Super Smash Bros. for Nintendo 3DS
Super Smash Bros. Ultimate

Local Wireless: Difference between revisions

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==In ''[[Ultimate]]'' ==
==In ''[[Super Smash Bros. Ultimate]]''==
[[File:DashboardLocalWireLess.png|thumb]]
[[File:DashboardLocalWireLess.png|thumb]]
Local Wireless is located on the Dashboard. Two to eight players can join by linking [[Nintendo Switch]] systems. The player can also obtain other players' smash tags. Unlike {{for3ds}}, this is counted as a separate mode from the Smash Menu and can only used for Smash matches. This also means that other game modes are unplayable, likely as to allow more players on the same Nintendo Switch.
Local Wireless returns in ''Ultimate'', now located on the [[Dashboard]]. One to seven additional players can join a host by linking [[Nintendo Switch]] systems and joining a room. If there are 5 or more systems connected to a single local wireless room, a message will be displayed on the host's screen warning them of the inevitable lag caused by such a condition. Players can also obtain other players' [[Smash Tag]]s in this mode. Unlike {{for3ds}}, this is counted as a separate mode from the Smash Menu and can only used for Smash matches. This also means that other game modes are unplayable, likely as to allow more players on the same Nintendo Switch.


===Differences===
The options in Local Wireless have been expanded since its 3DS incarnation. The joining options have been updated to allow Anyone, Acquaintances (players not on the host's friends list but have encountered before), and Friends Only. Custom Smash can now be chosen as the game mode, which now has a player limit of 4. Super Sudden Death can be selected as well, but the limit is 8 players instead. Taunts are now fully allowed with no restrictions and a player's pick of character is unable to be seen on any other player's screen until a match starts.
*Taunts are allowed in local wireless play.
*When connected in local wireless play, the other players' pick of character is unable to be seen; same goes for online.
*Custom Smash can be chosen as the game mode, which now has a player limit of 4. Super Sudden Death can be selected as well, but the limit is 8 players instead.
*The options of others joining are limited to Anyone, Acquaintances (currently unknown), and Friends Only.


==Trivia==
*In ''[[Ultimate]]'', if there are 5 or more systems connected to a single local wireless room, a message will be displayed on the hosts screen warning them of the inevitable lag caused by such a condition.
==Gallery==
==Gallery==
<gallery>
<gallery>
File:Ultimate Local Wireless Room Selection.jpg|Room Selection Screen in Ultimate
Ultimate Local Wireless Room Selection.jpg|Room Selection Screen in Ultimate
File:LW Creation Prompt SSBU.jpg|The Room Creation Prompt in Ultimate
LW Creation Prompt SSBU.jpg|The Room Creation Prompt in Ultimate
File:Mode Selection LW SSBU.jpg|The Mode Selection Screen Showing the Available Modes
Mode Selection LW SSBU.jpg|The Mode Selection Screen Showing the Available Modes
</gallery>
</gallery>



Latest revision as of 21:27, September 17, 2024

Local Wireless is the function in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate in which players can play with other players via wireless connection.

In Super Smash Bros. for Nintendo 3DS[edit]

The main screen after opening Local Wireless in Super Smash Bros. for Nintendo 3DS.

Local Wireless is available for Smash, Smash Run, All-Star, and Multi-Man. Upon selecting Local Wireless the player is able to either host or join a game. If the player chooses to host then they have three options for who they would like to be able to join: "Anyone", "Friends Preferred", or "Friends Only". It is one of the ways to play with friends, the other being online in the With Friends mode. Up to four players can join. Local Wireless is the only way to play with other people without an internet connection.

In Super Smash Bros. Ultimate[edit]

DashboardLocalWireLess.png

Local Wireless returns in Ultimate, now located on the Dashboard. One to seven additional players can join a host by linking Nintendo Switch systems and joining a room. If there are 5 or more systems connected to a single local wireless room, a message will be displayed on the host's screen warning them of the inevitable lag caused by such a condition. Players can also obtain other players' Smash Tags in this mode. Unlike Super Smash Bros. for Nintendo 3DS, this is counted as a separate mode from the Smash Menu and can only used for Smash matches. This also means that other game modes are unplayable, likely as to allow more players on the same Nintendo Switch.

The options in Local Wireless have been expanded since its 3DS incarnation. The joining options have been updated to allow Anyone, Acquaintances (players not on the host's friends list but have encountered before), and Friends Only. Custom Smash can now be chosen as the game mode, which now has a player limit of 4. Super Sudden Death can be selected as well, but the limit is 8 players instead. Taunts are now fully allowed with no restrictions and a player's pick of character is unable to be seen on any other player's screen until a match starts.

Gallery[edit]