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Wind: Difference between revisions

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'''Characters:'''
'''Characters:'''
*[[F.L.U.D.D.]]
*{{Head|Mario|g=SSB4|s=25px}}  [[F.L.U.D.D.]]
*[[Water Gun]] when charged up.
*{{Head|Squirtle|g=SSBB|s=25px}}[[Water Gun]] when charged up.
*[[Hydro Pump]]
*{{Head|Greninja|g=SSB4|s=25px}}[[Hydro Pump]]
*{{SSB4|Ike}}'s Tempest, a custom varaint of his [[Eruption]]
*{{Head|Ike|g=SSB4|s=25px}} Tempest, a custom varaint of his [[Eruption]]
*{{SSBB|Ness}}'s [[PSI Magnet]], upon ending the move.
*{{Head|Ness|g=SSB4|s=25px}}[[PSI Magnet]], upon ending the move.
*{{SSBB|Link}}'s [[Gale Boomerang]] at the edge of its [[range]].
*{{Head|Link|g=SSB4|s=25px}} [[Gale Boomerang]] at the edge of its [[range]].
*{{SSBB|Toon Link}}'s [[down aerial]], when it pierces the ground.
*{{Head|Toon Link|g=SSB4|s=25px}} [[down aerial]], when it pierces the ground.
*The tail portion of {{SSB4|Lucas}}'s [[PK Thunder]]
*{{Head|Lucas|g=SSB4|s=25px}}The tail portion of [[PK Thunder]]
*{{SSB4|Mega Man}}'s up aerial.
*{{Head|Mega Man|g=SSB4|s=25px}}up aerial.
*{{SSB4|Mega Man}}'s Skull Barrier, a custom variant of his [[Leaf Shield]].
*{{Head|Mega Man|g=SSB4|s=25px}}Skull Barrier, a custom variant of his [[Leaf Shield]].
*[[Jigglypuff]]'s [[Puff Up]] (if foe is close to its body)
*{{Head|Jigglypuff|g=SSB4|s=25px}}[[Puff Up]] (if foe is close to its body)
*[[Sheik]]'s [[Vanish]] upon reappearing.
*{{Head|Sheik|g=SSB4|s=25px}}[[Vanish]] upon reappearing.
*{{SSBB|Pit}}'s [[Wings of Icarus]] just as the move is initiated.
*{{Head|Pit|g=SSBB|s=25px}}[[Wings of Icarus]] just as the move is initiated.
*The firefighters on either side of {{SSBB|Mr. Game & Watch}}'s [[Fire]], while he is being launched into the air.
*{{Head|Mr. Game & Watch|g=SSB4|s=25px}} The firefighters on either side of [[Fire]], while he is being launched into the air.
*{{SSB4|Mr. Game & Watch}}'s [[down tilt]] and up aerial.
*{{Head|Mr. Game & Watch|g=SSB4|s=25px}} [[down tilt]]  
*The end of [[Fox]]'s and [[Falco]]'s rapid jab.
*{{Head|Mr. Game & Watch|g=SSB4|s=25px}} up aerial.
*The end of Pit's [[Angel Ring]].
*{{Head|Fox|g=SSB4|s=25px}} the end of his rapid jab.
*{{SSB4|Pit}}/{{SSB4|Dark Pit}}'s Breezy Flight, a custom variant of their [[Power of Flight]]
*{{Head|Falco|g=SSB4|s=25px}} the end of his rapid jab.  
*{{SSB4|Palutena}}'s side and down smash attacks.
*{{Head|Pit|g=SSBB|s=25px}} the end of [[Angel Ring]].
*{{SSB4|Palutena}}'s [[Heavenly Light]]
*{{Head|Pit|g=SSB4|s=25px}} Breezy Flight, a custom variant of [[Power of Flight]]
*{{SSB4|Little Mac}}'s [[KO Uppercut]].
*{{Head|Dark Pit|g=SSB4|s=25px}} Breezy Flight, a custom variant of [[Power of Flight]]
*The water of [[Pacman]]'s [[Fire Hydrant]].
*{{Head|Palutena|g=SSB4|s=25px}} Forward smash
*[[Mii Gunner]]'s [[Laser Blaze]].
*{{Head|Palutena|g=SSB4|s=25px}} Down smash
*[[Mii Swordfighter]]'s [[Gale Strike]].
*{{Head|Palutena|g=SSB4|s=25px}}[[Heavenly Light]]
*{{SSB4|Donkey Kong}}'s Storm Punch, a custom variant of his [[Giant Punch]]
*{{Head|Little Mac|g=SSB4|s=25px}} [[KO Uppercut]].
* {{SSB4|Marth}} and {{SSB4|Lucina}}'s Storm Thurst. A custom variant of their [[Shield Breaker]]
*{{Head|Pac Man|g=SSB4|s=25px}}The water of [[Fire Hydrant]].
* Gust Cape/Breezy Sheet, variants of Mario's [[Cape]] and Dr. Mario's [[Super Sheet]].
*{{Head|Mii Gunner|g=SSB4|s=25px}} [[Laser Blaze]].
*{{SSB4|Bowser Jr.}}'s Air Cannon, a custom variant of his [[Clown Cannon]].
*{{Head|Mii Swordfighter|g=SSB4|s=25px}} [[Gale Strike]].
*All hits but the final hit on {{SSB4|Luigi}}'s Mach Cyclone and {{SSB4|Dr. Mario}}'s Soaring Tornado, custom variants of their [[Luigi Cyclone]] and [[Dr. Tornado]] respectively.
*{{Head|Donkey Kong|g=SSB4|s=25px}}Storm Punch, a custom variant of his [[Giant Punch]]
*{{SSB4|Luigi}}'s Clothesline Cyclone and {{SSB4|Dr. Mario}}'s Clothesline Tornado, variants of Luigi's [[Luigi Cyclone]] and Dr. Mario's [[Dr. Tornado]]
*{{Head|Marth|g=SSB4|s=25px}}Storm Thurst. A custom variant of [[Shield Breaker]]
*The vortex of {{SSB4|Bowser}}'s Turbulent Bomb, a custom variant of his [[Bowser Bomb]].
*{{Head|Lucina|g=SSB4|s=25px}}Storm Thurst. A custom variant of [[Shield Breaker]]
*{{SSB4|Falco}}'s Explosive Blaster, a custom variant of his [[Blaster]].
*{{Head|Mario|g=SSB4|s=25px}}Gust Cape, a variant of [[Cape]]
*[[SSB4|Cloud]]'s [[Finishing Touch]].
*{{Head|Dr. Mario|g=SSB4|s=25px}}Breezy Sheet, a variant of [[Super Sheet]]
*{{SSB4|Rosalina}}'s [[Luma Shot]] (when she twirls her wand to call back Luma).
*{{Head|Bowser Jr.|g=SSB4|s=25px}}Air Cannon, a custom variant of his [[Clown Cannon]].
*{{SSB4|Little Mac}}'s Dash Counter, a custom variant of his [[Slip Counter]].
*{{Head|Luigi|g=SSB4|s=25px}}Mach Cyclone, a custom variant of [[Luigi Cyclone]] (all hits exept the final hit)
*{{SSB4|Fox}}'s Big Reflector, the custom variation of his [[Reflector]].
*{{Head|Dr. Mario|g=SSB4|s=25px}} Soaring Tornado, a custom variant of [[Dr. Tornado]]
*{{SSB4|Little Mac}}'s [[Jolt Haymaker]].
*{{Head|Luigi|g=SSB4|s=25px}} Clothesline Cyclone, a custom variant [[Luigi Cyclone]]
*{{SSB4|Captain Falcon}}'s Falcon Kick Fury, a custom variation of his [[Falcon Kick]].
*{{Head|Dr. Mario|g=SSB4|s=25px}} Clothesline Tornado, a custom varaint of [[Dr. Tornado]]
*{{Head|Bowser|g=SSB4|s=25px}}the vortex of Turbulent Bomb, a custom variant of [[Bowser Bomb]].
*{{Head|Falco|g=SSB4|s=25px}} Explosive Blaster, a custom variant of his [[Blaster]].
*{{Head|Cloud|g=SSB4|s=25px}}[[Finishing Touch]].
*{{Head|Rosalina|g=SSB4|s=25px}} [[Luma Shot]] (when she twirls her wand to call back Luma).
*{{Head|Little Mac|g=SSB4|s=25px}} Dash Counter, a custom variant of his [[Slip Counter]].
*{{Head|Fox|g=SSB4|s=25px}} Big Reflector, the custom variation of his [[Reflector]].
*{{Head|Little Mac|g=SSB4|s=25px}}[[Jolt Haymaker]]
*{{Head|Captain Falcon|g=SSB4|s=25px}} Falcon Kick Fury, a custom variation of his [[Falcon Kick]].


'''Items:'''
'''Items:'''

Revision as of 03:10, May 22, 2016

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For other instances of the term, see Wind (disambiguation).

Wind is an aesthetic and physical element that appears in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4. Wind, in a literal sense, can be seen on stages such as Dream Land in the form of Whispy Woods' breath, where its blowing will affect the models of certain characters. For example, Zelda's hair will appear to be blowing about in the wind while Link's hat will point in the opposite direction of the wind. Certain attacks, such as explosions, create temporary blasts of wind, as well as several pushing and vacuuming attacks.

Wind is also present in some stages of the Subspace Emissary. Headwinds make it more difficult to progress through a stage, as characters will pushed backwards, while tailwinds force the character to progress much faster, but requires faster reactions.

Pushing Attacks

Pushing is a common side effect in Brawl for many attacks, such as the Water Gun and F.L.U.D.D.. This causes characters, as well as certain items, to be gently pushed away from the source of the attack. Most push attacks work on both airborne and standing opponents, while characters hanging from edges are not affected. It is usually much more difficult to fight pushing than pulling.

From a physics standpoint, pushing is simply knockback without flinching. Because of this, it can KO characters and its overall effectiveness is affected by the damage ratio. Mr. Game & Watch's up air windbox with a damage ratio of 2.0 will likely KO characters over the upper blast line.

Push attacks can also cancel knockback. A character knocked towards a source of pushing will begin to tumble as if he or she has been footstolled.

Sources of pushing include:

Characters:

Items:

Pokémon:

  • Kyogre's Hydro Pump
  • Latios and Latias move at a high speed when using Steel Wing, and as they travel, they leave behind pockets of wind that can carry (push) opponents.

Others:


Pulling attacks

Conversely, pulling or vacuuming attacks (such as Inhale) causes characters, as well as certain items, to be gently pulled toward the source of vacuum. Some kinds of vacuum only work on standing opponents, while others work on opponents in midair. Characters hanging from ledges are not affected by this. It is fairly easy to fight the vacuum's pull.

When Ganondorf's up tilt is used on a Rolling Crate, the vacuum created by the move will cause the crate to move at incredible speed. A vacuum effect can be used to free another character from Ike's Great Aether and Link and Toon Link's Triforce Slash.

Sources of pulling include:

Characters:

Pokémon:

  • Deoxys's Hyper Beam.
  • Latios and Latias
  • Darkrai's Dark Void attack.

Others:

Items affected by both pushing[citation needed] and pulling are:


Subspace Emissary stages with wind

Stages in Brawl with wind

Stages in Smash 4 with wind

3DS
Wii U