Fighting Polygon Team: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(just moving the pictures)
(even more cleanup)
Line 1: Line 1:
 
The '''Fighting Polygon Team''' (''Dummy Combo'', in Japan) was a team of purple polyhedrons in ''[[Super Smash Bros.]]'' who were modeled on the playable characters in the game. They appear only in the [[1P Game|single player mode]], in ''Race to the Finish'' and the ''Fighting Polygon Team [vs.30]'' battle, the two stages prior to the [[Master Hand]] battle.<br>
The '''Polygon Team''' (''Dummy Combo'', in Japan) was a team of purple polyhedrons in ''[[Super Smash Bros.]]'' who were modeled on the playable characters in the game. They appear in 1-Player Mode, in the two stages prior to the [[Master Hand]] battle, in ''Race to the Finish'' and the ''Fighting Polygon Team [vs.30]'' battle.
The '''Fighting Polygon Team''' is the predecessor of the [[Fighting Wire Frames]] and the [[Fighting Alloy Team]].


== The Fighting Polygon Team ==
== The Fighting Polygon Team ==
[[Image:Polygonsdu4-1-.jpg|thumb|right]]
[[Image:Polygonsdu4-1-.jpg|thumb|right]]
*'''''Donkey Kong''''' looks the most like the normal character out of all of the Polygons. Like Donkey Kong, this one is bigger than the others and has a a masculine frame.
*'''''Donkey Kong''''' looks the most like the normal character out of all of the Polygons. Like Donkey Kong, this one is bigger than the others and has a a masculine frame.
*'''''Captain Falcon''''', '''''Link''''', '''''Fox''''', and '''''Samus''''' have humanoid shaped Polygons.  The differences between them are that Samus has a spike for an arm that mimics the arm cannon, The Link polygon has a spike of it's own to mimic a sword, and the Fox Polygon has a tail.
*'''''Captain Falcon''''', '''''Link''''', '''''Fox''''', and '''''Samus''''' all have humanoid Polygons.  The differences between them are that Samus has a spike for an arm that mimics the arm cannon, The Link Polygon has a spike of it's own to mimic a sword, and the Fox Polygon has a tail.
*'''''Mario''''', '''''Luigi''''', and '''''Ness''''' all look a lot like elves, making them very hard to tell apart but the Ness Polygon looks like it is wearing shorts and the Luigi one is slightly taller than the Mario one. You have to look at their movesets to really tell for sure.
*'''''Mario''''', '''''Luigi''''', and '''''Ness''''' all look a lot like elves, making them difficult to tell apart. The Ness Polygon looks like it is wearing shorts, and the Luigi one is slightly taller than the Mario one. An easier way to distinguish them is to look at their movesets.
*'''''Yoshi''''' has a very pointed head and sharp teeth, compared to normal Yoshi who has a large, bulbous snout and whose teeth are not normally visible, making the polygon look much more a real Raptor, and much more threatening, than normal Yoshi.
*'''''Yoshi''''' has a very pointed head and sharp teeth, compared to normal Yoshi who has a large, bulbous snout and whose teeth are not normally visible, making the Polygon look much more like a real dinosaur (in particular, a velociraptor), and much more threatening, than normal Yoshi.
*'''''Kirby''''' looks a like a short snowman made up of three different sized shapes, with stubby arms and feet.
*'''''Kirby''''' looks a like a short snowman made up of three different sized shapes, with stubby arms and feet. This Polygon has the same number of jumps as normal Kirby.
*'''''Jigglypuff''''' looks like a big, round rock with a spike in the middle of it's forehead, mimicking the hair.  This one is often confused with the Kirby Polygon.
*'''''Jigglypuff''''' looks like a big, round rock with a spike in the middle of it's forehead, mimicking the hair.  This one is often confused with the Kirby Polygon. This Polygon, like the Kirby Polygon, as the same number of jumps as normal Jigglypuff.
*'''''Pikachu''''' looks a lot more like a mouse than normal Pikachu, with wider ears and a spike for a tail instead of a lightning bolt, making the Polygon closely resemble Sandshrew.
*'''''Pikachu''''' looks a lot more like a mouse than normal Pikachu, with wider ears and a spike for a tail instead of a lightning bolt, making the Polygon closely resemble Sandshrew.


Line 16: Line 16:
==== Fighting Polygon Team [vs.30] ====
==== Fighting Polygon Team [vs.30] ====
[[Image:Polygons.jpg|right|thumb|Mario about to start the Fighting Polygon Team [vs.30] battle]]
[[Image:Polygons.jpg|right|thumb|Mario about to start the Fighting Polygon Team [vs.30] battle]]
In the Fighting Polygon Team battle the player must defeat a team of thirty Polygons, fighting three at any one time. They are not fought in any given order, instead all Polygons, including those modelled on characters that haven't yet been unlocked, have an equal chance (1/12) of being the next one to appear. They aren't very aggressive, mainly walking around the platforms without actively seeking to defeat the player. They are also fairly weak, have no B-button attacks, and cannot grab, though they can pick up items. They can usually be defeated in a single blow - however, at higher difficulty levels, Polygons approach the weight and strength of normal opponents.
In this stage the player must defeat a team of thirty Polygons, fighting three at any one time. Instead of being fought in a given order, all Polygons, including those modelled on characters that haven't yet been unlocked, have an equal chance (1/12) of being the next one to appear. In general, they are relatively passive on all difficulties, spending most of their time just walking around the various platforms of the stage, rarely following the player, and very rarely using attacks. They are fairly light, do little damage or knockback, have no B-button attacks, and cannot grab, though they can, and will, pick up items. Normally, they will use a throwing item as soon as they have picked it up, instead of making any sort of tactical decision. The can use battering items, though, even on the hardest difficulty setting, they are not as effective with them as a high-level CPU player in a [[Versus Mode|normal game]]. Due to their low weight, they can usually be defeated in a single blow, but the Polygons get heavier and stronger at higher difficulty levels, and at the highest difficulty level the Polygons approach the weight and strength of normal opponents.


==== Race to the Finish ====
==== Race to the Finish ====
In Race to the Finish they are not enemies to be defeated, as the stage is fully enclosed, but there is a very short time limit on the stage so they try to delay the player enough that they run out of time.
The aim of ''Race to the Finish'' is to reach the door at the end of the level within a set time limit, avoiding obstacles that try to slow you down. The Polygons are obstacles to be avoided, and slow you down by attacking you, but they cannot be defeated as the stage is fully enclosed. They are much more aggressive on this stage, chasing the player as far as possible, and attacking whenever the player is within reach.




The Polygon Team is considered the predecessor of the [[Fighting Wire Frames]] and the [[Fighting Alloy Team]].
{{Bosses}}
{{Bosses}}
{{Smash universe}}
{{Smash universe}}

Revision as of 08:13, May 29, 2009

The Fighting Polygon Team (Dummy Combo, in Japan) was a team of purple polyhedrons in Super Smash Bros. who were modeled on the playable characters in the game. They appear only in the single player mode, in Race to the Finish and the Fighting Polygon Team [vs.30] battle, the two stages prior to the Master Hand battle.
The Fighting Polygon Team is the predecessor of the Fighting Wire Frames and the Fighting Alloy Team.

The Fighting Polygon Team

  • Donkey Kong looks the most like the normal character out of all of the Polygons. Like Donkey Kong, this one is bigger than the others and has a a masculine frame.
  • Captain Falcon, Link, Fox, and Samus all have humanoid Polygons. The differences between them are that Samus has a spike for an arm that mimics the arm cannon, The Link Polygon has a spike of it's own to mimic a sword, and the Fox Polygon has a tail.
  • Mario, Luigi, and Ness all look a lot like elves, making them difficult to tell apart. The Ness Polygon looks like it is wearing shorts, and the Luigi one is slightly taller than the Mario one. An easier way to distinguish them is to look at their movesets.
  • Yoshi has a very pointed head and sharp teeth, compared to normal Yoshi who has a large, bulbous snout and whose teeth are not normally visible, making the Polygon look much more like a real dinosaur (in particular, a velociraptor), and much more threatening, than normal Yoshi.
  • Kirby looks a like a short snowman made up of three different sized shapes, with stubby arms and feet. This Polygon has the same number of jumps as normal Kirby.
  • Jigglypuff looks like a big, round rock with a spike in the middle of it's forehead, mimicking the hair. This one is often confused with the Kirby Polygon. This Polygon, like the Kirby Polygon, as the same number of jumps as normal Jigglypuff.
  • Pikachu looks a lot more like a mouse than normal Pikachu, with wider ears and a spike for a tail instead of a lightning bolt, making the Polygon closely resemble Sandshrew.


Stages

Fighting Polygon Team [vs.30]

Mario about to start the Fighting Polygon Team [vs.30] battle

In this stage the player must defeat a team of thirty Polygons, fighting three at any one time. Instead of being fought in a given order, all Polygons, including those modelled on characters that haven't yet been unlocked, have an equal chance (1/12) of being the next one to appear. In general, they are relatively passive on all difficulties, spending most of their time just walking around the various platforms of the stage, rarely following the player, and very rarely using attacks. They are fairly light, do little damage or knockback, have no B-button attacks, and cannot grab, though they can, and will, pick up items. Normally, they will use a throwing item as soon as they have picked it up, instead of making any sort of tactical decision. The can use battering items, though, even on the hardest difficulty setting, they are not as effective with them as a high-level CPU player in a normal game. Due to their low weight, they can usually be defeated in a single blow, but the Polygons get heavier and stronger at higher difficulty levels, and at the highest difficulty level the Polygons approach the weight and strength of normal opponents.

Race to the Finish

The aim of Race to the Finish is to reach the door at the end of the level within a set time limit, avoiding obstacles that try to slow you down. The Polygons are obstacles to be avoided, and slow you down by attacking you, but they cannot be defeated as the stage is fully enclosed. They are much more aggressive on this stage, chasing the player as far as possible, and attacking whenever the player is within reach.