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Fountain of Dreams: Difference between revisions

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The Fountain of Dreams first appeared in ''[[Kirby's Adventure]]'' and was originally named Dream Spring. It is the home of the [[Star Rod]], which gives good dreams to the inhabitants of Dream Land. After the Star Rod was stolen and broken by [[King Dedede]], [[Kirby]] had to collect the seven parts by traveling throughout the seven levels of the game. Kirby then fought and defeated King Dedede in front of the Dream Spring, and put the Star Rod back into it: however, this freed the evil [[Nightmare]], a dark creature that corrupted the Fountain of Dreams and which King Dedede had sealed by breaking the Star Rod. Afterwards, Kirby fought and defeated Nightmare using the Star Rod.
The Fountain of Dreams first appeared in ''[[Kirby's Adventure]]'' and was originally named Dream Spring. It is the home of the [[Star Rod]], which gives good dreams to the inhabitants of Dream Land. After the Star Rod was stolen and broken by [[King Dedede]], [[Kirby]] had to collect the seven parts by traveling throughout the seven levels of the game. Kirby then fought and defeated King Dedede in front of the Dream Spring, and put the Star Rod back into it: however, this freed the evil [[Nightmare]], a dark creature that corrupted the Fountain of Dreams and which King Dedede had sealed by breaking the Star Rod. Afterwards, Kirby fought and defeated Nightmare using the Star Rod.


The music track playing in this stage is an orchestral arrangement of the ''Gourmet Race'' theme from ''[[Kirby Super Star]]''. This theme was later used for the penultimate fight against King Dedede in ''{{s|wikirby|Kirby: Nightmare in Dream Land}}'', the 2002 Game Boy Advance remake of ''Kirby's Adventure'', and during the Hypernova Kirby section of stage 8 of {{iw|wikirby|Royal Road}} in ''{{iw|wikirby|Kirby: Triple Deluxe}}''.
The music track playing in this stage is an arrangement of the ''Gourmet Race'' theme from ''[[Kirby Super Star]]''. This theme was later used for the penultimate fight against King Dedede in ''{{s|wikirby|Kirby: Nightmare in Dream Land}}'', the 2002 Game Boy Advance remake of ''Kirby's Adventure''.
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[[File:FountainofDreamserror.png|thumb|A cost-cutting measure in the reflection effects of the stage prevents characters from blinking.]]
[[File:FountainofDreamserror.png|thumb|A cost-cutting measure in the reflection effects of the stage prevents characters from blinking.]]
*The design of this stage was used in cutscenes in ''Milky Way Wishes'' in ''Kirby Super Star Ultra''.
*The design of this stage was used in cutscenes in ''Milky Way Wishes'' in ''Kirby Super Star Ultra''.
*The music track playing in this stage is used during the Hypernova Kirby section of stage 8 of {{iw|wikirby|Royal Road}} in ''{{iw|wikirby|Kirby: Triple Deluxe}}''.
*The reflection in the stage's water is based on the lower-resolution models also used in [[hoop damage|offscreen bubbles]]. As a result, it cannot show changes in facial expressions such as characters blinking. This can best be seen by using {{SSBM|Jigglypuff}}'s [[Rest]] or by crouching with {{SSBM|Pichu}}.
*The reflection in the stage's water is based on the lower-resolution models also used in [[hoop damage|offscreen bubbles]]. As a result, it cannot show changes in facial expressions such as characters blinking. This can best be seen by using {{SSBM|Jigglypuff}}'s [[Rest]] or by crouching with {{SSBM|Pichu}}.
*This is the only {{uv|Kirby}} stage not to return in any later game.
*This is the only {{uv|Kirby}} stage not to return in any later game.

Revision as of 23:09, January 6, 2016

Fountain of Dreams
Fountain of Dreams
KirbySymbol.svg
Universe Kirby
Appears in Melee
Availability Starter
Tracks available Fountain of Dreams
Fire Emblem (when facing Marth in All-Star Mode and his unlocking battle)
Tournament legality
Melee Singles: Neutral
Doubles: Banned
Article on Wikirby The Fountain of Dreams

Fountain of Dreams (夢の泉, Fountain of Dreams) is a starter stage in Super Smash Bros. Melee. It was announced in the E3 2001 trailer.

In All-Star Mode, this stage is played on when the player faces Marth and any of his teammates; unusually, in Classic Mode, Bowser is fought by the player on this stage during the giant battle, despite this being Kirby's stage and the abundance of Mario stages.

Stage layout

This stage resembles Battlefield in its layout, as it consists of a flat main platform with three overhanging soft platforms, all three with the same size. The middle platform is immobile, while the two on the side move up and down in no particular correspondence. They can rise to be as high as just under the highest platform, or drop to the point where they sink through the level, thereby making them impossible to stand on.

On the bottom of the stage there is a solid pillar which characters can wall jump on.

Of particular note is the stage's artistic design, which some players consider one of the most beautiful in the game.

Tournament legality

Fountain of Dreams is one of the most popular stages for competitive play, due to its general balance: the moving platforms can prevent camping, and the edges of the stage can prevent characters from getting stuck underneath it. Additionally, the pillar on the bottom of the stage can allow for some recovery improvements for characters that can wall jump.

Despite its balance in single matches, Fountain of Dreams is often banned in doubles tournaments, due to its small size and the water effects potentially causing framerate drops, especially when the Ice Climbers are present.

Trophy information

Fountain of Dreams Trophy Melee.png
Fountain of Dreams

This mystical fountain in Dream Land uses the power of the Star Rod to create a gush of pleasant dreams that flow like water. The dreams then become a fine mist and drift over the land, bringing peaceful rest to one and all. It's been confirmed that there are identical facilities on other planets near Pop Star.

  • Kirby's Adventure, 05/93

Origin

The Fountain of Dreams, as it originally appeared in Kirby's Adventure.

The Fountain of Dreams first appeared in Kirby's Adventure and was originally named Dream Spring. It is the home of the Star Rod, which gives good dreams to the inhabitants of Dream Land. After the Star Rod was stolen and broken by King Dedede, Kirby had to collect the seven parts by traveling throughout the seven levels of the game. Kirby then fought and defeated King Dedede in front of the Dream Spring, and put the Star Rod back into it: however, this freed the evil Nightmare, a dark creature that corrupted the Fountain of Dreams and which King Dedede had sealed by breaking the Star Rod. Afterwards, Kirby fought and defeated Nightmare using the Star Rod.

The music track playing in this stage is an arrangement of the Gourmet Race theme from Kirby Super Star. This theme was later used for the penultimate fight against King Dedede in Kirby: Nightmare in Dream Land, the 2002 Game Boy Advance remake of Kirby's Adventure.

Trivia

A cost-cutting measure in the reflection effects of the stage prevents characters from blinking.
  • The design of this stage was used in cutscenes in Milky Way Wishes in Kirby Super Star Ultra.
  • The music track playing in this stage is used during the Hypernova Kirby section of stage 8 of Royal Road in Kirby: Triple Deluxe.
  • The reflection in the stage's water is based on the lower-resolution models also used in offscreen bubbles. As a result, it cannot show changes in facial expressions such as characters blinking. This can best be seen by using Jigglypuff's Rest or by crouching with Pichu.
  • This is the only Kirby stage not to return in any later game.

External links