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Kirby (SSB4)

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This article is about Kirby's appearance in Super Smash Bros. 4. For the character in other contexts, see Kirby.
Kirby
in Super Smash Bros. 4
Kirby
KirbySymbol.svg
Universe Kirby
Other playable appearances in SSB
in Melee
in Brawl
Availability Starter
Final Smash Ultra Sword
KirbyHeadSSB4-U.png

Kirby (カービィ, Kābī) is a playable character in Super Smash Bros. 4. Kirby has a brighter appearance, and his skin appears to have much more diffuse shading, with reduced difference in brightness between the lit and shadowed sides of his body.

Kirby is again voiced by Makiko Okimoto, whose new voice recordings give Kirby a much higher-pitched voice.

Changes from Brawl

Kirby has been buffed overall from Brawl to Smash 4, though not without some nerfs.

  • Buff Kirby walks and dashes faster.
  • Buff Up throw deals significantly more knockback.
  • Buff Neutral infinite now transitions into a Smash Punch finisher. It also gives him a new projectile that is useful for edgeguarding.
  • Buff Back aerial deals slightly more damage, and has lower base knockback but more knockback scaling, making it more effective at all percentages.
    • Nerf Back aerial's sourspot deals slightly less damage.
  • Buff Up smash is faster and deals more knockback, increasing its utility.
  • Buff Kirby's Hammer Flip (formerly known as Hammer) can now charge up and release a fire attack. Kirby can move around while charging it, and keeping it at full charge will deal recoil damage to Kirby, similarly to King Dedede's Jet Hammer.
    • Nerf However, it has more start-up even when entirely uncharged, and has reduced knockback and damage unless charged.
  • Buff Down tilt and pummel have been sped up.
  • Buff Kirby's air speed is slightly faster.
  • Buff Down aerial is a stronger meteor smash and has less start-up lag.
  • Buff Kirby's Final Smash is now the Ultra Sword from Kirby's Return to Dream Land, which hits multiple times and in a long range. It appears to be much stronger and more useful than Cook Kirby, his previous Final Smash.
  • Buff The blade and beam of Final Cutter deal more damage.
    • Nerf The beam it produces goes about half the distance.
  • Buff Forward smash comes out faster.
    • Nerf However, it goes a shorter distance forward and has slightly weaker knockback.
  • Buff Kirby is slightly smaller, which makes his hurtbox slighty smaller.
  • Nerf Kirby is slightly lighter than in Brawl.
  • Nerf Kirby also jumps slightly lower.
  • Nerf His feet have become smaller, and as a result, most moves involving his feet have had their reach reduced.
  • Nerf Grab range has been reduced slightly.
  • Nerf Up tilt, up aerial, down aerial, neutral aerial, and dash attack deal slightly less damage.
  • Nerf Forward throw deals slightly less damage and has increased base knockback, removing combo potential.
  • Nerf Down throw appears to have higher knockback scaling, removing some of its guaranteed combo potential. It also deals half the damage it dealt in Brawl.
  • Change The Thwomp of Stone now uses the design from New Super Mario Bros. Wii instead of Super Mario 64.
  • Change Inhale has a whirlwind-like cone which bears a likeness to what is seen from the move in Kirby: Triple Deluxe. It also produces a sound effect similar to Kirby's inhale SFX from Kirby's Dream Land.
  • Nerf Copy now does less damage.

Moveset

Name Damage Description
Neutral attack Vulcan Jab 2%, 3%, 1% (infinite), 2% Two quick jabs followed by a flurry of punches. Turns into a smash punch when ended.
Forward tilt Roundhouse Kick 8% Kirby does a spinning forward kick. Can be angled upwards or downwards.
Up tilt Vertical Kick 5% early or 4% late Kirby quickly raises one leg vertically from behind. Disjointed range but low damage.
Down tilt Low Kick 6% Kirby does a crouching low kick.
Dash attack Break Spin 9% (If all hits connect) Kirby spins on his hands, while kicking with his feet. Hits multiple times.
Forward smash Spin Kick 15-21% Kirby lunges forward and delivers a very long range jump kick that moves him forward. Can be angled upwards or downwards.
Up smash Flip Kick 15-21 (sweetspot)%; 12-16% (sourspot) Does a backflip while doing an upward kick very similar to Fox's.
Down smash Spinning Kick 14-19% Kirby does a split and spins around rapidly.
Neutral aerial Twinkle Star 10%, 8%, 6%, or 4% Kirby spins around in the air.
Forward aerial 12% (If all hits connect) Kirby does three quick spinning kicks.
Back aerial Back Kick 13% early or 8% late Quickly crouches in midair then kicks his legs behind him.
Up aerial 9% Does a flip kick in midair, similar to his up smash.
Down aerial Drill Kick up to 9% Kirby's spins while drill kicking downward. Each hit has a weak meteor smash effect.
Grab
Pummel 1.5% Punches enemy. Moderate speed.
Forward throw Pile Driver 7% Kirby flips and slams the opponent onto the ground.
Back throw Big Suplex 8% Quickly flips backwards and slams opponent head-first into the ground.
Up throw Air Drop 10% Jumps offscreen and comes down in an explosion. High vertical knockback, being Kirby's strongest throw.
Down throw Fury Stomp 6% Kirby throws his victim into the ground, and then stomps on them several times quickly.
Floor attack (front) 7% Kirby gets up and does a spin kick.
Floor attack (back) 7% Kirby gets up, then kicks on one side, then the other.
Floor attack (trip) 5% Kirby gets up then spins around, kicking.
Edge attack 7% Kirby flips over the edge and kicks.
Neutral special Inhale 6% (exhale) or 10% (swallow) Kirby sucks up his opponent. He can exhale them as a star to deal damage, or copy their neutral special attack. Some characters will give him an alternative special move due to mechanics that wouldn't work properly when copied over, like Olimar's Pikmin Pluck.
Neutral special custom 1 Ice Breath 1.5% close, 2.5% medium, 6% far Kirby exhales cold air, which freezes his opponent. He cannot suck anything in with this move.
Neutral special custom 2 Jumping Inhale 5% (exhale) or 8% (swallow) Kirby jumps forwards before inhaling. If Kirby spits out his opponent, the star won't deal damage.
Side special Hammer Flip 19-35% (ground); 15-27% (air) Kirby swings his hammer forwards in an arc, which increases in power the longer it charges. He can move around and jump while charging this move.
Side special custom 1 Hammer Bash 18% close or 21% far (ground); 4%, 17% (air) Kirby swings his hammer forwards in an arc, which sends his opponents skyward on contact. He cannot charge this move.
Side special custom 2 Giant Hammer 22-40% (ground); 20-32% (air) Kirby swings a massive hammer, which is slower but stronger than his normal one.
Up special Final Cutter 5%, 2%, 5% (blade); 6% (shockwave) Kirby jumps straight up and falls straight down, cutting anyone he comes in contact with on the way up and meteoring anyone he comes in contact with on the way down. When landing, Kirby creates a shockwave projectile that moves forwards quickly.
Up special custom 1 Wave Cutter 15% close or 10% far Kirby jumps straight up and falls straight down, creating a shockwave that sends rocks flying outwards.
Up special custom 2 Upper Cutter 10% Kirby jumps straight up and falls straight down, cutting anyone he comes in contact with on the way up. Stronger than his regular blade, but cannot hit anything on the way down.
Down special Stone 14% (shockwave); 18% (impact) Kirby turns into a heavy object and plummets straight down. Enemies are sent flying on contact. Kirby cannot be damaged in this form, but can be grabbed.
Down special custom 1 Grounding Stone 6% (shockwave); 10% (impact) Kirby turns into a heavy object and plummets straight down. Kirby takes longer to transform, but grounded enemies are buried on contact.
Down special custom 2 Meteor Stone 12% Kirby turns into a heavy object and plummets straight down. Kirby takes longer to transform back, but he will meteor smash any enemies he hits while falling.
Final Smash Ultra Sword 40% Kirby takes out his Ultra Sword and slashes at the opponent. If the move connects, he will teleport around them while slashing at them multiple times. He finishes the move with a powerful hit from a further enlarged sword. This move is similar to Great Aether.

Taunts

  • A "Kirby Dance" similar to his victory dances and in the Kirby games.
  • Spins around, then stops, sticking out his left leg and saying "Eeu!". Almost identical to the "preview" animation shown when he is chosen in the original Super Smash Bros.
  • Faces the screen and says his signature elongated "Hi".

On-Screen Appearance

Kirby rides in on a Warp Star and crashes down.

Victory Fanfare

A flourished remix directly from Brawl. It is a remix of the short recurring theme that plays when Kirby completes a stage or defeats a boss, debuting in Kirby's Dream Land. It is shared with King Dedede.

Alternate costumes

Kirby Palette (SSB4).png
KirbyHeadSSB4-3.png KirbyHeadYellowSSB4-3.png KirbyHeadBlueSSB4-3.png KirbyHeadRedSSB4-3.png KirbyHeadGreenSSB4-3.png KirbyHeadWhiteSSB4-3.png KirbyHeadOrangeSSB4-3.png KirbyHeadPurpleSSB4-3.png

Trophies

Super Smash Bros. for Nintendo 3DS trophy descriptions

Kirby's regular trophy can be obtained by completing Classic Mode and his alternative trophy can be obtained by completing All-Star mode.

Kirby
NA: Round little Kirby lives on the peaceful Planet Popstar, in Dream Land. He can inhale things with his big mouth, either copying their abilities or spitting them out again. In Smash Bros., Kirby can inhale opponents and copy their standard specials. He gets launched easily but recovers well.
PAL: A roly-poly little fella from Dream Land on Planet Popstar. He can inhale pretty much anyone or anything with that big gob of his, then spit them out or copy their abilities. He can copy opponents' standard specials in this game, too! His light weight means he gets launched easily, but with a series of mid-air jumps, recovering's not too tricky.
Kirby (Alt.)
NA: Holding the special button and left or right will charge up Kirby's Hammer Flip attack. Charging too long hurts Kirby! The hammer strikes twice in the air, but landing the single blow on the ground is more powerful. Kirby's up special Final Cutter slices up and down, firing a shock wave upon landing.
PAL: Charge up Kirby's Hammer side special to unleash Hammer Flip, a move with serious launch power. Charge it too much, though, and you'll get hurt! The move hits twice in mid-air, but does more damage on the ground. Final Cutter slices up and down before sending out an energy wave. Move Kirby mid-jump to change where he lands.

Gallery

Trivia

  • The ability to charge Kirby's Hammer was actually intended for Super Smash Bros. Brawl, as shown through unused animations found via hacking.
  • Kirby cannot copy custom special moves, even if he swallows a character that has them equipped.
  • Super Smash Bros. 4 is the first game in the series in which Kirby does not have a different dash attack.