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Entrance to Subspace: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
{{Infobox Stage
{{Infobox Stage
|location     = [[Subspace]]
|subtitle     = [[Subspace]]
|name        = Entrance to Subspace
|name        = Entrance to Subspace
|image        = [[Image:MH_dead.jpg | 225px | Master Hand collapsed on the ground.]]
|image        = [[File:MH_dead.jpg | 225px]]
|caption      = [[Image:SmashBrosSymbol.png|50px]]
|caption      = [[File:SmashBrosSymbol.svg|50px|class=invert]]<br>Master Hand defeated.
|universe    = ''[[Super Smash Bros. (universe)|Super Smash Bros.]]''
|universe    = {{uv|Super Smash Bros.}}
|games        = ''[[Super Smash Bros. Brawl|SSBB]]''
|games        = ''[[Brawl]]''
|hometo      =
|availability = Subspace Emissary only
|availability = Subspace Emissary only
|precedingSSEstage = [[The Subspace Bomb Factory (Part II)]]
|followingSSEstage = [[Subspace (Part I)]]
}}
}}
'''Entrance to Subspace''' is the twenty-eighth stage in the [[Subspace Emissary]] of ''[[Super Smash Bros. Brawl]]''.
'''Entrance to Subspace''' ({{ja|亜空間突入口|Akūkan Totsunyū Guchi}}, ''Storming the Entrance to Subspace'') is the twenty-eighth stage of the [[Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]''.


The level begins as the large group of characters invades [[Subspace]] following the destruction of the [[Subspace Gunship]].
==Overview==
The stage begins as the large group of characters invades [[Subspace]] following the destruction of the [[Subspace Gunship]].


This level starts with the player figting average enimes, beginning with an [[ambush]] against [[Floow]]s and [[Boom Primid]]s, then the stage auto-scrolls, with the player avoiding [[Metal Primid]]s, Boom Primids, [[Primid]]s, [[Spaak]]s, and [[Borboras]]es, then the level stops for the player to fight another ambush. This time the player has to stop the [[Subspace Generator]]s from sprawning [[Fire Primid]]s. Metal Primids, and Borborbases. Then the player goes on a big straight line. By this point of the level, the enimes are much tougher, which begins with the player fighting in the first "tough" ambush against an [[Armank]]. Then the player moves on to another ambush against a [[Greap]] accompanied by [[Big Primid]]s. As the player moves foreward, another (and the last) ambush is just like the last, but there fewer Big Primids and the Greap is replaced by an Armank. At the end of the level is a section of invisible platform. The final (and only) [[door]] of the level, however, isn't golden.
The level starts with the player fighting average enemies, beginning with an [[ambush]] against [[Floow]]s and [[Boom Primid]]s. After this, the stage auto-scrolls and the player has to avoid [[Metal Primid]]s, Boom Primids, [[Primid]]s, [[Spaak]]s, and [[Borboras]]es; then, the level stops for the player to fight another ambush. This time, the player has to stop the [[Subspace Generator]]s from spawning [[Fire Primid]]s. Metal Primids, and Borborases; the player then goes on a big straight path. By this point of the level, only ambushes remain, in order of an [[Armank]], a [[Greap]] and [[Big Primid]]s, and finally an [[Armank]] with [[Big Primid]]s. At the end of the level, there is a section of invisible platforms. The final (and only) [[door]] of the level isn't golden, which is unusual. Due to its lack of any checkpoints, and the presence of multiple ambushes featuring powerful enemies, this stage can be difficult for inexperienced players to clear, especially on higher difficulties.


Later on, [[Bowser (SSBB)|Bowser]] and [[Ganondorf (SSBB)|Ganondorf]] are seen walking in an unknown area of Subspace.  Ganondorf pulls out a [[Dark Cannon]] and fires at his former ally, who falls as a trophy, and kicks him aside. Ganondorf then calls forth [[Master Hand]], who appears before him. Ganondorf bows, but then sees that Master Hand is being controlled by the Chains of Light. He looks up further to see [[Tabuu]], who had manipulated him the whole time. Infuriated, Ganondorf leaps up to attack Tabuu, who brings up a shield to send Ganondorf flying back downwards. Ganondorf becomes a trophy upon impact with the back of Master Hand. This action, however, releases Master Hand from the Chains of Light, and he forms a fist to fly towards Tabuu. This attack is also easily deflected with Tabuu's shield, and Master Hand falls to the ground.
In a cutscene, {{SSBB|Bowser}} and {{SSBB|Ganondorf}} are seen walking in an unknown area of Subspace.  Ganondorf pulls out a [[Dark Cannon]] and fires at his former ally, who falls as a trophy, and kicks him aside. Ganondorf then calls forth {{SSBB|Master Hand}}, who appears before him. Ganondorf bows, but then sees that Master Hand is being controlled by the Chains of Light. He looks up further to see [[Tabuu]], who had manipulated him the whole time. Infuriated, Ganondorf leaps up to attack Tabuu, who brings up a shield to send Ganondorf flying back downwards. Ganondorf becomes a trophy upon impact with the back of Master Hand. This action, however, releases Master Hand from the Chains of Light, and he forms a fist to fly towards Tabuu. This attack is also easily deflected with Tabuu's shield, and Master Hand falls to the ground.


All the other characters suddenly appear, ready to fight. However, Tabuu goes into his winged form and releases his Off Waves, which turn all of the characters into trophies. Tabuu then pulls together the pieces of the [[World of Trophies]] that were pulled into Subspace by the [[Subspace Bomb]]s, and forms them into [[The Great Maze]].
All the other characters suddenly appear, ready to fight. However, Tabuu goes into his winged form and releases his Off Waves, which turn all of the characters into trophies. Tabuu then pulls together the pieces of the [[World of Trophies]] that were pulled into Subspace by the [[Subspace Bomb]]s, and forms them into [[The Great Maze]].


==Playable Characters==
==Playable Characters==
*[[Captain Falcon]]
After completing [[The Subspace Bomb Factory (Part II)]], all the smashers that had joined the player's team will merge into one group so the player(s) is no longer required to select a group when replaying previous levels. Only four of the below characters can be selected. Because Tabuu turns everyone into a trophy, everyone is lost afterwards.
*[[Diddy Kong]]
*{{SSBB|Captain Falcon}}
*[[Donkey Kong]]
*{{SSBB|Diddy Kong}}
*[[Falco]]
*{{SSBB|Donkey Kong}}
*[[Fox]]
*{{SSBB|Falco}}
*[[Ice Climbers]]
*{{SSBB|Fox}}
*[[Ike]]
*{{SSBB|Ice Climbers}}
*[[Kirby]]
*{{SSBB|Ike}}
*[[Link]]
*{{SSBB|Kirby}}
*[[Lucario]
*{{SSBB|Link}}
*[[Lucas]]
*{{SSBB|Lucario}}
*[[Mario]]
*{{SSBB|Lucas}}
*[[Marth]]
*{{SSBB|Mario}}
*[[Meta Knight]]
*{{SSBB|Marth}}
*[[Mr. Game & Watch]]
*{{SSBB|Meta Knight}}
*[[Olimar]]
*{{SSBB|Mr. Game & Watch}}
*[[Peach]]
*{{SSBB|Olimar}}
*[[Pikachu]]
*{{SSBB|Peach}}
*[[Pit]]
*{{SSBB|Pikachu}}
*[[Pokémon Trainer]]
*{{SSBB|Pit}}
*[[R.O.B.]]
*{{SSBB|Pokémon Trainer}}
*[[Samus]]
*{{SSBB|R.O.B.}}
*[[Snake]]
*{{SSBB|Samus}}
*[[Yoshi]]
*{{SSBB|Snake}}
*[[Zelda]]/[[Sheik]]
*{{SSBB|Yoshi}}
*{{SSBB|Zelda}}/{{SSBB|Sheik}}
 
==List of enemies==
*[[Primid]]
*[[Boom Primid]]
*[[Floow]]
*[[Metal Primid]]
*[[Borboras]]
*[[Spaak]]
*[[Fire Primid]]
*[[Armank]]
*[[Greap]]
*[[Big Primid]]


==Music==
==Music==
*In the cinematic cut scene, ''[[Super Smash Bros. Brawl Main Theme]]'' plays.
*In the cinematic cut scene, ''[[Super Smash Bros. Brawl Main Theme]]'' plays.
*In the level itself, ''[[List of SSBB Music (Super Smash Bros. Brawl series)#Step: Subspace|Step: Subspace]]'' plays.
*In the level itself, ''{{SSBBMusicLink|Super Smash Bros. Brawl|Step: Subspace}}'' plays.


==Trivia==
==Trivia==
*In the "The Ruinous Defeat" cut scene, Tabuu uses his shield against Ganondorf and Master Hand, but never uses it when the player is battling him.
*This is the only stage which is completed by going through a regular door. All other levels completed by going through a door use a golden version of that stage's door design.
*After Ganondorf discovers that Tabuu is controlling Master Hand, Bowser can not be seen, despite him being right next to Ganondorf.
*In the cutscene "The Crushing, Ruinous Defeat", Tabuu uses his shield against Ganondorf and Master Hand, but never uses it when the player is battling him.
*When Tabuu used his [[Off Waves]] to turn all fighters (except Luigi, King Dedede, Ness, Wario, Bowser, Ganondorf, Jigglypuff, Toon Link, Wolf, and Sonic) into trophies, their trophies weren't positioned vertically. However, they are during the following two stages.
**In the same cutscene, all the characters seen as trophies have been trophies before in other cutscenes, so characters such as Fox, Samus, Olimar, Captain Falcon, Etc were not seen on the ground as trophies.
*After Ganondorf discovers that Tabuu is controlling Master Hand, Bowser cannot be seen, despite him being right next to Ganondorf.
*Immediately after completing this stage, all previously played stages are made inaccessible and the player may only proceed to play the next stage, [[Subspace (Part I)]].
*Immediately after completing this stage, all previously played stages are made inaccessible and the player may only proceed to play the next stage, [[Subspace (Part I)]].
**In addition, all characters who joined the player's team are removed from the roster and can only return if they're rescued in the next two stages, [[Subspace (Part I)]] and [[Subspace (Part II)]].
{{SSBBStages}}
{{SSBBStages}}
[[Category:Stages]]
[[Category:Subspace Army]]
[[Category:Subspace Emissary Levels]]
[[es:Entrada al subespacio]]

Revision as of 18:04, March 28, 2024

Subspace
Entrance to Subspace
MH dead.jpg
Symbol of the Smash Bros. series.
Master Hand defeated.
Universe Super Smash Bros.
Appears in Brawl
Availability Subspace Emissary only
Preceding SSE stage The Subspace Bomb Factory (Part II)
Following SSE stage Subspace (Part I)

Entrance to Subspace (亜空間突入口, Storming the Entrance to Subspace) is the twenty-eighth stage of the Subspace Emissary in Super Smash Bros. Brawl.

Overview

The stage begins as the large group of characters invades Subspace following the destruction of the Subspace Gunship.

The level starts with the player fighting average enemies, beginning with an ambush against Floows and Boom Primids. After this, the stage auto-scrolls and the player has to avoid Metal Primids, Boom Primids, Primids, Spaaks, and Borborases; then, the level stops for the player to fight another ambush. This time, the player has to stop the Subspace Generators from spawning Fire Primids. Metal Primids, and Borborases; the player then goes on a big straight path. By this point of the level, only ambushes remain, in order of an Armank, a Greap and Big Primids, and finally an Armank with Big Primids. At the end of the level, there is a section of invisible platforms. The final (and only) door of the level isn't golden, which is unusual. Due to its lack of any checkpoints, and the presence of multiple ambushes featuring powerful enemies, this stage can be difficult for inexperienced players to clear, especially on higher difficulties.

In a cutscene, Bowser and Ganondorf are seen walking in an unknown area of Subspace. Ganondorf pulls out a Dark Cannon and fires at his former ally, who falls as a trophy, and kicks him aside. Ganondorf then calls forth Master Hand, who appears before him. Ganondorf bows, but then sees that Master Hand is being controlled by the Chains of Light. He looks up further to see Tabuu, who had manipulated him the whole time. Infuriated, Ganondorf leaps up to attack Tabuu, who brings up a shield to send Ganondorf flying back downwards. Ganondorf becomes a trophy upon impact with the back of Master Hand. This action, however, releases Master Hand from the Chains of Light, and he forms a fist to fly towards Tabuu. This attack is also easily deflected with Tabuu's shield, and Master Hand falls to the ground.

All the other characters suddenly appear, ready to fight. However, Tabuu goes into his winged form and releases his Off Waves, which turn all of the characters into trophies. Tabuu then pulls together the pieces of the World of Trophies that were pulled into Subspace by the Subspace Bombs, and forms them into The Great Maze.

Playable Characters

After completing The Subspace Bomb Factory (Part II), all the smashers that had joined the player's team will merge into one group so the player(s) is no longer required to select a group when replaying previous levels. Only four of the below characters can be selected. Because Tabuu turns everyone into a trophy, everyone is lost afterwards.

List of enemies

Music

Trivia

  • This is the only stage which is completed by going through a regular door. All other levels completed by going through a door use a golden version of that stage's door design.
  • In the cutscene "The Crushing, Ruinous Defeat", Tabuu uses his shield against Ganondorf and Master Hand, but never uses it when the player is battling him.
    • In the same cutscene, all the characters seen as trophies have been trophies before in other cutscenes, so characters such as Fox, Samus, Olimar, Captain Falcon, Etc were not seen on the ground as trophies.
  • After Ganondorf discovers that Tabuu is controlling Master Hand, Bowser cannot be seen, despite him being right next to Ganondorf.
  • Immediately after completing this stage, all previously played stages are made inaccessible and the player may only proceed to play the next stage, Subspace (Part I).
    • In addition, all characters who joined the player's team are removed from the roster and can only return if they're rescued in the next two stages, Subspace (Part I) and Subspace (Part II).