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Wind: Difference between revisions

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*[[Water Gun]] when charged up.
*[[Water Gun]] when charged up.
*[[Hydro Pump]]
*[[Hydro Pump]]
*{{SSB4|Ike}}'s Tempest, a custom varaint of his [[Eruption]]
*{{SSBB|Ness}}'s [[PSI Magnet]], upon ending the move.
*{{SSBB|Ness}}'s [[PSI Magnet]], upon ending the move.
*{{SSBB|Link}}'s [[Gale Boomerang]] at the edge of its [[range]].
*{{SSBB|Link}}'s [[Gale Boomerang]] at the edge of its [[range]].
*{{SSBB|Toon Link}}'s [[down aerial]], when it pierces the ground.
*{{SSBB|Toon Link}}'s [[down aerial]], when it pierces the ground.
*The tail portion of {{SSB4|Lucas}}'s [[PK Thunder]]
*[[Mr. Game & Watch]]'s [[up aerial]] (excluding Melee)
*[[Mr. Game & Watch]]'s [[up aerial]] (excluding Melee)
*[[Jigglypuff]]'s [[Puff Up]] (if foe is close to its body)
*[[Jigglypuff]]'s [[Puff Up]] (if foe is close to its body)
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*{{SSBB|Pit}}'s [[Wings of Icarus]] just as the move is initiated.
*{{SSBB|Pit}}'s [[Wings of Icarus]] just as the move is initiated.
*The firefighters on either side of {{SSBB|Mr. Game & Watch}}'s [[Fire]], while he is being launched into the air.
*The firefighters on either side of {{SSBB|Mr. Game & Watch}}'s [[Fire]], while he is being launched into the air.
*{{SSB4|Mr. Game & Watch}}'s [[down tilt]].
*{{SSB4|Mr. Game & Watch}}'s [[down tilt]] and up aerial.
*The end of [[Fox]]'s and [[Falco]]'s rapid jab.
*The end of [[Fox]]'s and [[Falco]]'s rapid jab.
*The end of Pit's [[Angel Ring]].
*The end of Pit's [[Angel Ring]].

Revision as of 13:40, February 22, 2016

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For other instances of the term, see Wind (disambiguation).

Wind (applied to push and pull) is an aesthetic and physical element that appears in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4. It is present in some stages, where it will blow on characters, sometimes affecting their stance. For example Zelda's hair will be blown about in the wind, and Link's hat will point in the direction of the wind. Wind appears in stages such as Princess Peach's Castle and Pirate Ship. Certain attacks such as explosions also create temporary blasts of wind, and wind is part of several pushing and vacuuming attacks.

Wind is also present in some stages of the Subspace Emissary that constantly pushes objects. Headwinds make it more difficult to progress through a stage as characters keep being pushed backwards, while tailwinds increase advancement speed but can still cause problems with accurate jumps.

Pushing Attacks

Pushing is a common side effect in Brawl of many attacks, such as Water Gun and F.L.U.D.D., that causes characters, as well as certain items, to be gently pushed away from the source of pushing. Most kinds of push work on both airborne and standing opponents. Characters hanging from edges are not affected by this. It is usually much more difficult to fight pushing than pulling.

From a physics standpoint, pushing is simply knockback without flinching, and as such, can KO characters and is affected by the damage ratio, Mr. Game & Watch's up air windbox with a damage ratio of 2.0 will likely KO characters over the upper blast line.

Push attacks can cancel knockback. A character knocked towards a source of pushing will begin to tumble as if he or she has been footstooled.

Sources of pushing include:

Characters:

Items:

Pokémon:

  • Kyogre's Hydro Pump
  • Latios and Latias move at a high speed when using Steel Wing, and as they travel, they leave behind pockets of wind that can carry (push) opponents.

Others:


Pulling attacks

Conversely, pulling or vacuuming attacks (such as Inhale) causes characters, as well as certain items, to be gently pulled toward the source of vacuum. Some kinds of vacuum only work on standing opponents, while others work on opponents in midair. Characters hanging from ledges are not affected by this. It is fairly easy to fight the vacuum's pull.

When Ganondorf's up tilt is used on a Rolling Crate, the vacuum created by the move will cause the crate to move at incredible speed. A vacuum effect can be used to free another character from Ike's Great Aether and Link and Toon Link's Triforce Slash.

Sources of pulling include:

Characters:

Pokémon:

  • Deoxys's Hyper Beam.
  • Latios and Latias
  • Darkrai's Dark Void attack.

Others:

Items affected by both pushing[citation needed] and pulling are:

Subspace Emissary stages with wind

Stages in Brawl with wind

Stages in Smash 4 with wind

3DS
Wii U