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Home-Run Stadium: Difference between revisions

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The '''Home-Run Stadium''' is a [[Special Stage]] used in the [[Home-Run Contest]]. It is a huge grassy stadium with a single small platform where a [[Sandbag]] and the player start. A [[Home-Run Bat]] is just to the left of both of these.
The '''Home-Run Stadium''' is a [[Special Stage]] used in the [[Home-Run Contest]]. It is a huge grassy stadium with a single small platform where [[Sandbag]] and the player start. A [[Home-Run Bat]] is just to the left of both of these. In all of its appearances in the series, the Stadium has historically lacked blast lines.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
There is a wall to the left of the platform that Sandbag can be bounced off of; however, trying to bounce the Sandbag against this wall often results in "No Distance" being awarded, due to the Sandbag leaving the platform in the wrong direction. While the stage does eventually end, reaching such a distance is statistically impossible without hacking.
The Home-Run Stadium made its debut in ''Melee'', acting as an limitless stage where players could hit Sandbag as far as they could. A wall to the left of the platform is present, and Sandbag can be bounced off of it. While the stage does eventually end, reaching such a distance is statistically impossible without hacking.


The stage can be accessed through the {{SSBM|debug menu}} (known internally as '''HOMERUN'''). When doing this, if player 2 is not sandbag, the stage will stop loading floor and background textures after the 800 feet mark.
The stage can be accessed through the {{SSBM|debug menu}}, where it is internally known as '''HOMERUN'''. If Player 2 is not set to be [[Sandbag]], the stage will stop loading floor and background textures after the 800 feet mark. The stage also lacks [[blast line]]s, and players cannot be KOed on it.


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
An energy barrier now surrounds the platform that deactivates approximately .5 seconds before the [[Match timer|timer]] runs out, meaning that the Sandbag cannot easily move off the platform early. However, this shield appears to have some sort of health system, breaking if used excessively: for example, a smash attack from the Home-Run Bat causing the Sandbag to strike the shield causes it to break. Via hacking, this stage can be used on [[Versus Mode]]; however, as the stage does not have any blast lines, this stage is unusable for most Brawls.
The Home-Run Stadium returned for ''Brawl'', though the stage now has an energy barrier surrounding the platform that deactivates approximately 0.5 seconds before the [[Match timer|timer]] runs out, meaning that the Sandbag cannot easily move off the platform. However, this shield can be broken if excessively used, or if the Sandbag hits it with enough force.
 
The Home-Run Stadium features a [[time change]] mechanic; as Sandbag is sent further in the stage, time passes on the stage, with the stage going from midday to night, and back again depending on how far Sandbag was sent.
 
Via hacking, this stage can be used on [[Versus Mode]], though like in ''Melee'', it lacks any blast lines.


==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
The Home-Run Stadium returns in ''Super Smash Bros. 4'', now with the camera moving faster when Sandbag is hit far enough.
The Home-Run Stadium returns in ''Super Smash Bros. 4'', acting functionally identical to its appearance in ''Brawl''.


==Gallery==
==Gallery==

Revision as of 00:26, July 5, 2017

Home-Run Stadium
File:Homerun.jpg
Symbol of the Smash Bros. series.
The Home-Run Stadium in Melee.
Universe Super Smash Bros.
Appears in Melee
Brawl
SSB4
Availability During Home-Run Contest, Hacking
Tracks available Home-Run Contest

The Home-Run Stadium is a Special Stage used in the Home-Run Contest. It is a huge grassy stadium with a single small platform where Sandbag and the player start. A Home-Run Bat is just to the left of both of these. In all of its appearances in the series, the Stadium has historically lacked blast lines.

In Super Smash Bros. Melee

The Home-Run Stadium made its debut in Melee, acting as an limitless stage where players could hit Sandbag as far as they could. A wall to the left of the platform is present, and Sandbag can be bounced off of it. While the stage does eventually end, reaching such a distance is statistically impossible without hacking.

The stage can be accessed through the debug menu, where it is internally known as HOMERUN. If Player 2 is not set to be Sandbag, the stage will stop loading floor and background textures after the 800 feet mark. The stage also lacks blast lines, and players cannot be KOed on it.

In Super Smash Bros. Brawl

The Home-Run Stadium returned for Brawl, though the stage now has an energy barrier surrounding the platform that deactivates approximately 0.5 seconds before the timer runs out, meaning that the Sandbag cannot easily move off the platform. However, this shield can be broken if excessively used, or if the Sandbag hits it with enough force.

The Home-Run Stadium features a time change mechanic; as Sandbag is sent further in the stage, time passes on the stage, with the stage going from midday to night, and back again depending on how far Sandbag was sent.

Via hacking, this stage can be used on Versus Mode, though like in Melee, it lacks any blast lines.

In Super Smash Bros. 4

The Home-Run Stadium returns in Super Smash Bros. 4, acting functionally identical to its appearance in Brawl.

Gallery

Trivia

  • In Brawl, in a co-op Home-Run Contest, if one player hits the Sandbag off the platform and the other player smash attacks it with the Home-Run Bat, it can be revealed that there is a sort of "back area" to the stadium.
    • Interestingly, if this is performed, one can see the stadium itself runs out before the sky does.