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{{incomplete|Needs descriptions for ''Ultimate'' table}}
:''"Nair" redirects here. For the Mexican smasher, see {{Sm|Nair^}}.''
[[File:Neutral Aerial Snake Brawl.png|250px|thumb|Snake's neutral aerial in ''Brawl''.]]
[[File:Neutral Aerial Snake Brawl.png|250px|thumb|Snake's neutral aerial in ''Brawl''.]]
A '''neutral aerial''' ({{ja|ニュートラル空中攻撃|Nyūtoraru kūchū kōgeki}}, ''Neutral midair attack''; often abbreviated as '''Nair''' or '''n-air''', and referred to as '''AttackAirN''' in ''Melee''{{'}}s {{SSBM|Debug Menu}} and internal ''Brawl'' and {{for3ds}} files) is an [[aerial attack]] that is performed by pressing only the attack button, and no direction on the control stick, while in midair. Its official term varies between titles, where it is known as a '''standard midair attack''' in ''[[Super Smash Bros. Melee]]'', and a '''standard air attack''' in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''. Most characters' neutral aerials are fast, high-range moves useful for bettering other air attacks. Many neutral aerials are also [[sex kick]]s. With [[A-sticking]], the player is able to do neutral aerials without losing any horizontal momentum. Neutral aerials also tend to have little landing lag, especially in ''Melee'' when [[L-cancel]]ed.
[[File:Mario's Nair.png|thumb|250px|Mario's neutral aerial in {{forwiiu}}.]]
[[File:Mario's Nair.png|thumb|250px|Mario's neutral aerial in {{forwiiu}}.]]
[[File:MarioNairSSBM.gif|thumb|250px|Mario's neutral aerial in ''Melee''.]]
[[File:MrGame&WatchNairSSBM.gif|thumb|250px|Mr. Game & Watch's neutral aerial in ''Melee''.]]
A '''neutral aerial''' ({{ja|ニュートラル空中攻撃|Nyūtoraru kūchū kōgeki}}, ''Neutral midair attack''; often abbreviated as '''Nair''' or '''n-air''', and referred to as '''AttackAirN''' internally) is an [[aerial attack]] that is performed by pressing only the attack button, and no direction on the control stick, while in midair. Its official term varies between titles; it is known as a '''standard midair attack''' in ''[[Super Smash Bros. Melee]]'', a '''standard air attack''' in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', and a '''neutral air attack''' in ''[[Super Smash Bros. Ultimate]]''. Most characters' neutral aerials are fast moves that hit around themselves, making them useful at particularly close ranges and for stuffing the opponent by beating out slower aerial attacks. Many neutral aerials are also [[sex kick]]s, and tend to have little landing lag, especially in ''Melee'' when [[L-cancel]]ed. In ''Brawl'' and ''Smash 4'', with [[A-sticking]], the player is able to do neutral aerials without losing any horizontal momentum.


==List of neutral aerials in ''[[Super Smash Bros.]]''==
==List of neutral aerials==
{|class="wikitable"
{| class="wikitable"
!Character
!Description
!Damage
|-
|-
|{{SSB|Captain Falcon}}|| Does a sex kick. One of the strongest neutral aerials in the game. Usually used as an out of shield move. Severe ending lag even with [[Z-canceling]] to be used too often.|| 16% (clean), 13% (late)
! Character !! Description
|-
|-
|{{SSB|Donkey Kong}}|| Spins around, attacking with his arms. Has high damage but the clean hit has below average knockback. DK's best aerial for comboing outside of his up air. Usually comboed into his [[forward aerial]] and rising up aerial.|| 15% (clean), 12% (late)
|[[Banjo]] & [[Kazooie]]||Performs the Twirling Wing Whack, hitting multiple times.
|-
|-
|{{SSB|Fox}}|| Does a sex kick. A very useful combo move, combos into practically every single aerial and ground move in Fox's arsenal.|| 14% (clean), 9% (late)
|[[Bayonetta]]||Performs a spin kick all around herself. If the button is held, Bayonetta continues to spin at a faster rate while firing [[Bullet Arts]] from her feet for up to around one second.
|-
|-
|{{SSB|Jigglypuff}}|| Flattens itself and attacks with both feet extended. Similar to Kirby's neutral aerial although it is slower and weaker. One of Jigglypuff's main approach tactics is to [[Teleport (SSB)|teleport]] into a neutral aerial. Jigglypuff's main spacing aerial.|| 14% (clean), 9% (late)
|[[Bowser]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Retreats into his shell and spins horizontally.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a cartwheel that hits multiple times.
|-
|-
|{{SSB|Kirby}}|| Flattens himself and attacks with both feet extended. Comes out on frame 3, has good range and is one of the strongest neutral aerials. A very high power combo move, good at edgeguarding and OOS play. The late hit can combo into an F-smash.|| 15% (clean), 10% (late)
|[[Bowser Jr.]]||Deploys two boxing gloves from the [[Koopa Clown Car]] to his respective sides and spins horizontally.
|-
|-
|{{SSB|Link}}|| Does a sex kick. Link's quickest aerial, moderate range, usually comboed into a down air or projectiles, OOS move. It is the weakest neutral aerial in the game although this increases its combo ability.|| 10% (clean), 8% (late)
|[[Byleth]]||Spins Failnaught around in a circle, hitting multiple times.
|-
|-
|{{SSB|Luigi}}|| Does a sex kick. Usually used for [[edgeguarding]]. The later hits of the sex kick can combo into an [[up special]] due to its low knockback.|| 14% (clean), 11% (late)
|[[Captain Falcon]]||{{GameIcon|SSB}} Performs a [[sex kick]].<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws out two consecutive kicks with his respective legs.
|-
|-
|{{SSB|Mario}}|| Same as Luigi. Great [[OOS]] move. Can combo into an [[up smash]].|| 14% (clean), 11% (late)
|[[Charizard]]||Somersaults forward and swings its tail around itself.
|-
|-
|{{SSB|Ness}}|| Does a split kick with the properties of a sex kick. It is a good spacing move as it turns Ness's entire body into a hitbox.|| 14% (clean), 11% (late)
|[[Chrom]]||Slashes horizontally inward in front of himself, then horizontally outward around himself.
|-
|-
|{{SSB|Pikachu}}|| Does a sex kick. A very good combo move (as a starter or finisher).|| 14% (clean), 11% (late)
|[[Cloud]]||Slashes in a full circle around himself with the Buster Sword, starting from behind and above.
|-
|-
|{{SSB|Samus}}|| Does a sex kick. Very similar to Falcon's neutral aerial but has a slightly different animation and is slightly weaker. A good [[gimp]]ing move being one of Samus' few [[Edge-guarding|edge guard]] tools.|| 16% (clean), 13% (late)
|[[Corrin]]||Swings both the Omega Yato and an arm transformed into a spear in a circle around himself.
|-
|-
|{{SSB|Yoshi}}|| Does a sex kick. A well known DJC move, very good at breaking shields.|| 14% (clean), 11% (late)
|[[Daisy]]||Twirls at an angle with her arms extended.
|}
 
==List of neutral aerials in ''[[Super Smash Bros. Melee]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|{{SSBM|Bowser}}|| Spins around in his shell. Low knockback, but long duration. It is unusual for its lack of clean and late hitboxes, despite functioning almost like a sex kick. || 13%
|-
|{{SSBM|Captain Falcon}}|| Double kick. A very useful move in [[combo]]ing because its two kicks and its [[knockback]] give Falcon the spacing and timing needed to continue with another [[aerial attack]].|| 6% (hit 1), 7% (hit 2) 13% total
|-
|{{SSBM|Donkey Kong}}|| A spin with arms extended. Can be used as an OOS option or a combo finisher. || 10% (clean), 12% (late)
|-
|{{SSBM|Dr. Mario}}|| A sex kick that grows from weaker to stronger, an unusual trait in sex kicks. Can be used to force an opponent offstage or as an edgeguard.|| 10% (early), 14% (late)
|-
|{{SSBM|Falco}}|| A clone of Fox's neutral aerial.|| 12% (clean), 9% (late)
|-
|{{SSBM|Fox}}|| A powerful, quick, and relatively lagless sex kick.|| 12% (clean), 9% (late)
|-
|{{SSBM|Ganondorf}}|| Basically a slower version of Captain Falcon's neutral aerial. Both kicks have high knockback, making it impossible to land his second kick at above 25%.|| 12% (both kicks)
|-
|{{SSBM|Ice Climbers}}|| A spin with hammers extended. Short ranged, but good for aerial [[spacing]] and following up with another neutral aerial if predicted right.|| 8% (both Ice Climbers) 16% total
|-
|{{SSBM|Jigglypuff}}|| A sex kick often used for [[spacing]] or combos.|| 12% (clean), 9% (late)
|-
|{{SSBM|Kirby}}|| An aerial spin. Hits all around Kirby, but that has poor range and power.|| 10% (clean), 8% (late)
|-
|{{SSBM|Link}}|| Sex kick which has high range, combos effectively, and can be [[IASA|interrupted]] before its [[hitbox]] finishes, making it a completely [[lag]]less attack.|| 11% (left foot clean), 9% (right knee clean) 8% (right foot clean), 7% (late)
|-
|{{SSBM|Luigi}}|| A sex kick that sends enemies at an upward trajectory. Good, fast KO move.|| 15% (clean), 8% (late)
|-
|{{SSBM|Mario}}|| A simple sex kick that loses power the longer it's out.|| 12% (clean), 8% (late)
|-
|{{SSBM|Marth}}|| Two horizontal slashes around himself. Both hits connect easily, can follow up into each other.|| 4% (hit 1), 10% (hit 2) 14% total
|-
|{{SSBM|Mewtwo}}|| An electrical spark field with good knockback and a quick start-up, aiding in its safe recovery.|| 1-2% (hits 1-8), 4% (hit 9) up to 20% if all hits connect.
|-
|{{SSBM|Mr. Game & Watch}}|| A parachute expansion that is used mostly as a potent edgeguard. However, it cannot be L-cancelled.|| 16%
|-
|{{SSBM|Ness}}|| An aerial spin with arms extended that can serve as a combo finisher. Similar in appearance to Peach's neutral aerial.|| 11% (clean), 8% (late)
|-
|{{SSBM|Peach}}|| A very fast move, coming out on frame 2, which makes it a very fast move for escaping combos, retaliations out of shields, and quick KOs.|| 14% (clean), 10% (mid), 9% (late)
|-
|{{SSBM|Pichu}}|| A clone of Pikachu's neutral aerial.|| 12% (clean), 9% (late)
|-
|{{SSBM|Pikachu}}|| An aerial spin. It is somewhat weak, hampering its effectiveness.|| 12% (clean), 9% (late)
|-
|{{SSBM|Roy}}|| Essentially a clone of Marth's neutral air; one of Roy's best combo moves.|| 4% (hit 1), 8% (hit 2) 12% total
|-
|{{SSBM|Samus}}|| Sex kick which lasts a long time, combos efficiently, can KO, and is generally considered one of the best aerial attacks in the game.|| 14% (clean), 10% (late)
|-
|{{SSBM|Sheik}}|| A sex kick that can serve as an edgeguard or a spacer.|| 14% (clean), 9% (late)
|-
|{{SSBM|Yoshi}}|| A sex kick that works well with [[Double jump cancel|DJC]].|| 14% (clean), 10% (late)
|-
|{{SSBM|Young Link}}|| Sex kick which is a shorter-ranged version of Link's sex kick.|| 12% (clean), 8% (late)
|-
|{{SSBM|Zelda}}|| A multihit shower of magic, much like Mewtwo's but not as useful.|| 2% (hits 1-5), 5% (hit 6) 15% total
|}
 
==List of neutral aerials in ''[[Super Smash Bros. Brawl]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|{{SSBB|Bowser}}|| Spins in his shell. Low knockback and very low KO potential. Generally avoided due to its short hitbox duration and massive ending lag.|| 13% (clean), 9% (late)
|-
|{{SSBB|Captain Falcon}}|| Kicks forward twice. The first kick has set knockback which easily connects into the second kick.|| 4% (hit 1), 6% (hit 2)
|-
|{{SSBB|Charizard}}|| Spins its entire body in a somersault, hitting with its tail. Deals more damage if it connects with the fiery tip of Charizard's tail.|| 9% (tail), 12% (fire)
|-
|{{SSBB|Diddy Kong}}|| A midair cartwheel with kick-like properties. Similar to his dash attack.|| 6%
|-
|{{SSBB|Donkey Kong}}|| Spins with both arms extended. Similar to the Spinning Kong, but much faster to execute.|| 11% (clean), 8% late
|-
|-
|{{SSBB|Falco}}|| Swings his arms four times. Can be ground-cancelled with no landing lag to lead into other attacks.|| 3% (hits 1-2), 2% (hit 3), 4% (hit 4)
|[[Dark Pit]]||Spins the Silver Bow around himself, hitting multiple times.
|-
|-
|{{SSBB|Fox}}|| A sex kick. Comes out quick and is good for [[spacing]].|| 9% (clean), 6% (late)
|[[Dark Samus]]||Throws out a spin kick in front of herself, then behind herself.
|-
|-
|{{SSBB|Ganondorf}}|| Two quick mid-air kicks. The first hit deals the most damage and knockback, making it unlikely to combo into the second hit above extremely low percents.|| 11% (hit 1 clean), 7% (hit 1 late), 7% (hit 2 clean), 5% (hit 2 late)
|[[Diddy Kong]]||Performs a cartwheel.
|-
|-
|{{SSBB|Ice Climbers}}|| Spin in a circle with their hammers outstretched. Good for aerial [[spacing]].|| 7% (leader), 5% (partner)
|[[Donkey Kong]]||Spins horizontally with his arms extended.
|-
|-
|{{SSBB|Ike}}|| Ike swings Ragnell in an arc around his body. Low knockback (although it can still KO at high percentages). The attack is shorter ranged than most of his aerials, but covers almost 360°.|| 9%
|[[Dr. Mario]]||Performs a sex kick.
|-
|-
|{{SSBB|Ivysaur}}|| Spins facing diagonally downwards. Hits multiple times with the last hit dealing minor knockback. It is possible to [[spike]] with it.|| 2% (hits 1-7)
|[[Duck Hunt]]||The dog performs a cartwheel.
|-
|-
|{{SSBB|Jigglypuff}}|| A sex kick. Can be used in the [[Wall of Pain]] for blocking but not for knockback.|| 10% (clean), 6% (late)
|[[Falco]]||{{GameIcon|SSBM}} Performs a sex kick.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Twirls with his wings spread, hitting multiple times.
|-
|-
|{{SSBB|King Dedede}}|| Sticks his arms out and legs back, attacking with his large stomach. Very fast start-up with a hitbox that covers Dedede's entire body and having a long duration but has below average knockback. Has [[sex kick]] properties.|| 12% (clean), 7% (late)
|[[Fox]]||Performs a sex kick.
|-
|-
|{{SSBB|Kirby}}|| Spins in the air with feet and arms sticking out. Awful range, poor power and a huge amount of ending lag in the air, and quite sluggish; sometimes considered the worst move in his arsenal.|| 12% (clean), 10% (mid), 8% (mid late), 6% (late)
|[[Ganondorf]]||Throws out two consecutive kicks with his respective legs.
|-
|-
|{{SSBB|Link}}|| Thrusts his leg out in front of him for an extended time. A very fast sex kick with almost no landing lag at all, being great to use to land safely from juggles.|| 10% (clean), 6% (late)
|[[Greninja]]||Puts its hands and feet together and unleashes a blast of water around itself.
|-
|-
|{{SSBB|Lucario}}|| Spins with aura at the end of its hands. It has long ending lag in the air, but minimal landing lag along with almost no start-up.||{{AuraDamageSSBB|11}} (clean), {{AuraDamageSSBB|9}} (late)
|[[Hero]]||Slashes around himself, starting from behind and above.
|-
|-
|{{SSBB|Lucas}}|| Spins in a gyro pattern with PSI energy around him. Often described as the best aerial damage racker in the game.|| 2% (hits 1-7), 3% (hit 8)
|[[Ice Climbers]]||Swing their hammers at an angle horizontally around themselves.
|-
|-
|{{SSBB|Luigi}}|| Performs a [[sex kick]] with powerful upward knockback. One of the strongest sex kicks in the game.|| 14% (clean), 6% (late)
|[[Ike]]||Slashes around himself with Ragnell, starting from the front and above.
|-
|-
|{{SSBB|Mario}}|| Performs a [[sex kick]]. Can be used to break certain chain throws and combos but it has low knockback and short reach.|| 10% (clean) 5% (late)
|[[Incineroar]]||Performs a [[wikipedia:Professional wrestling aerial techniques#Diving splash|splash]].
|-
|-
|{{SSBB|Marth}}|| Spins forwards then backwards with his sword. If tipped, second hit can KO.|| Hit 1: 3% (base), 6% (tip)<br/>Hit 2: 9% (base), 12% (tip)
|[[Inkling]]||Performs a {{s|wikipedia|headspin}}.
|-
|-
|{{SSBB|Meta Knight}}|| Slashes while spinning in a circle. Surprisingly powerful, decent KO option. Good [[OoS]] option because of its speed and power.|| 12% (hit 1), 5-7% (hit 2)
|[[Isabelle]]||Spins horizontally while holding pom-poms.
|-
|-
|{{SSBB|Mr. Game & Watch}}|| Two fish will come out of both sides of a bowl, hitting multiple times. The last hit has moderate knockback. If the last hit does not hit, it can combo into other aerials and smashes. Its large hitbox and light vertical knockback allows it to juggle very well. Originates from ''Tropical Fish''.|| 5% (hit 1), 4% (hits 2-4)
|[[Ivysaur]]||{{GameIcon|SSBB}} Aims diagonally below itself and spins in a corkscrew.<br/>{{GameIcon|SSBU}} Turns its bud towards the screen and spins its leaves around itself, hitting multiple times.
|-
|-
|{{SSBB|Ness}}|| Spins diagonally in the air with arms outstretched.|| 11% (clean), 7% (late)
|[[Jigglypuff]]||Performs a sex kick.
|-
|-
|{{SSBB|Olimar}}|| Spins with his arms sticking out. Multiple hits, similar to up tilt. Does not involve the use of [[Pikmin]].|| 2% (hits 1-6)
|[[Joker]]||Slashes in a full circle around himself while performing a twirling somersault, starting from the front. If active, Arsene performs a twirling kick parallel to Joker's slash, forming a perfect circle around themselves.
|-
|-
|{{SSBB|Peach}}|| Spins around in midair. One of her few KO moves at above 120% when the opponent is near the ledge.|| 13% (clean), 10%/9% (late)
|[[Kazuya Mishima|Kazuya]]||Performs the Jumping Knuckle, a downward-angled punch that [[Meteor smash|meteor smashes]] opponents if sweetspotted.
|-
|{{SSBB|Pikachu}}|| Curls up in a ball and repeatedly somersaults. Extremely fast [[startup]] with good horizontal knockback, making it a good aerial finisher or a useful edgeguarding move.|| 12% (clean), 6% (late)
|-
|{{SSBB|Pit}}|| Spins both blades together in front of him, hitting multiple times. This can stop weak projectiles if executed at the right time.|| 1% (hits 1-7), 4% (hit 8)
|-
|{{SSBB|R.O.B.}}|| Pauses for a second, then fires his boosters as he spins vertically.||10%
|-
|{{SSBB|Samus}}|| Performs a sex kick. Deals below-average horizontal knockback. Samus's large character model makes this neutral longer-ranged than many of the others in the game, but it's still a primarily defensive maneuver.|| 9% (clean), 6% (late)
|-
|{{SSBB|Sheik}}|| A somewhat weak sex kick, though it is one of her few KO moves at 120%.|| 13% clean, 5% late.
|-
|{{SSBB|Snake}}|| Performs four kicks in quick succession. Overall, the move has a fairly long duration with high ending and landing lag, making it unwieldy and easily punishable. The most damaging neutral aerial in the game if all four hits connect, dealing 28% total.|| 6% (hit 1), 5% (hit 2), 4% (hit 3), 13% (hit 4)
|-
|{{SSBB|Sonic}}|| Curls up into a ball and moves in several circles.|| 11% (early), 8% (mid), 5% (late)
|-
|{{SSBB|Squirtle}}|| Withdraws into its shell and spins in midair, releasing water from all sides. A good defensive move for [[spacing]].|| 9% (clean), 6% (late)
|-
|{{SSBB|Toon Link}}|| Slashes on both sides, front then back, in midair. The first hit can bring the target into the second hit, provided the enemy is positioned properly. Good to use as a quick approach.|| 10% (hits 1-2)
|-
|{{SSBB|Wario}}|| Extends his hands and fingers, then spins in place. A quick move to use in the air. Great for [[spacing]] and hard to punish. Also great when short hopping with it out of shield. Both hits can connect at very low percentages.|| 9% (clean), 4% (late)
|-
|{{SSBB|Wolf}}|| Curls up and spins around. If the attack connects on the first hit, it will hit once and deliver weak horizontal knockback. Otherwise, it will hit several times and deliver small amounts of hitstun but no knockback unless it hits the sweetspot, which deals minimal knockback.|| 8% (clean), 3% (late sweetspot), 1% (late sourspot)
|-
|{{SSBB|Yoshi}}|| Performs a sex kick. The size of his foot is larger during the attack to indicate an extended reach.|| 12% (clean), 9% (mid), 6% (late)
|-
|{{SSBB|Zelda}}|| Spins in place, slowly trailing sparkles from her hands. Useful for catching opponents in combos.|| 2% (hits 1-4), 5% (hit 5)
|-
|{{SSBB|Zero Suit Samus}}|| Spins the Plasma Whip around herself. Fairly long range, but with below average knockback. Always deals 10% damage, regardless of [[stale-move negation]], and does not refresh stale-move negation on other moves.|| 10%
|}
 
==List of neutral aerials in ''[[Super Smash Bros. 4]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|-
|{{SSB4|Bayonetta}}|| A spinning kick that hits both sides. Continuing the input for the Bullet Arts version has her continue to spin, and hitting an opponent with the kick during this time deals less damage. Very good Bullet Arts coverage, striking opponents adjacent and/or below her.|| 8% (clean), 5% (late)
|[[Ken]]||Kicks at a diagonally downward angle.
|-
|-
|{{SSB4|Bowser}}|| Does an aerial cartwheeling attack. A mechanically unusual attack, as both the third and fourth hits are present at once (on Bowser's top and bottom half respectively) and connecting with the fourth hit will mean the third hit cannot strike that opponent.|| 5% (hits 1-2) 10% (final hit sweetspot), 5% (final hit sourspot)
|[[King Dedede]]||Performs a splash.
|-
|-
|{{SSB4|Bowser Jr.}}|| Junior Clown Car spins around with boxing gloves extended.|| 6% (clean), 5% (mid), 3% (late)
|[[King K. Rool]]||Performs a splash.
|-
|-
|{{SSB4|Captain Falcon}}|| Kicks forward twice. The first kick has set knockback which easily connects into the second kick.|| 4% (hit 1), 6% (hit 2)
|[[Kirby]]||{{GameIcon|SSB}} Performs a sex kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a cartwheel (dubbed by the ''Kirby'' franchise as "Twinkle Star").
|-
|-
|{{SSB4|Charizard}}|| Spins its entire body in a somersault, hitting with its tail. Deals more damage if it connects with the fiery tip of Charizard's tail.|| 7% (tail), 10% (flame)
|[[Link]]||Performs a sex kick.
|-
|-
|{{SSB4|Cloud}}||Swings the Buster Sword in a wide arc downwards, starting from over his head and ending behind him. Weak, but its wide range and speed makes it very useful as an approach option and aerial tool, similar to {{SSB4|Shulk}}'s neutral air. [[Auto cancel]]s from a short hop, making it rather difficult to punish, although it can be difficult to hit grounded opponents while starting this in the air due to the hitbox starting above his head.||8%
|[[Little Mac]]||Throws out a weak punch at a diagonally downward angle.
|-
|-
|{{SSB4|Corrin}}||Slashes with the Omega Yato from above to behind him/her and then uses Dragon Fang to slash in front with the transformed arm. Has little lag, a wide arc, and sends at a good angle for combos.|| 7% (clean), 5.5% (late)
|[[Lucario]]||Spins horizontally and releases aura from its hands.
|-
|-
|{{SSB4|Dark Pit}}|| Identical to Pit's.|| 0.7% (hits 1-7), 4% (hit 8)
|[[Lucas]]||Generates PSI blasts around himself while tumbling, hitting multiple times.
|-
|-
|{{SSB4|Diddy Kong}}|| A midair cartwheel that has properties similar to a sex kick.|| 6%
|[[Lucina]]||Slashes horizontally inward in front of herself, then horizontally outward around herself.
|-
|-
|{{SSB4|Donkey Kong}}|| Spins with both arms extended.|| 11% (clean), 8% (late)
|[[Luigi]]||Performs a sex kick.
|-
|-
|{{SSB4|Dr. Mario}}|| A semi-clone of Mario's neutral aerial, in which it grows from weaker to stronger.|| 5.6% (clean), 8.96% (late)
|[[Mario]]||Performs a sex kick.
|-
|-
|{{SSB4|Duck Hunt}}|| The dog performs an aerial cartwheel to hit his opponents. Has properties of a sex kick.|| 11% (clean), 5% (late)
|[[Marth]]||Slashes horizontally inward in front of himself, then horizontally outward around himself.
|-
|-
|{{SSB4|Falco}}|| Swings his arms four times. The final hit knocks opponents away.|| 3% (hits 1-2), 2% (hit 3), 4% (hit 4)
|[[Mega Man]]||Fires up to three energy shots forward from the Mega Buster. Like his neutral attack and forward tilt, it is a three-stage [[natural combo]].
|-
|-
|{{SSB4|Fox}}|| A [[sex kick]]. Loses power the longer it's out.|| 9% (clean), 6% (late)
|[[Meta Knight]]||Performs a somersaulting slash.
|-
|-
|{{SSB4|Ganondorf}}|| Two quick mid-air kicks. Both hits are quite powerful, and can link well with each other better as of 1.1.1.|| 12% (hit 1 clean), 8% (hit 1 late), 10% (hit 2 clean), 7% (hit 2 late)
|[[Mewtwo]]||Discharges electricity around itself, hitting multiple times.
|-
|-
|{{SSB4|Greninja}}|| Enters a ninja pose while a burst of water emits around itself.|| 11% (clean), 6% (late)
|[[Mii Brawler]]||Performs a sex kick.
|-
|-
|{{SSB4|Ike}}|| Ike swings Ragnell in an arc around his body. Large arc range and low endlag makes this one of Ike's better spacing options.|| 9% (clean), 6% (late)
|[[Mii Gunner]]||Swings their arm cannon around themselves, starting from behind and above.
|-
|-
|{{SSB4|Jigglypuff}}|| Sticks its foot out, shrinking in on itself a little. Commonly used to block opponents from the ledge, or ending a [[wall of pain]]. Has sex kick properties.|| 11% (clean), 6% (late)
|[[Mii Swordfighter]]||Slashes in a full circle around themselves while performing a twirling somersault, starting from behind and above.
|-
|-
|{{SSB4|King Dedede}}|| Sticks his arms out and legs back, attacking with his large stomach. Acts as a sex kick.|| 12% (clean), 7% (late)
|[[Min Min]]||Rotates her Dragon ARM around herself.
|-
|-
|{{SSB4|Kirby}}|| Spins in the air with his feet and arms sticking out. Hitboxes linger for a good while, making this move effective for disrupting opponents.|| 10% (clean), 8% (mid), 6% (mid late), 4% (late)
|[[Mr. Game & Watch]]||{{GameIcon|SSBM}} Opens up a parachute.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Tosses out a pair of fish from a bowl at his respective sides, hitting multiple times.
|-
|-
|{{SSB4|Link}}|| Thrusts his leg out in front of him for an extended time. Is a [[sex kick]] with relatively fast startup and little landing lag. Deals more damage closer if opponents hit Link's boot, as well as more knockback during the first few frames of hit.|| 11%/9% (clean), 6% (late)
|[[Mythra]]||Spins the Aegis Sword in front of herself, hitting multiple times.
|-
|-
|{{SSB4|Little Mac}}|| A short jab angled downwards. Incredibly little ending lag, can potentially be used to set up for a footstool, though this is risky due to Mac's abysmal recovery.|| 2%.
|[[Ness]]||{{GameIcon|SSB}} Performs a split kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Twirls at an angle with his arms extended.<br/>{{GameIcon|SSBU}} Twirls at an angle and releases PSI sparks from his hands.
|-
|-
|{{SSB4|Lucario}}|| Spins with aura at the end of his hands. A second, weaker hitbox occurs at the end of the attack behind Lucario.|| {{AuraDamageSSB4|8}} (clean), {{AuraDamageSSB4|6}} (late)
|[[Olimar]]||Spins horizontally, hitting multiple times.
|-
|-
|{{SSB4|Lucas}}|| Spins around with PSI energy surrounding him.|| 2% (hits 1-4), 4% (hit 5)
|[[Pac-Man]]||Changes into his Classic Form and somersaults.
|-
|-
|{{SSB4|Lucina}}|| Identical to Marth's.|| 2.375% (hit 1), 6.65% (hit 2)
|[[Palutena]]||Spins her staff around herself, hitting multiple times.
|-
|-
|{{SSB4|Luigi}}|| Performs a [[sex kick]] with upward knockback.|| 12% (clean), 6% (late)
|[[Peach]]||Twirls at an angle with her arms extended.
|-
|-
|{{SSB4|Mario}}|| Performs a [[sex kick]] that loses power the longer it's out.|| 8% clean, 5% late
|[[Pichu]]||Attacks with a somersault.
|-
|-
|{{SSB4|Marth}}|| Two horizontal slashes around himself via in inward slash followed into a full 360 outward spin. Quick start-up and lasting hitboxes make this an effective disrupting tool.|| Hit 1: 2% (base), 3% (tip)<br/>Hit 2: 6% (base) 8% (tip)
|[[Pikachu]]||{{GameIcon|SSB}} Performs a sex kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Attacks with a somersault.<br/>{{GameIcon|SSBU}} Discharges electricity around itself, hitting multiple times.
|-
|-
|{{SSB4|Mega Man}}|| Mega Buster: Behaves identically to Mega Man's neutral attack, except Mega Man fires while jumping or falling in the air. The move's cannon sweetspot has high knockback.|| 4% (cannon), 2% (shots)
|[[Piranha Plant]]||Turns towards the screen and spins its leaves around itself, hitting multiple times.
|-
|-
|{{SSB4|Meta Knight}}|| Spins with his sword jutting out. Very effective for edgeguarding, and can often be used after landing a dash attack.|| 10% (clean), 7.5% (late)
|[[Pit]]||Spins the Palutena Bow around himself, hitting multiple times.
|-
|-
|{{SSB4|Mewtwo}}|| Surrounds itself with electric sparks before knocking the opponent back on the final hit. Does not have a landing hitbox, meaning opponents could end up close to it if the move ends early, but a good move for disrupting opponents.|| 1% (hits 1-8), 4% (hit 9)
|[[Pyra]]||Spins the Aegis Sword in front of herself.
|-
|-
|{{SSB4|Mii Brawler}}|| A simple [[sex kick]]. Similar to Mario's neutral aerial.|| 10% (clean), 5% (late)*
|[[R.O.B.]]||Somersaults backward with his thrusters activated.
|-
|-
|{{SSB4|Mii Gunner}}|| Sweeps the arm cannon downward in an arc around himself/herself.|| 6%*
|[[Richter]]||Twirls the Vampire Killer around himself, hitting multiple times.
|-
|-
|{{SSB4|Mii Swordfighter}}|| Slashes in a circle around himself/herself while doing a corkscrew in the air.|| 8%*
|[[Ridley]]||Somersaults backward and swings his tail around himself.
|-
|-
|{{SSB4|Mr. Game & Watch}}|| Tosses out a pair of fish from a bowl. Large hitbox, covers every area except below him. Originates from ''Tropical Fish''.|| 5% (hit 1), 4% (hits 2-4)
|[[Robin]]||Slashes in an outward arc in front of himself, then behind himself. It can be done only with the Bronze Sword in ''Smash 4'', and either with the Bronze Sword or the Levin Sword in ''Ultimate''.
|-
|-
|{{SSB4|Ness}}|| Spins diagonally in the air with his arms outstretched. Fast start-up makes it difficult to predict, but up-aerial is still usually preferred.|| 11% (clean), 7% (late)
|[[Rosalina]] & [[Luma]]||''Rosalina:'' {{GameIcon|SSB4}} Flips forward slowly and emits a starry trail from her feet around herself.<br/>{{GameIcon|SSBU}} Swings her wand around herself, emitting a trail of stardust.<br/>''Luma:'' Kicks forward, then backward.
|-
|-
|{{SSB4|Olimar}}|| Spins in place, hitting multiple times. Similar to his up tilt. Pikmin are not needed or used for this attack.|| 1.5% (hits 1-4), 2% (hit 5)
|[[Roy]]||Slashes horizontally inward in front of himself, then horizontally outward around himself.
|-
|-
|{{SSB4|Pac-Man}}|| Spins around in his ball form.|| 11% (clean), 6% (mid), 3% (late)
|[[Ryu]]||Strikes with his knee at a diagonally downward angle.
|-
|-
|{{SSB4|Palutena}}|| Spins her staff around her, nullifying weak projectiles.|| 1.5% (hits 1-5), 4% (hit 6)
|[[Samus]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} Performs a sex kick.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws out a spin kick in front of herself, then behind herself.
|-
|-
|{{SSB4|Peach}}|| Spins around in midair, similar to Ness's.|| 13% (clean), 6% (mid), 5% (late)
|[[Sephiroth]]||Snaps his fingers and surrounds himself with dark energy.
|-
|-
|{{SSB4|Pikachu}}|| Spins around in a ball in midair. Extremely fast [[startup]] with good horizontal knockback, making it a good aerial finisher or a useful edgeguarding move. Can be auto-cancelled when performed alongside a non fast-fell short hop, otherwise high landing lag.|| 8.5% (clean), 5.5% (late)
|[[Sheik]]||Performs a sex kick.
|-
|-
|{{SSB4|Pit}}|| Spins both blades together in front of him, hitting multiple times.|| 0.7% (hits 1-7), 4% (hit 8)
|[[Shulk]]||Slashes in a full circle around himself with the Monado, starting from behind and below.
|-
|-
|{{SSB4|R.O.B.}}|| Shoots his boosters out diagonally down in front of him and spins with them going. Disjointed hitboxes give this move great reach, and is also one of the best in terms of disruptive potential.|| 8% (base), 6% (tip)
|[[Simon]]||Twirls the Vampire Killer around himself, hitting multiple times.
|-
|-
|{{SSB4|Robin}}|| A double slash, first in front, then in back. This is the only aerial attack that cannot be done with the Levin Sword.|| 7%
|[[Snake]]||Performs four kicks in quick succession.
|-
|-
|{{SSB4|Rosalina & Luma}}|| Rosalina: Spins in the air, creating a starry field at the end of her feet.<br/>Luma: Kicks forward, then back.|| R: 5% (early), 7.5% (late)<br/>L: 4% (front), 3% (back)
|[[Sonic]]||Curls into a ball and somersaults.
|-
|-
|{{SSB4|Roy}}|| Two horizontal slashes around himself via in inward slash followed into a full 360 outward spin.|| Hit 1: 6% (base), 4% (tip)<br/>Hit 2: 8% (base) 5% (tip)
|[[Sora]]||A 3 hit combo of a front-flip swing, an upward slash, and a second front-flip. Can be canceled after each phase.
|-
|-
|{{SSB4|Ryu}}|| Performs a short ranged punch close to his body with his fist. Based off of Ryu's jumping light punch in ''Street Fighter II''.|| 8% (clean), 4.5% (late)
|[[Squirtle]]||{{GameIcon|SSBB}} Retreats into its shell and spins horizontally while squirting water around itself.<br/>{{GameIcon|SSBU}} Performs a cartwheel.
|-
|-
|{{SSB4|Samus}}|| A quick kick in front of her and behind her.|| 8% (front hit), 7% (back hit clean), 6% (back hit late)
|[[Steve]]||A quick swing with his sword.
|-
|-
|{{SSB4|Sheik}}|| Extends one leg in front with the other tucked underneath in a typical [[sex kick]] form.|| 8% (clean sweetspot), 7% (clean sourspot), 5% (late sweetspot), 4% (late sourspot)
|[[Terry]]||A quick aerial chop.
|-
|-
|{{SSB4|Shulk}}|| A circular slash with the Monado. Great reach makes this an effective approach option, especially with the Speed Monado Art.|| 8% (blade), 7% (beam)
|[[Toon Link]]||Slashes horizontally outward in front of himself, then behind himself.
|-
|-
|{{SSB4|Sonic}}|| Curls up into a ball and moves in several circles. Properties are similar to the sex kick's. Great combo starter on grounded opponents due to it's launching angle and fairly low landing lag.|| 12% (clean), 8% (mid), 5%(late)
|[[Villager]]||Performs a cartwheel.
|-
|-
|{{SSB4|Toon Link}}|| Slashes on both sides, front then back, in midair.|| 8% (front), 7% (back)
|[[Wario]]||Spins horizontally while in a splash pose.
|-
|-
|{{SSB4|Villager}}|| Does a cartwheel in midair, similar to Diddy Kong's neutral aerial. Has properties similar to a sex kick's.|| 9% (clean), 5% (late)
|[[Wii Fit Trainer]]||Assumes the Jackknife pose, stretching her arms and legs outward and clashing them above herself.
|-
|-
|{{SSB4|Wario}}|| Extends his hands and fingers, then spins in place, performing a belly flop.|| 6% (clean), 4%(late)
|[[Wolf]]||{{GameIcon|SSBB}} Attacks with a somersault, hitting multiple times.<br/>{{GameIcon|SSBU}} Performs a sex kick.
|-
|-
|{{SSB4|Wii Fit Trainer}}|| Performs the Jackknife pose in midair, hitting twice. This move's low end-lag and [[landing lag]] coupled with its 90° trajectory angle that cannot be [[DI]]'d makes it a great combo tool.|| 5% (hit 1), 9% (hit 2)
|[[Yoshi]]||Performs a sex kick.
|-
|-
|{{SSB4|Yoshi}}|| A sex kick. His foot expands, which gives him an extended range, though it has noticeable end-lag, making it risky to use off-stage.|| 10% (clean), 7% (mid), 5% (late)
|[[Young Link]]||Performs a sex kick.
|-
|-
|{{SSB4|Zelda}}|| Spins with magic at the end of her arms. One of Zelda's faster attacks.|| 2% (hits 1-4 back), 1% (hits 1-4 front), 3% (hit 5)
|[[Zelda]]||Twirls at an angle and releases magic sparks from her hands, hitting multiple times.
|-
|-
|{{SSB4|Zero Suit Samus}}|| Spins the Plasma Whip around herself.|| 10% (hit 1), 10% (hit 2)
|[[Zero Suit Samus]]||Swings the Plasma Whip horizontally around herself.
|}
|}


<nowiki>*</nowiki> This assumes the Mii is default height and weight.
==Notable neutral aerials==
[[File:MarioNairSSBM.gif|thumb|Mario's neutral aerial in ''Melee''.]]
*{{SSB|Donkey Kong}} is the only character in the original ''[[Super Smash Bros.]]'' not to have a [[sex kick]] as his neutral aerial.
*[[Dr. Mario]]'s neutral aerial is the only sex kick in the series that is stronger during its late frames, rather than during its early frames.
*[[Luigi]]'s neutral aerial from ''Melee'' onward is the only sex kick in the series to launch opponents straight upward. It is considered one of Luigi's best moves in all these games, as well as one of the best neutral aerials in the series, due to its fast startup and the clean hit's sheer power allowing it to function as an effective combo breaker that can KO at high percents, while it is also capable of starting combos of its own with either the clean hit or late hit in combination with its low [[landing lag]].
*{{SSB|Ness}} in ''Smash 64'' and {{SSBM|Link}} in ''Melee'' have an interesting property on their neutral aerials as once their [[hitbox]]es are activated, they do not end until the animation ends. In Ness' case, this happens because the timer used before the command to end the move's hitbox is the wrong type of timer, making the hitboxes last longer than they should, to the point that they last the entire rest of the animation. In Link's case, there is no command to end the hitboxes, so they just continue for as long as the animation continues.
*{{SSBM|Mr. Game & Watch}} has the only neutral aerial in ''Melee'' that cannot be [[L-cancel]]ed, due to being coded as a special move. This oddity is also present in his [[back aerial]] and [[up aerial]].
*{{SSBB|R.O.B.}}'s neutral aerial in ''Brawl'' sports a slow startup, but has a long-lasting [[hitbox]] that maintains extreme power throughout the entire move, and [[auto-cancel]]s immediately after the hitbox ceases. This is often cited as R.O.B.'s best finisher, as well as one of the best neutral aerials in the game. In ''Smash 4'', its power has been drastically reduced, but it is a much more effective combo starter in combination with the changes to [[hitstun canceling]] and [[DI]]. This continues to be the case in ''Ultimate'' as well.
*{{SSB4|Cloud}}'s neutral aerial is long ranged, fast and auto-cancels from a short hop, making it difficult to punish. In ''Ultimate'', it is much harder to use due to having noticeably less range.
*{{SSBU|Ike}}'s neutral aerial in ''Ultimate'' has noticeable startup lag, but long-range with coverage all around Ike, alongside a very low landing lag in proportion to these attributes, and launches opponents vertically. This makes it one of his safest approach options and gives it a myriad of combos even up to high percents, with KO setups into his up aerial. While update 8.0.0 nerfed his neutral aerial reduced this combo into [[up aerial]] at high percents, it still deals low knockback at low percents and has a new KO setup with [[Aether]]. Since Ike's optimal strategy relies heavily on his neutral aerial, it has become quite infamous in the ''Smash'' community.
**{{SSBU|Palutena}}'s neutral aerial has gained notoriety for similar reasons. Its fast startup, wide coverage around Palutena, [[autolink angle|autolinking]] multi-hits and moderate landing lag combined with her fast [[dashing speed]] allow her to repeatedly combo the move into itself and rack up a large amount of damage at low percents while dragging opponents across the stage, making it one of her strongest [[punish]] options. This move was also nerfed like Ike's instead it was nerfed in patch 7.0.0, which made it have less knockback in the finishing hit, albeit it can still combo into lower percents.
*{{SSBU|King K. Rool}}'s neutral aerial has [[Belly Super Armor]] through its duration. Coupled with its fast startup and landing lag, it is a versatile move that can be used for starting combo, contesting approaches or juggling, edgeguarding and a variety of other purposes.
*{{SSBU|Steve}}'s neutral aerial can uniquely be repeated if the attack button is held, and is comparable to his very similar [[neutral attack]]/[[forward tilt]].
*{{SSBU|Min Min}}'s neutral aerial has several unique properties:
**It can be performed from both sides depending on the attack or special button.
**It can change speed and damage depending on the ARM she's using.
*{{SSBU|Kazuya}}'s neutral aerial is the first and only one that can [[Meteor smash|meteor smash]] opponents.
*Both Mega Man and Sora's neutral aerials are the only ones in the series to consist of a [[natural combo]].


==List of neutral aerials in ''[[Super Smash Bros. Ultimate]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|{{SSBU|Banjo & Kazooie}} ||N/A ||N/A
|-
|{{SSBU|Bayonetta}} ||A spinning roundhouse kick. The Bullet Arts version makes the attack's duration slightly longer. Can be used for coverage.||8% (clean), 6% (late), 3% (Bullet Arts extension)
|-
|{{SSBU|Bowser}} ||An aerial cartwheel. While the hits connect less reliably compared to ''Smash 4'', it's a very damaging neutral aerial and can be used as a combo starter.||6% (hits 1-4)
|-
|{{SSBU|Bowser Jr.}} ||The Junior Clown Car spins around while its boxing gloves are extended. Effective for anti-pressure and edgeguards.||8% (clean), 7% (mid), 5% (late)
|-
|{{SSBU|Captain Falcon}} ||Two forward kicks. Both hits have quick transition and can be used to combo into his other aerials. Commonly used when chained together with his down throw.||4% (hit 1), 6% (hit 2)
|-
|{{SSBU|Charizard}} ||Flips forward to attack with its tail. Allows combos into up smash, up tilt, and aerials.||12% (flame), 9% (tail)
|-
|{{SSBU|Chrom}} ||Twirls his body and simultaneously slices twice. ||4.75% (hit 1), 6.65% (hit 2)
|-
|{{SSBU|Cloud}}||A circular slash around himself. Fast and covers his whole hurtbox.||8%
|-
|{{SSBU|Corrin}}||Slashes with the Omega Yato from above to behind, and then uses a Dragon Fang spear to slash forward. Can be used as a combo starter due to how it low landing lag.||7% (clean), 5.5% (late)
|-
|{{SSBU|Daisy}}||Twirls her body and attacks by her hands.||13% (clean), 6% (late arms), 5% (late body)
|-
|{{SSBU|Dark Pit}} || ||0.7% (hits 1-7), 4.5% (hit 8)
|-
|{{SSBU|Dark Samus}} || ||10% (hit 1), 9% (hit 2, clean), 8% (hit 2, late)
|-
|{{SSBU|Diddy Kong}} || ||7%
|-
|{{SSBU|Donkey Kong}} || ||11% (clean), 8% (late)
|-
|{{SSBU|Dr. Mario}} ||A flying kick, same as Mario and Luigi. ||5.8% (clean), 9.4% (late)
|-
|{{SSBU|Duck Hunt}} || ||11% (clean), 5% (late)
|-
|{{SSBU|Falco}} || ||3% (hits 1), 2% (hit 2-3), 4% (hit 4)
|-
|{{SSBU|Fox}} ||A flying kick, similar to Mario and Luigi. ||9% (clean), 6% (late)
|-
|{{SSBU|Ganondorf}} || ||7% (hit 1 clean), 5.25% (hit 1 late), 12% (hit 2 clean), 9% (hit 2 late)
|-
|{{SSBU|Greninja}} || ||11% (clean), 6% (late)
|-
|{{SSBU|Hero}} ||N/A ||N/A
|-
|{{SSBU|Ice Climbers}} || ||7% (leader), 5.2% (partner)
|-
|{{SSBU|Ike}} || ||7.5% (clean), 6% (late)
|-
|{{SSBU|Incineroar}} || ||13% (clean), 7% (late)
|-
|{{SSBU|Inkling}} || ||7%
|-
|{{SSBU|Isabelle}} || ||10% (clean), 6% (late)
|-
|{{SSBU|Ivysaur}} || ||1% (hits 1-7), 2% (hit 8)
|-
|{{SSBU|Jigglypuff}} || ||11% (clean), 6% (late)
|-
|{{SSBU|Joker}} ||Flips and slices with his knife twice. ||7%/4%
|-
|{{SSBU|Ken}} || ||8% (clean, bent leg), 6.5% (clean, leg/ late, bent leg), 4% (late)
|-
|{{SSBU|King Dedede}} ||Expands his belly outward, expanding the hit box.||12% (clean), 7% (late)
|-
|{{SSBU|King K. Rool}} ||Expands his belly outward, expanding the hit box.||12%, 8% (late)
|-
|{{SSBU|Kirby}} ||Spins himself.||10% (clean), 8% (mid), 6% (mid-to-late), 4% (late)
|-
|{{SSBU|Link}} ||A flying kick, similar to Mario and Luigi. ||11% (clean, foot), 9% (clean, leg), 6% (late)
|-
|{{SSBU|Little Mac}} ||A quick, short punch, aiming down||2%
|-
|{{SSBU|Lucario}} || ||8% (hit 1), 6% (hit 2)
|-
|{{SSBU|Lucas}} || ||2% (hits 1-3), 4% (hit 4)
|-
|{{SSBU|Lucina}} ||Same as Chrom. ||4.275% (hit 1), 8.55% (hit 2)
|-
|{{SSBU|Luigi}} ||Similar to Mario's but has vertical knockback.||12% (clean), 6% (late)
|-
|{{SSBU|Mario}} ||A flying kick.||8% (clean), 5% (late)
|-
|{{SSBU|Marth}} ||Same as Chrom and Lucina. ||3.5%/5% (hit 1), 7%/9.5% (hit 2)
|-
|{{SSBU|Mega Man}} ||Fires shots from his Mega Buster. Acts like his neutral attack and forward tilt. Allows him to deny grounded and aerial approaches from other opponents.||2% (shot), 2% (buster)
|-
|{{SSBU|Meta Knight}} || ||10% (clean), 7.5%
|-
|{{SSBU|Mewtwo}} || ||1.6% (hits 1-5), 4% (hit 6)
|-
|{{SSBU|Mii Brawler}} || ||10% (clean), 5% (late)
|-
|{{SSBU|Mii Gunner}} || ||10%
|-
|{{SSBU|Mii Swordfighter}} || ||8%
|-
|{{SSBU|Mr. Game & Watch}} ||Spouts out fish from a fish bowl. ||3% (hits 1- 3), 4% (hit 4)
|-
|{{SSBU|Ness}} || ||11% (clean), 7% (late)
|-
|{{SSBU|Olimar}} || ||1.5% (hits 1-4), 2% (hit 5)
|-
|{{SSBU|Pac-Man}} ||Spins in his classic form. Fast and can be used for comboing, or as a out of shield option.||10% (clean), 6% (late)
|-
|{{SSBU|Palutena}} || ||1.3% (hits 1 - 6), 5% (hit 7)
|-
|{{SSBU|Peach}} ||Twirls her body and attacks by her hands.||13% (clean), 6% (late arms), 5% (late body)
|-
|{{SSBU|Pichu}} ||Spins its body. Mainly used as a out of shield option and is very hard to punish.||7% (clean), 5% (late)
|-
|{{SSBU|Pikachu}} ||Creates a surge of electricity through its entire body. Can be used to drag opponents down from the air and combo into its tilts and aerials. Acts similar to Mewtwo's.||1.8% (hits 1-3), 3.5% (hit 4)
|-
|{{SSBU|Pit}} || ||0.7% (hits 1-7), 4.5% (hit 8)
|-
|{{SSBU|Piranha Plant}} || ||2% (hits 1-4), 3% (hit 5)
|-
|{{SSBU|Richter}} || ||1% (hits 1-6), 4% (end)
|-
|{{SSBU|Ridley}} || ||9% (clean, tail), 12% (clean, tip), 5% (late)
|-
|{{SSBU|R.O.B.}} || ||9.5% (base), 7.5% (tip)
|-
|{{SSBU|Robin}} || ||6.9% (bronze), 11.5% (levin)
|-
|{{SSBU|Rosalina & Luma}} || ||Rosalina: 10% (front), 8% (back), 7% (late), Luma: 4.5% (front), 4.5% (back)
|-
|{{SSBU|Roy}} ||Same as Chrom, Lucina, and Marth. ||4%/6% (hit 1), 5%/8.5% (hit 2),
|-
|{{SSBU|Ryu}} || ||8% (clean), 4.5% (late)
|-
|{{SSBU|Samus}} || ||10% (hit 1), 9% (hit 2, clean), 8% (hit 2, late)
|-
|{{SSBU|Sheik}} ||A flying kick, similar to Mario and Luigi. ||6% (clean sweetspot), 5% (clean sourspot), 4% (late sweetspot), 3% (late sourspot)
|-
|{{SSBU|Shulk}} || ||8.5% (blade), 7.5% (beam)
|-
|{{SSBU|Simon}} || ||1% (hits 1-6), 4% (end)
|-
|{{SSBU|Snake}} || ||3% (hit 1 - 3), 12% (hit 4)
|-
|{{SSBU|Sonic}} ||Curls into a ball and spins to attack. Landing with this move has great combo potential.||12% (clean), 8% (late), 5% (latest)
|-
|{{SSBU|Squirtle}} || ||10% (clean), 7% (late)
|-
|{{SSBU|Toon Link}} || ||8.5% (front), 7% (back)
|-
|{{SSBU|Villager}} || ||9% (clean), 5% (late)
|-
|{{SSBU|Wario}} ||Twirls and expands his belly.||6% (hit 1; clean), 3% (hit 1; late), 4% (hit 2; clean) 5% (hit 2; late)
|-
|{{SSBU|Wii Fit Trainer}} || ||5% (hit 1), 9% (hit 2)
|-
|{{SSBU|Wolf}} ||A flying kick, similar to Fox.||12% (clean), 8% (late)
|-
|{{SSBU|Yoshi}} ||A flying kick. Yoshi's safest aerial which is mainly used as a out of shield option.||10% (clean), 7% (mid), 5% (late)
|-
|{{SSBU|Young Link}} || ||10% (clean), 5% (late)
|-
|{{SSBU|Zelda}} || ||2.5% (hits 1-4, front), 1.5% (hits 1-4, back), 5% (hit 5)
|-
|{{SSBU|Zero Suit Samus}} || ||8%
|}
==Notable neutral aerials==
[[File:MrGame&WatchNairSSBM.gif|thumb|right|Mr. Game & Watch's neutral air attack in ''Melee''.]]
*{{SSB|Donkey Kong}} is the only character in the original ''[[Super Smash Bros.]]'' not to have a sex kick as his neutral air.
*[[Dr. Mario]]'s neutral air is the only sex kick which becomes stronger the longer it is out in the whole of the ''[[Super Smash Bros. (series)|Super Smash Bros. series]]''.
*{{SSBM|Mr. Game & Watch}} has the only neutral air which cannot be [[L-canceling|L-canceled]] in ''Melee''.
*{{SSBB|Ivysaur}} is the only character whose neutral air can [[meteor smash]] in the whole series.
*{{SSBB|R.O.B.}}'s neutral aerial has a relatively long duration that, while sporting some startup, has almost no ending lag, with a [[hitbox]] that maintains extreme power throughout the entire move. This is often cited as R.O.B.'s best finisher, as well as one of the best neutral airs in the game.
*{{SSBU|Ike}}'s neutral aerial in ''Ultimate'' is his fastest aerial, has incredible range, and is highly useful for combos. As such, Ike has gained notoriety for his overreliance on his neutral aerial.
**{{SSBU|Palutena}}'s neutral aerial has gained her notoriety as well, for similar reasons.
{{Attacks}}
{{Attacks}}
[[Category:Game controls]]
[[Category:Game controls]]
[[es:Ataque aéreo normal]]

Latest revision as of 10:34, April 12, 2023

"Nair" redirects here. For the Mexican smasher, see Nair^.
Page looks a little cleaner to have two images.
Snake's neutral aerial in Brawl.
Mario's neutral aerial attack.
Mario's neutral aerial in Super Smash Bros. for Wii U.
Mr. Game & Watch's neutral aerial in Melee.

A neutral aerial (ニュートラル空中攻撃, Neutral midair attack; often abbreviated as Nair or n-air, and referred to as AttackAirN internally) is an aerial attack that is performed by pressing only the attack button, and no direction on the control stick, while in midair. Its official term varies between titles; it is known as a standard midair attack in Super Smash Bros. Melee, a standard air attack in Super Smash Bros. Brawl and Super Smash Bros. 4, and a neutral air attack in Super Smash Bros. Ultimate. Most characters' neutral aerials are fast moves that hit around themselves, making them useful at particularly close ranges and for stuffing the opponent by beating out slower aerial attacks. Many neutral aerials are also sex kicks, and tend to have little landing lag, especially in Melee when L-canceled. In Brawl and Smash 4, with A-sticking, the player is able to do neutral aerials without losing any horizontal momentum.

List of neutral aerials[edit]

Character Description
Banjo & Kazooie Performs the Twirling Wing Whack, hitting multiple times.
Bayonetta Performs a spin kick all around herself. If the button is held, Bayonetta continues to spin at a faster rate while firing Bullet Arts from her feet for up to around one second.
Bowser Super Smash Bros. MeleeSuper Smash Bros. Brawl Retreats into his shell and spins horizontally.
Super Smash Bros. 4Super Smash Bros. Ultimate Performs a cartwheel that hits multiple times.
Bowser Jr. Deploys two boxing gloves from the Koopa Clown Car to his respective sides and spins horizontally.
Byleth Spins Failnaught around in a circle, hitting multiple times.
Captain Falcon Super Smash Bros. Performs a sex kick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Throws out two consecutive kicks with his respective legs.
Charizard Somersaults forward and swings its tail around itself.
Chrom Slashes horizontally inward in front of himself, then horizontally outward around himself.
Cloud Slashes in a full circle around himself with the Buster Sword, starting from behind and above.
Corrin Swings both the Omega Yato and an arm transformed into a spear in a circle around himself.
Daisy Twirls at an angle with her arms extended.
Dark Pit Spins the Silver Bow around himself, hitting multiple times.
Dark Samus Throws out a spin kick in front of herself, then behind herself.
Diddy Kong Performs a cartwheel.
Donkey Kong Spins horizontally with his arms extended.
Dr. Mario Performs a sex kick.
Duck Hunt The dog performs a cartwheel.
Falco Super Smash Bros. Melee Performs a sex kick.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Twirls with his wings spread, hitting multiple times.
Fox Performs a sex kick.
Ganondorf Throws out two consecutive kicks with his respective legs.
Greninja Puts its hands and feet together and unleashes a blast of water around itself.
Hero Slashes around himself, starting from behind and above.
Ice Climbers Swing their hammers at an angle horizontally around themselves.
Ike Slashes around himself with Ragnell, starting from the front and above.
Incineroar Performs a splash.
Inkling Performs a headspin.
Isabelle Spins horizontally while holding pom-poms.
Ivysaur Super Smash Bros. Brawl Aims diagonally below itself and spins in a corkscrew.
Super Smash Bros. Ultimate Turns its bud towards the screen and spins its leaves around itself, hitting multiple times.
Jigglypuff Performs a sex kick.
Joker Slashes in a full circle around himself while performing a twirling somersault, starting from the front. If active, Arsene performs a twirling kick parallel to Joker's slash, forming a perfect circle around themselves.
Kazuya Performs the Jumping Knuckle, a downward-angled punch that meteor smashes opponents if sweetspotted.
Ken Kicks at a diagonally downward angle.
King Dedede Performs a splash.
King K. Rool Performs a splash.
Kirby Super Smash Bros. Performs a sex kick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Performs a cartwheel (dubbed by the Kirby franchise as "Twinkle Star").
Link Performs a sex kick.
Little Mac Throws out a weak punch at a diagonally downward angle.
Lucario Spins horizontally and releases aura from its hands.
Lucas Generates PSI blasts around himself while tumbling, hitting multiple times.
Lucina Slashes horizontally inward in front of herself, then horizontally outward around herself.
Luigi Performs a sex kick.
Mario Performs a sex kick.
Marth Slashes horizontally inward in front of himself, then horizontally outward around himself.
Mega Man Fires up to three energy shots forward from the Mega Buster. Like his neutral attack and forward tilt, it is a three-stage natural combo.
Meta Knight Performs a somersaulting slash.
Mewtwo Discharges electricity around itself, hitting multiple times.
Mii Brawler Performs a sex kick.
Mii Gunner Swings their arm cannon around themselves, starting from behind and above.
Mii Swordfighter Slashes in a full circle around themselves while performing a twirling somersault, starting from behind and above.
Min Min Rotates her Dragon ARM around herself.
Mr. Game & Watch Super Smash Bros. Melee Opens up a parachute.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Tosses out a pair of fish from a bowl at his respective sides, hitting multiple times.
Mythra Spins the Aegis Sword in front of herself, hitting multiple times.
Ness Super Smash Bros. Performs a split kick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Twirls at an angle with his arms extended.
Super Smash Bros. Ultimate Twirls at an angle and releases PSI sparks from his hands.
Olimar Spins horizontally, hitting multiple times.
Pac-Man Changes into his Classic Form and somersaults.
Palutena Spins her staff around herself, hitting multiple times.
Peach Twirls at an angle with her arms extended.
Pichu Attacks with a somersault.
Pikachu Super Smash Bros. Performs a sex kick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Attacks with a somersault.
Super Smash Bros. Ultimate Discharges electricity around itself, hitting multiple times.
Piranha Plant Turns towards the screen and spins its leaves around itself, hitting multiple times.
Pit Spins the Palutena Bow around himself, hitting multiple times.
Pyra Spins the Aegis Sword in front of herself.
R.O.B. Somersaults backward with his thrusters activated.
Richter Twirls the Vampire Killer around himself, hitting multiple times.
Ridley Somersaults backward and swings his tail around himself.
Robin Slashes in an outward arc in front of himself, then behind himself. It can be done only with the Bronze Sword in Smash 4, and either with the Bronze Sword or the Levin Sword in Ultimate.
Rosalina & Luma Rosalina: Super Smash Bros. 4 Flips forward slowly and emits a starry trail from her feet around herself.
Super Smash Bros. Ultimate Swings her wand around herself, emitting a trail of stardust.
Luma: Kicks forward, then backward.
Roy Slashes horizontally inward in front of himself, then horizontally outward around himself.
Ryu Strikes with his knee at a diagonally downward angle.
Samus Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. Brawl Performs a sex kick.
Super Smash Bros. 4Super Smash Bros. Ultimate Throws out a spin kick in front of herself, then behind herself.
Sephiroth Snaps his fingers and surrounds himself with dark energy.
Sheik Performs a sex kick.
Shulk Slashes in a full circle around himself with the Monado, starting from behind and below.
Simon Twirls the Vampire Killer around himself, hitting multiple times.
Snake Performs four kicks in quick succession.
Sonic Curls into a ball and somersaults.
Sora A 3 hit combo of a front-flip swing, an upward slash, and a second front-flip. Can be canceled after each phase.
Squirtle Super Smash Bros. Brawl Retreats into its shell and spins horizontally while squirting water around itself.
Super Smash Bros. Ultimate Performs a cartwheel.
Steve A quick swing with his sword.
Terry A quick aerial chop.
Toon Link Slashes horizontally outward in front of himself, then behind himself.
Villager Performs a cartwheel.
Wario Spins horizontally while in a splash pose.
Wii Fit Trainer Assumes the Jackknife pose, stretching her arms and legs outward and clashing them above herself.
Wolf Super Smash Bros. Brawl Attacks with a somersault, hitting multiple times.
Super Smash Bros. Ultimate Performs a sex kick.
Yoshi Performs a sex kick.
Young Link Performs a sex kick.
Zelda Twirls at an angle and releases magic sparks from her hands, hitting multiple times.
Zero Suit Samus Swings the Plasma Whip horizontally around herself.

Notable neutral aerials[edit]

Mario's neutral aerial in Melee.
  • Donkey Kong is the only character in the original Super Smash Bros. not to have a sex kick as his neutral aerial.
  • Dr. Mario's neutral aerial is the only sex kick in the series that is stronger during its late frames, rather than during its early frames.
  • Luigi's neutral aerial from Melee onward is the only sex kick in the series to launch opponents straight upward. It is considered one of Luigi's best moves in all these games, as well as one of the best neutral aerials in the series, due to its fast startup and the clean hit's sheer power allowing it to function as an effective combo breaker that can KO at high percents, while it is also capable of starting combos of its own with either the clean hit or late hit in combination with its low landing lag.
  • Ness in Smash 64 and Link in Melee have an interesting property on their neutral aerials as once their hitboxes are activated, they do not end until the animation ends. In Ness' case, this happens because the timer used before the command to end the move's hitbox is the wrong type of timer, making the hitboxes last longer than they should, to the point that they last the entire rest of the animation. In Link's case, there is no command to end the hitboxes, so they just continue for as long as the animation continues.
  • Mr. Game & Watch has the only neutral aerial in Melee that cannot be L-canceled, due to being coded as a special move. This oddity is also present in his back aerial and up aerial.
  • R.O.B.'s neutral aerial in Brawl sports a slow startup, but has a long-lasting hitbox that maintains extreme power throughout the entire move, and auto-cancels immediately after the hitbox ceases. This is often cited as R.O.B.'s best finisher, as well as one of the best neutral aerials in the game. In Smash 4, its power has been drastically reduced, but it is a much more effective combo starter in combination with the changes to hitstun canceling and DI. This continues to be the case in Ultimate as well.
  • Cloud's neutral aerial is long ranged, fast and auto-cancels from a short hop, making it difficult to punish. In Ultimate, it is much harder to use due to having noticeably less range.
  • Ike's neutral aerial in Ultimate has noticeable startup lag, but long-range with coverage all around Ike, alongside a very low landing lag in proportion to these attributes, and launches opponents vertically. This makes it one of his safest approach options and gives it a myriad of combos even up to high percents, with KO setups into his up aerial. While update 8.0.0 nerfed his neutral aerial reduced this combo into up aerial at high percents, it still deals low knockback at low percents and has a new KO setup with Aether. Since Ike's optimal strategy relies heavily on his neutral aerial, it has become quite infamous in the Smash community.
    • Palutena's neutral aerial has gained notoriety for similar reasons. Its fast startup, wide coverage around Palutena, autolinking multi-hits and moderate landing lag combined with her fast dashing speed allow her to repeatedly combo the move into itself and rack up a large amount of damage at low percents while dragging opponents across the stage, making it one of her strongest punish options. This move was also nerfed like Ike's instead it was nerfed in patch 7.0.0, which made it have less knockback in the finishing hit, albeit it can still combo into lower percents.
  • King K. Rool's neutral aerial has Belly Super Armor through its duration. Coupled with its fast startup and landing lag, it is a versatile move that can be used for starting combo, contesting approaches or juggling, edgeguarding and a variety of other purposes.
  • Steve's neutral aerial can uniquely be repeated if the attack button is held, and is comparable to his very similar neutral attack/forward tilt.
  • Min Min's neutral aerial has several unique properties:
    • It can be performed from both sides depending on the attack or special button.
    • It can change speed and damage depending on the ARM she's using.
  • Kazuya's neutral aerial is the first and only one that can meteor smash opponents.
  • Both Mega Man and Sora's neutral aerials are the only ones in the series to consist of a natural combo.