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[[File:SSBUJokerTaunt4.gif|thumb|200px|{{SSBU|Joker}}'s up taunt in ''Ultimate''.]]
[[File:IkeSideTauntBrawl.gif|thumb|200px|{{SSBB|Ike}}'s side taunt in ''Brawl''.]]
[[File:CaptainFalcon-Right-Taunt-SSBM.gif|{{SSBM|Captain Falcon}}'s taunt in ''Melee''.|thumb|200px]]
A '''taunt''', previously referred to as a '''finishing pose''' and as '''Appeal''' internally ('''AppealL''' and '''AppealR''' in ''Super Smash Bros. Melee''{{'}}s {{SSBM|Debug menu}}) and in Japanese, is a move designed to provoke, annoy or mock opponents or to just celebrate a successfully executed move or [[combo]]. In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', each [[character]] has only one taunt, but from ''[[Super Smash Bros. Brawl]]'' onward, they have up to three different taunts: up, down and side taunt. To use a taunt, the player must press {{Button|N64|L}} in ''SSB'' and {{Button|GCN|D-Pad|U}} in ''Melee''. In '' Brawl'', ''[[Smash 4]]'' and '' [[Ultimate]]'', the direction the player presses on the d-pad (or the buttons on the [[Wii Remote]] and horizontal [[Joy-Con]]) determines which taunt is used.


{{ArticleIcons|ssb=y|ssbm=y|ssbb=y}}
In ''Super Smash Bros.'', there is only one taunt animation, so characters that taunt either face the screen or away from it depending on whether they are facing left or right. This was changed in ''Melee'' so characters that turn towards the screen have slightly different animations, making sure they never face away (unless they are caped). Using this functionality, {{SSBM|Pichu}} and {{SSBM|Captain Falcon}}'s taunts in ''Melee'' have two distinctly different animations depending on the direction they are facing. While this trait stuck with Captain Falcon for his later appearances, Pichu's different taunts were mapped to different inputs. Additionally, [[Wario]] has an extra taunt when he is riding his [[Wario Bike|bike]], used by pressing any of the taunt buttons. Taunts can all be done on the ground only and are [[Taunt canceling|canceled]] if the character goes airborne or slides close to an edge during their execution.


[[File:FalconTauntSSBB.png|260px|Captain Falcon's neutral taunt in ''Brawl''.|thumb]]
Taunts are different between every character - even those who are direct [[clones]] of another, with the exception of Ryu and Ken’s side taunt, where they hold their fist forward, though the words they speak while performing it are different, and Ken also bumps his fists together first before performing the animation. However, taunts always have the character doing a motion (such as dancing) and the character may speak or yell out a battle cry, which is often taken advantage of within [[taunt match]]es. Taunts have variable durations between characters, some of which are very noticeable, such as {{SSBM|Young Link}}'s taunt in ''Melee'', which is the slowest in the game, taking more than three times longer to finish than {{SSBM|Kirby}}'s taunt, which is the fastest in the game. However, some characters such as {{SSB|Mario}} in ''SSB'', {{SSBM|Pikachu}} in ''Melee'' and {{SSB4|Bayonetta}} in ''Smash 4'' can [[interrupt]] their taunts noticeably earlier than the end of the animation. In ''Ultimate'', this feature is amplified to every taunt in the game except those that affect gameplay (such as {{SSBU|Greninja}} and {{SSBU|Luigi}}'s down taunts), being all interruptible on [[frame]] 50 regardless of their animation length, although several of them have faster animations than in previous games regardless.


[[File:MarioTaunt.png|thumb|right|260px|{{SSBB|Mario}}'s side taunt in ''Brawl''.]]
[[Cloud]] and [[Sephiroth]] are the only characters in non-Japanese versions of the series who still speak Japanese in any of their taunts as of ''[[Super Smash Bros. Ultimate]]''. However, some "speaking" taunts change between languages. A notable example is [[Jigglypuff]], whose dialogue changes to reflect its name in other languages, such as its Japanese name, "''Purin''" or Fox in ''Melee'', when he says "''kakatte koi''" ("''come on''").


A '''taunt''', previously refered to as '''Finishing Pose''', is a move designed to provoke, annoy, or mock opponents, or to just celebrate a succesfully excecuted move or [[combo]]. Up until ''[[Super Smash Bros. Brawl]]'', there was a limit of one taunt per [[character]]. In ''Brawl'', however, each character has at least three different taunts (with the exception of Snake, which all are very similar, except the animation as he gets into the box). To use a taunt, in ''[[Super Smash Bros.|SSB]]'' one must press the [[L button]], and in ''[[Super Smash Bros. Melee|Melee]]'' up on the [[Directional pad]] (or "D-pad"). In '' Brawl'', the direction one pressed on the D-pad (or the buttons on the [[Wii remote]]) influences which taunt is used.  
One of the intended uses of taunting is after KOing an opponent, which is implied by [[CPU]]s using them as such at all times in ''Melee'' and ''Brawl''; in the latter game, this includes the opponent [[self-destruct]]ing or getting KOed by a teammate of the CPU. Similarly, in ''SSB'', they taunt any time they launch an opponent a far distance away. In ''SSB4'', this was changed so CPUs will not always taunt, with their likelihood decreasing as their level increases: level 9 CPUs will never taunt on the whole. While CPUs usually never use taunts for other purposes (such as removing Copy Abilities as Kirby), CPU {{SSB4|Luigi}} in ''SSB4'' will, interestingly, attempt to use his down taunt against foes hanging on [[ledge]]s. Unlike in the previous titles, CPUs in ''Ultimate'' don’t taunt at all with the exception of [[Figure Player]]s. Also in ''Ultimate'', Figure Players can use their taunts during the battle, with the frequency of the taunt and which taunt they perform being able to be determined by the player as they learn.


While predominantly only for show, eight taunts in the series can affect gameplay: all of Snake's taunts (which equip him with a weak projectile), Luigi's down taunt (which can [[meteor smash|spike]] opponents), all of Kirby's taunts (which make him lose his [[copy]] ability), and Samus's up taunt (during which if the player repeatedly presses the taunt buttons will change her into [[Zero Suit Samus]]).
In ''Ultimate'', taunts are disabled during online [[Quickplay]] matches, even those that affect gameplay (excluding {{SSBU|Kirby}} discarding a [[Copy Ability]]). However, they can still be performed in Battle Arenas.


In ''SSB'', there was only one taunt animation, so characters that taunted would either face the screen or face away from the screen depending on whether they were facing left or right. This was changed in ''Melee'' so characters that turn towards the screen have slightly different animations, making sure they never face away (unless they are [[Cape]]d). Using this functionality, [[Pichu (SSBM)|Pichu]] and [[Captain Falcon (SSBM)|Captain Falcon]] had taunts in ''Melee'' that had two distinctly different animations depending on what direction they were facing. Also, [[Wario (SSBB)|Wario]] has an extra taunt when he is riding his [[Wario Bike|bike]] (used by pressing any of the taunt buttons).
==In gameplay==
[[File:MarioTaunt.png|thumb|200px|{{SSBB|Mario}}'s side taunt in ''Brawl''.]]
The vast majority of taunts are only for show, having no direct affect on gameplay except shifting the fighter's [[hurtbox]]es during the animation. They instead serve as an integral part of mindgames. Taunting at the right time can surprise the opponent and provoke a desired reaction. Situations where a taunt can be useful include when the opponent is losing to demoralize them, when the opponent is winning to goad them into acting reckless and potentially making a mistake, during an attack to catch the opponent off guard, and when the opponent is about to lose as a form of disrespect.


Each taunt is different between every character. However, there is one thing certain with taunts. Taunts will always have the character doing a motion (such as dancing), and the character may also speak or yell out a battle cry. Some people take advantage of taunts where characters talk within [[taunt match]]es.
Most taunts are completely deterministic gameplay-wise, with only a few aesthetic aspects that may be randomly determined (such as voice clips or particle effects). Certain taunts have different animations depending on which way the character is facing, and in the case of [[Captain Falcon]], his down taunt is faster when facing left than when facing right. [[Pac-Man]]'s [[Namco Roulette]] is one of the few taunts to be entirely random, summoning a sprite and sound clip from a large variety of retro [[Namco]] games, but its animation and gameplay effect is always the same regardless of which sprite appears.


[[Marth]] is the only character in non-Japanese versions of the [[Super Smash Bros. (series)|series]] that still speaks Japanese. However, some "speaking" taunts change between languages. A notable example is [[Jigglypuff]], whose dialogue changes to reflect its name in other languages, such as its Japanese name, "''Purin''" or Fox in Melee, when he says "''kakate koi''" ("''come on''").
===Taunt attacks===
[[File:SnakeTauntBrawl.gif|thumb|Snake's cardboard box is an example of a taunt that can be used as an attack.]]


==List of taunts==
Despite the explanation above that taunts are for show, a small amount of exceptions exist that do tangibly affect the game in a meaningful way. These taunts are the following:
===[[Mario]]===
*Grows to a super-size, as if taking a [[Super Mushroom]] power-up, before shrinking again. The size increase stacks with special matches and actual super mushrooms. In ''Super Smash Bros.'' the taunt has [[interruptible as soon as frames]], with Mario able to interrupt the taunt by shielding. (''SSB'', ''SSBM'', ''SSBB'')
*Twirls and removes his cap. Mario often does this taunt when he completes a level in his games. (''SSBB'')
*Spins around in mid-air with his arms and legs outstretched before falling on his back. This is a reference to his death animation in the original ''Donkey Kong'' game. (''SSBB'')
<center> <gallery>
File:Taunts-SSB-Mario.png|Mario's taunt in ''SSB'', facing right
File:Taunts-Melee-Mario.png|Mario's taunt in ''Melee''
File:Taunts-Brawl-Mario-SideTaunt.png|Mario's side taunt in ''Brawl''
File:Taunts-Brawl-Mario-DownTaunt.png|Mario's down taunt in ''Brawl''
File:Taunts-Brawl-Mario-UpTaunt.png|Mario's up taunt in ''Brawl''
</gallery> </center>


===[[Donkey Kong]]===
*The [[cardboard box]] [[Snake]] discards at the end of all three of his taunts acts as a weak projectile. It deals minimal damage (1%-2%) and low knockback if it hits opponents but the box can be used as a niche gimping option.
*Faces the [[camera]] and shrugs his shoulders, making a confused noise. (''SSB'', ''SSBM'', ''SSBB'')
*[[Luigi]]'s down taunt in all games (or his only taunt prior to ''Brawl'') deals weak damage and [[meteor smash]]es opponents. In ''Brawl'' onwards, it deals strong set knockback, being a [[one-hit KO]] if used against offstage foes, though this is very difficult to pull off due to the taunt's long startup and the attack's minuscule hitbox. It also cannot practically KO onstage opponents.
*Beats his chest. (''SSBB'')
*All three of [[Kirby]]'s taunts make him lose his [[Copy Ability]]. Because of this, his down taunt (only taunt, prior to ''Brawl'') is one of the shortest in the series.
*Shakes himself, as if his fur was wet. (''SSBB'')
*In ''Brawl'', using {{SSBB|Samus}}'s up taunt and then very quickly pressing down and up on the D-Pad causes her to change into {{SSBB|Zero Suit Samus}}.
<center> <gallery>
*[[Greninja]]'s down taunt damages targets for 2% while inflicting some knockback. If Greninja initiates a jab lock using the second hit of its back aerial, it can perform a true combo from down taunt into up aerial to end a stock around 160%. The taunt itself can KO above 500%. It is also the only attack Greninja can use while charging [[Shadow Sneak]].
File:Taunts-SSB-DonkeyKong.png|Donkey Kong's taunt in ''SSB'', facing right
*[[King K. Rool]]'s side taunt briefly gives him [[Belly Super Armor]]. However, being attacked while taunting will also damage his armor's hitpoints.
File:Taunts-Melee-DonkeyKong.png|Donkey Kong's taunt in ''Melee''
*[[Kazuya]]'s side taunt, officially titled ''Demon's Wrath'', consists of a high-angled kick with his left leg, followed by a quick straight punch from his left fist, then a low-angled kick from his right leg, followed by a short punch in front of him that creates a burst. It is the strongest taunt attack in the game, being the only one with functional KO potential outside of edgeguarding, although it's still considered impractical to use over other attacks in his arsenal due to it being short ranged and on the slower side, and having unimpressive knockback compared to the rest of Kazuya's moveset.
File:Taunts-Brawl-DonkeyKong-SideTaunt.png|Donkey Kong's side taunt in ''Brawl''
In ''Ultimate'', while most taunts are interruptible, most of the gameplay-affecting ones are not. The only exceptions are Kirby's taunts.
File:Taunts-Brawl-DonkeyKong-DownTaunt.png|Donkey Kong's down taunt in ''Brawl''
File:Taunts-Brawl-DonkeyKong-UpTaunt.png|Donkey Kong's up taunt in ''Brawl''
</gallery> </center>


===[[Link]]===
===[[Command-input move]]s===
*Performs a pose whereby he stands on one leg and holds [[Master Sword|his sword]] in an attack position. (''SSB'', ''SSBB'')
The side taunt input specifically can be used as a stand-in for the button press on certain moves that have command inputs. This include all variants based on how long the button is pressed. The inputs that can be used with side taunt are the following:
*Sheathes sword, places shield on back, lets out a chuckle, then brushes back his hair as if admiring his own handsomeness. (''SSBM'')
*[[Hadoken]]
*Swings his sword, then sheathes and unsheathes it. This is a reference to his Twilight Princess "well done" sheathe. (''SSBB'')
*[[Shakunetsu Hadoken]]
*Navi flies out in front of him, then returns. (''SSBB'')
*[[Tatsumaki Senpukyaku]]
<center> <gallery>
*[[Shoryuken]]
File:Taunts-SSB-Link.png|Link's taunt in ''SSB'', facing right
*[[Burning Knuckle]]
File:Taunts-Melee-Link.png|Link's taunt in ''Melee''
*[[Crack Shoot]]
File:Taunts-Brawl-Link-SideTaunt.png|Link's side taunt in ''Brawl''
*[[Power Dunk]]
File:Taunts-Brawl-Link-DownTaunt.png|Link's down taunt in ''Brawl''
*[[Rising Tackle]]
File:Taunts-Brawl-Link-UpTaunt.png|Link's up taunt in ''Brawl''
*[[Power Geyser]]
</gallery> </center>
*[[Buster Wolf]]
*[[Spinning Demon to Left Hook]]
*[[Rage Drive]]
It should be noted that all moves mentioned either allow or require the use of the [[B button]] to activate. All other command inputs not listed require the use of another button.


===[[Samus]]===
===[[Smash taunts]]===
*Holds her arm cannon upright. (''SSB'', ''SSBM'')
Some fighters have unique taunts that can only be accessed on certain stages. These taunts are the following:
*Thrusts her hand behind her while the jets on her back light up. (''SSBB'')
*Points her arm cannon behind her, then in front of her. (''SSBB'')
*Part of her arm cannon comes out. (''SSBB'')
<center> <gallery>
File:Taunts-SSB-Samus.png|Samus's taunt in ''SSB'', facing right
File:Taunts-Melee-Samus.png|Samus's taunt in ''Melee''
File:Taunts-Brawl-Samus-SideTaunt.png|Samus's side taunt in ''Brawl''
File:Taunts-Brawl-Samus-DownTaunt.png|Samus's down taunt in ''Brawl''
File:Taunts-Brawl-Samus-UpTaunt.png|Samus's up taunt in ''Brawl''
</gallery> </center>


====[[Zero Suit Samus]]====
*Snake and [[Pit]] have personalized smash taunts on [[Shadow Moses Island]] and [[Palutena's Temple]] where they converse with characters from their series about a random opponent. Pit has unique dialogue for every non-DLC character plus [[Piranha Plant]]. Snake only has dialogue for characters that were present in ''Brawl''.
*Throws and catches her [[paralyzer]], saying "Is that all?" (''SSBB'')
*[[Fox]], [[Falco]], and [[Wolf]] have smash taunts on [[Lylat Cruise]].
*Spins her plasma whip around her body, saying "You're mine." (''SSBB'')
**The former two also have smash taunts on [[Corneria]] and [[Venom]].
*Lashes out with her plasma whip and challenges "Try me!" (''SSBB'')
**There is a special smash taunt on [[Orbital Gate Assault]] that activates if neither Fox nor Falco are present in the match, and can only be activated with a special input prior to selecting the stage.
<center> <gallery>
File:Taunts-Brawl-ZeroSuitSamus-SideTaunt.png|Zero Suit Samus's side taunt in ''Brawl''
File:Taunts-Brawl-ZeroSuitSamus-DownTaunt.png|Zero Suit Samus's down taunt in ''Brawl''
File:Taunts-Brawl-ZeroSuitSamus-UpTaunt.png|Zero Suit Samus's up taunt in ''Brawl''
</gallery> </center>


===[[Yoshi]]===
==Lists of taunts==
*Spins and waves his arms up and down, saying "Yoshi!" as he does so. (''SSB'')
{{main|List of taunts (SSB)}}
*An update of the previous taunt, Yoshi simply faces the camera and jumps up and down whilst chanting. (''SSBM'', ''SSBB'')
{{main|List of taunts (SSBM)}}
*Dances around in a circle, chanting "Yoshi!" as he finishes. (''SSBB'')
{{main|List of taunts (SSBB)}}
*Chases his tail. (''SSBB'')
{{main|List of taunts (SSB4)}}
<center> <gallery>
{{main|List of taunts (SSBU)}}
File:Taunts-SSB-Yoshi.png|Yoshi's taunt in ''SSB'', facing right
File:Taunts-Melee-Yoshi.png|Yoshi's taunt in ''Melee''
File:Taunts-Brawl-Yoshi-SideTaunt.png|Yoshi's side taunt in ''Brawl''
File:Taunts-Brawl-Yoshi-DownTaunt.png|Yoshi's down taunt in ''Brawl''
File:Taunts-Brawl-Yoshi-UpTaunt.png|Yoshi's up taunt in ''Brawl''
</gallery> </center>


===[[Kirby]]===
==Taunt messages==
*Waves and says "Hi!" In ''Super Smash Bros. Melee'' and ''Super Smash Bros. Brawl'', the taunt's animation differs slightly, depending on what direction Kirby is facing. (''SSB'', ''SSBM'', ''SSBB'')
[[File:WFB.jpg|thumb|200px|Two players displaying taunt messages.]]
*Performs part of his victory dance. (''SSBB'')
One feature of ''Super Smash Bros. Brawl''<nowiki>'s</nowiki> [[With Friends]] mode when playing on [[Wi-Fi Connection]] is that it allows a player to assign four different '''taunt messages''' to all four taunt button combinations. If the player were to perform an up taunt on the With Friends mode, their character will display a personalised taunt message written by the player that they have assigned to the up taunt. This feature is disabled in the [[With Anyone]] for security and censorship reasons. Each message is limited to 20 characters in length.
*Does a twirl, similar to the action he does when selected to play in Super Smash Bros. (''SSBB'')
<center> <gallery>
File:Taunts-SSB-Kirby.png|Kirby's taunt in ''SSB'', facing right
File:Taunts-Melee-Kirby.png|Kirby's taunt in ''Melee''
File:Taunts-Brawl-Kirby-SideTaunt.png|Kirby's side taunt in ''Brawl''
File:Taunts-Brawl-Kirby-DownTaunt.png|Kirby's down taunt in ''Brawl''
File:Taunts-Brawl-Kirby-UpTaunt.png|Kirby's up taunt in ''Brawl''
</gallery> </center>
 
===[[Fox]]===
*Crosses his arms and faces the camera, while saying "Hmph!". (''SSB'')
*Leans back and states "Come on!" whilst waving his hand. (''SSBM'', ''SSBB'')
*Charges up with flames, like his [[Fire Fox]] move, and says "Here I come!" (''SSBB'')
*Throws, and catches, his [[blaster]]. (''SSBB'')
<center> <gallery>
File:Taunts-SSB-Fox.png|Fox's taunt in ''SSB'', facing right
File:Taunts-Melee-Fox.png|Fox's taunt in ''Melee''
File:Taunts-Brawl-Fox-SideTaunt.png|Fox's side taunt in ''Brawl''
File:Taunts-Brawl-Fox-DownTaunt.png|Fox's down taunt in ''Brawl''
File:Taunts-Brawl-Fox-UpTaunt.png|Fox's up taunt in ''Brawl''
</gallery> </center>
 
===[[Pikachu]]===
*Waves at the camera, yelling "Pika, Pika!" In ''Super Smash Bros.'', Pikachu waved with both arms at once, but it would wave one arm at a time in the later games. (''SSB'', ''SSBM'', ''SSBB'')
*Charges up its cheeks with electricity and glares at the screen, saying "Piiiiiiiiiiiiiiiiiiiiiiiii...". (''SSBB'')
*Lies on the ground, curls and rolls around, saying "Pikaaaaaaaaaaaaa!" (''SSBB'')
<center> <gallery>
File:Taunts-SSB-Pikachu.png|Pikachu's taunt in ''SSB'', facing right
File:Taunts-Melee-Pikachu.png|Pikachu's taunt in ''Melee''
File:Taunts-Brawl-Pikachu-SideTaunt.png|Pikachu's side taunt in ''Brawl''
File:PikachuTaunt.gif|An animation of Pikachu's down taunt in ''Brawl''
File:Taunts-Brawl-Pikachu-UpTaunt.png|Pikachu's up taunt in ''Brawl''
</gallery> </center>
 
===[[Luigi]]===
*Crosses his arms behind his back and performs a small, shy kick, along with a bashful "Hm." in ''Brawl''. The kick can damage an opponent if it connects. In all games, it acts as a meteor smash; in ''Brawl'', Luigi's taunt is the strongest spike at 0%, due to its fixed knockback. (''SSB'', ''SSBM'', ''SSBB'')
*Performs five quick poses, one after the other. When switching from pose to pose he says, "Ho Ha Hee Hay Hmm". 1st pose: Luigi shows two fingers "Peace". 2nd pose: Luigi clicks his fingers imitating guns, while looking to the right. 3rd pose: Luigi takes on a thinking pose, his eyes looking offscreen. 4th pose: Crouches down to the floor with his back turned to the player. 5th pose: Luigi assumes his trophy position from the SSE, but with his left leg slightly raised. (''SSBB'')
*Stands straight up with hands on hips, falls forward stiff on the floor, then seems to balance himself back up again. He says something that resembles "Pow pow" This is also one of his victory poses from ''SSBM''. (''SSBB'')
<center> <gallery>
File:Taunts-SSB-Luigi.png|Luigi's taunt in ''SSB'', facing right
File:Taunts-Melee-Luigi.png|Luigi's taunt in ''Melee''
File:Taunts-Brawl-Luigi-SideTaunt.png|Luigi's side taunt in ''Brawl''
File:Taunts-Brawl-Luigi-DownTaunt.png|Luigi's down taunt in ''Brawl''
File:Luigi-taunt.gif|Luigi's up taunt in ''Brawl''
</gallery> </center>
 
===[[Captain Falcon]]===
*Faces the camera, salutes and exclaims "Show me your moves!" This taunt is notable in ''Melee'' for being one of only two that has a different animation depending if the character is facing right or left; in both ''Melee'' and ''Brawl'', Falcon will finish the taunt faster if he faces the left. (''SSB'', ''SSBM'', ''SSBB'')
*Charges himself up with fire, similar to a [[Falcon Punch]]. (''SSBB'')
*Holds out his hand and challenges, "Come on!" (''SSBB'')
<center> <gallery>
File:Taunts-SSB-CaptainFalcon.png|Captain Falcon's taunt in ''SSB'', facing right
File:Taunts-Melee-CaptainFalcon-Right.png|Captain Falcon's taunt in ''Melee'', facing right
File:Taunts-Melee-CaptainFalcon-Left.png|Captain Falcon's taunt in ''Melee'', facing left
File:Taunts-Brawl-CaptainFalcon-SideTaunt.png|Captain Falcon's side taunt in ''Brawl''
File:Taunts-Brawl-CaptainFalcon-DownTaunt.png|Captain Falcon's down taunt in ''Brawl''
File:Taunts-Brawl-CaptainFalcon-UpTaunt.png|Captain Falcon's up taunt in ''Brawl''
</gallery> </center>
 
===[[Ness]]===
*Faces the camera, nods and says "OK!" (''SSB'', ''SSBM'', ''SSBB'')
*Holds out his baseball bat. (''SSBB'')
*Fires a series of sparkles in front of him. (''SSBB'')
<center> <gallery>
File:Taunts-SSB-Ness.png|Ness's taunt in ''SSB'', facing right
File:Taunts-Melee-Ness.png|Ness's taunt in ''Melee''
File:Taunts-Brawl-Ness-SideTaunt.png|Ness's side taunt in ''Brawl''
File:Taunts-Brawl-Ness-DownTaunt.png|Ness's down taunt in ''Brawl''
File:Taunts-Brawl-Ness-UpTaunt.png|Ness's up taunt in ''Brawl''
</gallery> </center>
 
===[[Jigglypuff]]===
*Rocks backwards and forwards, chanting "Jigglypuff!" (''SSB'')
*Spins around on one foot, and then says "Jigglypuff!" (''SSBM'', ''SSBB'')
*Twirls around slightly. (''SSBB'')
*Breathes all the air out of itself and falls to the ground, flattened. It inflates itself upon contact. (''SSBB'')
<center> <gallery>
File:Taunts-SSB-Jigglypuff.png|Jigglypuff's taunt in ''SSB'', facing right
File:Taunts-Melee-Jigglypuff.png|Jigglypuff's taunt in ''Melee''
File:Taunts-Brawl-Jigglypuff-SideTaunt.png|Jigglypuff's side taunt in ''Brawl''
File:Taunts-Brawl-Jigglypuff-DownTaunt.png|Jigglypuff's down taunt in ''Brawl''
File:Taunts-Brawl-Jigglypuff-UpTaunt.png|Jigglypuff's up taunt in ''Brawl''
</gallery> </center>
 
===[[Bowser]]===
*Throws his head back and roars. (''SSBM'', ''SSBB'')
*Balances precariously on one leg. (''SSBB'')
*Snaps furiously forward five times. (''SSBB'')
<center> <gallery>
File:Taunts-Melee-Bowser.png|Bowser's taunt in ''Melee''
File:Taunts-Brawl-Bowser-SideTaunt.png|Bowser's side taunt in ''Brawl''
File:Taunts-Brawl-Bowser-DownTaunt.png|Bowser's down taunt in ''Brawl''
File:Taunts-Brawl-Bowser-UpTaunt.png|Bowser's up taunt in ''Brawl''
</gallery> </center>
 
===[[Peach]]===
*Performs a spin, then poses and winks. In ''Super Smash Bros. Melee'', she says "Sweet!" after performing this taunt. In ''Super Smash Bros. Brawl'', she will say "Uh-Huh!" instead. (''SSBM'', ''SSBB'')
*Takes out her umbrella and twirls it above her head, saying "Sweet!" (''SSBB'')
*Dances, singing "La la la la la la" in a taunting fashion. (''SSBB'')
<center> <gallery>
File:Taunts-Melee-Peach.png|Peach's taunt in ''Melee''
File:Taunts-Brawl-Peach-SideTaunt.png|Peach's side taunt in ''Brawl''
File:Taunts-Brawl-Peach-DownTaunt.png|Peach's down taunt in ''Brawl''
File:Taunts-Brawl-Peach-UpTaunt.png|Peach's up taunt in ''Brawl''
</gallery> </center>
 
===[[Ice Climbers]]===
*Swing their hammers forward saying "Yup!" (''SSBM'', ''SSBB'')
*Put their hammers down and jump up and down, as they did when they completed a level in their game. (''SSBB'')
*Jump around in a circle happily. (''SSBB'')
<center> <gallery>
File:Taunts-Melee-IceClimbers.png|Ice Climbers's taunt in ''Melee''
File:Taunts-Brawl-IceClimbers-SideTaunt.png|Ice Climbers's side taunt in ''Brawl''
File:Taunts-Brawl-IceClimbers-DownTaunt.png|Ice Climbers's down taunt in ''Brawl''
File:Taunts-Brawl-IceClimbers-UpTaunt.png|Ice Climbers's up taunt in ''Brawl''
</gallery> </center>
 
===[[Zelda]]===
*Holds her hands together, as if in prayer. (''SSBM'')
*Holds up one arm, magic coming from her hand. (''SSBB'')
*Waves. (''SSBB'')
*Puts her hands together and creates a magic spell. (''SSBB'')
<center> <gallery>
File:Taunts-Melee-Zelda.png|Zelda's taunt in ''Melee''
File:Taunts-Brawl-Zelda-SideTaunt.png|Zelda's side taunt in ''Brawl''
File:Taunts-Brawl-Zelda-DownTaunt.png|Zelda's down taunt in ''Brawl''
File:Taunts-Brawl-Zelda-UpTaunt.png|Zelda's up taunt in ''Brawl''
</gallery> </center>
 
===[[Sheik]]===
*Holds her hand to her face. (''SSBM'')
*Stands on one hand. (''SSBB'')
*Performs a threatening pose using her right hand. (''SSBB'')
*Pulls out her whip-chord. (''SSBB'')
<center> <gallery>
File:Taunts-Melee-Sheik.png|Sheik's taunt in ''Melee''
File:Taunts-Brawl-Sheik-SideTaunt.png|Sheik's side taunt in ''Brawl''
File:Taunts-Brawl-Sheik-DownTaunt.png|Sheik's down taunt in ''Brawl''
File:Taunts-Brawl-Sheik-UpTaunt.png|Sheik's up taunt in ''Brawl''
</gallery> </center>
 
===[[Dr. Mario]]===
*Throws a pill up in the air along his arm, before catching it. (''SSBM'')
<center> <gallery>
File:Taunts-Melee-DrMario.png|Dr. Mario's taunt in ''Melee''
</gallery> </center>
 
===[[Ganondorf]]===
*Hovers in mid-air and spins before laughing menacingly. (''SSBM'', ''SSBB'')
*Slams his fist into his open palm and cracks his knuckles. (''SSBB'')
*Takes out his sword, looks at it, and then puts it back. (''SSBB'')
<center> <gallery>
File:Taunts-Melee-Ganondorf.png|Ganondorf's taunt in ''Melee''
File:Taunts-Brawl-Ganondorf-SideTaunt.png|Ganondorf's side taunt in ''Brawl''
File:Taunts-Brawl-Ganondorf-DownTaunt.png|Ganondorf's down taunt in ''Brawl''
File:Taunts-Brawl-Ganondorf-UpTaunt.png|Ganondorf's up taunt in ''Brawl''
</gallery> </center>
 
===[[Falco]]===
*Spins on one foot whilst performing a series of punches. In the Japanese version of ''Melee'' and both versions of ''Brawl'', he states "Hands off my bread!" whilst doing so. (''SSBM'', ''SSBB'')
*Kicks his [[Reflector (move)|reflector]] around and says "Piece of cake" before catching it. (''SSBB'')
*Holds out his hand and slowly raises it, saying "Don't try me!" (''SSBB'')
<center> <gallery>
File:Taunts-Melee-Falco.png|Falco's taunt in ''Melee''
File:Taunts-Brawl-Falco-SideTaunt.png|Falco's side taunt in ''Brawl''
File:Taunts-Brawl-Falco-DownTaunt.png|Falco's down taunt in ''Brawl''
File:Taunts-Brawl-Falco-UpTaunt.png|Falco's up taunt in ''Brawl''
</gallery> </center>
 
===[[Young Link]]===
*Drinks from his jug of Lon Lon Milk, and then wipes his mouth. (''SSBM'')
<center> <gallery>
File:Taunts-Melee-YoungLink.png|Young Link's taunt in ''Melee''
</gallery> </center>
 
===[[Pichu]]===
*Lies on the ground and rolls around, chanting "Pichu!" (''SSBM'')
*Jumps up and down, chanting "Pichu!" (''SSBM'')
<center> <gallery>
File:Taunts-Melee-Pichu-Right.png|Pichu's taunt in ''Melee'', facing right
File:Taunts-Melee-Pichu-Left.png|Pichu's taunt in ''Melee'', facing left
</gallery> </center>
 
===[[Mewtwo]]===
*Crosses his arms and spins in mid-air, laughing. (''SSBM'')
<center> <gallery>
File:Taunts-Melee-Mewtwo.png|Mewtwo's taunt in ''Melee''
</gallery> </center>
 
===[[Mr. Game & Watch]]===
*Rings his bell. In ''Brawl'', he has two variations of these. (''SSBM'', ''SSBB'')
*Performs a single jump. (''SSBB'')
<center> <gallery>
File:Taunts-Melee-MrGameAndWatch.png|Mr. Game & Watch's taunt in ''Melee''
File:Taunts-Brawl-MrGameAndWatch-SideTaunt.png|Mr. Game & Watch's side taunt in ''Brawl''
File:Taunts-Brawl-MrGameAndWatch-DownTaunt.png|Mr. Game & Watch's down taunt in ''Brawl''
File:Taunts-Brawl-MrGameAndWatch-UpTaunt.png|Mr. Game & Watch's up taunt in ''Brawl''
</gallery> </center>
 
===[[Marth]]===
*Swings his sword around and declares "Everyone, look at me!" in Japanese (''Minna, miteite kure!''). (''SSBM'', ''SSBB'')
*Holds up his sword. (''SSBB'')
*Furiously swings his sword before resheathing it. (''SSBB'')
<center> <gallery>
File:Taunts-Melee-Marth.png|Marth's taunt in ''Melee''
File:Taunts-Brawl-Marth-SideTaunt.png|Marth's side taunt in ''Brawl''
File:Taunts-Brawl-Marth-DownTaunt.png|Marth's down taunt in ''Brawl''
File:Taunts-Brawl-Marth-UpTaunt.png|Marth's up taunt in ''Brawl''
</gallery> </center>
 
===[[Roy]]===
*Leans back and holds his sword in an attack position, shouting "Hi-ya!" as he does so.
<center> <gallery>
File:Taunts-Melee-Roy.png|Roy's taunt in ''Melee''
</gallery> </center>
 
===[[Diddy Kong]]===
*Throws his cap up in the air and catches it on his head. (''SSBB'')
*Jumps from one foot to the other, clapping his hands above his head. (''SSBB'')
*Holds his hands in front of him, chattering. (''SSBB'')
<center> <gallery>
File:Taunts-Brawl-DiddyKong-SideTaunt.png|Diddy Kong's side taunt in ''Brawl''
File:Taunts-Brawl-DiddyKong-DownTaunt.png|Diddy Kong's down taunt in ''Brawl''
File:Taunts-Brawl-DiddyKong-UpTaunt.png|Diddy Kong's up taunt in ''Brawl''
</gallery> </center>
 
===[[Pit]]===
*Spins his swords above his head and declares "The fight is on!" (''SSBB'')
*Opens his wings and starts ascending. (''SSBB'')
*Swings his swords and says "You're not ready yet!" (''SSBB'')
<center> <gallery>
File:Taunts-Brawl-Pit-SideTaunt.png|Pit's side taunt in ''Brawl''
File:Taunts-Brawl-Pit-DownTaunt.png|Pit's down taunt in ''Brawl''
File:Taunts-Brawl-Pit-UpTaunt.png|Pit's up taunt in ''Brawl''
</gallery> </center>
 
===[[Meta Knight]]===
*Spins around, similar to his entrance animation. (''SSBB'')
*Points his sword forward, says "Fight me!" and waves it a few times. (''SSBB'')
*Opens his wings and challenges "Come!" (''SSBB'')
<center> <gallery>
File:Taunts-Brawl-MetaKnight-SideTaunt.png|Meta Knight's side taunt in ''Brawl''
File:Taunts-Brawl-MetaKnight-DownTaunt.png|Meta Knight's down taunt in ''Brawl''
File:Taunts-Brawl-MetaKnight-UpTaunt.png|Meta Knight's up taunt in ''Brawl''
</gallery> </center>
 
===[[Pokémon Trainer]]===
====[[Squirtle]]====
*Jumps and does a backflip in mid-air, before chanting "Squirtle, Squirtle!" (''SSBB'')
*Withdraws into its shell and spins around. (''SSBB'')
*Spins around in mid-air, water coming from its shell. It then says "Squirtle!" once it has finished. (''SSBB'')
<center> <gallery>
File:Taunts-Brawl-Squirtle-SideTaunt.png|Squirtle's side taunt in ''Brawl''
File:Taunts-Brawl-Squirtle-DownTaunt.png|Squirtle's down taunt in ''Brawl''
File:Taunts-Brawl-Squirtle-UpTaunt.png|Squirtle's up taunt in ''Brawl''
</gallery> </center>
 
====[[Ivysaur]]====
*Shakes itself, spinning its plant. (''SSBB'')
*Stands on its front legs and walks around in a circle, saying "Saur, Ivysaur!" (''SSBB'')
*Throws out its vines and spins, chanting "Ivy, Ivy!" (''SSBB'')
<center> <gallery>
File:Taunts-Brawl-Ivysaur-SideTaunt.png|Ivysaur's side taunt in ''Brawl''
File:Taunts-Brawl-Ivysaur-DownTaunt.png|Ivysaur's down taunt in ''Brawl''
File:Taunts-Brawl-Ivysaur-UpTaunt.png|Ivysaur's up taunt in ''Brawl''
</gallery> </center>
 
====[[Charizard]]====
*Faces the camera and roars. All three of its taunts are variations of this, which involve it roaring, stomping its feet and flapping its wings. (''SSBB'')
<center> <gallery>
File:Taunts-Brawl-Charizard-SideTaunt.png|Charizard's side taunt in ''Brawl''
File:Taunts-Brawl-Charizard-DownTaunt.png|Charizard's down taunt in ''Brawl''
File:Taunts-Brawl-Charizard-UpTaunt.png|Charizard's up taunt in ''Brawl''
</gallery> </center>


===[[Ike]]===
The function returns for ''Super Smash Bros. 4''{{'}}s With Friends mode played over the [[Nintendo Network]]. The user is prohibited from including certain inappropriate words, and each message is limited to 16 characters at most.
*Charges up his sword as wind blows into his cape. (''SSBB'')
*Holds out his sword and says "Prepare yourself!" (''SSBB'')
*Slams his sword into the ground and grunts, before removing it. Also, wind blows into his cape. (''SSBB'')
<center> <gallery>
File:Taunts-Brawl-Ike-SideTaunt.png|Ike's side taunt in ''Brawl''
File:Taunts-Brawl-Ike-DownTaunt.png|Ike's down taunt in ''Brawl''
File:Taunts-Brawl-Ike-UpTaunt.png|Ike's up taunt in ''Brawl''
</gallery> </center>


===[[King Dedede]]===
The custom message feature was taken out in ''Super Smash Bros. Ultimate'' in favor of pre-made messages, most likely so they can be translated and shown in every language and prevent any inappropriate words and phrases from slipping past the blacklist. As most taunts are disabled in Quickplay (with Kirby as the exception), taunt messages are only shown at the start of the match and at the results screen. The player can select eight taunt messages, four for use at the start of the match and four for use at the results screen. {{clr}}
*Holds up his hammer in celebration. (''SSBB'')
*Spins around in a circle, chanting. (''SSBB'')
*Twirls his hammer and laughs. (''SSBB'')
<center> <gallery>
File:Taunts-Brawl-KingDedede-SideTaunt.png|King Dedede's side taunt in ''Brawl''
File:Taunts-Brawl-KingDedede-DownTaunt.png|King Dedede's down taunt in ''Brawl''
File:Taunts-Brawl-KingDedede-UpTaunt.png|King Dedede's up taunt in ''Brawl''
</gallery> </center>


===[[Wario]]===
==Pseudo-taunts==
*Laughs so hard he unhinges his jaw and has to close it using his hands. (''SSBB'')
[[File:SSBUWebsiteKingDedede4.jpg|thumb|200px|King Dedede’s infamous crouch “taunt”.]]
*Performs various three-fingered salutes, chanting "Wa! Wa! Wa!" (''SSBB'')
A pseudo-taunt is an action that is intended to taunt opponents without using one of the taunts already available in the game. Pseudo-taunts often involve actions that look similar to an ordinary taunt; a well-known example is [[King Dedede]]'s crouch, though others include [[Ness]]'s up and down smashes, where he performs yo-yo tricks; repeatedly spamming the start of [[Mega Man]]'s walking animation, dubbed the "Stanky Leg" by fans, due to the way his foremost leg begins moving before the rest of him, itself a reference to his original walking animation in the NES games; [[Bowser Jr.]]'s down tilt, where the Junior Clown Car licks the foe with its tongue; [[Olimar]]'s down tilt, where he appears to be doing "the worm"; [[Charizard]]'s slow-walking animation, dubbed the "Zard Walk" by fans; [[Shulk]] using [[Monado Arts]] while walking, dubbed the "Monado Walk" (which applies to Kirby as well when he copies Shulk's neutral special); many characters' crawling animations (with those of Wario and Zero Suit Samus being the most common); and [[Mr. Game & Watch]]'s up tilt where he waves a "#1" flag.  
*Wiggles his butt at the screen. (''SSBB'')
*Faces to the right and does his "W" sign with both hands, then picks his nose. He only does this when riding his Bike. (''SSBB'')
<center> <gallery>
File:Taunts-Brawl-Wario-SideTaunt.png|Wario's side taunt in ''Brawl''
File:Taunts-Brawl-Wario-DownTaunt.png|Wario's down taunt in ''Brawl''
File:Taunts-Brawl-Wario-UpTaunt.png|Wario's up taunt in ''Brawl''
</gallery> </center>


===[[Olimar]]===
Within [[taunt match]]es, actions that produce loud, irritating, or otherwise repetitive sounds can become pseudo-taunts; examples include crouching as [[Jigglypuff]] and [[Kirby]], [[Daisy]]'s forward smash, [[Ganondorf]]'s up smash prior to ''Ultimate'' (and his forward smash in ''Ultimate''), [[Captain Falcon]]'s [[Falcon Punch]], the majority of [[Wario]]'s moves (especially [[Wario Waft]]), [[Shulk]]'s [[Back Slash]], [[Little Mac]]'s neutral attack, [[Olimar]]'s [[Pikmin Order]], and any of [[Inkling]] Boy's tilt attacks, where he can sometimes say "Ngyes!".
*Jumps up and down, similar to the Ice Climbers' up-taunt. (''SSBB'')
*Swings his hips. (''SSBB'')
*Lies on the floor and rolls around slightly. (''SSBB'')
<center> <gallery>
File:Taunts-Brawl-Olimar-SideTaunt.png|Olimar's side taunt in ''Brawl''
File:Taunts-Brawl-Olimar-DownTaunt.png|Olimar's down taunt in ''Brawl''
File:Taunts-Brawl-Olimar-UpTaunt.png|Olimar's up taunt in ''Brawl''
</gallery> </center>


===[[Lucas]]===
Some of [[Incineroar]]'s attacks will cause it to perform a taunting animation if they successfully connect. These moves are:
*Trips over and shakes his head. (''SSBB'')
*The third hit of its [[neutral attack]]
*Holds out a sparkle and fires it behind him. (''SSBB'')
*Its [[dash attack]]
*His rope snake comes out and talks to him. (''SSBB'')
*Its [[forward smash]]
<center> <gallery>
*Its [[up smash]]
File:Taunts-Brawl-Lucas-SideTaunt.png|Lucas's side taunt in ''Brawl''
*Its [[down smash]]
File:Taunts-Brawl-Lucas-DownTaunt.png|Lucas's down taunt in ''Brawl''
*[[Alolan Whip]] when sweetspotted
File:Taunts-Brawl-Lucas-UpTaunt.png|Lucas's up taunt in ''Brawl''
</gallery> </center>


===[[Wolf]]===
Repeatedly [[crouching]] and standing back up (i.e. teabagging) is a common form of pseudo-taunting. {{SSBU|Ridley}} and {{SSBU|King K. Rool}}'s teabags make them look like they are "{{iw|wikipedia|dab|dance}}bing". This also applies to [[Falco]]'s spot dodge prior to ''Ultimate''. Also with Falco, canceling his down taunt with down smash at the right time will make him say a phrase that phonetically sounds similar to "Hand off my cock!" In ''Ultimate'', teabagging is notoriously common on [[Quickplay]] due to taunts being disallowed, and is a widespread criticism of the mode that is considered a form of [[grief]]ing. As such, players are often advised to mentally and emotionally prepare themselves for opponents who will attempt to aggravate them.
*Leans his head back and howls. (''SSBB'')
*Kneels down, slaps one hand on the ground and snarls. (''SSBB'')
*Does three kicks whilst spinning on one foot, and says "What's the matter, scared?" (''SSBB'')
<center> <gallery>
File:Taunts-Brawl-Wolf-SideTaunt.png|Wolf's side taunt in ''Brawl''
File:Taunts-Brawl-Wolf-DownTaunt.png|Wolf's down taunt in ''Brawl''
File:Taunts-Brawl-Wolf-UpTaunt.png|Wolf's up taunt in ''Brawl''
</gallery> </center>


===[[Lucario]]===
Other examples of pseudo-taunting involve showing off [[advanced technique]]s, such as [[DACUS]]ing or [[Dash-dance|dash dancing]].
*Floats in mid-air and growls. (''SSBB'')
*Stands on one foot and holds one hand in mid-air. This taunt is very similar to Link's. (''SSBB'')
*Holds one hand forward and one behind his back. (''SSBB'')
<center> <gallery>
File:Taunts-Brawl-Lucario-SideTaunt.png|Lucario's side taunt in ''Brawl''
File:Taunts-Brawl-Lucario-DownTaunt.png|Lucario's down taunt in ''Brawl''
File:Taunts-Brawl-Lucario-UpTaunt.png|Lucario's up taunt in ''Brawl''
</gallery> </center>


===[[Toon Link]]===
==''Super Smash Bros. for Wii U'' digital manual description==
*Waves his baton, conducting music at the end. (''SSBB'')
''"Press {{Button|Wii U|D-Pad|s=25px}} to make your character taunt. You can trigger different taunts depending on the direction you press."''
*Looks around uncertainly. (''SSBB'')
*''"Taunting leaves you exposed to enemy attacks, so taunt wisely."''
*Swings his sword around in a blind panic, so much so it tires him out and gasps for breath. (''SSBB'')
<center> <gallery>
File:Taunts-Brawl-ToonLink-SideTaunt.png|Toon Link's side taunt in ''Brawl''
File:Taunts-Brawl-ToonLink-DownTaunt.png|Toon Link's down taunt in ''Brawl''
File:Taunts-Brawl-ToonLink-UpTaunt.png|Toon Link's up taunt in ''Brawl''
</gallery> </center>
 
===[[R.O.B.]]===
*Faces the camera and spins his arms and head in a circle. (''SSBB'')
*Faces the camera and moves his head around, firing a small laser from his eyes. (''SSBB'')
*Faces the camera, moves his arms down and then moves them back up again, spinning them whilst he does so. (''SSBB'')
<center> <gallery>
File:Taunts-Brawl-ROB-SideTaunt.png|ROB's side taunt in ''Brawl''
File:Taunts-Brawl-ROB-DownTaunt.png|ROB's down taunt in ''Brawl''
File:Taunts-Brawl-ROB-UpTaunt.png|ROB's up taunt in ''Brawl''
</gallery> </center>
 
===[[Snake]]===
*Hides in a cardboard box. All three of his taunts are variations of this. His up taunt is fastest to cancel, his down taunt being slowest and his side taunt is between them speed-wise. The box can be removed and used as a weapon, being notably a good [[edge-guarding]] move on [[Ike (SSBB)|Ike]] when he uses [[Aether]] and is below the edge. (''SSBB'')
<center> <gallery>
File:Taunts-Brawl-Snake-DownTaunt.png|Snake's box in ''Brawl''
</gallery> </center>
 
===[[Sonic]]===
*Does a backflip and poses, tutting. (''SSBB'')
*Runs in place, chanting "You're too slow!" facing the camera, then gives an uncertain look. (''SSBB'')
*Performs a [[wikipedia:Windmill (b-boy move)|Windmill]], chanting "Come on, step it up!" (''SSBB'')
<center> <gallery>
File:Taunts-Brawl-Sonic-SideTaunt.png|Sonic's side taunt in ''Brawl''
File:Taunts-Brawl-Sonic-DownTaunt.png|Sonic's down taunt in ''Brawl''
File:Taunts-Brawl-Sonic-UpTaunt.png|Sonic's up taunt in ''Brawl''
</gallery> </center>
 
==Taunt messages==
[[File:WFB.jpg|thumb|200px|Two players displaying taunt messages.]]
One feature of ''Super Smash Bros. Brawl''<nowiki>'s</nowiki> [[With Friends]] mode when playing on [[Wi-Fi Connection]] is that it allows a player to assign four different '''taunt messages''' to all four taunt button combinations. If the player were to perform an up taunt on the With Friends mode, their character will display a personalised taunt message written by the player that they have assigned to the up taunt. This feature is disabled in the [[With Anyone]] for security and censorship reasons.
 
==Custom taunts==
A custom taunt (sometimes called a "teabag") is an action that is intended to taunt opponents without using one of the taunts already available in the game. Custom taunts often involve actions that look similar to an ordinary taunt; a well-known example is {{SSBB|King Dedede}}'s crouch, though others include [[Ness]]'s up and down smashes, where he performs yo-yo tricks, and [[Mr. Game & Watch]]'s up tilt, where he waves a "#1" flag. Within [[taunt match]]es, actions that produce loud, irritating, or otherwise repetitive sounds can become custom taunts; examples include crouching as [[Samus]] and [[Kirby]], [[Ganondorf]]'s up smash, and {{SSBB|Captain Olimar}}'s [[Pikmin Order]].


==Trivia==
==Trivia==
*Any character can remove Snake's cardboard box and throw it in any direction.
*[[Mario]] and [[Charizard]] are the only characters to have more than one taunt replaced in a later installment.
*Though the audio sample is of the same length, Captain Falcon's down taunt is faster when performed facing left because Falcon will start the taunt from his head, unlike if he's facing right, he will start from in front of his chest.
*Every time one of the Pokémon Trainer's Pokémon is doing a taunt, the Pokémon Trainer himself will make a pose.
*One of the effects of {{SSBB|Luigi}}'s [[Negative Zone]] is suddenly doing a random taunt.
*One of the effects of {{SSBB|Luigi}}'s [[Negative Zone]] is suddenly doing a random taunt.
*Snake and Luigi are the only characters to have a taunt that can damage other characters.
*Luigi, Snake, Greninja, and Kazuya are the only four characters to have a taunt that can damage opponents.
**Oddly, while the taunts are impervious to [[Stale move negation|staling]], they will always have the freshness bonus when used.
**''Melee'' is the only game in the series that did not introduce a character with a damaging taunt since Luigi debuted in ''Smash 64'', Snake debuted in ''Brawl'', Greninja debuted in ''Smash 4'', and Kazuya debuted in ''Ultimate''.
*Luigi's down taunt is technically a looping hitbox. However, since it is only active for one frame, it can never hit more than once.
*Prior to ''[[Super Smash Bros. Ultimate]]'', Bowser, the Ice Climbers, Wario, R.O.B, and Luigi (in ''Brawl'' only), Rosalina, Little Mac, Bayonetta, Bowser Jr., and Lucario (in ''Smash 4'') were all able to taunt during their [[Final Smash]]es.
**Bayonetta, Ice Climbers, Rosalina, and Bowser Jr. are the only characters of this group who can taunt during their Final Smash in ''Ultimate'', however, Inkling and Snake can now do so as well.
*Some taunts have become popular on the Internet, for both the character's motion or phrase spoken, and the mocking purpose they are used for. Some infamous examples are [[Captain Falcon]]'s "Show me your moves!", [[Falco]]'s "Hands off my prey!" (often misinterpreted as "Hands off my bread!"), or [[Sonic]]'s "You're too slow!". [[Taunt match]]es often involve irritating serious players with these types of taunts, and other annoying or provocative taunts have also been used frequently, such as [[Kirby]]'s "Hi!" taunt or [[Ness]]'s "Okay.".
**Some lines were already popular within their respective communities before their addition in ''Smash Bros''; for example, [[Inkling]] Girl's side taunt (where she utters "Woomy!") or [[Morgana]]'s "Looking cool, Joker!".
**Falco’s "Piece of cake!" and "Hands off my prey!" taunts are additionally notorious in ''Ultimate'' due to them appearing as though Falco says "piece of cock" or "hands off my cock" when interrupting one of the taunts with a down smash right before Falco says "cake" or "prey".
*[[Namco Roulette]] and Demon's Wrath are the only taunts in the entire series to have an official name.
**Coincidentally, both taunts belong to Bandai Namco characters.
*In ''SSB'', it can be seen that members of the [[Kirby Team]] won't lose their copied abilities even if they taunt. In ''Melee'', the Kirbys with copied abilities in Adventure Mode do lose their abilities, but the Kirbys taunting is extremely rare, even though other CPU Kirbys do so as frequently as normal CPUs.
**In ''SSB'', it can also be seen that non-playable characters (excepting {{SSB|Master Hand}}) have taunts identical to their original character. For example, Metal Mario grows and shrinks just as Mario does.
*The phrase "Come on" is the most common phrase in taunts, being used by seven characters: [[Pit]] (from ''SSB4'' onwards), [[Sonic]] (from ''SSB4'' onwards), [[Captain Falcon]], [[Fox]] (prior to ''Ultimate''), {{SSBU|Falco}} (in ''Ultimate''), {{SSBU|Chrom}}, and [[Ryu]]. Variations of "Come on" are also used by other characters: "Come at me!" is used by three characters ([[Lucina]], Chrom, and {{SSBU|Fox}} in ''Ultimate''), "Come" is used by two ([[Meta Knight]] and {{SSBU|Simon}}), and {{SSBB|Sonic}} has a unique variant in ''Brawl'' ("Come on, step it up!"). [[Terry]] also says “Hey, come on, come on!" [[Sephiroth]] says "Come after me" in Japanese.
*"Prepare yourself" is used by four characters: [[Ike]], [[Robin]], {{SSBU|Richter}}, and {{SSBU|Mythra}}.
*In ''Melee'', after a CPU KOs an opponent, if it gets KO'd, and the opponent is away just as the CPU comes out of the revival platform, it will walk a distance and apparently taunt for no reason. This can be exploited with characters that have long taunts, notably {{SSBM|Young Link}}.
*Starting in ''Brawl'', Captain Falcon's down taunt animation is slightly faster if he is facing left/away from the screen.
*Inkling's up and down taunts share the same button mapping as the {{s|inkipedia|signal}}s from {{uv|Splatoon}} that they are based on, those being "C'mon!/This way!" and "Booyah!"
*In ''SSB4'', in rare cases, the CPU may use their Up-Taunt in 1v1 battles when the player is in mid-transformation during a Transformation Final Smash. This occurs in both versions, though without an explanation as to why this happens.
*Several characters possess taunts that are noticeably different in lengths depending on orientation. This is primarily done to characters without [[stance mirroring]] with a taunt that needs to face a certain direction. If a character is facing the wrong direction when said taunt is activated, extra animation is given for the character to turn to the desired direction and back, making the taunt last longer overall.
**The only exception to this is [[Kazuya]], whose up taunt is actually faster when facing the "wrong" direction.


==See Also==
==See also==
*[[Taunt match]]
*[[Taunt match]]
*[[Smash Taunt]]
*[[Smash Taunt]]


 
[[Category:Taunts| ]]
[[Category:Taunts]]
[[Category:Terms]]
[[Category:Game controls]]
[[Category:Game controls]]

Latest revision as of 09:04, April 6, 2024

Joker's up taunt in Ultimate.
Ike's side taunt in Brawl.
Captain Falcon's taunt in Melee.

A taunt, previously referred to as a finishing pose and as Appeal internally (AppealL and AppealR in Super Smash Bros. Melee's Debug menu) and in Japanese, is a move designed to provoke, annoy or mock opponents or to just celebrate a successfully executed move or combo. In Super Smash Bros. and Super Smash Bros. Melee, each character has only one taunt, but from Super Smash Bros. Brawl onward, they have up to three different taunts: up, down and side taunt. To use a taunt, the player must press L in SSB and D-Pad in Melee. In Brawl, Smash 4 and Ultimate, the direction the player presses on the d-pad (or the buttons on the Wii Remote and horizontal Joy-Con) determines which taunt is used.

In Super Smash Bros., there is only one taunt animation, so characters that taunt either face the screen or away from it depending on whether they are facing left or right. This was changed in Melee so characters that turn towards the screen have slightly different animations, making sure they never face away (unless they are caped). Using this functionality, Pichu and Captain Falcon's taunts in Melee have two distinctly different animations depending on the direction they are facing. While this trait stuck with Captain Falcon for his later appearances, Pichu's different taunts were mapped to different inputs. Additionally, Wario has an extra taunt when he is riding his bike, used by pressing any of the taunt buttons. Taunts can all be done on the ground only and are canceled if the character goes airborne or slides close to an edge during their execution.

Taunts are different between every character - even those who are direct clones of another, with the exception of Ryu and Ken’s side taunt, where they hold their fist forward, though the words they speak while performing it are different, and Ken also bumps his fists together first before performing the animation. However, taunts always have the character doing a motion (such as dancing) and the character may speak or yell out a battle cry, which is often taken advantage of within taunt matches. Taunts have variable durations between characters, some of which are very noticeable, such as Young Link's taunt in Melee, which is the slowest in the game, taking more than three times longer to finish than Kirby's taunt, which is the fastest in the game. However, some characters such as Mario in SSB, Pikachu in Melee and Bayonetta in Smash 4 can interrupt their taunts noticeably earlier than the end of the animation. In Ultimate, this feature is amplified to every taunt in the game except those that affect gameplay (such as Greninja and Luigi's down taunts), being all interruptible on frame 50 regardless of their animation length, although several of them have faster animations than in previous games regardless.

Cloud and Sephiroth are the only characters in non-Japanese versions of the series who still speak Japanese in any of their taunts as of Super Smash Bros. Ultimate. However, some "speaking" taunts change between languages. A notable example is Jigglypuff, whose dialogue changes to reflect its name in other languages, such as its Japanese name, "Purin" or Fox in Melee, when he says "kakatte koi" ("come on").

One of the intended uses of taunting is after KOing an opponent, which is implied by CPUs using them as such at all times in Melee and Brawl; in the latter game, this includes the opponent self-destructing or getting KOed by a teammate of the CPU. Similarly, in SSB, they taunt any time they launch an opponent a far distance away. In SSB4, this was changed so CPUs will not always taunt, with their likelihood decreasing as their level increases: level 9 CPUs will never taunt on the whole. While CPUs usually never use taunts for other purposes (such as removing Copy Abilities as Kirby), CPU Luigi in SSB4 will, interestingly, attempt to use his down taunt against foes hanging on ledges. Unlike in the previous titles, CPUs in Ultimate don’t taunt at all with the exception of Figure Players. Also in Ultimate, Figure Players can use their taunts during the battle, with the frequency of the taunt and which taunt they perform being able to be determined by the player as they learn.

In Ultimate, taunts are disabled during online Quickplay matches, even those that affect gameplay (excluding Kirby discarding a Copy Ability). However, they can still be performed in Battle Arenas.

In gameplay[edit]

Mario's side taunt in Brawl.

The vast majority of taunts are only for show, having no direct affect on gameplay except shifting the fighter's hurtboxes during the animation. They instead serve as an integral part of mindgames. Taunting at the right time can surprise the opponent and provoke a desired reaction. Situations where a taunt can be useful include when the opponent is losing to demoralize them, when the opponent is winning to goad them into acting reckless and potentially making a mistake, during an attack to catch the opponent off guard, and when the opponent is about to lose as a form of disrespect.

Most taunts are completely deterministic gameplay-wise, with only a few aesthetic aspects that may be randomly determined (such as voice clips or particle effects). Certain taunts have different animations depending on which way the character is facing, and in the case of Captain Falcon, his down taunt is faster when facing left than when facing right. Pac-Man's Namco Roulette is one of the few taunts to be entirely random, summoning a sprite and sound clip from a large variety of retro Namco games, but its animation and gameplay effect is always the same regardless of which sprite appears.

Taunt attacks[edit]

Snake's cardboard box is an example of a taunt that can be used as an attack.

Despite the explanation above that taunts are for show, a small amount of exceptions exist that do tangibly affect the game in a meaningful way. These taunts are the following:

  • The cardboard box Snake discards at the end of all three of his taunts acts as a weak projectile. It deals minimal damage (1%-2%) and low knockback if it hits opponents but the box can be used as a niche gimping option.
  • Luigi's down taunt in all games (or his only taunt prior to Brawl) deals weak damage and meteor smashes opponents. In Brawl onwards, it deals strong set knockback, being a one-hit KO if used against offstage foes, though this is very difficult to pull off due to the taunt's long startup and the attack's minuscule hitbox. It also cannot practically KO onstage opponents.
  • All three of Kirby's taunts make him lose his Copy Ability. Because of this, his down taunt (only taunt, prior to Brawl) is one of the shortest in the series.
  • In Brawl, using Samus's up taunt and then very quickly pressing down and up on the D-Pad causes her to change into Zero Suit Samus.
  • Greninja's down taunt damages targets for 2% while inflicting some knockback. If Greninja initiates a jab lock using the second hit of its back aerial, it can perform a true combo from down taunt into up aerial to end a stock around 160%. The taunt itself can KO above 500%. It is also the only attack Greninja can use while charging Shadow Sneak.
  • King K. Rool's side taunt briefly gives him Belly Super Armor. However, being attacked while taunting will also damage his armor's hitpoints.
  • Kazuya's side taunt, officially titled Demon's Wrath, consists of a high-angled kick with his left leg, followed by a quick straight punch from his left fist, then a low-angled kick from his right leg, followed by a short punch in front of him that creates a burst. It is the strongest taunt attack in the game, being the only one with functional KO potential outside of edgeguarding, although it's still considered impractical to use over other attacks in his arsenal due to it being short ranged and on the slower side, and having unimpressive knockback compared to the rest of Kazuya's moveset.

In Ultimate, while most taunts are interruptible, most of the gameplay-affecting ones are not. The only exceptions are Kirby's taunts.

Command-input moves[edit]

The side taunt input specifically can be used as a stand-in for the button press on certain moves that have command inputs. This include all variants based on how long the button is pressed. The inputs that can be used with side taunt are the following:

It should be noted that all moves mentioned either allow or require the use of the B button to activate. All other command inputs not listed require the use of another button.

Smash taunts[edit]

Some fighters have unique taunts that can only be accessed on certain stages. These taunts are the following:

  • Snake and Pit have personalized smash taunts on Shadow Moses Island and Palutena's Temple where they converse with characters from their series about a random opponent. Pit has unique dialogue for every non-DLC character plus Piranha Plant. Snake only has dialogue for characters that were present in Brawl.
  • Fox, Falco, and Wolf have smash taunts on Lylat Cruise.
    • The former two also have smash taunts on Corneria and Venom.
    • There is a special smash taunt on Orbital Gate Assault that activates if neither Fox nor Falco are present in the match, and can only be activated with a special input prior to selecting the stage.

Lists of taunts[edit]

Main article: List of taunts (SSB)
Main article: List of taunts (SSBM)
Main article: List of taunts (SSBB)
Main article: List of taunts (SSB4)
Main article: List of taunts (SSBU)

Taunt messages[edit]

Two players displaying taunt messages.

One feature of Super Smash Bros. Brawl's With Friends mode when playing on Wi-Fi Connection is that it allows a player to assign four different taunt messages to all four taunt button combinations. If the player were to perform an up taunt on the With Friends mode, their character will display a personalised taunt message written by the player that they have assigned to the up taunt. This feature is disabled in the With Anyone for security and censorship reasons. Each message is limited to 20 characters in length.

The function returns for Super Smash Bros. 4's With Friends mode played over the Nintendo Network. The user is prohibited from including certain inappropriate words, and each message is limited to 16 characters at most.

The custom message feature was taken out in Super Smash Bros. Ultimate in favor of pre-made messages, most likely so they can be translated and shown in every language and prevent any inappropriate words and phrases from slipping past the blacklist. As most taunts are disabled in Quickplay (with Kirby as the exception), taunt messages are only shown at the start of the match and at the results screen. The player can select eight taunt messages, four for use at the start of the match and four for use at the results screen.

Pseudo-taunts[edit]

King Dedede’s infamous crouch “taunt”.

A pseudo-taunt is an action that is intended to taunt opponents without using one of the taunts already available in the game. Pseudo-taunts often involve actions that look similar to an ordinary taunt; a well-known example is King Dedede's crouch, though others include Ness's up and down smashes, where he performs yo-yo tricks; repeatedly spamming the start of Mega Man's walking animation, dubbed the "Stanky Leg" by fans, due to the way his foremost leg begins moving before the rest of him, itself a reference to his original walking animation in the NES games; Bowser Jr.'s down tilt, where the Junior Clown Car licks the foe with its tongue; Olimar's down tilt, where he appears to be doing "the worm"; Charizard's slow-walking animation, dubbed the "Zard Walk" by fans; Shulk using Monado Arts while walking, dubbed the "Monado Walk" (which applies to Kirby as well when he copies Shulk's neutral special); many characters' crawling animations (with those of Wario and Zero Suit Samus being the most common); and Mr. Game & Watch's up tilt where he waves a "#1" flag.

Within taunt matches, actions that produce loud, irritating, or otherwise repetitive sounds can become pseudo-taunts; examples include crouching as Jigglypuff and Kirby, Daisy's forward smash, Ganondorf's up smash prior to Ultimate (and his forward smash in Ultimate), Captain Falcon's Falcon Punch, the majority of Wario's moves (especially Wario Waft), Shulk's Back Slash, Little Mac's neutral attack, Olimar's Pikmin Order, and any of Inkling Boy's tilt attacks, where he can sometimes say "Ngyes!".

Some of Incineroar's attacks will cause it to perform a taunting animation if they successfully connect. These moves are:

Repeatedly crouching and standing back up (i.e. teabagging) is a common form of pseudo-taunting. Ridley and King K. Rool's teabags make them look like they are "dabbing". This also applies to Falco's spot dodge prior to Ultimate. Also with Falco, canceling his down taunt with down smash at the right time will make him say a phrase that phonetically sounds similar to "Hand off my cock!" In Ultimate, teabagging is notoriously common on Quickplay due to taunts being disallowed, and is a widespread criticism of the mode that is considered a form of griefing. As such, players are often advised to mentally and emotionally prepare themselves for opponents who will attempt to aggravate them.

Other examples of pseudo-taunting involve showing off advanced techniques, such as DACUSing or dash dancing.

Super Smash Bros. for Wii U digital manual description[edit]

"Press D-Pad to make your character taunt. You can trigger different taunts depending on the direction you press."

  • "Taunting leaves you exposed to enemy attacks, so taunt wisely."

Trivia[edit]

  • Mario and Charizard are the only characters to have more than one taunt replaced in a later installment.
  • One of the effects of Luigi's Negative Zone is suddenly doing a random taunt.
  • Luigi, Snake, Greninja, and Kazuya are the only four characters to have a taunt that can damage opponents.
    • Oddly, while the taunts are impervious to staling, they will always have the freshness bonus when used.
    • Melee is the only game in the series that did not introduce a character with a damaging taunt since Luigi debuted in Smash 64, Snake debuted in Brawl, Greninja debuted in Smash 4, and Kazuya debuted in Ultimate.
  • Luigi's down taunt is technically a looping hitbox. However, since it is only active for one frame, it can never hit more than once.
  • Prior to Super Smash Bros. Ultimate, Bowser, the Ice Climbers, Wario, R.O.B, and Luigi (in Brawl only), Rosalina, Little Mac, Bayonetta, Bowser Jr., and Lucario (in Smash 4) were all able to taunt during their Final Smashes.
    • Bayonetta, Ice Climbers, Rosalina, and Bowser Jr. are the only characters of this group who can taunt during their Final Smash in Ultimate, however, Inkling and Snake can now do so as well.
  • Some taunts have become popular on the Internet, for both the character's motion or phrase spoken, and the mocking purpose they are used for. Some infamous examples are Captain Falcon's "Show me your moves!", Falco's "Hands off my prey!" (often misinterpreted as "Hands off my bread!"), or Sonic's "You're too slow!". Taunt matches often involve irritating serious players with these types of taunts, and other annoying or provocative taunts have also been used frequently, such as Kirby's "Hi!" taunt or Ness's "Okay.".
    • Some lines were already popular within their respective communities before their addition in Smash Bros; for example, Inkling Girl's side taunt (where she utters "Woomy!") or Morgana's "Looking cool, Joker!".
    • Falco’s "Piece of cake!" and "Hands off my prey!" taunts are additionally notorious in Ultimate due to them appearing as though Falco says "piece of cock" or "hands off my cock" when interrupting one of the taunts with a down smash right before Falco says "cake" or "prey".
  • Namco Roulette and Demon's Wrath are the only taunts in the entire series to have an official name.
    • Coincidentally, both taunts belong to Bandai Namco characters.
  • In SSB, it can be seen that members of the Kirby Team won't lose their copied abilities even if they taunt. In Melee, the Kirbys with copied abilities in Adventure Mode do lose their abilities, but the Kirbys taunting is extremely rare, even though other CPU Kirbys do so as frequently as normal CPUs.
    • In SSB, it can also be seen that non-playable characters (excepting Master Hand) have taunts identical to their original character. For example, Metal Mario grows and shrinks just as Mario does.
  • The phrase "Come on" is the most common phrase in taunts, being used by seven characters: Pit (from SSB4 onwards), Sonic (from SSB4 onwards), Captain Falcon, Fox (prior to Ultimate), Falco (in Ultimate), Chrom, and Ryu. Variations of "Come on" are also used by other characters: "Come at me!" is used by three characters (Lucina, Chrom, and Fox in Ultimate), "Come" is used by two (Meta Knight and Simon), and Sonic has a unique variant in Brawl ("Come on, step it up!"). Terry also says “Hey, come on, come on!" Sephiroth says "Come after me" in Japanese.
  • "Prepare yourself" is used by four characters: Ike, Robin, Richter, and Mythra.
  • In Melee, after a CPU KOs an opponent, if it gets KO'd, and the opponent is away just as the CPU comes out of the revival platform, it will walk a distance and apparently taunt for no reason. This can be exploited with characters that have long taunts, notably Young Link.
  • Starting in Brawl, Captain Falcon's down taunt animation is slightly faster if he is facing left/away from the screen.
  • Inkling's up and down taunts share the same button mapping as the signals from Splatoon that they are based on, those being "C'mon!/This way!" and "Booyah!"
  • In SSB4, in rare cases, the CPU may use their Up-Taunt in 1v1 battles when the player is in mid-transformation during a Transformation Final Smash. This occurs in both versions, though without an explanation as to why this happens.
  • Several characters possess taunts that are noticeably different in lengths depending on orientation. This is primarily done to characters without stance mirroring with a taunt that needs to face a certain direction. If a character is facing the wrong direction when said taunt is activated, extra animation is given for the character to turn to the desired direction and back, making the taunt last longer overall.
    • The only exception to this is Kazuya, whose up taunt is actually faster when facing the "wrong" direction.

See also[edit]