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Wolf (PM): Difference between revisions

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m (→‎Moveset: Added a Few Moves)
(Wolf's up-B does cause tumbling.)
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{{ArticleIcons|pm=y}}
{{ArticleIcons|pm=y}}
{{stub}}
{{for|the unmodded version of Wolf|Wolf (SSBB)}}


{{Infobox Character Mod
{{Infobox Character Mod
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|mod          = Project M
|mod          = Project M
|base        = ssbb
|base        = ssbb
|moveset1    = Wolf (SSBB)
|altcostume  = [[lylatwiki::File:WolfSF2Headshot.png|Classic Wolf]]
|altcostume  = [[lylatwiki::File:WolfSF2Headshot.png|Classic Wolf]]
|tier        =  
|tier        =  
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===Changes from ''Brawl'' to PM===
===Changes from ''Brawl'' to PM===
Wolf was notably buffed in his offensive game, with a faster, more versatile movement and more options to [[combo]] and [[juggle]] opponents, but nerfed in his defensive game, with a slightly worsened endurance and poorer defensive options.
*{{buff|The new physics and re-introduction of [[wavedash]]ing give Wolf many more options, including his own shine combos unique from that of {{PM|Fox}}'s or {{PM|Falco}}'s.}}
*{{buff|The new physics and re-introduction of [[wavedash]]ing give Wolf many more options, including his own shine combos unique from that of {{PM|Fox}}'s or {{PM|Falco}}'s.}}
*{{buff|Wolf's dashing speed has been drastically improved; he now runs nearly as fast as Fox.}}
*{{buff|Wolf's [[dashing]] speed has been drastically improved; he now runs nearly as fast as Fox.}}
*{{buff|[[Wolf Flash]] has been slightly changed so that if Wolf hits a foe with the end of the animation, he won't fall [[helpless]], allowing him to then use another recovery move to get back on stage.}}
*{{buff|Dash attack is now a frontal claw uppercut, which covers a larger area in front of Wolf and conserves forward momentum, while functioning similarly to its ''Brawl'' equivalent.}}
*{{buff|[[Reflector]] sends opponents at a diagonally upward trajectory, allowing for potentially deadly [[juggling]] combos. It can now be cancelled even after reflecting a projectile, which prevents a shine lock from characters with fast projectiles.}}
*{{buff|Hits of [[neutral aerial]] now properly connect all in a single use, enabling easier damage racking from it.}}
*{{nerf|Wolf is lighter.}}
*{{buff|[[Wolf Flash]] has been changed so that if Wolf hits a foe with the end of the animation, he won't fall [[helpless]], allowing him to then use another recovery move to get back on stage.}}
*{{buff|Wolf is the character that has benefited the most from the standarized [[meteor cancel]] delay of 16 frames; this allows him to act out much faster than with the previous 60 frames he had to wait, leaving him much less vulnerable to meteor smashes and thus enhancing his vertical recovery.}}
*{{buff|[[Reflector]] now sends opponents in a diagonally upward trajectory, along with considerably increased damage, and can be [[jump-cancel]]ed like those of Fox and Falco, allowing for potentially deadly juggling combos. It can now be cancelled even after reflecting a projectile, which prevents a shine lock from characters with fast projectiles.}}
*{{nerf|Wolf is [[Weight|lighter]], which, along with his weakened defensive maneuvers, causes his already poor survivability to be even worse.}}
*{{nerf|Wolf's up smash is now a single swipe upwards, that deals less damage, is slower, can't hit opponents behind Wolf as effectively, and can't be used as effectively [[out of shield]].}}
*{{nerf|Wolf's up smash is now a single swipe upwards, that deals less damage, is slower, can't hit opponents behind Wolf as effectively, and can't be used as effectively [[out of shield]].}}
*{{nerf|Down throw revamped to send opponents weakly forward and up diagonally, similar to Fox's ''Brawl'' down throw. While more useful for setting up combos at low damages, it no longer setup tech chases at mid to high damage on every character, and since it no longer semi-spikes along with weaker knockback scaling, it is no longer a deadly KO throw on the edge at high damages.}}
*{{nerf|Down throw revamped to inflict less damage and send opponents weakly forward and up diagonally, similar to {{SSBB|Fox}}'s ''Brawl'' down throw. While more useful for setting up combos at low damages, it no longer sets up [[tech chase]]s at mid to high damage on every character, and since it no longer [[semi-spike]]s along with weaker knockback scaling, it is no longer a deadly KO throw on the edge at high damages.}}
*{{nerf|Lasers from Wolf's Blaster are no longer [[transcendent]].}}
*{{nerf|Lasers from Wolf's Blaster are no longer [[transcendent]].}}
*{{nerf|Reflector no longer has [[intangibility]].}}
*{{nerf|Reflector no longer has [[intangibility]].}}
*{{change|Dash attack has a new claw swipe animation, but functions similarly to its ''Brawl'' counterpart.}}
*{{change|Forward tilt no longer has extense [[freeze frames]], instead acting as a regular, faster multi-hitting move, albeit less effective for [[punish]]ing shielding opponents.}}
*{{change|Wolf's [[Blaster (Wolf)|Blaster]] has been changed. Projectiles are slower than before, but do more damage and are larger. The endlag of the [[blaster]] can be canceled by an air dodge, allowing Wolf to waveland out of it.}}
*{{change|Forward aerial now posseses a sweetspot inflicting stronger damage and knockback, similar to {{PM|Bowser}}'s, but has slower startup.}}
*{{change|[[Fire Wolf]] is now is a single-hit aerial dash attack that will send foes flying in the direction which he is traveling. It will not cause enemies to tumble.}}
*{{change|All throws inflict weaker damage, hindering their KOing ability, but becoming more combo-orientated.}}
*{{change|Holding any taunt button when hitting an opponent with a sweetspotted [[Wolf Flash]] causes Wolf to howl.}}
*{{change|Wolf's [[Blaster (Wolf)|Blaster]] has been changed. Projectiles are slower than before, but deal more damage and are larger. The endlag of the Blaster can be canceled by an air dodge, allowing Wolf to [[waveland]] out of it.}}
*{{change|[[Fire Wolf]] now has a single hit that lasts throughout the move's entire duration, which also causes [[tumbling]] at higher percentages, making it more effective at [[guard break]]ing, but hindering its offensive utility on land.}}
*{{change|Holding any taunt button when hitting an opponent with a sweetspotted [[Wolf Flash]] causes Wolf to howl (like in his up [[taunt]]).}}


===Classic Wolf===
===Classic Wolf===
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==Moveset==
==Moveset==
{{incomplete}}
Up to date as of version 3.0.
Up to date as of version 3.0.


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|-
|-
!Forward smash
!Forward smash
|Quick Slash || {{ChargedSmashDmgSSBM|5}} then {{ChargedSmashDmgSSBM|10}}   ||
|Quick Slash || {{ChargedSmashDmgSSBM|5}} then {{ChargedSmashDmgSSBM|10}} ({{ChargedSmashDmgSSBM|15}} total)  ||
|-
|-
!Up smash
!Up smash
|Scissor Kick || {{ChargedSmashDmgSSBM|15}} (sweetspot) {{ChargedSmashDmgSSBM|13}} (sourspot)  ||
|Scissor Kick || {{ChargedSmashDmgSSBM|15}} (sweetspot), {{ChargedSmashDmgSSBM|13}} (sourspot)  ||
|-
|-
!Down smash
!Down smash
|Double Sweep || {{ChargedSmashDmgSSBM|15}} (front) {{ChargedSmashDmgSSBM|13}} (back)  ||
|Double Sweep || {{ChargedSmashDmgSSBM|15}} (front), {{ChargedSmashDmgSSBM|13}} (back)  ||
|-
|-
!Neutral aerial
!Neutral aerial
|Spinning Wolf || 3% (hit 1) 2% (4 hits) ||
|Spinning Wolf || 3%, then 4 hits of 2% (11% total) ||
|-
|-
!Forward aerial
!Forward aerial
|Aerial Swipe || 15% (sweetspot) 11% (sourspot) ||
|Aerial Swipe || 15% (sweetspot), 11% (sourspot) ||
|-
|-
!Back aerial
!Back aerial
|Backwards Kick || 14% (sweetspot) 11% (sourspot) ||
|Backwards Kick || 14% (sweetspot), 11% (sourspot) ||
|-
|-
!Up aerial
!Up aerial
|Arc Claw || 11% (sweetspot) 10% (sourspot) ||
|Arc Claw || 11% (sweetspot), 10% (sourspot) ||
|-
|-
!Down aerial
!Down aerial
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|-
|-
!Grab
!Grab
| || 0% ||
| || — ||
|-
|-
!Pummel
!Pummel
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|-
|-
!Neutral special
!Neutral special
| [[Blaster]] || 3% (gun) 2%-5% (laser) ||
| [[Blaster]] || 3% (gun), 2%-5% (laser) ||
|-
|-
!Side special
!Side special
| [[Wolf Flash]] || 3% (dash) 16% (flash) ||
| [[Wolf Flash]] || 3% (sourspot), 16% (sweetspot) ||
|-
|-
!Up special
!Up special
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|-
|-
!Down special
!Down special
| [[Reflector]] || 5% (start up) does 1.5x the damage of the reflected attack ||
| [[Reflector]] || 5% (start up); reflected attacks do x1.5 the usual damage ||
|-
|-
!Final Smash
!Final Smash
| [[Landmaster]] || 5% (take off) 15% (landing) 9-20% (ramming) 15% (spin) 16% (cannon)   ||
| [[Landmaster]] || 5% (take off), 15% (landing), 9-20% (ramming), 15% (barrel roll), 16% (shot) ||
|}
|}



Revision as of 12:42, February 15, 2014

Wolf
in Project M and Project+
File:SJS wolf.png
StarFoxSymbol.svg
Universe Star Fox
Base game appearance Brawl
Moveset inspiration Wolf (SSBB)
Alternate costume Classic Wolf
WolfHeadSSBB.png

Wolf is a playable character in the Brawl mod Project M.

Attributes

Wolf's alternate costume.

Changes from Brawl to PM

Wolf was notably buffed in his offensive game, with a faster, more versatile movement and more options to combo and juggle opponents, but nerfed in his defensive game, with a slightly worsened endurance and poorer defensive options.

  • Buff The new physics and re-introduction of wavedashing give Wolf many more options, including his own shine combos unique from that of Fox's or Falco's.
  • Buff Wolf's dashing speed has been drastically improved; he now runs nearly as fast as Fox.
  • Buff Dash attack is now a frontal claw uppercut, which covers a larger area in front of Wolf and conserves forward momentum, while functioning similarly to its Brawl equivalent.
  • Buff Hits of neutral aerial now properly connect all in a single use, enabling easier damage racking from it.
  • Buff Wolf Flash has been changed so that if Wolf hits a foe with the end of the animation, he won't fall helpless, allowing him to then use another recovery move to get back on stage.
  • Buff Wolf is the character that has benefited the most from the standarized meteor cancel delay of 16 frames; this allows him to act out much faster than with the previous 60 frames he had to wait, leaving him much less vulnerable to meteor smashes and thus enhancing his vertical recovery.
  • Buff Reflector now sends opponents in a diagonally upward trajectory, along with considerably increased damage, and can be jump-canceled like those of Fox and Falco, allowing for potentially deadly juggling combos. It can now be cancelled even after reflecting a projectile, which prevents a shine lock from characters with fast projectiles.
  • Nerf Wolf is lighter, which, along with his weakened defensive maneuvers, causes his already poor survivability to be even worse.
  • Nerf Wolf's up smash is now a single swipe upwards, that deals less damage, is slower, can't hit opponents behind Wolf as effectively, and can't be used as effectively out of shield.
  • Nerf Down throw revamped to inflict less damage and send opponents weakly forward and up diagonally, similar to Fox's Brawl down throw. While more useful for setting up combos at low damages, it no longer sets up tech chases at mid to high damage on every character, and since it no longer semi-spikes along with weaker knockback scaling, it is no longer a deadly KO throw on the edge at high damages.
  • Nerf Lasers from Wolf's Blaster are no longer transcendent.
  • Nerf Reflector no longer has intangibility.
  • Change Forward tilt no longer has extense freeze frames, instead acting as a regular, faster multi-hitting move, albeit less effective for punishing shielding opponents.
  • Change Forward aerial now posseses a sweetspot inflicting stronger damage and knockback, similar to Bowser's, but has slower startup.
  • Change All throws inflict weaker damage, hindering their KOing ability, but becoming more combo-orientated.
  • Change Wolf's Blaster has been changed. Projectiles are slower than before, but deal more damage and are larger. The endlag of the Blaster can be canceled by an air dodge, allowing Wolf to waveland out of it.
  • Change Fire Wolf now has a single hit that lasts throughout the move's entire duration, which also causes tumbling at higher percentages, making it more effective at guard breaking, but hindering its offensive utility on land.
  • Change Holding any taunt button when hitting an opponent with a sweetspotted Wolf Flash causes Wolf to howl (like in his up taunt).

Classic Wolf

Classic Wolf appears as Wolf's alternate costume, based on Star Fox 2, with some inspiration (eyepatch and base head) from Star Fox 64 and his Brawl appearance.

Moveset

An icon for denoting incomplete things.

Up to date as of version 3.0.

Name Damage Description
Neutral attack Triple Claw Combo 4% then 2% then 4%
Forward tilt Reaching Swipe 5% then 6%
Up tilt High Kick 10% (sweetspot) 8% (sourspot)
Down tilt Trip Attack 8%
Dash attack Splendid Claw 9%
Forward smash Quick Slash 5% then 10% (15% total)
Up smash Scissor Kick 15% (sweetspot), 13% (sourspot)
Down smash Double Sweep 15% (front), 13% (back)
Neutral aerial Spinning Wolf 3%, then 4 hits of 2% (11% total)
Forward aerial Aerial Swipe 15% (sweetspot), 11% (sourspot)
Back aerial Backwards Kick 14% (sweetspot), 11% (sourspot)
Up aerial Arc Claw 11% (sweetspot), 10% (sourspot)
Down aerial Wolf Meteor 15%
Grab
Pummel 3%
Forward throw 4%
Back throw 5%
Up throw 7%
Down throw 9%
Floor attack (front) 6%
Floor attack (back) 6%
Floor attack (trip) 5%
Edge attack (fast) 8%
Edge attack (slow) 10%
Neutral special Blaster 3% (gun), 2%-5% (laser)
Side special Wolf Flash 3% (sourspot), 16% (sweetspot)
Up special Fire Wolf 8%
Down special Reflector 5% (start up); reflected attacks do x1.5 the usual damage
Final Smash Landmaster 5% (take off), 15% (landing), 9-20% (ramming), 15% (barrel roll), 16% (shot)

In competitive play

Notable players

External links