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Donkey Kong (SSB4): Difference between revisions

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(→‎Changes from Brawl: To my knowledge, anyway, I don't use Dankey Kang in SSBB. In other news, my friend used DK at an SSB4 tournament and got 4th place. Samn will get his own article one day, mark my words...)
(Undid edit by Monsieur Crow: you don't use DK in any game at all apparently; this has been the case since forever)
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*{{buff|Donkey Kong is significantly heavier than in ''Brawl''.}}
*{{buff|Donkey Kong is significantly heavier than in ''Brawl''.}}
*{{buff|[[Hand Slap]] can be used in midair, and appears to have a larger hitbox on the ground. The aerial version can meteor smash.}}
*{{buff|[[Hand Slap]] can be used in midair, and appears to have a larger hitbox on the ground. The aerial version can meteor smash.}}
**{{nerf|Its grounded variant can no longer hit enemies that are airborne.}}
*{{buff|[[Back aerial]] deals slightly more damage on both the early and late hits.}}
*{{buff|[[Back aerial]] deals slightly more damage on both the early and late hits.}}
*{{buff|Stage 9 Giant Punch has been strengthened to the point where it can KO reliably. The move as a whole also comes out faster.}}
*{{buff|Stage 9 Giant Punch has been strengthened to the point where it can KO reliably. The move as a whole also comes out faster.}}

Revision as of 01:47, December 26, 2014

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Donkey Kong's appearance in Super Smash Bros. 4. For the character in other contexts, see Donkey Kong.
Donkey Kong
in Super Smash Bros. 4
Donkey Kong
DKSymbol.svg
Universe Donkey Kong
Other playable appearances in SSB
in Melee
in Brawl
Availability Starter
Final Smash Konga Beat
DonkeyKongHeadSSB4-U.png

Donkey Kong (ドンキーコング, Donkī Kongu) was confirmed as a playable character in Super Smash Bros. 4 on June 11, 2013 during the E3 Nintendo Direct. He is among the first wave of compatible amiibo figures for Super Smash Bros. for Wii U. Donkey Kong also retains his realistic gorilla grunts through a new set of them.

He is the laid-back protagonist of the Donkey Kong series and one of Nintendo's oldest, most recognizable characters. As in Brawl, DK is joined by his sidekick Diddy Kong as playable representation for his series.

Changes from Brawl

While Donkey Kong retains most of his attacks, he performs them significantly faster. A prime example is the Giant Punch, which comes out much faster (DK also more quickly retracts his hand). DK's average speed has also been greatly increased. This improves Donkey Kong's abilities in battle.

  • Buff Donkey Kong is significantly heavier than in Brawl.
  • Buff Hand Slap can be used in midair, and appears to have a larger hitbox on the ground. The aerial version can meteor smash.
  • Buff Back aerial deals slightly more damage on both the early and late hits.
  • Buff Stage 9 Giant Punch has been strengthened to the point where it can KO reliably. The move as a whole also comes out faster.
  • Buff DK's forward throw can make it so instead of just the option of carrying and then throwing opponents forward, you can now throw them upward and downward while carrying a character by holding the direction you want and pressing the attack button.
  • Buff Headbutt deals massive shield damage and has longer range.
    • Nerf However, it can no longer stall in the air, slightly reducing his recovery.
  • Buff Forward aerial, up aerial, and up tilt appear to have less startup lag.
    • Nerf However, his forward aerial and up aerial deal slightly less damage.
  • Buff Down aerial is now a punch that is much faster.
    • Nerf However, it has gained a sourspot at the chest.
  • Buff Spinning Kong no longer spins completely horizontally when he uses the move on the ground, but instead spins at an angle. This increases the attack's vertical range.
    • Nerf However, it deals half the damage it dealt in Brawl.
  • Nerf Down tilt deals less damage.
  • Nerf DK's dash grabs have been slowed down a bit.
  • Buff Konga Beat is now accompanied by an indicating bar that shows when to press the attack button.
    • Change If Donkey Kong performs all button presses with the correct timing, he will perform a thumbs-up at the end of the Final Smash.
  • Change Donkey Kong now rolls like in the Donkey Kong Country series as his dash attack.
  • Change Donkey Kong has a new ledge attack that involves him punching the ground in front of him.

Donkey Kong appears to have more stylized fur, even more so than he did in Brawl. His proportions seemed to have been tweaked slightly to be more reminiscent of his recent appearances in Donkey Kong Country Returns and Donkey Kong Country Tropical Freeze. His general expressiveness has been greatly exaggerated as well, with many of his moves and animations now accompanied with smirks, toothy grins, or a look of utter confusion. When Donkey Kong is launched, his eyes will even bulge out of his head.

Moveset

Name Damage Description
Neutral attack ?% Donkey Kong performs a quick cross punch followed by an uppercut.
Forward tilt 10% Donkey Kong quickly swats his outstretched hand.
Up tilt ?% Donkey Kong quickly swipes his hand in the air. Has very reliable arch range.
Down tilt 7% Donkey Kong quickly swats towards the opponents feet.
Dash attack 10% Donkey Kong performs a roll as done in Donkey Kong Country.
Forward smash ?% Donkey Kong performs a very forceful clap. DK now smirks as he performs the move.
Up smash ?% Donkey Kong performs a very powerful clap above his head, swinging both of his arms 90˚ in the process.
Down smash ?% Donkey Kong performs a double back-handed punch, swinging both of his clenched fists down 90˚ in the process.
Neutral aerial ?% Donkey Kong quickly spins with arms extended.
Forward aerial ?% Donkey Kong closes his hands together over his head and quickly thrusts them downward as an ax-handled smash. If landed correctly the opponent is meteor smashed.
Back aerial ?% Donkey Kong performs a quick kick directed behind him.
Up aerial ?% Donkey Kong performs a quick and reliable headbutt. Ideal for combos.
Down aerial ?% Donkey Kong performs a downward stomp while flexing his arms in a somewhat iconic "macho" pose. It will always meteor smash.
Grab Grabs the opponent.
Pummel ?% A fairly quick slap.
Forward throw ?% Donkey Kong cradles the opponent on his back and carries them away. When the player releases the grab button DK will toss the opponent forward, upward or downward depending on which direction you hold.
Back throw ?% Donkey Kong flings the opponent with stunning force.
Up throw ?% The opponent is tossed upwards.
Down throw ?% Donkey Kong slams the opponent into the ground.
Floor attack (front) ?% Donkey Kong swats at the opponent.
Floor attack (back) ?% Donkey Kong tries to clasp the opponent.
Floor attack (trip) ?% Donkey Kong does a wind-up spin to the opponent.
Edge attack ?% Donkey Kong rams into the opponent back first.
Neutral special Giant Punch ?% Donkey Kong winds up and thrusts out his arm as a potentially powerful attack. The attack is at full power after nine windups. The punch can be saved and chosen when to be released after being fully charged.
Neutral special custom 1 Lightning Punch ?% An electrical version of the Giant Punch. Takes less time to fully charge, but deals less damage.
Neutral special custom 2 Storm Punch ?% Does less damage, but produces a powerful windbox that will push back opponents.
Side special Headbutt 10% Donkey Kong slams his head downward. When performed in the air, the struck opponent is meteor smashed. When performed on the ground the opponent is buried and will remain submerged longer if the opponent has already dealt a fair amount of damage. Unlike in Brawl, DK will not stall in the air.
Side special custom 1 Jumping Headbutt ?% Donkey Kong jumps before slamming his head downward. Buried opponents can break out faster.
Side special custom 2 Stubborn Headbutt ?% Donkey Kong launches a Headbutt with a longer startup time, but it deals more damage and gives him high knockback resistance.
Up special Spinning Kong ?% Donkey Kong spins with his arms outstretched. DK has knockback resistance when using this move, and it is an effective horizontal recovery. However, it's weak as a vertical recovery. DK no longer spins completely horizontally when he uses the move on the ground, but instead spins at an angle. This increases the attacks vertical range.
Up special custom 1 Chopper Kong ?% Has increased vertical recovery, but doesn't deal any damage.
Up special custom 2 Kong Cyclone ?% Donkey Kong pulls in opponents with the initial flurry of punches, then launches them with the final hit.
Down special Hand Slap 14% Donkey Kong repeatedly slaps his hands against the ground, causing earth-shaking vibrations in the process. The attack gives him some protection from opponents while grounded and has good range. Donkey Kong can now use the move while in midair, although not in rapid succession.
Down special custom 1 Focused Slap ?% A modified Hand Slap that sacrifices range for increased hitstun and knockback.
Down special custom 2 Hot Slap ?% Donkey Kong slaps his hands against the ground, causing flaming pillars to erupt on either side of him.
Final Smash Konga Beat ?% Donkey Kong's final smash from Super Smash Bros. Brawl. Donkey Kong will take out a pair of bongos and begin to play them to the beat of "DK Island Swing", sending out shock-waves in the process. The attacks range and power is determined by the player's input. The player must push the attack button in succession with the song's beat in order have the greatest range and power. While this was difficult in Brawl, the final smash now is accompanied by an indicative bar that will appear above DK. It will let the player know when to press the attack button. The final smash is heavily influenced by the Donkey Konga subseries.

Taunts

  • Beats his clenched hands against his chest. DK now smirks as he does so.
  • Shakes himself as if his fur was wet. DK now has a large toothy grin as he does so.
  • Faces the camera, shrugs his shoulders, and makes a confused grunt. It originates from Super Smash Bros..

On-Screen Appearance

Donkey Kong bursts from a DK Barrel and briefly strikes a pose.

Victory Fanfare

A flourished remix directly from Brawl based on the jingle that would play whenever Donkey Kong completely cleared a bonus room or defeated a boss in Donkey Kong Country. He shares this with his nephew/best friend, Diddy Kong.

Trophies

Super Smash Bros. for Nintendo 3DS trophy descriptions

Donkey Kong's regular trophy can be obtained by completing Classic Mode and his alternative trophy can be obtained by completing All-Star mode.

Donkey Kong
This king of the jungle really, really loves bananas. His adventures usually start with people stealing his hoard of them. In Smash Bros., he's known for his incredible strength and long reach. Despite his size, he's still pretty quick. He can even jump carrying heavy items! Use this knowledge well.
Donkey Kong (Alt.)
Donkey Kong pulls no punches when it comes to fighting. Or headbutts, as it turns out. His Headbutt special move will bury anyone on the ground who gets hit, leaving them open to some serious damage. If Donkey Kong strikes an airborne foe with this move, they'll go crashing downward.

Alternate costumes

Donkey Kong Palette (SSB4).png
DonkeyKongHeadSSB4-3.png DonkeyKongHeadBlackSSB4-3.png DonkeyKongHeadRedSSB4-3.png DonkeyKongHeadBlueSSB4-3.png DonkeyKongHeadGreenSSB4-3.png DonkeyKongHeadWhiteSSB4-3.png DonkeyKongHeadYellowSSB4-3.png DonkeyKongHeadPinkSSB4-3.png

Gallery