Super Smash Bros. Brawl

Boom Primid: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Seriously...this is really hard to get)
(Grammar erorrs were corrected.)
Tag: Mobile edit
Line 13: Line 13:
|points    = 500
|points    = 500
}}
}}
'''Boom Primids''' ({{ja|ブーメランプリム|Būmeran Purimu}}, ''Boomerang Prim'') are a type of [[Primid]] that appears in [[The Subspace Emissary]] story of ''[[Super Smash Bros. Brawl]]''. It wields a yellow, blade-like weapon that functions as both a sword for melee attacks and a projectile for long range attacks. A Boom Primid will regularly throw its boomerang unless the player gets close, which can be [[reflect]]ed back at it to do damage. Boom Primids, like normal Primids, are low in endurance, and can normally be taken out in a couple of hits.
'''Boom Primids''' ({{ja|ブーメランプリム|Būmeran Purimu}}, ''Boomerang Prim'') are a type of [[Primid]] that appears in [[The Subspace Emissary]] story of ''[[Super Smash Bros. Brawl]]''. It wields a yellow, blade-like weapon that functions as both a sword for melee attacks and a projectile for long range attacks. A Boom Primid will regularly throw its boomerang, which can be [[reflect]]ed back at it to do damage, unless the player gets close. Boom Primids, like normal Primids, are low in endurance and can normally be taken out in a couple of hits.


Boom Primids will often keep their distance, while using their long range attack. When thrown, their weapon moves rather slowly, but has a large [[hitbox]] that can make it rather difficult to avoid. If the player attempts to use aerial maneuverability to evade, the Boom Primid will either throw vertically or jump and throw. When the player gets close, the Boom Primid will instead attack with their melee attack. The melee attack, while having low reach, has low start-up lag that can catch an unwary player off guard. Both the long range and melee attack produce slightly below average damage and [[knockback]], but are capable of KOing at very high percentages on the harder difficulties.
Boom Primids will often keep their distance while using their long range attack. When thrown, their weapon moves rather slowly but has a large [[hitbox]] that can make it rather difficult to avoid. If the player attempts to use aerial maneuverability to evade, the Boom Primid will either throw it vertically or jump up and throw it horizontally. When the player gets close, the Boom Primid will instead attack with their melee attack. The melee attack, while having low reach, has low start-up lag that can catch an unwary player off guard. Both the long range and melee attack produce slightly below average damage and [[knockback]] but are capable of KOing at very high percentages on the harder difficulties.


An interesting quirk of the Boom Primid is when a player is using a [[reflector]], they will not throw their weapon at them until the player puts down their reflector.
An interesting quirk of the Boom Primid is that, when a player is using a [[reflector]], they will not throw their weapon at them until the player puts down their reflector.


==Damage taken==
==Damage taken==

Revision as of 12:17, September 23, 2018

Boom Primid
BoomPrimid.JPG
A Boom Primid looking back.
Universe Super Smash Bros.
Level(s) appears in Midair Stadium
Skyworld
Sea of Clouds
The Plain
The Ruined Zoo
The Forest
The Path to the Ruins
The Wilds I
The Swamp
The Glacial Peak
The Canyon
Entrance to Subspace
The Great Maze
Point worth 500

Boom Primids (ブーメランプリム, Boomerang Prim) are a type of Primid that appears in The Subspace Emissary story of Super Smash Bros. Brawl. It wields a yellow, blade-like weapon that functions as both a sword for melee attacks and a projectile for long range attacks. A Boom Primid will regularly throw its boomerang, which can be reflected back at it to do damage, unless the player gets close. Boom Primids, like normal Primids, are low in endurance and can normally be taken out in a couple of hits.

Boom Primids will often keep their distance while using their long range attack. When thrown, their weapon moves rather slowly but has a large hitbox that can make it rather difficult to avoid. If the player attempts to use aerial maneuverability to evade, the Boom Primid will either throw it vertically or jump up and throw it horizontally. When the player gets close, the Boom Primid will instead attack with their melee attack. The melee attack, while having low reach, has low start-up lag that can catch an unwary player off guard. Both the long range and melee attack produce slightly below average damage and knockback but are capable of KOing at very high percentages on the harder difficulties.

An interesting quirk of the Boom Primid is that, when a player is using a reflector, they will not throw their weapon at them until the player puts down their reflector.

Damage taken

  Normal Slash Electric Freezing Flame Grass (effect) Water (effect) Darkness Aura (effect) Specials: Direct Specials: Indirect
Damage taken ×1.0 ×1.1 ×1.0 ×1.0 ×1.0 ×1.0 ×1.0 ×1.0 ×1.0 ×1.0 ×0.75

Health

Difficulty EasyDifficulty.png NormalDifficulty.png HardDifficulty.png VeryHardDifficulty.png IntenseDifficulty.png
HP 13 16 18 21 24

Trophy description

The Boom Primid trophy in Brawl.

A Primid with a boomerang--hence the name. This Primid will use the boomerang to attack from afar (which is pretty much what you'd expect) and adds to its arsenal with close-quarter combat strikes. These two attack patterns may lead you to believe that it has no fun with boomerangs, but no! Boom Primids are just a little on the shy side.

Wii: Super Smash Bros. Brawl

Gallery