocked back). How far the fireball attack will travel before dissipating depends on the difficulty being played; a higher difficulty results in further distance. The fire burst, while also dealing light knockback, is more dangerous as it hits multiple times, deals more damage, and covers a larger area. Unlike the fireball attack, it cannot be reflected, and the Fire Primid's body does damage if hit from behind during the move. While the Fire Primid uses the fireball attack with little warning, the fire burst attack has noticeable start-up lag. While Fire Primids also possess the "spear-jump" attack, it is almost never used offensively as opposed to being used as maneuvering.  


Like most Primids, Fire Primids take slightly more damage from [[slash]] attacks.. Their fiery nature also makes them almost immune to [[flame|fire]] attacks, but in return they take massive damage from [[water]] and [[freezing |ice]] attacks.
Like most Primids, Fire Primids take slightly more damage from [[slash]] attacks. Their fiery nature also makes them almost immune to [[flame|fire]] attacks, but in return they take massive damage from [[water]] and [[freezing |ice]] attacks.


==Damage taken==
==Damage taken==

Revision as of 11:23, June 30, 2014

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Fire Primid
FirePrimid.JPG
A Fire Primid.
Universe Super Smash Bros.
Level(s) appears in The Plain
The Battlefield Fortress
The Forest
The Path to the Ruins
The Ruins
The Canyon
Battleship Halberd Interior
Battleship Halberd Exterior (display room only)
The Subspace Bomb Factory II
Entrance to Subspace
Subspace II
The Great Maze
Point worth 400

Fire Primids (ファイアプリム, Fire Prim in Japan) are red Primids who can breathe fire. While most Primid variations are simply normal Primids with weapons, Fire Primids are different. While other Primids are green, they are red, and instead of punching or using a weapon, they shoot fire from their mouths. This comes in two different attacks, either a small fireball or a larger burst of fire. The fireball attack does light damage and knockback, and it can be reflected; however Fire Primids are almost immune to fire damage, so a reflected fireball will do minimal damage (although they'll still be knocked back). How far the fireball attack will travel before dissipating depends on the difficulty being played; a higher difficulty results in further distance. The fire burst, while also dealing light knockback, is more dangerous as it hits multiple times, deals more damage, and covers a larger area. Unlike the fireball attack, it cannot be reflected, and the Fire Primid's body does damage if hit from behind during the move. While the Fire Primid uses the fireball attack with little warning, the fire burst attack has noticeable start-up lag. While Fire Primids also possess the "spear-jump" attack, it is almost never used offensively as opposed to being used as maneuvering.

Like most Primids, Fire Primids take slightly more damage from slash attacks. Their fiery nature also makes them almost immune to fire attacks, but in return they take massive damage from water and ice attacks.

Damage taken

  EffectIcon(Normal).png EffectIcon(Slash).png EffectIcon(Electric).png EffectIcon(Freezing).png EffectIcon(Flame).png The icon for the grass effect. EffectIcon(Water).png EffectIcon(Darkness).png EffectIcon(Aura).png Specials: Direct Specials: Indirect
Damage taken ×1.0 ×1.3 ×1.0 ×2.0 ×0.02 ×1.0 ×2.3 ×1.0 ×1.0 ×1.0 ×0.75

Trophy description

Screenshot by Dany36
The Fire Primid Trophy

A specialized, fire-breathing Primid with two flamethrowing attacks. Primids with weapons are just normal, armed Primids, but Fire Primids are a whole new species with a whole new color. Although no more special than the others, they may feel slightly more superior with their red-hot color. Dealing with these guys in a group can be especially tricky.

Gallery