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Entrance to Subspace: Difference between revisions

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This level starts with the player figting average enimes, beginning with an [[ambush]] against [[Floow]]s and [[Boom Primid]]s, then the stage auto-scrolls, with the player avoiding [[Metal Primid]]s, Boom Primids, [[Primid]]s, [[Spaak]]s, and [[Borboras]]es, then the level stops for the player to fight another ambush. This time the player has to stop the [[Subspace Generator]]s from spawning [[Fire Primid]]s. Metal Primids, and Borborbases. Then the player goes on a big straight line. By this point of the level, only ambushes remain, in order of an [[Armank]], a [[Greap]] and [[Big Primid]]s, and finally an [[Armank]] with [[Big Primid]]s. At the end of the level is a section of invisible platform. The final (and only) [[door]] of the level, however, isn't golden.
This level starts with the player figting average enimes, beginning with an [[ambush]] against [[Floow]]s and [[Boom Primid]]s, then the stage auto-scrolls, with the player avoiding [[Metal Primid]]s, Boom Primids, [[Primid]]s, [[Spaak]]s, and [[Borboras]]es, then the level stops for the player to fight another ambush. This time the player has to stop the [[Subspace Generator]]s from spawning [[Fire Primid]]s. Metal Primids, and Borborbases. Then the player goes on a big straight line. By this point of the level, only ambushes remain, in order of an [[Armank]], a [[Greap]] and [[Big Primid]]s, and finally an [[Armank]] with [[Big Primid]]s. At the end of the level is a section of invisible platform. The final (and only) [[door]] of the level, however, isn't golden.


In a cutscene, [[Bowser (SSBB)|Bowser]] and [[Ganondorf (SSBB)|Ganondorf]] are seen walking in an unknown area of Subspace.  Ganondorf pulls out a [[Dark Cannon]] and fires at his former ally, who falls as a trophy, and kicks him aside. Ganondorf then calls forth [[Master Hand]], who appears before him. Ganondorf bows, but then sees that Master Hand is being controlled by the Chains of Light. He looks up further to see [[Tabuu]], who had manipulated him the whole time. Infuriated, Ganondorf leaps up to attack Tabuu, who brings up a shield to send Ganondorf flying back downwards. Ganondorf becomes a trophy upon impact with the back of Master Hand. This action, however, releases Master Hand from the Chains of Light, and he forms a fist to fly towards Tabuu. This attack is also easily deflected with Tabuu's shield, and Master Hand falls to the ground.
In a cutscene, {{SSBB|Bowser}} and {{SSBB|Ganondorf}} are seen walking in an unknown area of Subspace.  Ganondorf pulls out a [[Dark Cannon]] and fires at his former ally, who falls as a trophy, and kicks him aside. Ganondorf then calls forth [[Master Hand]], who appears before him. Ganondorf bows, but then sees that Master Hand is being controlled by the Chains of Light. He looks up further to see [[Tabuu]], who had manipulated him the whole time. Infuriated, Ganondorf leaps up to attack Tabuu, who brings up a shield to send Ganondorf flying back downwards. Ganondorf becomes a trophy upon impact with the back of Master Hand. This action, however, releases Master Hand from the Chains of Light, and he forms a fist to fly towards Tabuu. This attack is also easily deflected with Tabuu's shield, and Master Hand falls to the ground.


All the other characters suddenly appear, ready to fight. However, Tabuu goes into his winged form and releases his Off Waves, which turn all of the characters into trophies. Tabuu then pulls together the pieces of the [[World of Trophies]] that were pulled into Subspace by the [[Subspace Bomb]]s, and forms them into [[The Great Maze]].
All the other characters suddenly appear, ready to fight. However, Tabuu goes into his winged form and releases his Off Waves, which turn all of the characters into trophies. Tabuu then pulls together the pieces of the [[World of Trophies]] that were pulled into Subspace by the [[Subspace Bomb]]s, and forms them into [[The Great Maze]].


==Playable Characters==
==Playable Characters==
*[[Captain Falcon]]
*{{SSBB|Captain Falcon}}
*[[Diddy Kong]]
*{{SSBB|Diddy Kong}}
*[[Donkey Kong]]
*{{SSBB|Donkey Kong}}
*[[Falco]]
*{{SSBB|Falco}}
*[[Fox]]
*{{SSBB|Fox}}
*[[Ice Climbers]]
*{{SSBB|Ice Climbers}}
*[[Ike]]
*{{SSBB|Ike}}
*[[Kirby]]
*{{SSBB|Kirby}}
*[[Link]]
*{{SSBB|Link}}
*[[Lucario]]
*{{SSBB|Lucario}}
*[[Lucas]]
*{{SSBB|Lucas}}
*[[Mario]]
*{{SSBB|Mario}}
*[[Marth]]
*{{SSBB|Marth}}
*[[Meta Knight]]
*{{SSBB|Meta Knight}}
*[[Mr. Game & Watch]]
*{{SSBB|Mr. Game & Watch}}
*[[Olimar]]
*{{SSBB|Olimar}}
*[[Peach]]
*{{SSBB|Peach}}
*[[Pikachu]]
*{{SSBB|Pikachu}}
*[[Pit]]
*{{SSBB|Pit}}
*[[Pokémon Trainer]]
*{{SSBB|Pokémon Trainer}}
*[[R.O.B.]]
*{{SSBB|R.O.B.}}
*[[Samus]]
*{{SSBB|Samus}}
*[[Snake]]
*{{SSBB|Snake}}
*[[Yoshi]]
*{{SSBB|Yoshi}}
*[[Zelda]]/[[Sheik]]
*{{SSBB|Zelda}}/{{SSBB|Sheik}}


==Music==
==Music==

Revision as of 12:40, October 28, 2013

Entrance to Subspace
MH dead.jpg
File:SmashBrosSymbol.png
Master Hand collapsed on the ground.
Universe Super Smash Bros.
Appears in SSBB
Availability Subspace Emissary only

Entrance to Subspace is the twenty-eighth stage in the Subspace Emissary of Super Smash Bros. Brawl.

The level begins as the large group of characters invades Subspace following the destruction of the Subspace Gunship.

This level starts with the player figting average enimes, beginning with an ambush against Floows and Boom Primids, then the stage auto-scrolls, with the player avoiding Metal Primids, Boom Primids, Primids, Spaaks, and Borborases, then the level stops for the player to fight another ambush. This time the player has to stop the Subspace Generators from spawning Fire Primids. Metal Primids, and Borborbases. Then the player goes on a big straight line. By this point of the level, only ambushes remain, in order of an Armank, a Greap and Big Primids, and finally an Armank with Big Primids. At the end of the level is a section of invisible platform. The final (and only) door of the level, however, isn't golden.

In a cutscene, Bowser and Ganondorf are seen walking in an unknown area of Subspace. Ganondorf pulls out a Dark Cannon and fires at his former ally, who falls as a trophy, and kicks him aside. Ganondorf then calls forth Master Hand, who appears before him. Ganondorf bows, but then sees that Master Hand is being controlled by the Chains of Light. He looks up further to see Tabuu, who had manipulated him the whole time. Infuriated, Ganondorf leaps up to attack Tabuu, who brings up a shield to send Ganondorf flying back downwards. Ganondorf becomes a trophy upon impact with the back of Master Hand. This action, however, releases Master Hand from the Chains of Light, and he forms a fist to fly towards Tabuu. This attack is also easily deflected with Tabuu's shield, and Master Hand falls to the ground.

All the other characters suddenly appear, ready to fight. However, Tabuu goes into his winged form and releases his Off Waves, which turn all of the characters into trophies. Tabuu then pulls together the pieces of the World of Trophies that were pulled into Subspace by the Subspace Bombs, and forms them into The Great Maze.

Playable Characters

Music

Trivia

  • In the "The Ruinous Defeat" cut scene, Tabuu uses his shield against Ganondorf and Master Hand, but never uses it when the player is battling him.
  • After Ganondorf discovers that Tabuu is controlling Master Hand, Bowser can not be seen, despite him being right next to Ganondorf.
  • Immediately after completing this stage, all previously played stages are made inaccessible and the player may only proceed to play the next stage, Subspace (Part I).
    • In addition, all characters who joined the player's team are removed from the roster and can only return if they're rescued in the next two stages, Subspace (Part I) and Subspace (Part II).