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Local Wireless: Difference between revisions

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Local wireless, is the act of playing games in the {{for3ds}} and [[Ultimate]] with other players wirelessly.
'''Local Wireless''' is the function in {{for3ds}} and ''[[Super Smash Bros. Ultimate]]'' in which players can play with other players via wireless connection.
 
==In {{for3ds}}==
==In {{for3ds}}==
Local wireless is located In The SMASH Submenu.
[[File:3dsLocalWireless.png|thumb]]
It’s only way to play with friends wireless.
Local Wireless is available for Smash, [[Smash Run]], [[All-Star]], and [[Multi-Man]]. Upon selecting Local Wireless the player is able to either host or join a game. If the player chooses to host then they have three options for who they would like to be able to join: "Anyone", "Friends Preferred", or "Friends Only". It is one of the ways to play with friends, the other being [[online]] in the [[With Friends]] mode. Up to four players can join. Local Wireless is the only way to play with other people without an internet connection.
==In [[Ultimate]] ==
{{clr}}
Local wireless is located in the Dashboard.
 
You can change the mode unlike {{for3ds}} From Smash to Custom Smash. Up to eight players can join the by linking Nintendo Switch systems.
==In ''[[Super Smash Bros. Ultimate]]''==
[[File:DashboardLocalWireLess.png|thumb]]
Local Wireless returns in ''Ultimate'', now located on the [[Dashboard]]. One to seven additional players can join a host by linking [[Nintendo Switch]] systems and joining a room. Players can also obtain other players' [[Smash Tag]]s in this mode. Unlike {{for3ds}}, this is counted as a separate mode from the Smash Menu and can only used for Smash matches. This also means that other game modes are unplayable, likely as to allow more players on the same Nintendo Switch.
 
===Differences===
*Taunts are allowed in local wireless play.
*When connected in local wireless play, the other players' pick of character is unable to be seen; same goes for online.
*Custom Smash can be chosen as the game mode, which now has a player limit of 4. Super Sudden Death can be selected as well, but the limit is 8 players instead.
*The options of others joining are limited to Anyone, Acquaintances (players not on the host's friends list but have encountered before), and Friends Only.
 
==Gallery==
<gallery>
Ultimate Local Wireless Room Selection.jpg|Room Selection Screen in Ultimate
LW Creation Prompt SSBU.jpg|The Room Creation Prompt in Ultimate
Mode Selection LW SSBU.jpg|The Mode Selection Screen Showing the Available Modes
</gallery>
 
==Trivia==
*In ''[[Ultimate]]'', if there are 5 or more systems connected to a single local wireless room, a message will be displayed on the hosts screen warning them of the inevitable lag caused by such a condition.
 
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[[Category:Multiplayer modes]]

Latest revision as of 00:46, January 20, 2024

Local Wireless is the function in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate in which players can play with other players via wireless connection.

In Super Smash Bros. for Nintendo 3DS[edit]

The main screen after opening Local Wireless in Super Smash Bros. for Nintendo 3DS.

Local Wireless is available for Smash, Smash Run, All-Star, and Multi-Man. Upon selecting Local Wireless the player is able to either host or join a game. If the player chooses to host then they have three options for who they would like to be able to join: "Anyone", "Friends Preferred", or "Friends Only". It is one of the ways to play with friends, the other being online in the With Friends mode. Up to four players can join. Local Wireless is the only way to play with other people without an internet connection.

In Super Smash Bros. Ultimate[edit]

DashboardLocalWireLess.png

Local Wireless returns in Ultimate, now located on the Dashboard. One to seven additional players can join a host by linking Nintendo Switch systems and joining a room. Players can also obtain other players' Smash Tags in this mode. Unlike Super Smash Bros. for Nintendo 3DS, this is counted as a separate mode from the Smash Menu and can only used for Smash matches. This also means that other game modes are unplayable, likely as to allow more players on the same Nintendo Switch.

Differences[edit]

  • Taunts are allowed in local wireless play.
  • When connected in local wireless play, the other players' pick of character is unable to be seen; same goes for online.
  • Custom Smash can be chosen as the game mode, which now has a player limit of 4. Super Sudden Death can be selected as well, but the limit is 8 players instead.
  • The options of others joining are limited to Anyone, Acquaintances (players not on the host's friends list but have encountered before), and Friends Only.

Gallery[edit]

Trivia[edit]

  • In Ultimate, if there are 5 or more systems connected to a single local wireless room, a message will be displayed on the hosts screen warning them of the inevitable lag caused by such a condition.