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ReDead: Difference between revisions

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Announced at [[E3]] 2001, '''ReDeads''' are enemies that are found in the [[Underground Maze]] stage in ''[[Super Smash Bros. Melee]]''<nowiki>'</nowiki>s [[Adventure Mode]].
Announced at [[E3]] 2001, '''ReDeads''' are enemies that are found in the [[Underground Maze]] stage in ''[[Super Smash Bros. Melee]]''<nowiki>'</nowiki>s [[Adventure Mode]].


They also appear as [[Sticker|stickers]] in ''[[Super Smash Bros. Brawl]]'', and as enemies in [[Smash Run]] in ''[[Super Smash Bros. for the 3DS]]''.
They also appear as [[Sticker|stickers]] in ''[[Super Smash Bros. Brawl]]'', and as enemies in [[Smash Run]] in {{for3ds}}.


==Origin==
==Origin==

Revision as of 18:54, June 11, 2014

ReDead
Taken with Dolphin.
A ReDead in Melee's Adventure Mode.
Universe The Legend of Zelda
Level(s) appears in Underground Maze
Point worth 300
Article on Zelda Wiki ReDead

Announced at E3 2001, ReDeads are enemies that are found in the Underground Maze stage in Super Smash Bros. Melee's Adventure Mode.

They also appear as stickers in Super Smash Bros. Brawl, and as enemies in Smash Run in Super Smash Bros. for Nintendo 3DS.

Origin

The ReDeads in Melee take the appearance of zombies or undeads, and are based on the Ocarina of Time and Majora's Mask versions of the ReDead from the Legend of Zelda series. In the games, ReDeads appeared as enemies that would make Link freeze in place if they made eye contact with him, and would harm him by grabbing onto him; adding to this, in Ocarina of Time, ReDeads appeared in Hyrule Castle Town, strongly implying that the ReDeads were actually former civilians of the area prior to Link's seven year absence, though the trophy in Melee claims that they are mere puppets made by Ganondorf.

In Super Smash Bros. Melee

ReDeads can come in two different colors:

  • Light brown, which are only found in the Underground Maze.
  • Dark brown, that occasionally appear out of container items in Melee.
Darker ReDead variety from Super Smash Bros. Melee.
Dark brown ReDead.

ReDeads appear "freely" in the Underground Maze, and come out of crates and barrels in a regular battle in Melee. They attack other characters by limping towards them. Once the ReDead identifies its victim, it will charge at it, latch on, and bite it. The amount of damage the ReDead deals depends on the difficulty. The higher the difficulty, the more damage it deals. Mashing the controller buttons shakes the creature off, stopping its damaging process. After a few attacks, the ReDead will fall down on the ground, and will remain so for some seconds. However, if left in this state, it will eventually revive and continue to walk around and attack the player; therefore, the player must inflict more damage to remove it from gameplay.

The ones in the Underground Maze are usually found in the main area with the broken, floating platforms. Usually, there are about one or two ReDeads per platform. In other areas, especially in the tunnels connecting the map, they can be found in groups of three or four. ReDeads will sometimes leave a trophy behind when they are KO'ed.

The ReDeads that come out of container items have a slightly darker tone to their flesh; however, they have no differences from their Adventure Mode counterparts. They are one of the four common enemies that can appear on any stage. For every ReDead the player KOs, they will get 800 points added to their total score, as part of the ReDead KO special bonus.

ReDead trophy from Super Smash Bros. Melee.
The ReDead trophy in Melee.

Trophy

Seven years after Ganondorf took control of Hyrule, ReDeads roamed the ruins of castle town, moaning. Link was shocked at the state of the town, and the apparent lack of survivors. He later learned that the townsfolks had evacuated to safety, and the ReDeads were magic animated into hideous humanoid shapes.

In Super Smash Bros. 4

ReDeads appear as enemies in Smash Run in Super Smash Bros. for Nintendo 3DS, where they function the same as in Melee. They were seen alongside several other enemies in the Nintendo Treehouse presentation at E3 2014.