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{{ArticleIcons|allgames=y}}
{{ArticleIcons|series=y}}
:''"Nair" redirects here. For the Mexican smasher, see {{Sm|Nair^}}.''
[[File:Neutral Aerial Snake Brawl.png|250px|thumb|Snake's neutral aerial in ''Brawl''.]]
[[File:Neutral Aerial Snake Brawl.png|250px|thumb|Snake's neutral aerial in ''Brawl''.]]
The '''neutral aerial''' (often abbreviated as "nair", "Nair", or "ANA", and referred to as '''AttackAirN''' in internal ''Brawl'' files) is an [[aerial attack]] that is performed by pressing only the [[A button]], and no direction on the control stick, while in midair. Its official term varies between titles, where it is known as a "Standard Midair Attack" in ''[[Super Smash Bros. Melee]]'', and a "Standard Air Attack" in ''[[Super Smash Bros. Brawl|Brawl]]''. Most characters' neutral aerials are fast, high-range moves useful for bettering other air attacks. Many neutral aerials are also [[sex kick]]s. With [[A-sticking]], one is able to do neutral aerials without losing any horizontal momentum. Most neutral aerials have no landing lag if the player lands whilst the aerial is still being performed.
[[File:Mario's Nair.png|thumb|250px|Mario's neutral aerial in {{forwiiu}}.]]
[[File:Mario's Nair.png|thumb|250px|Mario's neutral aerial in ''Super Smash Bros. for Wii U''.]]
[[File:MrGame&WatchNairSSBM.gif|thumb|250px|Mr. Game & Watch's neutral aerial in ''Melee''.]]
A '''neutral aerial''' ({{ja|ニュートラル空中攻撃|Nyūtoraru kūchū kōgeki}}, ''Neutral midair attack''; often abbreviated as '''Nair''' or '''n-air''', and referred to as '''AttackAirN''' internally) is an [[aerial attack]] that is performed by pressing only the attack button, and no direction on the control stick, while in midair. Its official term varies between titles; it is known as a '''standard midair attack''' in ''[[Super Smash Bros. Melee]]'', a '''standard air attack''' in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', and a '''neutral air attack''' in ''[[Super Smash Bros. Ultimate]]''. Most characters' neutral aerials are fast moves that hit around themselves, making them useful at particularly close ranges and for stuffing the opponent by beating out slower aerial attacks. Many neutral aerials are also [[sex kick]]s, and tend to have little landing lag, especially in ''Melee'' when [[L-cancel]]ed. In ''Brawl'' and ''Smash 4'', with [[A-sticking]], the player is able to do neutral aerials without losing any horizontal momentum.


==List of neutral aerials in ''[[Super Smash Bros.]]''==
==List of neutral aerials==
{|class="wikitable" width="75%"
{| class="wikitable"
!Character
!Description
!Damage
|-
|-
|{{SSB|Captain Falcon}}|| Does a sex kick. Usually used as an out of shield move. Too high an ending lag even with [[Z-canceling]] to be used too often.|| 16%
! Character !! Description
|-
|-
|{{SSB|Donkey Kong}}|| Spins around, attacking with his arms. DK's best aerial for comboing outside of his up air. Usually comboed into his [[forward aerial]] and rising up aerial.|| 15%
|[[Banjo]] & [[Kazooie]]||Performs the Twirling Wing Whack, hitting multiple times.
|-
|-
|{{SSB|Fox}}|| Does a sex kick. A very useful combo move, combos into practically every single aerial and ground move in Fox's arsenal.|| 14%
|[[Bayonetta]]||Performs a spin kick all around herself. If the button is held, Bayonetta continues to spin at a faster rate while firing [[Bullet Arts]] from her feet for up to around one second.
|-
|-
|{{SSB|Jigglypuff}}|| Flattens itself and attacks with both feet extended. One of Jigglypuff's main approach tactics is to [[Teleport (SSB)|teleport]] into a neutral aerial. Jigglypuff's main spacing aerial.|| 7-14%
|[[Bowser]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Retreats into his shell and spins horizontally.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a cartwheel that hits multiple times.
|-
|-
|{{SSB|Kirby}}|| Flattens himself and attacks with both feet extended. A very high power combo move, good at edgeguarding and OOS play. The lighter damages combo into an F-smash.|| 15%
|[[Bowser Jr.]]||Deploys two boxing gloves from the [[Koopa Clown Car]] to his respective sides and spins horizontally.
|-
|-
|{{SSB|Link}}|| Does a sex kick. Link's quickest aerial, moderate range, usually comboed into a down air or projectiles, OOS move.||6-10%
|[[Byleth]]||Spins Failnaught around in a circle, hitting multiple times.
|-
|-
|{{SSB|Luigi}}|| Does a sex kick. Usually used for [[edgeguarding]]. The later hits of the sex kick can combo into an [[up special]] due to its low knockback.|| 14%
|[[Captain Falcon]]||{{GameIcon|SSB}} Performs a [[sex kick]].<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws out two consecutive kicks with his respective legs.
|-
|-
|{{SSB|Mario}}|| Same as Luigi. Great [[OOS]] move. Can combo into an [[up smash]].|| 14%
|[[Charizard]]||Somersaults forward and swings its tail around itself.
|-
|-
|{{SSB|Ness}}|| Does a split kick with the properties of a sex kick. It is a good spacing move as it turns Ness's entire body into a hitbox.|| 14%
|[[Chrom]]||Slashes horizontally inward in front of himself, then horizontally outward around himself.
|-
|-
|{{SSB|Pikachu}}|| Does a sex kick. A very good combo move (as a starter or finisher).|| 9-14%
|[[Cloud]]||Slashes in a full circle around himself with the Buster Sword, starting from behind and above.
|-
|-
|{{SSB|Samus}}|| Does a sex kick. A good [[gimp]]ing move that allows Samus one of her few [[Edge-guarding|edge guard]] tools.|| 16%
|[[Corrin]]||Swings both the Omega Yato and an arm transformed into a spear in a circle around himself.
|-
|-
|{{SSB|Yoshi}}|| Does a sex kick. A well known DJC move, very good at breaking shields.||9-14%
|[[Daisy]]||Twirls at an angle with her arms extended.
|}
 
==List of neutral aerials in ''[[Super Smash Bros. Melee|Melee]]''==
{|class="wikitable" width="75%"
!Character
!Description
!Damage
|-
|{{SSBM|Bowser}}|| A weak aerial shell spin.|| 7-13%
|-
|{{SSBM|Captain Falcon}}|| Double kick. A very useful move in [[combo]]ing because its two kicks and its [[knockback]] give Falcon the spacing and timing needed to continue with another [[aerial attack]].|| First hit 6%, second hit 7% for total of 13%.
|-
|{{SSBM|Donkey Kong}}|| A spin with arms extended. Can be used as an OOS option or a combo finisher. ||10-12%
|-
|{{SSBM|Dr. Mario}}|| A sex kick that grows from weaker to stronger, an unusual trait in sex kicks. Can be used to force an opponent offstage or as an edgeguard.|| 10% early, 14% late.
|-
|{{SSBM|Falco}}|| A clone of Fox's neutral aerial.|| 12%
|-
|-
|{{SSBM|Fox}}|| A powerful, quick, and relatively lagless sex kick.|| 12%
|[[Dark Pit]]||Spins the Silver Bow around himself, hitting multiple times.
|-
|-
|{{SSBM|Ganondorf}}|| Basically a slower version of Captain Falcon's neutral aerial. Both kicks have high knockback, making it impossible to land his second kick at above 25%.|| 12% first kick, 10% second kick for total of 22%.  
|[[Dark Samus]]||Throws out a spin kick in front of herself, then behind herself.
|-
|-
|{{SSBM|Ice Climbers}}|| A spin with hammers extended. It usually goes unused, due to being relatively useless combined to other aerial attacks.|| 8-15%
|[[Diddy Kong]]||Performs a cartwheel.
|-
|-
|{{SSBM|Jigglypuff}}|| A sex kick often used for spacing or combos. ||12%
|[[Donkey Kong]]||Spins horizontally with his arms extended.
|-
|-
|{{SSBM|Kirby}}|| An aerial spin. Hits all around Kirby, but that has poor range and power.|| 10%
|[[Dr. Mario]]||Performs a sex kick.
|-
|-
|{{SSBM|Link}}|| Sex kick which has high range, combos effectively, and can be [[IASA|interrupted]] before its [[hitbox]] finishes, making it a completely [[lag]]less attack.|| 5-11%
|[[Duck Hunt]]||The dog performs a cartwheel.
|-
|-
|{{SSBM|Luigi}}|| A sex kick that sends enemies at an upward trajectory. Good, fast KO move.|| 4-15%
|[[Falco]]||{{GameIcon|SSBM}} Performs a sex kick.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Twirls with his wings spread, hitting multiple times.
|-
|-
|{{SSBM|Mario}}|| A simple sex kick.|| 12%
|[[Fox]]||Performs a sex kick.
|-
|-
|{{SSBM|Marth}}|| Marth spins twice, hitting any enemy and throwing him horizontally with some upward knockback.||4% (hit 1), 10% (hit 2)
|[[Ganondorf]]||Throws out two consecutive kicks with his respective legs.
|-
|-
|{{SSBM|Mewtwo}}|| An electrical spark field with good knockback and a quick start-up, aiding in its safe recovery.|| 20% if all hits connect.
|[[Greninja]]||Puts its hands and feet together and unleashes a blast of water around itself.
|-
|-
|{{SSBM|Mr. Game & Watch}}|| A parachute expansion that is used mostly as a potent edgeguard. However, it cannot be L-cancelled.|| 16%
|[[Hero]]||Slashes around himself, starting from behind and above.
|-
|-
|{{SSBM|Ness}}|| An aerial spin with arms extended that can serve as a combo finisher. Similar in appearance to Peach's neutral aerial.|| 11%
|[[Ice Climbers]]||Swing their hammers at an angle horizontally around themselves.
|-
|-
|{{SSBM|Peach}}|| A very fast move, coming out on frame 2, which makes it a very fast move for escaping combos, retaliations out of shields, and quick KOs.|| 4-14%.
|[[Ike]]||Slashes around himself with Ragnell, starting from the front and above.
|-
|-
|{{SSBM|Pichu}}|| A clone of Pikachu's neutral aerial.|| 12%
|[[Incineroar]]||Performs a [[wikipedia:Professional wrestling aerial techniques#Diving splash|splash]].
|-
|-
|{{SSBM|Pikachu}}|| An aerial spin. It is somewhat weak, hampering its effectiveness.||12%
|[[Inkling]]||Performs a {{s|wikipedia|headspin}}.
|-
|-
|{{SSBM|Roy}}|| Essentially a clone of Marth's neutral air; one of Roy's best combo moves.|| 4% first slash, 7% second slash for total of 11%.
|[[Isabelle]]||Spins horizontally while holding pom-poms.
|-
|-
|{{SSBM|Samus}}|| Sex kick which lasts a long time, combos efficiently, can KO, and is generally considered one of the best aerial attacks in the game.|| 14%
|[[Ivysaur]]||{{GameIcon|SSBB}} Aims diagonally below itself and spins in a corkscrew.<br/>{{GameIcon|SSBU}} Turns its bud towards the screen and spins its leaves around itself, hitting multiple times.
|-
|-
|{{SSBM|Sheik}}|| A sex kick that can serve as an edgeguard or a spacer.|| 14%
|[[Jigglypuff]]||Performs a sex kick.
|-
|-
|{{SSBM|Yoshi}}|| A sex kick that works well with [[Double jump cancel|DJC]].|| 14%
|[[Joker]]||Slashes in a full circle around himself while performing a twirling somersault, starting from the front. If active, Arsene performs a twirling kick parallel to Joker's slash, forming a perfect circle around themselves.
|-
|-
|{{SSBM|Young Link}}|| Sex kick which is a shorter-ranged version of Link's sex kick.|| 6-12%
|[[Kazuya Mishima|Kazuya]]||Performs the Jumping Knuckle, a downward-angled punch that [[Meteor smash|meteor smashes]] opponents if sweetspotted.
|-
|-
|{{SSBM|Zelda}}|| A multihit shower of magic, much like Mewtwo's but not as useful.|| 14% if all hits connect.
|[[Ken]]||Kicks at a diagonally downward angle.
|}
 
==List of neutral aerials in ''[[Super Smash Bros. Brawl|Brawl]]''==
{|class="wikitable" width="85%"
!Character
!Description
!Damage
|-
|-
|{{SSBB|Bowser}}|| Spins in his shell. || 13% clean, 9% late. Generally avoided due to its short hitbox duration and massive ending lag.
|[[King Dedede]]||Performs a splash.
|-
|-
|{{SSBB|Captain Falcon}}|| 2 kicks, one after the other. First kick usually leads into second, very strong kick.|| 4% first kick, 6% second kick. Total 10%
|[[King K. Rool]]||Performs a splash.
|-
|-
|{{SSBB|Charizard}}|| Spins with tail slightly jutting out. Gives a fire effect.|| 9%
|[[Kirby]]||{{GameIcon|SSB}} Performs a sex kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a cartwheel (dubbed by the ''Kirby'' franchise as "Twinkle Star").
|-
|-
|{{SSBB|Diddy Kong}}|| A midair cartwheel with kick-like properties.|| 6%
|[[Link]]||Performs a sex kick.
|-
|-
|{{SSBB|Donkey Kong}}|| Spins with both arms extended. Similar to the Spinning Kong, but much faster to execute.|| 11% clean, 8% late.
|[[Little Mac]]||Throws out a weak punch at a diagonally downward angle.
|-
|-
|{{SSBB|Falco}}|| Swings his arms four times. Can be ground-cancelled with no landing lag to lead into other attacks.|| 3% on the first two hits, 2% on the third hit, and 4% on the fourth hit. Total 12%
|[[Lucario]]||Spins horizontally and releases aura from its hands.
|-
|-
|{{SSBB|Fox}}|| A sex kick. Comes out quick (has a start-up of 4 frames) and is good for spacing.|| 9%
|[[Lucas]]||Generates PSI blasts around himself while tumbling, hitting multiple times.
|-
|-
|{{SSBB|Ganondorf}}|| 2 kicks, one after the other, with different power. The first kick has moderate knockback, and the second kick has mediocre knockback.|| First hit 11%, second hit 7% for total of 18%.  
|[[Lucina]]||Slashes horizontally inward in front of herself, then horizontally outward around herself.
|-
|-
|{{SSBB|Ice Climbers}}|| Spin around with their hammers.|| Leader 7%, partner 5%. 5-12%
|[[Luigi]]||Performs a sex kick.
|-
|-
|{{SSBB|Ike}}|| Ike swings Ragnell in an arc around his body. Low knockback (although it can still KO at high percentages). The attack is shorter ranged than most of his aerials, but covers almost 360°.|| 9%
|[[Mario]]||Performs a sex kick.
|-
|-
|{{SSBB|Ivysaur}}|| Spins facing diagonally downwards. It is possible to meteor smash with it.|| Does 10% damage if all hits connect.
|[[Marth]]||Slashes horizontally inward in front of himself, then horizontally outward around himself.
|-
|-
|{{SSBB|Jigglypuff}}|| A sex kick. Can be used in the [[Wall of Pain]] for blocking but not for knockback.|| 10% clean, 6% late.  
|[[Mega Man]]||Fires up to three energy shots forward from the Mega Buster. Like his neutral attack and forward tilt, it is a three-stage [[natural combo]].
|-
|-
|{{SSBB|King Dedede}}|| Moves into a belly flop position. Exactly the same as Wario's, without a spin.|| 12% clean, 7% late.  
|[[Meta Knight]]||Performs a somersaulting slash.
|-
|-
|{{SSBB|Kirby}}|| Spins in the air with feet and arms sticking out. Awful range, poor power and a huge amount of ending lag in the air, and quite sluggish; sometimes considered the worst move in his arsenal.|| 6-12%
|[[Mewtwo]]||Discharges electricity around itself, hitting multiple times.
|-
|-
|{{SSBB|Link}}|| A very fast sex kick. Has almost no landing lag at all, being great to use to land safely from juggles.|| 10% clean, 6% late.
|[[Mii Brawler]]||Performs a sex kick.
|-
|-
|{{SSBB|Lucario}}|| Spins with aura at the end of his hands. It has long ending lag in the air, but minimal landing lag along with almost no start-up (6 frames). ||8% weakest, 15% strongest.  
|[[Mii Gunner]]||Swings their arm cannon around themselves, starting from behind and above.
|-
|-
|{{SSBB|Lucas}}|| Spins with PSI energy on his feet. Often described as the best aerial damage racker in the game.|| Seven hits of 2%, then a hit of 3% for a total of 17% damage.
|[[Mii Swordfighter]]||Slashes in a full circle around themselves while performing a twirling somersault, starting from behind and above.
|-
|-
|{{SSBB|Luigi}}|| A [[sex kick]] with powerful upward knockback. One of the strongest sex kicks in the game.|| 14% clean, 6% late.
|[[Min Min]]||Rotates her Dragon ARM around herself.
|-
|-
|{{SSBB|Mario}}|| A [[sex kick]], with varying directional knockback.|| 10% clean, 5% late.
|[[Mr. Game & Watch]]||{{GameIcon|SSBM}} Opens up a parachute.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Tosses out a pair of fish from a bowl at his respective sides, hitting multiple times.
|-
|-
|{{SSBB|Marth}}|| Spins forwards then backwards with his sword. If tipped, second hit can KO.|| Does 3% base, 6% tip on first hit, second hit does 9% base, 12% tipped.
|[[Mythra]]||Spins the Aegis Sword in front of herself, hitting multiple times.
|-
|-
|{{SSBB|Meta Knight}}|| Spins with his sword jutting out. High knockback, can hit twice.|| 19% damage (12% for 1 hit).
|[[Ness]]||{{GameIcon|SSB}} Performs a split kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Twirls at an angle with his arms extended.<br/>{{GameIcon|SSBU}} Twirls at an angle and releases PSI sparks from his hands.
|-
|-
|{{SSBB|Mr. Game & Watch}}|| Tropical Fish. Two fish splash around in a fishbowl, water comes out for damage.|| 17% if all hits connect.  
|[[Olimar]]||Spins horizontally, hitting multiple times.
|-
|-
|{{SSBB|Ness}}|| Similar to Peach's, spins around in place.|| 11%
|[[Pac-Man]]||Changes into his Classic Form and somersaults.
|-
|-
|{{SSBB|Olimar}}|| Spins with his arms sticking out. Multiple hits, similar to up tilt. Does not involve the use of [[Pikmin]].|| 12% if all hits connect.
|[[Palutena]]||Spins her staff around herself, hitting multiple times.
|-
|-
|{{SSBB|Peach}}|| Spins around in midair. Similar to Ness's. One of her few KO moves at above 120% when the opponent is near the ledge.|| 13% clean, 9-10% late. Deals 22-23% damage if she performs [[Float double aerial]], but it is difficult to land both hits at high percentage.
|[[Peach]]||Twirls at an angle with her arms extended.
|-
|-
|{{SSBB|Pikachu}}|| Spins around in a ball in midair.|| 12%
|[[Pichu]]||Attacks with a somersault.
|-
|-
|{{SSBB|Pit}}|| Spins his bow around. Multiple hits available.|| 11% if all hits connect.  
|[[Pikachu]]||{{GameIcon|SSB}} Performs a sex kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Attacks with a somersault.<br/>{{GameIcon|SSBU}} Discharges electricity around itself, hitting multiple times.
|-
|-
|{{SSBB|R.O.B.}}|| Pauses for a second, then fires his boosters as he spins vertically.||11%
|[[Piranha Plant]]||Turns towards the screen and spins its leaves around itself, hitting multiple times.
|-
|-
|{{SSBB|Samus}}|| A sex kick. Below-average knockback. Samus's large character model makes this neutral longer-ranged than many of the others in the game, but it's still a primarily defensive maneuver. Hits on frame 5-24.||9% clean, 6% late.  
|[[Pit]]||Spins the Palutena Bow around himself, hitting multiple times.
|-
|-
|{{SSBB|Sheik}}|| A somewhat weak sex kick, though it is one of her few KO moves at 120%.|| 13% clean, 5% late.
|[[Pyra]]||Spins the Aegis Sword in front of herself.
|-
|-
|{{SSBB|Snake}}|| 4 kicks. Last kick has powerful knockback. Easily [[Directional influence|DI]]'d out of, but does good damage if the opponent does not DI. Most damaging neutral aerial in the game.||28% if all hits connect.
|[[R.O.B.]]||Somersaults backward with his thrusters activated.
|-
|-
|{{SSBB|Sonic}}|| Curls up into a ball like in the Sonic games. Has sex kick properties. Animation similar to Wolf's.|| 11%
|[[Richter]]||Twirls the Vampire Killer around himself, hitting multiple times.
|-
|-
|{{SSBB|Squirtle}}|| Spins in shell with water circling. The water isn't a hitbox at all. Has properties of a sex kick.|| 9%
|[[Ridley]]||Somersaults backward and swings his tail around himself.
|-
|-
|{{SSBB|Toon Link}}|| Slices his sword in the direction he is facing and then in the opposite direction. Functions like his [[down smash]].|| Both hits do 10% for a total of 20%.  
|[[Robin]]||Slashes in an outward arc in front of himself, then behind himself. It can be done only with the Bronze Sword in ''Smash 4'', and either with the Bronze Sword or the Levin Sword in ''Ultimate''.
|-
|-
|{{SSBB|Wario}}|| Spins and readies himself for a belly flop before pulling out of it. The spin itself does the most damage/knockback. ||9% clean, 4% late.
|[[Rosalina]] & [[Luma]]||''Rosalina:'' {{GameIcon|SSB4}} Flips forward slowly and emits a starry trail from her feet around herself.<br/>{{GameIcon|SSBU}} Swings her wand around herself, emitting a trail of stardust.<br/>''Luma:'' Kicks forward, then backward.
|-
|-
|{{SSBB|Wolf}}|| Similar to Sonic's. Curls up and spins around. Has sex kick attributes, but the hits after the first few frames do weak multi-hit damage instead of simply being weaker. Long duration, useful for damage racking. A good filler move in combos.|| If the attack connects on the first hit, it hits once and deals 8%. Otherwise, it hits several times and deals 1% per hit.
|[[Roy]]||Slashes horizontally inward in front of himself, then horizontally outward around himself.
|-
|-
|{{SSBB|Yoshi}}|| A sex kick. His foot expands, which gives large range.|| 12% clean, 9% mid, 6% late.
|[[Ryu]]||Strikes with his knee at a diagonally downward angle.
|-
|-
|{{SSBB|Zelda}}|| Spins with magic at the end of her arms.|| 13% if all hits connect.  
|[[Samus]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} Performs a sex kick.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws out a spin kick in front of herself, then behind herself.
|-
|-
|{{SSBB|Zero Suit Samus}}|| Swishes her whip around herself. Fairly long range, but with below average knockback.|| 10%
|[[Sephiroth]]||Snaps his fingers and surrounds himself with dark energy.
|}
 
==List of neutral aerials in ''[[Smash 4]]''==
{{incomplete}}
{|class="wikitable" width="85%"
!Character
!Description
!Damage
|-
|-
|{{SSB4|Bowser}}|| Spins with his arms and legs outstretched, similar to Kirby's neutral aerial. || 15% when last hit is sour spotted (first two hits deal 5% each), 20% when sweet spotted.
|[[Sheik]]||Performs a sex kick.
|-
|-
|{{SSB4|Bowser Jr.}}|| Spins around with the boxing glove arms extended. || 6%
|[[Shulk]]||Slashes in a full circle around himself with the Monado, starting from behind and below.
|-
|-
|{{SSB4|Captain Falcon}}|| 2 kicks, one after the other.|| 4% (hit 1), 6% (hit 2)
|[[Simon]]||Twirls the Vampire Killer around himself, hitting multiple times.
|-
|-
|{{SSB4|Charizard}}|| Spins with tail slightly jutting out. Gives a fire effect when sweet spotted.|| ?%
|[[Snake]]||Performs four kicks in quick succession.
|-
|-
|{{SSB4|Dark Pit}}|| A clone of Pit's neutral aerial.|| ?%
|[[Sonic]]||Curls into a ball and somersaults.
|-
|-
|{{SSB4|Dr. Mario}}|| A clone of Mario's neutral aerial, except that it grows from weaker to stronger.|| 5% (clean), 8% (late)
|[[Sora]]||A 3 hit combo of a front-flip swing, an upward slash, and a second front-flip. Can be canceled after each phase.
|-
|-
|{{SSB4|Duck Hunt}}|| Spins with its arms and legs outstretched, similar to Kirby's neutral aerial. Has properties of a sex kick.|| 11% (clean), ?% (late)
|[[Squirtle]]||{{GameIcon|SSBB}} Retreats into its shell and spins horizontally while squirting water around itself.<br/>{{GameIcon|SSBU}} Performs a cartwheel.
|-
|-
|{{SSB4|Falco}}|| Swings his arms four times.|| ?% for each hit
|[[Steve]]||A quick swing with his sword.
|-
|-
|{{SSB4|Fox}}|| A sex kick. Loses power the longer it's out.|| ?% (clean), ?% (late)
|[[Terry]]||A quick aerial chop.
|-
|-
|{{SSB4|Ganondorf}}|| 2 kicks, one after the other, with different power.|| 12% (hit 1 clean), 7% (hit 1 late), 9% (hit 2 clean), 5% (hit 2 late)
|[[Toon Link]]||Slashes horizontally outward in front of himself, then behind himself.
|-
|-
|{{SSB4|Greninja}}|| Enters a ninja pose while a burst of water emits around him, with the inner and sooner frames of the attack inflicting more damage.|| 6-11%
|[[Villager]]||Performs a cartwheel.
|-
|-
|{{SSB4|Jigglypuff}}|| Sticks foot out, shrinking in on itself a little. A sex kick.|| 11% clean, 6% late
|[[Wario]]||Spins horizontally while in a splash pose.
|-
|-
|{{SSB4|King Dedede}}|| Dedede throws out his arms and legs. Acts as a sex kick.|| 12% clean, 7% late
|[[Wii Fit Trainer]]||Assumes the Jackknife pose, stretching her arms and legs outward and clashing them above herself.
|-
|-
|{{SSB4|Kirby}}|| Spins in the air with feet and arms sticking out.|| 10% clean, 8% mid-clean, 6% mid-late, 4% late
|[[Wolf]]||{{GameIcon|SSBB}} Attacks with a somersault, hitting multiple times.<br/>{{GameIcon|SSBU}} Performs a sex kick.
|-
|-
|{{SSB4|Link}}|| A very fast sex kick.|| 11%/9% (clean), 6% (late)
|[[Yoshi]]||Performs a sex kick.
|-
|-
|{{SSB4|Yoshi}}|| A sex kick. His foot expands, which gives large range.|| ?% clean, ?% mid, ?% late.
|[[Young Link]]||Performs a sex kick.
|-
|-
|{{SSB4|Zelda}}|| Spins with magic at the end of her arms.|| ?% if all hits connect.  
|[[Zelda]]||Twirls at an angle and releases magic sparks from her hands, hitting multiple times.
|-
|-
|{{SSB4|Zero Suit Samus}}|| Swishes her whip around herself.|| ?%
|[[Zero Suit Samus]]||Swings the Plasma Whip horizontally around herself.
|}
|}


==Notable neutral aerials==
==Notable neutral aerials==
{{incomplete|OK there are more for sure}}
[[File:MarioNairSSBM.gif|thumb|Mario's neutral aerial in ''Melee''.]]
[[File:MrGame&WatchNairSSBM.gif|thumb|right|Mr. Game & Watch's neutral air attack in ''Melee''.]]
*{{SSB|Donkey Kong}} is the only character in the original ''[[Super Smash Bros.]]'' not to have a [[sex kick]] as his neutral aerial.
*{{SSB|Donkey Kong}} is the only character in the original [[Super Smash Bros.|SSB]] not to have a sex kick as his neutral air.
*[[Dr. Mario]]'s neutral aerial is the only sex kick in the series that is stronger during its late frames, rather than during its early frames.
*[[Dr. Mario]]'s neutral air is the only sex kick which becomes stronger the longer it is out in the whole of the ''[[Super Smash Bros. (series)|Super Smash Bros. series]]''.
*[[Luigi]]'s neutral aerial from ''Melee'' onward is the only sex kick in the series to launch opponents straight upward. It is considered one of Luigi's best moves in all these games, as well as one of the best neutral aerials in the series, due to its fast startup and the clean hit's sheer power allowing it to function as an effective combo breaker that can KO at high percents, while it is also capable of starting combos of its own with either the clean hit or late hit in combination with its low [[landing lag]].
*{{SSBM|Mr. Game & Watch}} has the only neutral air which cannot be [[L-canceling|L-cancelled]] in ''Melee''.
*{{SSB|Ness}} in ''Smash 64'' and {{SSBM|Link}} in ''Melee'' have an interesting property on their neutral aerials as once their [[hitbox]]es are activated, they do not end until the animation ends. In Ness' case, this happens because the timer used before the command to end the move's hitbox is the wrong type of timer, making the hitboxes last longer than they should, to the point that they last the entire rest of the animation. In Link's case, there is no command to end the hitboxes, so they just continue for as long as the animation continues.
*{{SSBB|Ivysaur}} and {{SSB4|Little Mac}} are the only two characters whose neutral airs can [[meteor smash]] in the whole series.
*{{SSBM|Mr. Game & Watch}} has the only neutral aerial in ''Melee'' that cannot be [[L-cancel]]ed, due to being coded as a special move. This oddity is also present in his [[back aerial]] and [[up aerial]].
*{{SSBB|R.O.B.}}'s neutral aerial has a relatively long duration that, while sporting some startup, has almost no ending lag, with a [[hitbox]] that maintains extreme power throughout the entire move. This is often cited as R.O.B.'s best finisher.
*{{SSBB|R.O.B.}}'s neutral aerial in ''Brawl'' sports a slow startup, but has a long-lasting [[hitbox]] that maintains extreme power throughout the entire move, and [[auto-cancel]]s immediately after the hitbox ceases. This is often cited as R.O.B.'s best finisher, as well as one of the best neutral aerials in the game. In ''Smash 4'', its power has been drastically reduced, but it is a much more effective combo starter in combination with the changes to [[hitstun canceling]] and [[DI]]. This continues to be the case in ''Ultimate'' as well.
*{{SSB4|Cloud}}'s neutral aerial is long ranged, fast and auto-cancels from a short hop, making it difficult to punish. In ''Ultimate'', it is much harder to use due to having noticeably less range.
*{{SSBU|Ike}}'s neutral aerial in ''Ultimate'' has noticeable startup lag, but long-range with coverage all around Ike, alongside a very low landing lag in proportion to these attributes, and launches opponents vertically. This makes it one of his safest approach options and gives it a myriad of combos even up to high percents, with KO setups into his up aerial. While update 8.0.0 nerfed his neutral aerial reduced this combo into [[up aerial]] at high percents, it still deals low knockback at low percents and has a new KO setup with [[Aether]]. Since Ike's optimal strategy relies heavily on his neutral aerial, it has become quite infamous in the ''Smash'' community.
**{{SSBU|Palutena}}'s neutral aerial has gained notoriety for similar reasons. Its fast startup, wide coverage around Palutena, [[autolink angle|autolinking]] multi-hits and moderate landing lag combined with her fast [[dashing speed]] allow her to repeatedly combo the move into itself and rack up a large amount of damage at low percents while dragging opponents across the stage, making it one of her strongest [[punish]] options. This move was also nerfed like Ike's instead it was nerfed in patch 7.0.0, which made it have less knockback in the finishing hit, albeit it can still combo into lower percents.
*{{SSBU|King K. Rool}}'s neutral aerial has [[Belly Super Armor]] through its duration. Coupled with its fast startup and landing lag, it is a versatile move that can be used for starting combo, contesting approaches or juggling, edgeguarding and a variety of other purposes.
*{{SSBU|Steve}}'s neutral aerial can uniquely be repeated if the attack button is held, and is comparable to his very similar [[neutral attack]]/[[forward tilt]].
*{{SSBU|Min Min}}'s neutral aerial has several unique properties:
**It can be performed from both sides depending on the attack or special button.
**It can change speed and damage depending on the ARM she's using.
*{{SSBU|Kazuya}}'s neutral aerial is the first and only one that can [[Meteor smash|meteor smash]] opponents.
*Both Mega Man and Sora's neutral aerials are the only ones in the series to consist of a [[natural combo]].
 
{{Attacks}}
{{Attacks}}
[[Category:Game Controls]]
[[Category:Game controls]]
[[es:Ataque aéreo normal]]

Latest revision as of 10:34, April 12, 2023

"Nair" redirects here. For the Mexican smasher, see Nair^.
Snake's neutral aerial in Brawl.
Mario's neutral aerial in Super Smash Bros. for Wii U.
Mr. Game & Watch's neutral aerial in Melee.

A neutral aerial (ニュートラル空中攻撃, Neutral midair attack; often abbreviated as Nair or n-air, and referred to as AttackAirN internally) is an aerial attack that is performed by pressing only the attack button, and no direction on the control stick, while in midair. Its official term varies between titles; it is known as a standard midair attack in Super Smash Bros. Melee, a standard air attack in Super Smash Bros. Brawl and Super Smash Bros. 4, and a neutral air attack in Super Smash Bros. Ultimate. Most characters' neutral aerials are fast moves that hit around themselves, making them useful at particularly close ranges and for stuffing the opponent by beating out slower aerial attacks. Many neutral aerials are also sex kicks, and tend to have little landing lag, especially in Melee when L-canceled. In Brawl and Smash 4, with A-sticking, the player is able to do neutral aerials without losing any horizontal momentum.

List of neutral aerials[edit]

Character Description
Banjo & Kazooie Performs the Twirling Wing Whack, hitting multiple times.
Bayonetta Performs a spin kick all around herself. If the button is held, Bayonetta continues to spin at a faster rate while firing Bullet Arts from her feet for up to around one second.
Bowser Super Smash Bros. MeleeSuper Smash Bros. Brawl Retreats into his shell and spins horizontally.
Super Smash Bros. 4Super Smash Bros. Ultimate Performs a cartwheel that hits multiple times.
Bowser Jr. Deploys two boxing gloves from the Koopa Clown Car to his respective sides and spins horizontally.
Byleth Spins Failnaught around in a circle, hitting multiple times.
Captain Falcon Super Smash Bros. Performs a sex kick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Throws out two consecutive kicks with his respective legs.
Charizard Somersaults forward and swings its tail around itself.
Chrom Slashes horizontally inward in front of himself, then horizontally outward around himself.
Cloud Slashes in a full circle around himself with the Buster Sword, starting from behind and above.
Corrin Swings both the Omega Yato and an arm transformed into a spear in a circle around himself.
Daisy Twirls at an angle with her arms extended.
Dark Pit Spins the Silver Bow around himself, hitting multiple times.
Dark Samus Throws out a spin kick in front of herself, then behind herself.
Diddy Kong Performs a cartwheel.
Donkey Kong Spins horizontally with his arms extended.
Dr. Mario Performs a sex kick.
Duck Hunt The dog performs a cartwheel.
Falco Super Smash Bros. Melee Performs a sex kick.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Twirls with his wings spread, hitting multiple times.
Fox Performs a sex kick.
Ganondorf Throws out two consecutive kicks with his respective legs.
Greninja Puts its hands and feet together and unleashes a blast of water around itself.
Hero Slashes around himself, starting from behind and above.
Ice Climbers Swing their hammers at an angle horizontally around themselves.
Ike Slashes around himself with Ragnell, starting from the front and above.
Incineroar Performs a splash.
Inkling Performs a headspin.
Isabelle Spins horizontally while holding pom-poms.
Ivysaur Super Smash Bros. Brawl Aims diagonally below itself and spins in a corkscrew.
Super Smash Bros. Ultimate Turns its bud towards the screen and spins its leaves around itself, hitting multiple times.
Jigglypuff Performs a sex kick.
Joker Slashes in a full circle around himself while performing a twirling somersault, starting from the front. If active, Arsene performs a twirling kick parallel to Joker's slash, forming a perfect circle around themselves.
Kazuya Performs the Jumping Knuckle, a downward-angled punch that meteor smashes opponents if sweetspotted.
Ken Kicks at a diagonally downward angle.
King Dedede Performs a splash.
King K. Rool Performs a splash.
Kirby Super Smash Bros. Performs a sex kick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Performs a cartwheel (dubbed by the Kirby franchise as "Twinkle Star").
Link Performs a sex kick.
Little Mac Throws out a weak punch at a diagonally downward angle.
Lucario Spins horizontally and releases aura from its hands.
Lucas Generates PSI blasts around himself while tumbling, hitting multiple times.
Lucina Slashes horizontally inward in front of herself, then horizontally outward around herself.
Luigi Performs a sex kick.
Mario Performs a sex kick.
Marth Slashes horizontally inward in front of himself, then horizontally outward around himself.
Mega Man Fires up to three energy shots forward from the Mega Buster. Like his neutral attack and forward tilt, it is a three-stage natural combo.
Meta Knight Performs a somersaulting slash.
Mewtwo Discharges electricity around itself, hitting multiple times.
Mii Brawler Performs a sex kick.
Mii Gunner Swings their arm cannon around themselves, starting from behind and above.
Mii Swordfighter Slashes in a full circle around themselves while performing a twirling somersault, starting from behind and above.
Min Min Rotates her Dragon ARM around herself.
Mr. Game & Watch Super Smash Bros. Melee Opens up a parachute.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Tosses out a pair of fish from a bowl at his respective sides, hitting multiple times.
Mythra Spins the Aegis Sword in front of herself, hitting multiple times.
Ness Super Smash Bros. Performs a split kick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Twirls at an angle with his arms extended.
Super Smash Bros. Ultimate Twirls at an angle and releases PSI sparks from his hands.
Olimar Spins horizontally, hitting multiple times.
Pac-Man Changes into his Classic Form and somersaults.
Palutena Spins her staff around herself, hitting multiple times.
Peach Twirls at an angle with her arms extended.
Pichu Attacks with a somersault.
Pikachu Super Smash Bros. Performs a sex kick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Attacks with a somersault.
Super Smash Bros. Ultimate Discharges electricity around itself, hitting multiple times.
Piranha Plant Turns towards the screen and spins its leaves around itself, hitting multiple times.
Pit Spins the Palutena Bow around himself, hitting multiple times.
Pyra Spins the Aegis Sword in front of herself.
R.O.B. Somersaults backward with his thrusters activated.
Richter Twirls the Vampire Killer around himself, hitting multiple times.
Ridley Somersaults backward and swings his tail around himself.
Robin Slashes in an outward arc in front of himself, then behind himself. It can be done only with the Bronze Sword in Smash 4, and either with the Bronze Sword or the Levin Sword in Ultimate.
Rosalina & Luma Rosalina: Super Smash Bros. 4 Flips forward slowly and emits a starry trail from her feet around herself.
Super Smash Bros. Ultimate Swings her wand around herself, emitting a trail of stardust.
Luma: Kicks forward, then backward.
Roy Slashes horizontally inward in front of himself, then horizontally outward around himself.
Ryu Strikes with his knee at a diagonally downward angle.
Samus Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. Brawl Performs a sex kick.
Super Smash Bros. 4Super Smash Bros. Ultimate Throws out a spin kick in front of herself, then behind herself.
Sephiroth Snaps his fingers and surrounds himself with dark energy.
Sheik Performs a sex kick.
Shulk Slashes in a full circle around himself with the Monado, starting from behind and below.
Simon Twirls the Vampire Killer around himself, hitting multiple times.
Snake Performs four kicks in quick succession.
Sonic Curls into a ball and somersaults.
Sora A 3 hit combo of a front-flip swing, an upward slash, and a second front-flip. Can be canceled after each phase.
Squirtle Super Smash Bros. Brawl Retreats into its shell and spins horizontally while squirting water around itself.
Super Smash Bros. Ultimate Performs a cartwheel.
Steve A quick swing with his sword.
Terry A quick aerial chop.
Toon Link Slashes horizontally outward in front of himself, then behind himself.
Villager Performs a cartwheel.
Wario Spins horizontally while in a splash pose.
Wii Fit Trainer Assumes the Jackknife pose, stretching her arms and legs outward and clashing them above herself.
Wolf Super Smash Bros. Brawl Attacks with a somersault, hitting multiple times.
Super Smash Bros. Ultimate Performs a sex kick.
Yoshi Performs a sex kick.
Young Link Performs a sex kick.
Zelda Twirls at an angle and releases magic sparks from her hands, hitting multiple times.
Zero Suit Samus Swings the Plasma Whip horizontally around herself.

Notable neutral aerials[edit]

Mario's neutral aerial in Melee.
  • Donkey Kong is the only character in the original Super Smash Bros. not to have a sex kick as his neutral aerial.
  • Dr. Mario's neutral aerial is the only sex kick in the series that is stronger during its late frames, rather than during its early frames.
  • Luigi's neutral aerial from Melee onward is the only sex kick in the series to launch opponents straight upward. It is considered one of Luigi's best moves in all these games, as well as one of the best neutral aerials in the series, due to its fast startup and the clean hit's sheer power allowing it to function as an effective combo breaker that can KO at high percents, while it is also capable of starting combos of its own with either the clean hit or late hit in combination with its low landing lag.
  • Ness in Smash 64 and Link in Melee have an interesting property on their neutral aerials as once their hitboxes are activated, they do not end until the animation ends. In Ness' case, this happens because the timer used before the command to end the move's hitbox is the wrong type of timer, making the hitboxes last longer than they should, to the point that they last the entire rest of the animation. In Link's case, there is no command to end the hitboxes, so they just continue for as long as the animation continues.
  • Mr. Game & Watch has the only neutral aerial in Melee that cannot be L-canceled, due to being coded as a special move. This oddity is also present in his back aerial and up aerial.
  • R.O.B.'s neutral aerial in Brawl sports a slow startup, but has a long-lasting hitbox that maintains extreme power throughout the entire move, and auto-cancels immediately after the hitbox ceases. This is often cited as R.O.B.'s best finisher, as well as one of the best neutral aerials in the game. In Smash 4, its power has been drastically reduced, but it is a much more effective combo starter in combination with the changes to hitstun canceling and DI. This continues to be the case in Ultimate as well.
  • Cloud's neutral aerial is long ranged, fast and auto-cancels from a short hop, making it difficult to punish. In Ultimate, it is much harder to use due to having noticeably less range.
  • Ike's neutral aerial in Ultimate has noticeable startup lag, but long-range with coverage all around Ike, alongside a very low landing lag in proportion to these attributes, and launches opponents vertically. This makes it one of his safest approach options and gives it a myriad of combos even up to high percents, with KO setups into his up aerial. While update 8.0.0 nerfed his neutral aerial reduced this combo into up aerial at high percents, it still deals low knockback at low percents and has a new KO setup with Aether. Since Ike's optimal strategy relies heavily on his neutral aerial, it has become quite infamous in the Smash community.
    • Palutena's neutral aerial has gained notoriety for similar reasons. Its fast startup, wide coverage around Palutena, autolinking multi-hits and moderate landing lag combined with her fast dashing speed allow her to repeatedly combo the move into itself and rack up a large amount of damage at low percents while dragging opponents across the stage, making it one of her strongest punish options. This move was also nerfed like Ike's instead it was nerfed in patch 7.0.0, which made it have less knockback in the finishing hit, albeit it can still combo into lower percents.
  • King K. Rool's neutral aerial has Belly Super Armor through its duration. Coupled with its fast startup and landing lag, it is a versatile move that can be used for starting combo, contesting approaches or juggling, edgeguarding and a variety of other purposes.
  • Steve's neutral aerial can uniquely be repeated if the attack button is held, and is comparable to his very similar neutral attack/forward tilt.
  • Min Min's neutral aerial has several unique properties:
    • It can be performed from both sides depending on the attack or special button.
    • It can change speed and damage depending on the ARM she's using.
  • Kazuya's neutral aerial is the first and only one that can meteor smash opponents.
  • Both Mega Man and Sora's neutral aerials are the only ones in the series to consist of a natural combo.