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Hammer (item): Difference between revisions

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==Use==
==Use==
{{cleanup|Prose is preferred}}
The Hammer deals 22% damage and high vertical knockback per hit, outside of [[Super Smash Bros.]], where it dealt 33% worth of damage and had even higher knockback. Characters cannot do anything while holding the Hammer except move and do a single jump, which can cause a lot of SDs for even level 9 CPUs. It is possible to drop the Hammer, but the user must do it while being hit. Despite being one of the most powerful items in the game, there are still several ways to survive and possibly counter a Hammer-wielding player.
In ''Melee'', CPUs tend to evade characters while under effect of a Hammer. However, if the Hammer head falls off, CPUs will attack (unless another player is under the effect of a Hammer) while the player walks around swinging the useless Hammer stick. Characters cannot do anything except move and single jump while holding the Hammer. Because of this, many CPUs accidentally SD, even if they are level 9.


*The Hammer does 22% damage every hit.
As an invincible player isn't affected by knockback, it is an obviously excellent way of fighting back against a Hammer using player. Kirby's [[Stone]] special in particular is easily usable at any time and is a great choice for countering the Hammer. Explosion-based projectiles or thrown item attacks can disrupt someone with a Hammer, such as [[Link|Link's]] [[Bombs (Link)|bombs]] or [[Zelda|Zelda's]] [[Din's Fire]], enabling characters with such attacks or items to thwart a foe with a Hammer from afar, and possibly knock it out of their hands. Hammers can also be [[Counter|Countered]]. Since Counter always does more damage than the attack it blocked, this can be extremely devastating. Attacking from below or using ranged grabs are also effective ways to defeat a Hammer user. As long as the user wielding the Hammer gets knocked offstage, there's no way to get back. In [[Super Smash Bros. Brawl|Brawl]], getting stuck in hitstun can "waste" a Hammer, as in running down it's countdown timer. In [[Super Smash Bros. Melee|Melee]], the timer pauses when the user is hit, so one cannot make the user "waste" the Hammer in the same way.
*In ''[[Super Smash Bros.]]'', it has even more [[knockback]] and deals 30%, as well as no worries about the head falling off. Also, the Hammer will glow an orange color just before the time for its use runs out.
*When [[King Dedede]] grabs the Hammer, he will also swing his own hammer back and forth. In spite of this, he will not do damage if the Hammer head comes off.
*Explosion-based projectile or thrown item attacks can disrupt someone with a Hammer, such as [[Link]]'s [[Bomb (Link)|bombs]] or [[Zelda]]'s [[Din's Fire]], enabling characters with such attacks or items to thwart a foe with a Hammer from afar, and possibly knock it out of their hands. Hammers can also be [[Counter]]ed. Since Counter always does more damage than the attack it blocked, this can be extremely devastating.
*Users can also be knocked off their feet that way, allowing time to quickly hit again. If the player manages to be [[invincible]], usually the one granted for re-spawning, they can easily hit the user hard. If near the edge, they can [[grab]] them while being completely invulnerable, and [[throw]] them off the edge. Anyone wielding a Hammer cannot recover in anyway possible.
*Most of the ranged grabs are long enough that with good timing, one can grab someone wielding a Hammer without getting hit by it.
*It is possible to (manually) drop a Hammer, but this can only be done while one is getting hit. In ''Melee'', a bonus is awarded for dropping a Hammer this way.
*In ''Brawl'', it is possible to make someone 'waste' a Hammer, as the countdown is still active, even when flinching or knocked away and spinning in the air. All one would need to do this is a throwing object, or a projectile that makes its victims knocked back/flinching when hit. ''Melee'' pauses the Hammer's countdown when the user is unable to swing, so it is impossible to 'waste' a Hammer in this way in ''Melee''.
*[[Meta Knight|Meta Knight's]] [[Drill Rush]], if timed right, can also disrupt the swing of the Hammer while he takes no damage himself.
*[[Kirby]]'s [[Stone]] special move is an excellent way to counter this item.
*The Hammer gives off vertical knockback.
*Since Hammers cannot attack below the user, opponents can KO the holder by attacking from underneath if a player jumps. If the opponent is not KO'ed or knocked off immediately, it is easy to follow up with more attacks while the opponent is on the ground.


==Trophies==
==Trophies==

Revision as of 03:08, October 27, 2011

This article is about the item which originated in Donkey Kong . For other uses, see Hammer (disambiguation).
Hammer
Hammer.jpg
Hammer artwork from Brawl.
Universe Donkey Kong
Appears in SSB
SSBM
SSBB
Item class Duration/Battering
A favourite of Mario's in his younger days, the Hammer enraptures any character that grabs it and sends them into a clobbering frenzy!
(Super Smash Bros.'s instruction manual)

The Hammer (ハンマー, hanmā) is a close-range item that sends whoever grabs it into a clobbering frenzy for 7.5 seconds. It is one of the most "feared" weapons in the game, as it often KO's a player instantly. It hails from the original Donkey Kong game, the first appearance of both Mario and the original Donkey Kong. There is a chance in both Super Smash Bros. Melee and Super Smash Bros. Brawl that the hammer head will fall off. This forces the character to walk around swinging the hammer stick for the remaining duration, but without doing any damage, making them vulnerable to an attack. The hammer head can be picked up and thrown for a very strong projectile attack.

Origin

Mario using the hammer in Donkey Kong.

The hammer comes from the arcade game Donkey Kong. In Donkey Kong, when Mario obtains the hammer, he is unable to stop swinging until the hammer disappears. He also is unable to let go of the hammer or climb ladders while swinging the hammer. The hammer can be used to destroy barrels that are being rolled down towards Mario, and can be used against other enemies. In the Super Smash Bros. series, the hammer acts similarly to how it behaved in Donkey Kong as the player cannot stop swinging or drop the hammer until it disappears. The hammer is also a powerful item that can be used against other players to get a KO.

Use

The Hammer deals 22% damage and high vertical knockback per hit, outside of Super Smash Bros., where it dealt 33% worth of damage and had even higher knockback. Characters cannot do anything while holding the Hammer except move and do a single jump, which can cause a lot of SDs for even level 9 CPUs. It is possible to drop the Hammer, but the user must do it while being hit. Despite being one of the most powerful items in the game, there are still several ways to survive and possibly counter a Hammer-wielding player.

As an invincible player isn't affected by knockback, it is an obviously excellent way of fighting back against a Hammer using player. Kirby's Stone special in particular is easily usable at any time and is a great choice for countering the Hammer. Explosion-based projectiles or thrown item attacks can disrupt someone with a Hammer, such as Link's bombs or Zelda's Din's Fire, enabling characters with such attacks or items to thwart a foe with a Hammer from afar, and possibly knock it out of their hands. Hammers can also be Countered. Since Counter always does more damage than the attack it blocked, this can be extremely devastating. Attacking from below or using ranged grabs are also effective ways to defeat a Hammer user. As long as the user wielding the Hammer gets knocked offstage, there's no way to get back. In Brawl, getting stuck in hitstun can "waste" a Hammer, as in running down it's countdown timer. In Melee, the timer pauses when the user is hit, so one cannot make the user "waste" the Hammer in the same way.

Trophies

Hammer Trophy Melee.png

Melee trophy

Hammer
If you grab the Hammer, you'll run across the screen swinging it back and forth nonstop. In Donkey Kong, Mario used the Hammer in exactly the same fashion. It's an extremely powerful item, but you have no recovery move when carrying it. Every now and then, the mallet head will fall off, and you'll end up completely vulnerable, swinging just the handle.

  • Donkey Kong, Arcade 1981
Hammer - Brawl Trophy.png

Brawl trophy

Hammer
An item that, once grabbed, makes you swing nonstop. It's a powerful attack item that does terrific damage and sends opponents sailing. Once in a great while, the hammer's head will fall off, leaving you nothing but the handle. Of course, you can't tell whether the head is securely fastened just by looking. Hammer heads that fall off can be picked up and thrown as weapons.

NES: Donkey Kong

Gallery