Forward tilt: Difference between revisions
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{{ArticleIcons|series=y}} | {{ArticleIcons|series=y}} | ||
[[File: | [[File:SSBUWebsiteBanjo&Kazooie3.jpg|thumb|Banjo & Kazooie's forward tilt in ''Ultimate''.]] | ||
[[File:MarioSideTiltSSBM.gif|thumb|Mario's forward tilt in ''Melee'']] | [[File:MarioSideTiltSSBM.gif|thumb|Mario's forward tilt in ''Melee'']] | ||
A '''forward tilt''' | A '''forward tilt''', also known as an '''"f-tilt"''', "'''side tilt'''" (the official name as of ''Super Smash Bros. Ultimate''), or officially as '''strong side''' ({{ja|横強攻撃|Yoko kyō kōgeki}}, ''Side strong attack'') prior to ''Ultimate'', is a [[tilt attack]] performed by holding the [[control stick]] horizontally and pressing the [[attack]] button while on the ground. This is distinct from a [[forward smash]] in that the control stick is only tilted, not tapped. Forward tilts are generally simple, quick, weak outward strikes for close-quarters combat. | ||
Some forward tilts can be [[angled]] up or down to some extent, pointing the [[hitbox]] in a diagonal direction instead of totally forward. | Some forward tilts can be [[angled]] up or down to some extent, pointing the [[hitbox]] in a diagonal direction instead of totally forward. They are generally stronger when angled upward, and weaker when angled downward. | ||
==List of forward tilts== | ==List of forward tilts== | ||
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|- | |- | ||
|[[Joker]]||Leans forwards and stabs twice with his knife. If active, Arsene simultaneously thrusts his arm forwards and then draws it back.||{{y|16}} | |[[Joker]]||Leans forwards and stabs twice with his knife. If active, Arsene simultaneously thrusts his arm forwards and then draws it back.||{{y|16}} | ||
|- | |||
|[[Kazuya]]||Throws a powerful straight kick.||{{n|16}} | |||
|- | |- | ||
|[[Ken]]||''Tapped (far):'' Performs a forwards poking kick.<br/>''Tapped (close):'' Throws an inwards hook.<br/>''Held:'' Throws a straight jab with his following hand.||{{n|16}} | |[[Ken]]||''Tapped (far):'' Performs a forwards poking kick.<br/>''Tapped (close):'' Throws an inwards hook.<br/>''Held:'' Throws a straight jab with his following hand.||{{n|16}} | ||
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|[[Min Min]]||Extends her left ARM.||{{y|16}} | |[[Min Min]]||Extends her left ARM.||{{y|16}} | ||
|- | |- | ||
|[[Mr. Game & Watch]]|| | |[[Mr. Game & Watch]]||Thrusts a chair forwards in front of himself.||{{n|16}} | ||
|- | |- | ||
|[[Mythra]]||Swings the Aegis Sword downwards in a quick motion. | |[[Mythra]]||Swings the Aegis Sword downwards in a quick motion.||{{n|16}} | ||
|- | |- | ||
|[[Ness]]||Performs a side kick.||{{y|16}} | |[[Ness]]||Performs a side kick.||{{y|16}} | ||
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|[[Pit]]||{{GameIcon|SSBB}} Horizontally thrusts both of his blades forwards.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Jabs both of his blades in front of himself, parallel to the screen.||{{n|16}} | |[[Pit]]||{{GameIcon|SSBB}} Horizontally thrusts both of his blades forwards.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Jabs both of his blades in front of himself, parallel to the screen.||{{n|16}} | ||
|- | |- | ||
|[[Pyra]]||Swings the Aegis Sword downwards in a quick motion. | |[[Pyra]]||Swings the Aegis Sword downwards in a quick motion.||{{n|16}} | ||
|- | |- | ||
|[[R.O.B.]]||Throws an inwards leaning hook.||{{y|16}} | |[[R.O.B.]]||Throws an inwards leaning hook.||{{y|16}} | ||
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|- | |- | ||
|[[Sonic]]||Gets down on his hands and knees while turning around, then kicks forwards with both legs.||{{y|16}} | |[[Sonic]]||Gets down on his hands and knees while turning around, then kicks forwards with both legs.||{{y|16}} | ||
|- | |||
|[[Sora]]||A 3 hit combo of an upward swing, a forward jab, and a downward swing.||{{n|16}} | |||
|- | |- | ||
|[[Squirtle]]||Spins while whipping forwards with its tail.||{{y|16}} | |[[Squirtle]]||Spins while whipping forwards with its tail.||{{y|16}} | ||
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==Notable forward tilts== | ==Notable forward tilts== | ||
* | *Seven characters have forward tilts that are [[natural combo]]s: [[Snake]], [[Piranha Plant]], [[Hero]], [[Meta Knight]], [[Mega Man]], [[Bayonetta]] and [[Sora]]. The former three have two-stage forward tilts, while the latter four have three-stage forward tilts. Sora's forward tilt is notable for being the only natural combo in the game to behave differently if only the first hit is inputted, launching the opponent relatively far instead of keeping them in place for the rest of the combo. | ||
*Mega Man's forward tilt, in addition to being a natural combo, is the only forward tilt that is a projectile. It can naturally flow from or into his [[neutral attack]] and [[neutral aerial]], effectively allowing him to fire his Mega Buster while standing still, walking, or jumping. | *Mega Man's forward tilt, in addition to being a natural combo, is the only forward tilt that is a projectile. It can naturally flow from or into his [[neutral attack]] and [[neutral aerial]], effectively allowing him to fire his Mega Buster while standing still, walking, or jumping. | ||
*[[Ryu]] and [[Ken]]'s forward tilts have multiple variations, just like their [[neutral attack]] and other tilts: a 'light' version achieved by tapping the attack button for a short time, and a 'heavy' version achieved by holding the attack button for longer. In ''[[Ultimate]]'', a third variation is added depending on their proximity to their opponent – what was previously the tapped version of their forward tilt (a poking kick) is now only used if far from an opponent. When closer up, a different attack is used (which, for both Ryu and Ken, is a hook). | *[[Ryu]] and [[Ken]]'s forward tilts have multiple variations, just like their [[neutral attack]] and other tilts: a 'light' version achieved by tapping the attack button for a short time, and a 'heavy' version achieved by holding the attack button for longer. In ''[[Ultimate]]'', a third variation is added depending on their proximity to their opponent – what was previously the tapped version of their forward tilt (a poking kick) is now only used if far from an opponent. When closer up, a different attack is used (which, for both Ryu and Ken, is a hook). | ||
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*[[Sheik]]'s forward tilt possesses low lag, hits in a wide arc, and deals vertical knockback, allowing it to reliably combo multiple times into itself at low to mid percents, and into other attacks past those percents. The move is at its most effective in ''Brawl'', as it has the lowest ending lag and knockback out of all of its incarnations, as well as having a very favorable vertical launch angle and being incredibly hard to [[SDI]] out of. In ''Brawl'', it can chain into itself many times (with the severe effect of [[stale-move negation]] in ''Brawl'' only exacerbating this further) and it can lead into an up smash, which can potentially KO. It even has the potential to lead into guaranteed low percent death combos on fast fallers such as {{SSBB|Fox}} and {{SSBB|Wolf}}, while still racking up a noticeably large amount of damage on numerous other members of the cast. | *[[Sheik]]'s forward tilt possesses low lag, hits in a wide arc, and deals vertical knockback, allowing it to reliably combo multiple times into itself at low to mid percents, and into other attacks past those percents. The move is at its most effective in ''Brawl'', as it has the lowest ending lag and knockback out of all of its incarnations, as well as having a very favorable vertical launch angle and being incredibly hard to [[SDI]] out of. In ''Brawl'', it can chain into itself many times (with the severe effect of [[stale-move negation]] in ''Brawl'' only exacerbating this further) and it can lead into an up smash, which can potentially KO. It even has the potential to lead into guaranteed low percent death combos on fast fallers such as {{SSBB|Fox}} and {{SSBB|Wolf}}, while still racking up a noticeably large amount of damage on numerous other members of the cast. | ||
*Snake's forward tilt is one of his most reliable close-range options, especially in ''Brawl'', due to its fast startup (hitting on frame 4), very high damage for a tilt if both hits are used, long-range, and the second hit's ability to KO at high percents. Along with his up tilt, it is one of his fastest KO options and it is considered to be arguably the best forward tilt in ''Brawl''. The move's range and power were reduced in ''Ultimate'' but it still remains a very fast tilt which can KO opponents. | *Snake's forward tilt is one of his most reliable close-range options, especially in ''Brawl'', due to its fast startup (hitting on frame 4), very high damage for a tilt if both hits are used, long-range, and the second hit's ability to KO at high percents. Along with his up tilt, it is one of his fastest KO options and it is considered to be arguably the best forward tilt in ''Brawl''. The move's range and power were reduced in ''Ultimate'' but it still remains a very fast tilt which can KO opponents. | ||
*[[Ganondorf]]'s forward tilt from ''Brawl'' onward deals powerful [[semi-spike]] knockback, while also having deceptively fast startup (hitting on frame 10), making it notoriously effective near edges, especially against characters with poor recoveries | *[[Ganondorf]]'s forward tilt from ''Brawl'' onward deals powerful [[semi-spike]] knockback, while also having deceptively fast startup (hitting on frame 10), making it notoriously effective near edges, especially against characters with poor recoveries. | ||
*{{SSBU|Pichu}}'s forward tilt in ''Ultimate'', while having short-range and causing recoil damage, is very quick and has a guaranteed chance of [[tripping]] opponents, making it excellent for starting combos until percents at which the opponents are lifted off the ground. Prior to update 3.1.0, the move was infamous for its KO power at high percentages along with its quick startup, minimal ending lag, and 8 active frames. In 3.1.0 the move was weakened, KOing considerably later. However, this allowed trip conversions to work at later percents. | *{{SSBU|Pichu}}'s forward tilt in ''Ultimate'', while having short-range and causing recoil damage, is very quick and has a guaranteed chance of [[tripping]] opponents, making it excellent for starting combos until percents at which the opponents are lifted off the ground. Prior to update 3.1.0, the move was infamous for its KO power at high percentages along with its quick startup, minimal ending lag, and 8 active frames. In 3.1.0 the move was weakened, KOing considerably later. However, this allowed trip conversions to work at later percents. | ||
*{{SSBU|Simon}} and {{SSBU|Richter}}'s forward tilt in ''Ultimate'' has moderate startup, but long disjointed range and notoriously low ending lag relative to it. As a result, it is one of the safest tilts in the game, and a staple of the Belmonts' [[neutral game]]. It also changes into a different move upon holding the attack button, turning into the Whip Twirl which can block weak projectiles but has no usage due to its short range. | *{{SSBU|Simon}} and {{SSBU|Richter}}'s forward tilt in ''Ultimate'' has moderate startup, but long disjointed range and notoriously low ending lag relative to it. As a result, it is one of the safest tilts in the game, and a staple of the Belmonts' [[neutral game]]. It also changes into a different move upon holding the attack button, turning into the Whip Twirl which can block weak projectiles but has no usage due to its short range. | ||
*{{SSBU|Wii Fit Trainer}}'s forward tilt is the only one in the series that has an entirely different function depending on whether the move connects in front of or behind Wii Fit Trainer. While the front hit sends the opponent away horizontally with good kill power, the back hit sends the opponent straight up and is better suited for early percent combos. It is also the only forward tilt that can hit on both sides. | *{{SSBU|Wii Fit Trainer}}'s forward tilt is the only one in the series that has an entirely different function depending on whether the move connects in front of or behind Wii Fit Trainer. While the front hit sends the opponent away horizontally with good kill power, the back hit sends the opponent straight up and is better suited for early percent combos. It is also the only forward tilt that can hit on both sides. | ||
*{{SSBU|Mr. Game | *{{SSBU|Mr. Game & Watch}}'s forward tilt in ''Ultimate'' is widely feared due to its decent startup, long-lasting hitbox, and very high power. | ||
*{{SSBM|Mario}}'s and {{SSBM|Luigi}}'s forward tilts in ''[[Melee]]'' have a strange trait when angled downward. The set knockback of the move is set as 1 for both of them, giving them minimal knockback, even at 999%. {{SSBB|Luigi}}'s down angled forward tilt in ''Brawl'' retained this knockback, while {{SSBB|Mario}}'s did not. | *{{SSBM|Mario}}'s and {{SSBM|Luigi}}'s forward tilts in ''[[Melee]]'' have a strange trait when angled downward. The set knockback of the move is set as 1 for both of them, giving them minimal knockback, even at 999%. {{SSBB|Luigi}}'s down angled forward tilt in ''Brawl'' retained this knockback, while {{SSBB|Mario}}'s did not. | ||
**{{SSB|Fox}}'s down angled forward tilt in ''Smash 64'' also has this trait, although it has a set knockback value of 10 rather than 1. | **{{SSB|Fox}}'s down angled forward tilt in ''Smash 64'' also has this trait, although it has a set knockback value of 10 rather than 1. |
Latest revision as of 08:52, March 4, 2024
A forward tilt, also known as an "f-tilt", "side tilt" (the official name as of Super Smash Bros. Ultimate), or officially as strong side (横強攻撃, Side strong attack) prior to Ultimate, is a tilt attack performed by holding the control stick horizontally and pressing the attack button while on the ground. This is distinct from a forward smash in that the control stick is only tilted, not tapped. Forward tilts are generally simple, quick, weak outward strikes for close-quarters combat.
Some forward tilts can be angled up or down to some extent, pointing the hitbox in a diagonal direction instead of totally forward. They are generally stronger when angled upward, and weaker when angled downward.
List of forward tilts[edit]
Character | Description | Angled |
---|---|---|
Banjo & Kazooie | Performs the Beak Bayonet, where Banjo grabs Kazooie and stabs forward once. | |
Bayonetta | Performs a straight back kick, an upwards-angled spinning kick, and then a high kick. A three-stage natural combo. | |
Bowser | Briefly draws his fist back before jabbing straight forwards. | |
Bowser Jr. | Deploys a pitchfork from the Koopa Clown Car and jabs forwards with it. | |
Byleth | Performs a downward slash with the Sword of the Creator. | |
Captain Falcon | Throws a spinning side kick. | |
Charizard | Steps forward and sweeps its tail across the ground. | |
Chrom | Slashes straight downwards in front of himself. | |
Cloud | Performs a two-handed downward slash. | |
Corrin | Slashes outwards on a slight downwards angle. | |
Daisy | Kicks high into the air in front of herself. | |
Dark Pit | Jabs both of his blades in front of himself, parallel to the screen. | |
Dark Samus | Throws a reverse roundhouse kick. | |
Diddy Kong | Throws a leaning double punch. | |
Donkey Kong | Punches straight forwards. Swats forwards with the back of his hand. |
|
Dr. Mario | Throws a quick side kick. | |
Duck Hunt | The dog bends down while the duck leans forwards and pecks with its beak. | |
Falco | Throws a quick side kick. | |
Fox | Throws a quick side kick. | |
Ganondorf | Throws a spinning side kick. Powerfully kicks straight forwards. |
|
Greninja | Roundhouse kicks forwards. | |
Hero | Performs a shield bash which can block attacks, then performs an outward slash. It is a two-stage natural combo. | |
Ice Climbers | Perform a backhanded hammer swing. | |
Ike | Briefly draws Ragnell inwards before performing a leaning outwards slash. | |
Incineroar | Throws a straight spearhand strike. | |
Inkling | Strikes with a downwards and inwards swing with the Splattershot. | |
Isabelle | Swings inwards with a Candy Umbrella. | |
Ivysaur | Leans forwards and spins its bulb's leaves in rotary fashion to slash multiple times in front of itself. | |
Jigglypuff | Throws a roundhouse kick. | |
Joker | Leans forwards and stabs twice with his knife. If active, Arsene simultaneously thrusts his arm forwards and then draws it back. | |
Kazuya | Throws a powerful straight kick. | |
Ken | Tapped (far): Performs a forwards poking kick. Tapped (close): Throws an inwards hook. Held: Throws a straight jab with his following hand. |
|
King Dedede | Thrusts his hammer forward head-first and twirls it to strike multiple times. | |
King K. Rool | Forcefully claps in front of himself. Has Belly Super Armor during the startup. | |
Kirby | Throws a roundhouse kick. | |
Link | Holds the Master Sword behind himself and then slashes straight down to the ground with it. | |
Little Mac | Throws a snappy one-two punch combo. | |
Lucario | Performs two successive aura-powered palm thrusts in front of itself. | |
Lucas | Swipes his hand outwards alongside a flash of PSI. | |
Lucina | Slashes upwards and outwards with Parallel Falchion. | |
Luigi | Throws a quick side kick. | |
Mario | Throws a quick side kick. | |
Marth | Slashes upwards and outwards with Falchion. | |
Mega Man | Fires up to three Mega Buster shots while walking forwards. A three-stage natural combo. | |
Meta Knight | Slashes inwards and downwards, then outwards, and then upwards. A three-stage natural combo. | |
Mewtwo | Sweeps horizontally with its tail. | |
Mii Brawler | Throws a quick side kick. | |
Mii Gunner | Kneels slightly and fires a close-ranged laser blast from their cannon. | |
Mii Swordfighter | Slashes outwards horizontally. | |
Min Min | Extends her left ARM. | |
Mr. Game & Watch | Thrusts a chair forwards in front of himself. | |
Mythra | Swings the Aegis Sword downwards in a quick motion. | |
Ness | Performs a side kick. | |
Olimar | Dropkicks forwards. Leans far forwards into a straight punch. |
|
Pac-Man | Throws a simple side kick. | |
Palutena | Releases her staff in front of herself and twirls it to hit twice. | |
Peach | Kicks high into the air in front of herself. | |
Pichu | Plants its front paws and kicks forwards with its hind legs. Plants its front paws and thrusts its hind legs forwards while releasing an electric spark from them. |
|
Pikachu | Plants its front paws and kicks forwards with its hind legs. Plants its front paws and thrusts its hind legs forwards while releasing an electric spark from them. |
|
Piranha Plant | Bites in front of itself twice. A two-stage natural combo. | |
Pit | Horizontally thrusts both of his blades forwards. Jabs both of his blades in front of himself, parallel to the screen. |
|
Pyra | Swings the Aegis Sword downwards in a quick motion. | |
R.O.B. | Throws an inwards leaning hook. | |
Richter | Quickly whips forwards with the Vampire Killer. | |
Ridley | Grabs his tail and stabs forwards with it like a spear. | |
Robin | Slashes downwards and outwards. | |
Rosalina & Luma | Rosalina: Performs a gravity-defying two-footed roundhouse kick. Luma: Throws a roundhouse kick. |
|
Roy | Slashes upwards and outwards with the Binding Blade. Slashes downwards and inwards in reverse grip with the Binding Blade. |
|
Ryu | Tapped: Performs a forwards poking kick. Held: Throws a downwards-angled, two-hitting punch with high shield damage. Tapped (far): Performs a forwards poking kick. Tapped (close): Throws an inwards hook. Held: Throws a downwards-angled, two-hitting punch with high shield damage. |
|
Samus | Throws a reverse roundhouse kick. | |
Sephiroth | Performs an outward slash with the Masamune. | |
Sheik | Throws a quick, wide, upwards spinning kick. | |
Shulk | Slashes inwards with the Monado. | |
Simon | Quickly whips forwards with the Vampire Killer. | |
Snake | Strikes forwards with his knee, then clubs downwards with a double hammerfist. A two-stage natural combo. | |
Sonic | Gets down on his hands and knees while turning around, then kicks forwards with both legs. | |
Sora | A 3 hit combo of an upward swing, a forward jab, and a downward swing. | |
Squirtle | Spins while whipping forwards with its tail. | |
Steve | Slashes his sword in front of him while walking forward. The attack can be repeated via holding down the attack button. | |
Terry | A middle-height kick. | |
Toon Link | Holds the Master Sword behind himself and then slashes straight down to the ground with it. | |
Villager | Strikes horizontally with a Paw Umbrella. | |
Wario | Draws his fist back, then punches forwards. Throws a one-handed inwards slap. |
|
Wii Fit Trainer | Assumes the Dancer yoga pose to simultaneously strike forwards with a spearhand and backwards with a modified scorpion kick. | |
Wolf | Jams his claws forwards, then separates them for a second hit. | |
Yoshi | Kicks straight forwards with one leg. Flicks his tail horizontally forward. |
|
Young Link | Holds the Kokiri Sword behind himself and then slashes straight down to the ground with it. | |
Zelda | Performs a magic-imbued outwards knifehand swipe. | |
Zero Suit Samus | Throws a spinning side kick. |
Notable forward tilts[edit]
- Seven characters have forward tilts that are natural combos: Snake, Piranha Plant, Hero, Meta Knight, Mega Man, Bayonetta and Sora. The former three have two-stage forward tilts, while the latter four have three-stage forward tilts. Sora's forward tilt is notable for being the only natural combo in the game to behave differently if only the first hit is inputted, launching the opponent relatively far instead of keeping them in place for the rest of the combo.
- Mega Man's forward tilt, in addition to being a natural combo, is the only forward tilt that is a projectile. It can naturally flow from or into his neutral attack and neutral aerial, effectively allowing him to fire his Mega Buster while standing still, walking, or jumping.
- Ryu and Ken's forward tilts have multiple variations, just like their neutral attack and other tilts: a 'light' version achieved by tapping the attack button for a short time, and a 'heavy' version achieved by holding the attack button for longer. In Ultimate, a third variation is added depending on their proximity to their opponent – what was previously the tapped version of their forward tilt (a poking kick) is now only used if far from an opponent. When closer up, a different attack is used (which, for both Ryu and Ken, is a hook).
- Ryu's held forward tilt, Collarbone Breaker, is of further note. It deals high enough shield damage to break shields even near their maximum health.
- King K. Rool's forward tilt exposes his belly for a brief time before the attack connects. As with several of his other attacks, Belly Super Armor is active during this time, and King K. Rool will take only half damage and no knockback from attacks that hit his belly. The move is also notable for being disjointed with surprisingly long reach, outranging several sword-based attacks.
- Sheik's forward tilt possesses low lag, hits in a wide arc, and deals vertical knockback, allowing it to reliably combo multiple times into itself at low to mid percents, and into other attacks past those percents. The move is at its most effective in Brawl, as it has the lowest ending lag and knockback out of all of its incarnations, as well as having a very favorable vertical launch angle and being incredibly hard to SDI out of. In Brawl, it can chain into itself many times (with the severe effect of stale-move negation in Brawl only exacerbating this further) and it can lead into an up smash, which can potentially KO. It even has the potential to lead into guaranteed low percent death combos on fast fallers such as Fox and Wolf, while still racking up a noticeably large amount of damage on numerous other members of the cast.
- Snake's forward tilt is one of his most reliable close-range options, especially in Brawl, due to its fast startup (hitting on frame 4), very high damage for a tilt if both hits are used, long-range, and the second hit's ability to KO at high percents. Along with his up tilt, it is one of his fastest KO options and it is considered to be arguably the best forward tilt in Brawl. The move's range and power were reduced in Ultimate but it still remains a very fast tilt which can KO opponents.
- Ganondorf's forward tilt from Brawl onward deals powerful semi-spike knockback, while also having deceptively fast startup (hitting on frame 10), making it notoriously effective near edges, especially against characters with poor recoveries.
- Pichu's forward tilt in Ultimate, while having short-range and causing recoil damage, is very quick and has a guaranteed chance of tripping opponents, making it excellent for starting combos until percents at which the opponents are lifted off the ground. Prior to update 3.1.0, the move was infamous for its KO power at high percentages along with its quick startup, minimal ending lag, and 8 active frames. In 3.1.0 the move was weakened, KOing considerably later. However, this allowed trip conversions to work at later percents.
- Simon and Richter's forward tilt in Ultimate has moderate startup, but long disjointed range and notoriously low ending lag relative to it. As a result, it is one of the safest tilts in the game, and a staple of the Belmonts' neutral game. It also changes into a different move upon holding the attack button, turning into the Whip Twirl which can block weak projectiles but has no usage due to its short range.
- Wii Fit Trainer's forward tilt is the only one in the series that has an entirely different function depending on whether the move connects in front of or behind Wii Fit Trainer. While the front hit sends the opponent away horizontally with good kill power, the back hit sends the opponent straight up and is better suited for early percent combos. It is also the only forward tilt that can hit on both sides.
- Mr. Game & Watch's forward tilt in Ultimate is widely feared due to its decent startup, long-lasting hitbox, and very high power.
- Mario's and Luigi's forward tilts in Melee have a strange trait when angled downward. The set knockback of the move is set as 1 for both of them, giving them minimal knockback, even at 999%. Luigi's down angled forward tilt in Brawl retained this knockback, while Mario's did not.
- Fox's down angled forward tilt in Smash 64 also has this trait, although it has a set knockback value of 10 rather than 1.
- Lucas's forward tilt in Ultimate is known for its decent startup, low ending lag, and large disjointed hitbox. The sweetspot has high power for an attack of its type, making it a reliable KO option while its large hitbox and ability to be angled make it very useful for 2-framing opponents. On the other hand, the sourspot can lock opponents at low percents and lead into a powerful finisher. All of these advantages make it one of the best forward tilts in the game.
Attacks in the Super Smash Bros. series | |
---|---|
Standard ground attacks | Neutral attack · Dash attack |
Tilt attacks | Forward tilt · Up tilt · Down tilt · Crouching attack |
Smash attacks | Forward smash · Up smash · Down smash |
Aerial attacks | Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial · Grab aerial · Glide attack |
Throws | Grab · Pummel · Forward throw · Back throw · Up throw · Down throw |
Get-up attacks | Floor attack · Edge attack |
Special moves | Neutral special move · Side special move · Up special move · Down special move · Command-input move · Final Smash |