A-sticking
A-sticking, also known as tilt-sticking or T-sticking, is a controller configuration where the C-Stick (right Control Stick or right analog stick) is set to Attack instead of Smash. A-sticking is derived from the C-Stick being set to a different function, similar to B-sticking, and it is a shortcut for standard attacks, hence the A; T-sticking is derived from the stick being set to tilts.
These are techniques that are possible with the A-Stick setup.
Buffered instant short hop/full hop up aerial (Brawl and Wii U)[edit]
If the player presses/holds a jump button (or tilts the Control Stick upward if Tap Jump is enabled) while tilting the C-Stick upward in Brawl or Wii U with the C-Stick set to tilt attacks, the player character will instantly perform a buffered up aerial out of either a short hop or full hop. This is not possible if the C-Stick is set to smash attacks (or if the up aerial input is performed by tilting the Control Stick upward and pressing the attack button), due to the jump-canceled up smash input interfering with it.
In Ultimate, the short hop aerial macro allows players to always input buffered short hop up aerials regardless of whether the C-Stick is set to smash attacks or tilt attacks; however, frame-perfect buffered full hop up aerials are no longer possible due to the aforementioned short hop aerial macro.
Central movement (Brawl and Wii U)[edit]
If the player tilts the C-Stick in a diagonal direction in midair in Brawl and Wii U with the C-Stick set to tilts, the character's neutral aerial will be executed. Since this does not require the player to have the Control Stick in any specific position, the player-controlled fighter can move horizontally and perform their neutral aerial at the same time.
Instant dash attack[edit]
If the player tilts the C-Stick in any direction right after they start their dash, they can start up a dash attack during the frames of the initial dash animation instead of their character's forward smash. Since doing this performs a dash attack, they can cancel it into an up smash in Brawl as well. With the C-Stick set to Smash, it is necessary to tilt the C-Stick downward in order to perform an instant dash attack in Brawl and SSB4, as tilting it forward can result in a forward smash, and tilting it upward can result in an up smash.
In Ultimate, the instant dash attack technique requires the C-Stick to be tilted in the same direction the character is facing, regardless of whether the C-Stick is set to smash attacks or tilt attacks.
No fast fall down aerial (Brawl)[edit]
In both Super Smash Bros. Melee and Super Smash Bros. Brawl, if the player performs a down aerial while falling by tapping (rather than tilting) the Control Stick down and pressing the A button, the player-controlled fighter will automatically fast-fall as they do it. In Melee, players can instead just use the C-Stick to not bother having to lightly tilt the Control Stick, as it allows them to execute the down aerial without fast-falling regardless of whether they tapped the C-Stick or not. If the C-Stick is set to Smash in Brawl though, the player-controlled fighter will always fast-fall when doing the down aerial, even if it is tilted lightly. To avoid this then, players can set the C-Stick to Attack.
In Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, performing a down aerial while falling using the C-Stick (set to smash attacks) will not cause the fighter to fast-fall unless the C-Stick is tilted downward a second time.
Attack in midair without losing momentum (Wii U)[edit]
In Super Smash Bros. for Wii U, presumably due to a bug involving the C-Stick's new ability to charge smash attacks by itself, having it held in any direction while set to Smash will cause the player to lose their momentum (in midair) and be unable to move, attack or grab (inputting a grab will cause the character to shield instead) until the stick is released. This prevents the C-stick from effectively working as a substitute to the Control Stick + A Button to perform aerials, as it will now cause the player to lose momentum, even if the C-stick is held in the direction the player is moving. While the C-Stick can be quickly thrust and returned to its neutral position, it does not provide any significant advantage over the Control Stick + A method, since both will now cause the player to lose momentum.
As such, setting the C-stick to Attack prevents this from happening, making A-sticking the optimal choice for players to efficiently use aerial attacks while keeping their midair momentum, like in the previous games. In Super Smash Bros. for Nintendo 3DS, the C-Stick on the New Nintendo 3DS is always set to Smash without a possibility of customization, causing this problem to always occur in said game.
This issue was fixed in Ultimate.
Trivia[edit]
- In Brawl, quickly thrusting the A-stick in random directions will make the character jump, and it will continue to make them do so until the player stops thrusting the A-stick.
- In Brawl, if the C-Stick is tapped backward diagonally, the character will perform a neutral attack, similar to the way a neutral aerial is performed in this setup.