Bayonetta (SSB4)/Forward smash
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Overview[edit]
Uses Wicked Weaves to summon Madama Butterfly's arm, which is used to throw a punch. It has great horizontal range and Madama Butterfly's hitbox cannot be reversed. However, it has high ending lag and low priority, making it fairly easy to cancel out. It can also be dodged by fighters with low crouches, such as Wii Fit Trainer, or by standing directly in front of Bayonetta due to a blind spot between her and Madama Butterfly's wrist. If the button is held, Bayonetta will also fire in front of her. KOs at 104% from the center of Final Destination when not charged. It is based on the final hit of Bayonetta's PPP • P combo in Bayonetta 2.
Hitboxes[edit]
Timing[edit]
Charges between | 4-5 |
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Hitboxes | 19-21 |
Interruptible | 68 |
Animation length | 74 |
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![]() Lag time |
![]() Hitbox |
![]() Interruptible |
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