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Scope Primid: Difference between revisions

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{{ArticleIcons|ssbb=yes}}
{{Infobox Enemy
{{Infobox Enemy
|name      = Scope Primid
|name      = Scope Primid
|image    = [[Image:ScopePrimid.JPG|240px|]]
|image    = [[File:ScopePrimid.JPG|240px|]]
|caption  = Pit spying on a Scope Primid.
|caption  = [[File:SubspaceSymbol.svg|50px|class=invert]]
|universe  = ''[[Super Smash Bros. (universe)|Super Smash Bros.]]''
Pit looking at a Scope Primid from below.
|universe  = {{uv|Super Smash Bros.}}
|level    = [[The Battlefield Fortress]]<br>[[The Path to the Ruins]]<br>[[The Wilds (Part I)|The Wilds I]]<br>[[The Wilds (Part II)|The Wilds II]]<br>[[Research Facility (Part II)|Research Facility II]]<br>[[Outside the Ancient Ruins]]<br>[[Battleship Halberd Interior]]<br>[[Battleship Halberd Exterior]]<br>[[Subspace Bomb Factory (Part II)|Subspace Bomb Factory II]]<br>[[Subspace (Part II)|Subspace II]]<br>[[The Great Maze]]
|level    = [[The Battlefield Fortress]]<br>[[The Path to the Ruins]]<br>[[The Wilds (Part I)|The Wilds I]]<br>[[The Wilds (Part II)|The Wilds II]]<br>[[Research Facility (Part II)|Research Facility II]]<br>[[Outside the Ancient Ruins]]<br>[[Battleship Halberd Interior]]<br>[[Battleship Halberd Exterior]]<br>[[Subspace Bomb Factory (Part II)|Subspace Bomb Factory II]]<br>[[Subspace (Part II)|Subspace II]]<br>[[The Great Maze]]
|ehp      =
|nhp      =
|hhp      =
|vhp      =
|ihp      =
|points    = 500
|points    = 500
}}
}}
A '''Scope Primid''' ({{ja|バズーカプリム|Bazūka Purimu}}, ''Bazooka Prim'') is a type of [[Primid]] that appears in [[The Subspace Emissary]] story mode of ''[[Super Smash Bros. Brawl]]'', that carries a weapon similar to a bigger, primitive-looking [[Super Scope]], hence its name.


A '''Scope Primid''' ({{ja|バズーカプリム}} ''Bazūka Purimu'', '''Bazooka Prim''' in Japan) is a type of [[Primid]] that appears in [[The Subspace Emissary]] story of ''[[Super Smash Bros. Brawl]]'', except that it carries a primitive looking [[Super Scope]]. It uses two different kinds of scope attacks, three uncharged shots and one fully charged shot. These attacks can be reflected, and [[Lucas]] or [[Ness]] players can simply regain their health by using [[PSI Magnet]] (Given that a Scope Primid is the only enemy present). At lower difficulties, the Scope Primids are very unreactive and fiddle about with the gun rather than attacking, and rarely use the charge shot. On higher difficulties, they're perceptiveness enhances and they attack from a longer range. They can also shoot upwards. Also, if a Scope Primid is on a slope, despite the gun's barrel pointing in the direction of the slope also, the bullets still travel only horizontally and vertically. To turn one into a [[trophy]], it's best to go on a lower difficulty and capture one as it reloads. If playing on a higher one, you may want to short-hop the shots and throw whilst jumping. They should not need weakening.
Scope Primids attack with two different kinds of scope attacks. One attack involves the Scope Primid quickly shooting three, small uncharged [[projectile]]s that deal low [[damage]] with barely any [[knockback]]. The other attack involves the Scope Primid taking some time to charge their weapon and then fire a single, large projectile that deals high damage and strong vertical knockback that is capable of [[KO]]ing at high percentages. Both attacks can be reflected and absorbed. Scope Primids generally appear away from the player, while keeping their distance, to fire upon the player from afar. Scope Primids lack any sort of melee attack, but are capable of firing both horizontally and vertically.


==Trophy description==
Scope Primids pose their largest threat when they are in groups involving fast or strong close-range enemies, such as [[Sword Primid]] and [[Greap]]s. In such a situation, the player will often be distracted by the melee-attacking enemies, making it difficult to focus on and avoid the projectiles fired by the Scope Primids. In groups consisting of themselves or when solo, they pose a minor threat, as their projectiles are slow-moving, the charge shot has slow start-up lag, and Scope Primids themselves have low health, often falling to two blows, or a single strong attack. At lower difficulties, the Scope Primids are very unreactive and fiddle about with the gun rather than attacking, and rarely use the charge shot. On higher difficulties, their perceptiveness enhances and they can attack from a longer range.
[[Image:Scope Primid Trophy.jpg|thumb|180px|left|Trophy]]
 
''A bazooka-wielding Primid. A Scope Primid uses weak, three-shot attacks and powerful, single-shot surge cannons. Due to its ability to also fire at targets above its position, you can't play it safe when a Scope Primid is down below you. Probably because of the weight of its weapon, it won't use its bazooka for direct strikes.''
==Damage taken==
{{EnemyResistances
|slash=1.3
|si=0.75
}}
 
==Trophy==
{{Trophy
|name=Scope Primid
|image=Scope Primid - Brawl Trophy.png
|desc=A bazooka-wielding Primid. A Scope Primid uses weak, three-shot attacks and powerful, single-shot surge cannons. Due to its ability to also fire at targets above its position, you can't play it safe when a Scope Primid is down below you. Probably because of the weight of its weapon, it won't use its bazooka for direct strikes.
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}
 
==Gallery==
<gallery>
ScopePrimidCharge.jpg|Charging up a powerful shot.
ScopePrimidChargeShot.jpg|Firing a powerful shot.
ScopePrimidRapidFire.jpg|Shooting rapidly.
ScopePrimidSkyFire.jpg|Shooting at the sky.
ScopePrimidIdle.jpg|A Scope Primid standing still.
ScopePrimidAirShot.jpg|Shooting while falling.
</gallery>
 
==Names in other languages==
{{Langtable
|ja= {{ja|バズーカプリム|Bazūka Purimu}}
|jaM = Bazooka Prim
|en = Scope Primid
|fr = Primide Bazooka
|frM = Bazooka Primid
|de = Wummen-Primide
|deM = Gun Primid
|it = Primizooka
|itM = Bazooka Primid
|es = Prímido bazuca
|esM = Bazooka Primid
|ko={{rollover|바주카프림병|bajukapeulimbyeong|?}}
}}
 
==Trivia==
*When a Scope Primid is on a slope, despite the gun's barrel pointing in the direction of the slope, the projectiles still travel only directly horizontally and vertically.


{{SubspaceArmy}}
{{SubspaceArmy}}
[[Category:Subspace Army]]
 
[[Category:Common enemies]]
[[Category:Common enemies]]
[[Category:Super Smash Bros. universe]]
[[Category:Super Smash Bros. universe]]
[[Category:Trophies (SSBB)]]

Latest revision as of 12:20, January 4, 2023

Scope Primid
ScopePrimid.JPG
SubspaceSymbol.svg

Pit looking at a Scope Primid from below.

Universe Super Smash Bros.
Level(s) appears in The Battlefield Fortress
The Path to the Ruins
The Wilds I
The Wilds II
Research Facility II
Outside the Ancient Ruins
Battleship Halberd Interior
Battleship Halberd Exterior
Subspace Bomb Factory II
Subspace II
The Great Maze
Point worth 500

A Scope Primid (バズーカプリム, Bazooka Prim) is a type of Primid that appears in The Subspace Emissary story mode of Super Smash Bros. Brawl, that carries a weapon similar to a bigger, primitive-looking Super Scope, hence its name.

Scope Primids attack with two different kinds of scope attacks. One attack involves the Scope Primid quickly shooting three, small uncharged projectiles that deal low damage with barely any knockback. The other attack involves the Scope Primid taking some time to charge their weapon and then fire a single, large projectile that deals high damage and strong vertical knockback that is capable of KOing at high percentages. Both attacks can be reflected and absorbed. Scope Primids generally appear away from the player, while keeping their distance, to fire upon the player from afar. Scope Primids lack any sort of melee attack, but are capable of firing both horizontally and vertically.

Scope Primids pose their largest threat when they are in groups involving fast or strong close-range enemies, such as Sword Primid and Greaps. In such a situation, the player will often be distracted by the melee-attacking enemies, making it difficult to focus on and avoid the projectiles fired by the Scope Primids. In groups consisting of themselves or when solo, they pose a minor threat, as their projectiles are slow-moving, the charge shot has slow start-up lag, and Scope Primids themselves have low health, often falling to two blows, or a single strong attack. At lower difficulties, the Scope Primids are very unreactive and fiddle about with the gun rather than attacking, and rarely use the charge shot. On higher difficulties, their perceptiveness enhances and they can attack from a longer range.

Damage taken[edit]

  EffectIcon(Normal).png EffectIcon(Slash).png EffectIcon(Electric).png EffectIcon(Freezing).png EffectIcon(Flame).png The icon for the grass effect. EffectIcon(Water).png EffectIcon(Darkness).png EffectIcon(Aura).png Specials: Direct Specials: Indirect
Damage taken ×1.0 ×1.3 ×1.0 ×1.0 ×1.0 ×1.0 ×1.0 ×1.0 ×1.0 ×1.0 ×0.75

Trophy[edit]

Screenshot by Dany36
Scope Primid's trophy in Brawl
Scope Primid
A bazooka-wielding Primid. A Scope Primid uses weak, three-shot attacks and powerful, single-shot surge cannons. Due to its ability to also fire at targets above its position, you can't play it safe when a Scope Primid is down below you. Probably because of the weight of its weapon, it won't use its bazooka for direct strikes.
Wii: Super Smash Bros. Brawl

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japan Japanese バズーカプリム Bazooka Prim
UK English Scope Primid
France French Primide Bazooka Bazooka Primid
Germany German Wummen-Primide Gun Primid
Spain Spanish Prímido bazuca Bazooka Primid
Italy Italian Primizooka Bazooka Primid
South Korea Korean 바주카프림병

Trivia[edit]

  • When a Scope Primid is on a slope, despite the gun's barrel pointing in the direction of the slope, the projectiles still travel only directly horizontally and vertically.