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  • Bayonetta (SSB4) (category Bayonetta (SSB4))
    takes after performing attack animations. Performing attack animations in the Bayonetta games will have Bayonetta take her attack pose for a few seconds
    64 KB (7,256 words) - 11:16, April 11, 2024
  • Floor attack (category Floor attacks) (section List of front floor attacks)
    A floor attack, commonly/officially known as a getup attack (おきあがり攻撃 or 起き上がり攻撃) or rising attack, and referred to as DownAttackU and DownAttackD (depending
    22 KB (305 words) - 13:33, January 31, 2022
  • Bayonetta (SSB4)/Neutral attack (category Bayonetta (SSB4))
    hit, see: Bayonetta (SSB4)/Neutral attack/Hit 1 Bayonetta (SSB4)/Neutral attack/Hit 2 Bayonetta (SSB4)/Neutral attack/Hit 3 Bayonetta (SSB4)/Neutral attack/Infinite
    560 bytes (64 words) - 16:57, July 25, 2020
  • Bayonetta (SSBU) (category Bayonetta universe) (section Changes from Super Smash Bros. 4)
    this, Bayonetta has still been noticeably nerfed overall from her SSB4 iteration. Bayonetta's already poor frame data, her major weakness in SSB4, has been
    89 KB (11,539 words) - 00:51, May 11, 2024
  • Lucas (SSB4) (category Characters (SSB4)) (section Ground attacks)
    floor attack: Front floor attack now starts in front of Lucas, rather than from behind. Edge attack: Edge attack has less startup lag (frame 24 → 20) with
    73 KB (9,408 words) - 15:00, April 4, 2024
  • Sonic (SSB4) (category Characters (SSB4)) (section Ground attacks)
    10 (front)/8 (back)) per hit. Floor attacks have less intangibility (frames 1-25 (front)/1-23 (back) → 1-21 (both)). Front floor attack: Front floor attack
    76 KB (9,429 words) - 10:25, May 1, 2024
  • Captain Falcon (SSB4) (category Characters (SSB4)) (section Ground attacks)
    Both floor attacks also have new animations where Captain Falcon stretches his legs out further, removing their disjoint. Front Floor attack Front floor
    68 KB (8,436 words) - 21:33, April 24, 2024
  • Cloud (SSB4) (category Characters (SSB4))
    both versions of SSB4, with it only appearing in the Wii U version. He is also the only DLC character who is able to pseudo-crawl in SSB4. In Smash 3DS,
    57 KB (6,058 words) - 08:09, April 26, 2024
  • Samus (SSB4) (category Characters (SSB4)) (section Ground attacks)
    Front floor attack and the back hit of back floor attack deal 1% more damage (6% → 7%). The front hit of back floor attack deals less damage (8% → 7%). Edge
    70 KB (7,932 words) - 01:14, April 5, 2024
  • Pit (SSB4) (category Characters (SSB4)) (section Ground attacks)
    (frames 1-27 → 1-26 (front)/1-25 (back). Floor attacks launch opponents at a higher angle (361° → 48°). Front Floor Attack: Front floor attack's second hit extends
    87 KB (11,114 words) - 09:56, April 23, 2024
  • Pikachu (SSB4) (category Characters (SSB4)) (section Ground attacks)
    combo potential at low to mid percents. Floor attack: Front floor attack has decreased knockback. Back floor attack has increased knockback and range. It
    61 KB (6,474 words) - 19:37, April 24, 2024
  • Roy (SSB4) (category Characters (SSB4)) (section Ground attacks)
    potential. Floor attack: Front and back floor attacks deal more damage (6% → 7%). Due to the introduction of tripping in Brawl, Roy has received a floor attack
    63 KB (7,271 words) - 09:11, March 23, 2024
  • Diddy Kong (SSB4) (category Characters (SSB4)) (section Ground attacks)
    to Diddy Kong' body, which covers noticeably less range. Front floor attack: Front floor attack has a new animation where Diddy Kong performs a double sided
    81 KB (10,554 words) - 10:02, May 1, 2024
  • Luigi (SSB4) (category Characters (SSB4)) (section Ground attacks)
    knockback scaling (50 → 48). Floor attacks launch opponents at a higher angle (361° → 48°). Front floor attack: Front floor attack has a new animation where
    93 KB (11,305 words) - 11:02, April 17, 2024
  • Yoshi (SSB4) (category Characters (SSB4)) (section Ground attacks)
    still too laggy to possess true followups in most cases. Floor attacks: Front and back floor attacks deal 1% more damage (6% → 7%). Egg Lay: Egg Lay's aerial
    78 KB (9,508 words) - 17:04, April 9, 2024
  • Peach (SSB4) (category Characters (SSB4)) (section Ground attacks)
    Back floor attack: Back floor attack has a shorter duration (frames 17-19/25-27 → 14-15/22-23). Edge attack: Peach has a new edge attack: a hand swipe
    71 KB (9,008 words) - 19:11, May 1, 2024
  • Ganondorf (SSB4) (category Characters (SSB4)) (section Ground attacks)
    scaling (50 → 48). Floor attacks have less intangibility (frames 1-27 (front)/1-29 (back) → 1-22/1-24). Front floor attack: Front floor attack launches opponents
    88 KB (10,762 words) - 04:00, April 18, 2024
  • Link (SSB4) (category Characters (SSB4)) (section Ground attacks)
    targets. Dash attack: Link has a new dash attack, the Jump Attack from The Legend of Zelda series. Compared to the previous dash attack, it deals more
    70 KB (8,264 words) - 08:20, May 5, 2024
  • Bowser (SSB4) (category Characters (SSB4)) (section Ground attacks)
    (frame 10 (front)/18 (back) → 19 (both)). Floor attacks have less intangibility (frame 1-27 (front)/1-24 (back) → 1-23 (both)). Floor attacks launch opponents
    89 KB (11,597 words) - 17:22, November 22, 2023
  • Zero Suit Samus (SSB4) (category Characters (SSB4)) (section Ground attacks)
    compensated. Floor attacks have less ending lag (FAF 50 → 46) and back floor attack has less startup lag (frame 15 (hit 1)/27 (hit 2) → 14/23). Floor attacks have
    82 KB (10,013 words) - 11:30, March 25, 2024
  • Corrin (SSB4) (category Characters (SSB4))
    the official top 100 players in Super Smash Bros. 4 of all time. See also: Category:Corrin players (SSB4)  Cosmos (#30) - The best Corrin player in the world
    41 KB (4,047 words) - 18:01, May 6, 2024
  • Sheik (SSB4) (category Characters (SSB4)) (section Ground attacks)
    scaling (50 → 48). Floor attacks have less ending lag (FAF 50 → 46) and forward floor attack has less startup lag (frame 17 → 14). Floor attacks' angles have
    77 KB (9,124 words) - 09:08, April 12, 2024
  • Meta Knight (SSB4) (category Characters (SSB4)) (section Ground attacks)
    knockback. Floor attacks: Floor attacks' second hits have less startup lag (frame 26 → 24). Floor attacks have less ending lag (FAF 50 → 46). Floor attacks deal
    107 KB (13,584 words) - 16:33, February 28, 2024
  • Greninja (SSB4) (category Characters (SSB4))
    scaling increased (102 → 104 (front Shadow Sneak/Shadow Strike), 101 → 103 (back Shadow Sneak/Shadow Strike), 90 → 92 (front/back Shadow Dash)). 1.1.5 Standing
    49 KB (5,587 words) - 18:45, February 6, 2024
  • Dr. Mario (SSB4) (category Characters (SSB4)) (section Ground attacks)
    potential. Floor attack: Due to the introduction of tripping in Brawl, Dr. Mario has received a floor attack when he trips. Front and back floor attacks deal
    81 KB (9,115 words) - 10:00, May 1, 2024
  • Jigglypuff (SSB4) (category Characters (SSB4)) (section Ground attacks)
    hitbox (5.76u → 5.7u). Floor attacks: Floor attacks have less startup (frame 20 → 17) and ending lag (FAF 50 → 46). Floor attacks deal more damage (6% →
    75 KB (8,927 words) - 13:51, April 20, 2024
  • Wii Fit Trainer (SSB4) (category Characters (SSB4))
    reprise their roles in the Japanese version of SSB4. The Portuguese, Dutch and Russian versions of SSB4 also use their British English voices. They also
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  • Ness (SSB4) (category Characters (SSB4)) (section Ground attacks)
    5u/2.5u). Dash attack: Dash attack now launches in front of Ness instead of behind him (100° → 80°), making followups easier. The final hit also deals more
    55 KB (6,801 words) - 19:35, April 7, 2024
  • Palutena (SSB4) (category Characters (SSB4))
    using the "attack" descriptor that smash attacks usually share with neutral attack, tilt attacks, dash attack, aerial attacks, and floor attacks. Play Nintendo
    63 KB (5,941 words) - 16:50, April 18, 2024
  • Olimar (SSB4) (category Characters (SSB4)) (section Ground attacks)
    less range overall. Back floor attack: Back floor attack now starts in front of Olimar rather than from behind. Back floor attack has more startup lag (frame
    102 KB (12,563 words) - 21:48, May 5, 2024
  • Mii Brawler (SSB4) (category Characters (SSB4))
    ground games in SSB4, due to their good ground mobility, an overall high damage output, and little to no lag on most of their attacks, (with the exception
    34 KB (3,163 words) - 00:44, April 4, 2024
  • Mewtwo (SSB4) (category Characters (SSB4)) (section Ground attacks)
    increases its ending lag. Floor attack: Floor attacks now have a normal effect, instead of an electric effect. Edge get-up and edge attack's animations have changed
    73 KB (8,722 words) - 12:06, April 25, 2024
  • Robin (SSB4) (category Characters (SSB4))
    Bronze Sword are neutral attack, tilt attacks, neutral aerial, dash attack, floor attacks, and edge attack. For a gallery of Robin's hitboxes, see here
    52 KB (5,138 words) - 14:49, March 8, 2024
  • Mario (SSB4) (category Characters (SSB4)) (section Ground attacks)
    ground attack followups less reliable at higher percents, but instead allows it to combo more effectively into aerial attacks. Floor attack: Floor attacks
    77 KB (9,650 words) - 10:00, May 1, 2024
  • Ryu (SSB4) (category Characters (SSB4))
    happens, cancel your Focus Attack and unleash a sick combo! Ryu's down special, Focus Attack, allows him to withstand a single attack and then unleash a counter
    54 KB (5,330 words) - 11:37, January 25, 2024
  • Mr. Game & Watch (SSB4) (category Characters (SSB4)) (section Ground attacks)
    effectively KO. Floor attacks: Floor attacks have less startup lag (frame 20 (hit 1)/32 (front hit 2)/33 (back hit 2) → 16/21). Floor attacks have a shorter
    82 KB (8,978 words) - 17:21, January 28, 2024
  • Bayonetta (SSB4)/Forward tilt (category Bayonetta (SSB4))
    Bayonetta performs three consecutive kicks. For the technical data of each individual hit, see: Bayonetta (SSB4)/Forward tilt/Hit 1 Bayonetta (SSB4)/Forward
    351 bytes (32 words) - 16:57, July 25, 2020
  • Bayonetta (SSB4)/Forward aerial (category Bayonetta (SSB4))
    of each individual hit, see: Bayonetta (SSB4)/Forward aerial/Hit 1 Bayonetta (SSB4)/Forward aerial/Hit 2 Bayonetta (SSB4)/Forward aerial/Hit 3
    314 bytes (27 words) - 21:41, April 12, 2022
  • Dark Pit (SSB4) (category Characters (SSB4)) (section Ground attacks)
    100 players in Super Smash Bros. 4 of all time. See also: Category:Pit players (SSB4); Category:Dark Pit players (SSB4)  Earth  (#42) - The best Pit player
    40 KB (4,099 words) - 22:34, October 27, 2023
  • Bayonetta (SSB4)/Up tilt (category Bayonetta (SSB4))
    upward arc, firing a series of bullets if the attack button is held. Attacks first in front of Bayonetta before the second strike above her head. Fairly
    2 KB (61 words) - 18:18, September 23, 2020
  • King Dedede (SSB4) (category Characters (SSB4)) (section Ground attacks)
    most characters. Down throw deals less damage (4% (hit and throw), 8% (total) → 6%). Floor attack: Floor attack deals 1% more damage (6% → 7%), though its
    68 KB (8,107 words) - 04:24, May 3, 2024
  • Ike (SSB4) (category Characters (SSB4)) (section Ground attacks)
    dash attack's duration (frames 18-19 → 15-16/17-19). Dash attack has more ending lag (FAF 51 → 53). Dash attack covers less distance. Dash attack has smaller
    74 KB (8,566 words) - 03:36, April 22, 2024
  • Mega Man (SSB4) (category Characters (SSB4))
    forward. Mega Man has more than 10 different weapons at his disposal. His front air attack, Flame Sword, affects a wide area and doesn't leave much of an opening
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  • Villager (SSB4) (category Characters (SSB4))
    bowling ball in front of him as a projectile, being the only smash attack in the series with infinite vertical range. Villager's neutral attack, up special
    41 KB (3,666 words) - 10:43, April 17, 2024
  • Bayonetta (SSB4)/Up smash (category Bayonetta (SSB4))
    Butterfly's arm, which is used to throw an uppercut. It hits directly in front of Bayonetta, and thus leaves her vulnerable from behind and directly above, similarly
    2 KB (93 words) - 18:24, January 14, 2021
  • Kirby (SSB4) (category Characters (SSB4)) (section Ground attacks)
    special move was undecided. SSB4 is the only game in the series where Kirby's dash attack hasn't been changed, as his break spin attack from Brawl was retained
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  • Bayonetta (SSB4)/Forward smash (category Bayonetta (SSB4))
    directly in front of Bayonetta due to a blind spot between her and Madama Butterfly's wrist. If the button is held, Bayonetta will also fire in front of her
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  • Pac-Man (SSB4) (category Characters (SSB4))
    is one of six third-party characters in SSB4, alongside Capcom's Mega Man and Ryu, Sega's Sonic and Bayonetta, and Square Enix's Cloud. Although Pac-Man
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  • Bayonetta (SSB4)/Down smash (category Bayonetta (SSB4))
    just in front of her and stomping onto the ground. Also a brief hitbox on Bayonetta's leading foot. Most famous for being a meteor smash attack, firing
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  • Wario (SSB4) (category Characters (SSB4)) (section Ground attacks)
    around much faster while carrying his Bike. Neutral attack: The far hitbox on the first hit of neutral attack is positioned slightly further out (z offset: 9
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  • Smash Bros. for Nintendo 3DS or in team battles in either version of SSB4. In SSB4's team battles, only the leading character animates their victory pose
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  • Marth (SSB4) (category Characters (SSB4)) (section Ground attacks)
    pseudo-crawl. Dash attack: Dash attack's tipper has been repositioned (z offset: 5.2 → 6.5) making it overlap less with the sourspots. Dash attack has smaller
    82 KB (10,193 words) - 21:03, December 5, 2023
  • R.O.B. (SSB4) (category Characters (SSB4)) (section Ground attacks)
    hurtboxes. Neutral attack: The second hit of neutral attack now has consistent base knockback (40/30 → 40). Both hits of neutral attack have a shorter duration
    69 KB (7,744 words) - 16:02, March 28, 2024
  • Bayonetta (SSB4)/Down tilt (category Bayonetta (SSB4))
    The name of this move is Kick Attack. The final hit of Bayonetta's PPK combo while wielding Love is Blue. Her most reliable anti-pressure option and grounded
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  • using the "attack" descriptor that smash attacks usually share with neutral attack, tilt attacks, dash attack, aerial attacks, and floor attacks. This was
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  • Lock (category Techniques (SSB4)) (section In SSB4)
    his jab if he hits them with the front of his fist, so he must be close to his opponent when he jab locks them. In SSB4, the jab lock only works up to three
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  • Bayonetta (SSB4)/Down aerial (category Bayonetta (SSB4)) (section Attack)
    Performs a mid-air front flip before descending rapidly with one leg outstretched, constituting a stall-then-fall. The tip of Bayonetta's heel is a meteor
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  • tilt and neutral attack impossible. Dr. Mario's floor attacks and edge attack have decreased base damage (front and back floor attacks: 7% → 6% (both hits)
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  • Knockback (section SSB)
    neutral attack (infinite loop). Robin's neutral attack (hits 1-2). Roy's neutral aerial (hit 2). Samus's forward aerial (hits 1-4) and Screw Attack (hits
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  • Zero Suit Samus (SSB4)/Neutral aerial (category Whip attacks (SSB4))
    near hit has a smaller hitbox (6u → 5.7u (front)/5.6u (back)) and it does not extend as far (z stretch: 11 (front)/-9 (back) → 10/-6.6), giving it less range
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  • compared to many other characters. As in SSB4, Dark Pit is almost completely identical to Pit. Unlike in SSB4, he no longer has a weaker forward tilt or
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  • blocks an attack with his shield, he reverts to his shielding pose from SSB4. If Luigi uses his grab immediately after inputting his dash attack, his dash
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  • (but not identical to) Roy's jumps in SSB4. She also has a new screen KO animation. However, she will revert to her SSB4 idle pose and crouch when holding
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  • Down tilt (redirect from Strong Down attack) (category Tilt attacks) (section Crouching attacks)
    is the only normal attack in the series whose startup can be cancelled by shielding. Crouching attacks are a unique type of attack related to down tilts
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  • options (especially in comparison to the rest of the cast) in SSB4, his dash attack, front hit of down smash, back aerial, down aerial, and Upperdash Arm
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  • among the weakest in SSB4) are more powerful, like his dash attack, back aerial, Dark Dive, and Wizard's Foot; notably, dash attack has become as potent
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  • has been reduced to reflect this (Z offset: 4u-9.4u → 4u-8.4u (standing), 4u-11.2u → 4u-10u (dash), 4u-15.4u → 4u-14.2u (pivot)). Pummel: Pummel deals much
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  • changes. It launches at a slightly lower angle (80° → 74°). Floor attacks: Back floor attack no longer has Samus firing a blast from her Arm Cannon. Because
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  • faster (0.3 → 0.4). Wii Fit Trainer's air speed is slightly faster (0.97 → 1.019). Neutral attack: Jab 1 deals less damage on the front hit (3% → 2%). Jab
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  • (83° → 86°). Edge attack: Edge attack has Young Link swipe his sword in front of himself, unlike Link who stabs forward. Edge attack has much shorter range
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  • List of taunts (SSB4) (category Taunts (SSB4)) (section Bayonetta)
    " Based on her long taunt from Bayonetta 2. Side taunt: Gracefully spins around, then points both guns directly in front of her, saying, "New 'do, dead
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  • sides. The front hits use one large hitbox instead of 3 smaller ones (5u/4u/4u → 6u (hit 1), 5u/4u/4.5u → 6u (hits 2-3), 5u/4u/4.5u → 7u (hit 4)). Remote
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  • neutral attack/forward tilt. 3.0.0 Neutral attack, forward tilt and neutral aerial all deal less shield damage (1 → 0 (Mega Buster, neutral attack), 1 →
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  • This article is for the attack move grab. For the Smasher, see Smasher:Grab. A grab (つかみ / 掴み) is an attack all characters possess which causes them to
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  • screen instead of away from it. Dash attack: Dash attack's hitboxes are placed farther from Mario (Z offset: 4.4u/4u → 5.4u/4.9u), improving its horizontal range
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  • compared to SSB4. It also now ends the attack standing on one foot. The new animation of forward smash has Lucario lean back at the start of the attack, allowing
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  • the first SSB4 newcomer to be confirmed for Ultimate. Coincidentally, Villager was the first newcomer revealed for SSB4. Villager is the only SSB4 newcomer
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  • drastic drop from its 10th out of 54 placement in SSB4, the largest drop for a veteran in the transition from SSB4 to Ultimate. Mewtwo's greatest strengths lie
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  • Bayonetta (SSB4)/Neutral aerial (category Bayonetta (SSB4)) (section Attack)
    spinning roundhouse kick, similar to Samus' neutral aerial. It hits around Bayonetta and continuing the input for the Bullet Arts version has her continue to
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  • Strong Side Attack – Keep pressing the button and Bayonetta will do a three-kick attack. The last kick launches foes, so go for a quick midair attack right after
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  • allowing both to lock. Dash attack: Dash attack has less startup (frame 15 → 13) and less ending lag (FAF 40 → 38). Dash attack has a longer hitbox duration
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  • current sword to the Bronze Sword (i.e. neutral attack, tilt attacks, dash attack, floor attacks, and edge attack). KOing opponents will speed up the recharging
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  • Bayonetta (SSB4)/Dash attack (category Bayonetta (SSB4))
    while the hitbox remains active. The Bullet Arts version fires both guns in front of herself.
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  • The up special move, commonly referred to as up B, is a special attack performed by pressing the special move button while holding the control stick upwards
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  • Substitute slows down the opponent when the attack activates, allowing the attack to land more consistently. All of the attack's variants have one frame faster startup
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  • holding down standard attack. Dash attack: The changes to jostle mechanics prevents dash attack from whiffing close opponents. Dash attack has a slightly altered
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  • Air dodge has significantly more ending lag (FAF 31 → 51). Neutral attack: Neutral attack has less ending lag (FAF 22 → 18). It deals less knockback (10/9/8
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  • eclipse his buffs. The most notable nerf was to dash attack: previously one of his most reliable moves in SSB4, it now has higher knockback and ending lag, causing
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  • considered to be one of the best characters in SSB4 and widely considered the second best character, after Bayonetta, due to a myriad of advantages, including
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  • swords. Like in SSB4, Roy will revert to Marth's idle animation while holding a small throwable item, although now he also transitions to his SSB4 crouching
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  • Weapon attacks are boosted by Weapon Attack stickers in Super Smash Bros. Brawl's The Subspace Emissary and the support spirit skills Weapon Attack ↑ and
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  • KO power at high ones. Dash attack: Both the clean and late hits have a new hitbox on the Brawler's leg. This makes the attack more likely to connect. The
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  • effectively. Her dash attack and back throw both have reduced knockback as well. Overall, Peach has considerably better than her SSB4 incarnation thanks to
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  • sooner (frames 4-19 → 3-18). Air dodge grants more intangibility (frames 4-29 → 4-32). Air dodge has much more ending lag (34 → 43). Neutral attack: The first
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  • 40 → 75). 3.1.0 Neutral attack 1 connects into neutral attack 2 more reliably (hitbox 0 base knockback: 25 → 18). Neutral attack 2 has more range (hitbox
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  • Edge attack: Edge attack deals more damage (7% → 10%). Fire Breath: It deals more damage per hit (1.2% → 1.8%). It has larger hitboxes (4u → 4.5u). The
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  • (thrown/spinning)). 3.1.0 Neutral attack 1 connects into neutral attack 2 more reliably (hitbox 2 BKB: 18 → 40). Neutral attack 2 has more range (hitbox 2 Z
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  • useful moves in SSB4, such as her dash attack, down smash, down aerial and up throw, each deal more damage and/or knockback. Her smash attacks as a whole have
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  • damage (4% → 5%), with its base knockback compensated (80 → 75). Edge attack: Edge attack deals more damage (7% → 9%). Homing Attack: Homing Attack can be
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  • moderately worse than in SSB4, but remains a fairly effective character in Ultimate. Corrin's appearance is largely the same as it was in SSB4, though Corrin's
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  • Tornado, Drill Rush, dash attack, and glide attack. When combined with his incredible attack speed, this makes Meta Knight's attacks very difficult to challenge
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  • hitbox is noticeably smaller (4.2u → 3u), reducing its range. It is also lower down (Y offset: 2.25 → 1.8). Dash attack: Dash attack has less startup (frame
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  • Neutral attack 1 connects into neutral attack 2 more reliably. Neutral attack 2 moves Charizard forwards more and connects into neutral attack 3 more reliably
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  • Bayonetta (SSB4)/Up aerial (category Bayonetta (SSB4))
    edge-guarding and dealing additional damage. It is based on the kick launcher in Bayonetta.
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  • Bayonetta (SSB4)/Down throw (category Bayonetta (SSB4))
    The final hit of Bayonetta's PPPKKK combo while wielding Love is Blue. Due to its high ending lag, it possesses no guaranteed followups, though it can
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  • Bayonetta (SSB4)/Back aerial (category Bayonetta (SSB4)) (section Attack)
    output, high knockback, and low ending lag and landing lag make it one of Bayonetta's most viable KOing options, as it KOs at 110% while near the edge. The
    1 KB (49 words) - 12:02, January 13, 2021
  • Wario (SSB4)/Neutral special/Default (category Bite attacks (SSB4))
    Wario can use dash attack to lock them, and extend the followup. When an opponent is grabbed, Wario can mash the grab, special and attack buttons to deal
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  • his other attacks. His neutral attack, forward tilt and neutral aerial all involve a rapid sword swing, but unlike Mega Man's similar attacks, Steve's does
    87 KB (7,648 words) - 11:05, May 6, 2024
  • Bayonetta (SSB4)/Forward aerial/Hit 2 (category Bayonetta (SSB4)) (section Attack)
    Part of her forward aerial, the Bullet Arts version fires in front of her for the second hit. A superb option for aerial and off-stage combos. 1.1.6 Damage
    2 KB (35 words) - 06:50, March 29, 2021
  • Bayonetta (SSB4)/Forward aerial/Hit 1 (category Bayonetta (SSB4)) (section Attack)
    capable of leading into After Burner Kick. The Bullet Arts version fires in front of her for the first two hits. 1.1.6 Damage (3.8% → 3%).
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  • animation in SSB and his dash attack (albeit with a different ending animation). Left: Winds up for a punch and steps forward while punching in front of the
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  • Bayonetta (SSB4)/Neutral attack/Hit 1 (category Bayonetta (SSB4))
    which combos into the following neutral attacks. Since it's active on frame 9, it is the third slowest neutral attack in the game, behind King Dedede and Zelda's
    2 KB (45 words) - 12:17, February 15, 2022
  • one, update 4.0.0. introduced her neutral attack's "Wobbelle" technique, which can trap the opponent at an edge reliably with her neutral attack until KO
    61 KB (4,967 words) - 02:19, May 5, 2024
  • Bayonetta (SSB4)/Neutral attack/Hit 3 (category Bayonetta (SSB4))
    followed by her first and second hits. This attack's hitboxes only appear for two frames. The last input for this attack is the infinite.
    2 KB (31 words) - 17:59, January 14, 2021
  • Bayonetta (SSB4)/Pummel (category Bayonetta (SSB4))
    The Slap Punish Attack. It has average speed, but is unique in that it consists of two hits per input. As a result, it is possible for the opponent to
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  • lag, allowing it to combo into moves such as neutral attack, up tilt, dash grab, and dash attack, the latter in particular being a KO confirm at certain
    90 KB (9,000 words) - 18:57, April 23, 2024
  • Charizard (SSB4)/Up smash (category Body attacks (SSB4)) (section 1.1.4)
    Charizard bats one wing upwards in front of it in an arching manner, while then batting its other wing upwards in an arch from behind. Its startup is exceptionally
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  • Strong Side Attack – Keep pressing the button and Bayonetta will do a three-kick attack. The last kick launches foes, so go for a quick midair attack right after
    207 KB (32,780 words) - 09:51, September 29, 2022
  • Bayonetta (SSB4)/Neutral attack/Hit 2 (category Bayonetta (SSB4))
    by her first hit. The next inputs are another hit, then an infinite. This attack's hitboxes only appear for 3 frames.
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  • Bayonetta (SSB4)/Forward tilt/Hit 1 (category Bayonetta (SSB4))
    It is followed by her next hit, then the other. It is her slowest tilt attack, due to being active on frame 12.
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  • Recovery (category Techniques (SSB4)) (section List of recoveries in Super Smash Bros. 4)
    the only character to have all 4 of their special moves grant some form of recovery momentum. Yoshi's Egg Throw in SSB64 and Melee and Jigglypuff's Sing
    103 KB (429 words) - 19:32, October 8, 2023
  • Bayonetta (SSB4)/Forward tilt/Hit 2 (category Bayonetta (SSB4))
    of her Consecutive Kicks move. It is then succeeded by her next hit. This attack’s hitbox only appears for one frame.
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  • Bayonetta (SSB4)/Neutral attack/Infinite (category Bayonetta (SSB4))
    throw · Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special · Side special · Up
    2 KB (58 words) - 15:50, April 21, 2021
  • Bayonetta (SSB4)/Grab (category Bayonetta (SSB4))
    throw · Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special · Side special · Up
    2 KB (26 words) - 17:34, January 14, 2021
  • Bayonetta (SSB4)/Up throw (category Bayonetta (SSB4))
    throw · Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special · Side special · Up
    2 KB (39 words) - 05:32, March 28, 2021
  • Bayonetta (SSB4)/Forward throw (category Bayonetta (SSB4))
    throw · Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special · Side special · Up
    1 KB (43 words) - 12:34, January 13, 2021
  • Bayonetta (SSB4)/Back throw (category Bayonetta (SSB4))
    throw · Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special · Side special · Up
    1 KB (22 words) - 12:06, January 13, 2021
  • Bayonetta (SSB4)/Forward aerial/Hit 3 (category Bayonetta (SSB4)) (section Attack)
    throw · Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special · Side special · Up
    2 KB (44 words) - 07:01, September 2, 2022
  • (however, armor that pulls from a shared resource or that can occur outside of attacks will be listed). Purely aesthetic mechanics, such as Devil Kazuya. Moves
    35 KB (407 words) - 15:43, March 22, 2024
  • Bayonetta (SSB4)/Forward tilt/Hit 3 (category Bayonetta (SSB4))
    throw · Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special · Side special · Up
    1 KB (21 words) - 17:32, January 14, 2021