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Controls test stage: Difference between revisions

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m (seen in November Direct with Miis)
(Added image of Controls test stage and customization test stage from Ultimate, along with information on both. The customization test stage in Ultimate is accessable with other characters besides Mii Fighters if the player is testing a Spirit team.)
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|location    = [[Special Stage]]
|location    = [[Special Stage]]
|name        = Controls Test Stage
|name        = Controls Test Stage
|image        = [[File:ControlsTestWiiU.jpg|200px]]
|image        = [[File:ControlsTestSSBU.png|200px]]
|caption      = [[Image:SmashBrosSymbol.svg|50px]]
|caption      = [[Image:SmashBrosSymbol.svg|50px]]
|universe    = {{uv|Super Smash Bros.}}
|universe    = {{uv|Super Smash Bros.}}
Line 11: Line 11:
|availability = Controls test/hacking only
|availability = Controls test/hacking only
}}
}}
The '''controls test stage''' or '''customization test stage''' is a basic [[stage]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]''. that allows players to test their set custom [[controls]] [[character customization]]s. As such, it cannot be selected in [[Versus mode]]. In the controls test version, only [[Mario]] is playable. In the customization test version, the player can test any fighter they are customizing (which is possible only with {{SSBU|Mii Fighter}}s in ''Ultimate'').
The '''controls test stage''' or '''customization test stage''' is a basic [[stage]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]''. that allows players to test their set custom [[controls]] [[character customization]]s. As such, it cannot be selected in [[Versus mode]]. In the controls test version, only [[Mario]] is playable. In the customization test version, the player can test any fighter they are customizing.


==Layout==
==Layout==
The stage consists of a single flat strip of terrain with a simple texture. On either side of the stage is an invisible wall that prevents the player from reaching the [[blast line]]s. These walls can be [[wall jump]]ed from and [[wall cling]]ed on, but do not interact with projectiles. In ''Brawl'', it is not possible for the player to be [[KO]]'d on the test stage under normal circumstances, as the only character available, {{SSBB|Mario}}, cannot clear the walls and lacks any self-damaging attacks to [[knockback|launch]] himself with. In ''Smash 4'', an invisible ceiling just above the [[camera]] boundary ensures that no fighter is able to reach any blast line.
The stage consists of a single flat strip of terrain with a simple texture. On either side of the stage is an invisible wall that prevents the player from reaching the [[blast line]]s. These walls can be [[wall jump]]ed from and [[wall cling]]ed on, but do not interact with projectiles. In ''Brawl'', it is not possible for the player to be [[KO]]'d on the test stage under normal circumstances, as the only character available, {{SSBB|Mario}}, cannot clear the walls and lacks any self-damaging attacks to [[knockback|launch]] himself with. In ''Smash 4'', an invisible ceiling just above the [[camera]] boundary ensures that no fighter is able to reach any blast line.


On the controls test stage, pressing buttons will cause a small notice to appear on screen, containing an icon for button and its currently assigned function. In {{for3ds}}, controls can be customized using the bottom screen while the player is in the test stage. In ''Brawl'' and {{forwiiu}}, controls are set on a separate screen.
On the controls test stage, pressing buttons will cause a small notice to appear on screen, containing an icon for button and its currently assigned function. In {{for3ds}}, controls can be customized using the bottom screen while the player is in the test stage. In ''Brawl'' and {{forwiiu}}, controls are set on a separate screen. In ''[[Ultimate]]'', a  [[Sandbag]] was added to the stage.


On the customization test stage, a [[Sandbag]] is present for the player to test out their attacks on, and its [[damage]] is displayed on screen. The Sandbag's damage percentage will reset to zero if it does not sustain any damage for a few seconds. Due to the invisible walls, the Sandbag cannot be knocked out of bounds as on the [[Online Practice Stage]].
On the customization test stage, a [[Sandbag]] is present for the player to test out their attacks on, and its [[damage]] is displayed on screen. The Sandbag's damage percentage will reset to zero if it does not sustain any damage for a few seconds. Due to the invisible walls, the Sandbag cannot be knocked out of bounds as on the [[Online Practice Stage]]. In ''Ultimate'', the player's damage percentage is displayed at the bottom if a [[Spirits (characters)|Spirit]] team is being tested.


==Gallery==
==Gallery==
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3DS controls (top).jpeg|The top screen on the controls test stage in ''for 3DS''.
3DS controls (top).jpeg|The top screen on the controls test stage in ''for 3DS''.
3DS controls (bottom).jpeg|The bottom screen on the controls test stage in ''for 3DS''.
3DS controls (bottom).jpeg|The bottom screen on the controls test stage in ''for 3DS''.
ControlsTestWiiU.jpg|The Controls test stage in ''for Wii U''.
CustomTestWiiU.png|The customization test stage in ''for Wii U''.
CustomTestWiiU.png|The customization test stage in ''for Wii U''.
CustomTestSSBU.png|The customization test stage in ''Ultimate''.
</gallery>
</gallery>



Revision as of 14:27, January 5, 2019

ImageNeeded.png This article is in need of additional images.
The editor who added this tag suggests: Control/customs test stage in Ultimate.
If you have a good image for this article, upload it here.
Controls Test Stage
ControlsTestSSBU.png
Symbol of the Smash Bros. series.
Universe Super Smash Bros.
Appears in Brawl
SSB4
Ultimate
Availability Controls test/hacking only

The controls test stage or customization test stage is a basic stage in Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimate. that allows players to test their set custom controls character customizations. As such, it cannot be selected in Versus mode. In the controls test version, only Mario is playable. In the customization test version, the player can test any fighter they are customizing.

Layout

The stage consists of a single flat strip of terrain with a simple texture. On either side of the stage is an invisible wall that prevents the player from reaching the blast lines. These walls can be wall jumped from and wall clinged on, but do not interact with projectiles. In Brawl, it is not possible for the player to be KO'd on the test stage under normal circumstances, as the only character available, Mario, cannot clear the walls and lacks any self-damaging attacks to launch himself with. In Smash 4, an invisible ceiling just above the camera boundary ensures that no fighter is able to reach any blast line.

On the controls test stage, pressing buttons will cause a small notice to appear on screen, containing an icon for button and its currently assigned function. In Super Smash Bros. for Nintendo 3DS, controls can be customized using the bottom screen while the player is in the test stage. In Brawl and Super Smash Bros. for Wii U, controls are set on a separate screen. In Ultimate, a Sandbag was added to the stage.

On the customization test stage, a Sandbag is present for the player to test out their attacks on, and its damage is displayed on screen. The Sandbag's damage percentage will reset to zero if it does not sustain any damage for a few seconds. Due to the invisible walls, the Sandbag cannot be knocked out of bounds as on the Online Practice Stage. In Ultimate, the player's damage percentage is displayed at the bottom if a Spirit team is being tested.

Gallery