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Bury: Difference between revisions

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{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
[[File:VillagerShovel.gif|thumb|right|Villager burying Mario and Bowser in {{Forwiiu}}.]]
[[File:VillagerShovel.gif|thumb|Villager burying Mario and Bowser in {{Forwiiu}}]]
There are a few [[attack]]s in the ''{{b|Super Smash Bros.|series}}'' series that cause the '''bury''' effect. Characters hit by such attacks will be [[buried|embedded in the ground]]. If the target is not on the ground, they will take regular knockback. If the target is already buried, the length of the effect will not be increased or reset. It is not uncommon for burying attacks to [[meteor smash]] airborne opponents, often giving them good [[edgeguarding]] abilities, though this is merely a design convention and not a property of the effect itself. A prone opponent cannot be buried in ''Melee'' and ''SSB4'', but they can in ''Brawl'', and an opponent who has been [[tripping|tripped]] can also be buried.
:''For more detail on the status condition caused by moves with the bury effect, see [[buried]].''
'''Bury''' is an attack [[effect]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that debuted in ''[[Super Smash Bros. Melee]]'' and has appeared in every subsequent game. Grounded fighters hit by a bury attack are [[buried]] for an amount of time based on the victim's total [[damage]]; non-grounded fighters hit by a bury attack instead take [[knockback]] as usual.


Hitboxes that have the bury effect are [[weight]] independent, and they can also ignore the [[Metal Box]]'s [[Armor|knockback resistance]].
Bury [[hitbox]]es are [[weight]] independent and ignore all forms of [[armor]].
 
In ''[[Super Smash Bros. Ultimate]]'', the Support [[Spirit]] skill Bury Immunity prevents the equipped fighter from being buried, but does not affect the damage it takes from bury attacks (except [[Pitfall]]s, which instead have no effect).
 
Bury attacks typically [[meteor smash]] airborne opponents, often giving them good [[edgeguarding]] abilities. This is solely a design convention and is not a property of the bury effect.
 
==Plunge==
'''Plunge''' is an attack effect similar to the bury effect that also causes victims to become [[buried]]. However, if an opponent standing on a [[Platform#Soft platforms|soft platform]] is hit by a plunge attack, instead of being buried they briefly have the appearance of being buried before falling straight down.
 
The plunge effect is exclusive to the [[Pitfall]] item, and in ''Ultimate'', the traps dug by [[Shovel Knight]].


==List of burying attacks==
==List of burying attacks==
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!width=8%|Games
!width=8%|Games
|-
|-
|[[Bowser Jr.]]
|{{SSBU|Banjo & Kazooie}}
|[[Down throw]]
|{{GameIcon|SSBU}}
|-
|{{SSB4|Bowser Jr.}}
|[[Grounding Dash]]
|[[Grounding Dash]]
|rowspan=2|{{GameIcon|SSB4}}
|rowspan=2|{{GameIcon|SSB4}}
|-
|-
|[[Charizard]]
|{{SSB4|Charizard}}
|[[Sinking Skull]]
|[[Sinking Skull]]
|-
|-
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|[[Down throw]] (on bystanders)
|[[Down throw]] (on bystanders)
|-
|-
|[[Inkling]]
|{{SSBU|Inkling}}
|[[Splat Roller]]
|[[Splat Roller]]
|{{GameIcon|SSBU}}
|{{GameIcon|SSBU}}
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|rowspan=2|[[King Dedede]]
|rowspan=2|[[King Dedede]]
|[[Super Dedede Jump]] (descent)
|[[Super Dedede Jump]] (descent)
|rowspan=6|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Quick Dedede Jump]] (falldown before landing)
|[[Quick Dedede Jump]] (falldown before landing)
|{{GameIcon|SSB4}}
|-
|rowspan=2|{{SSBU|King K. Rool}}
|[[Down tilt]]
|rowspan=2|{{GameIcon|SSBU}}
|-
|[[Down throw]]
|-
|-
|[[Kirby]]
|{{SSB4|Kirby}}
|[[Grounding Stone]]
|[[Grounding Stone]]
|rowspan=4|{{GameIcon|SSB4}}
|-
|-
|[[Little Mac]]
|{{SSB4|Little Mac}}
|[[Grounding Blow]]
|[[Grounding Blow]]
|-
|-
|[[Lucas]]
|{{SSB4|Luigi}}
|[[Down throw]] (all but last hit)
|-
|[[Luigi]]
|[[Burial Header]]
|[[Burial Header]]
|-
|-
|[[Mii Brawler]]
|{{SSB4|Mii Brawler}}
|[[Head-On Assault]]
|[[Head-On Assault]]
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Mr. Game & Watch]]
|{{SSBU|Mr. Game & Watch}}
|[[Down smash]] (hammers)
|[[Down smash]] (hammers)
|{{GameIcon|SSBU}}
|{{GameIcon|SSBU}}
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|[[Olimar]]
|[[Olimar]]
|[[End of Day]] (the ship as it appears)
|[[End of Day]] (the ship as it appears)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Pac-Man]]
|{{SSB4|Pac-Man}}
|[[Meteor Trampoline]]
|[[Meteor Trampoline]]
|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
|-
|-
|[[R.O.B.]]
|{{SSBU|R.O.B.}}
|[[Down throw]]
|[[Down throw]]
|{{GameIcon|SSBU}}
|{{GameIcon|SSBU}}
|-
|-
|[[Sonic]]
|{{SSB4|Sonic}}
|[[Hammer Spin Dash]]
|[[Hammer Spin Dash]]
|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
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|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Wario]]
|{{SSB4|Wario}}
|[[Burying Bike]]
|[[Burying Bike]]
|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
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|-
|-
|[[Togepi]]: Metronome (Magnitude)
|[[Togepi]]: Metronome (Magnitude)
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|}
|}


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|[[Master Hand]]
|[[Master Hand]]
|-
|-
|[[Galleom]]
|rowspan=3|[[Galleom]]
|Stomp attack
|Stomping Jump
|rowspan=2|{{GameIcon|SSBB}}
|{{GameIcon|SSBB}}{{GameIcon|SSBU}}
|-
|Double Arm Press
|rowspan=2|{{GameIcon|SSBU}}
|-
|Trample (center)
|-
|-
|[[Ticken]]
|[[Ticken]]
|Falling attack
|Falling attack
|{{GameIcon|SSBB}}
|}
|}


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|[[WarioWare, Inc.]]
|[[WarioWare, Inc.]]
|"[[supermariowiki:Crack Down|Crack Down]]" and "[[supermariowiki:Sole Man|Sole Man]]" microgames
|"[[supermariowiki:Crack Down|Crack Down]]" and "[[supermariowiki:Sole Man|Sole Man]]" microgames
|{{GameIcon|SSBB}}{{GameIcon|SSB4-3}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4-3}}{{GameIcon|SSBU}}
|-
|-
|[[PictoChat 2]]
|[[PictoChat 2]]
|The "boots" transformation buries players it steps on
|The "boots" transformation buries players it steps on
|{{GameIcon|SSB4-3}}
|{{GameIcon|SSB4-3}}{{GameIcon|SSBU}}
|}
|}
==Plunge==
The '''plunge''' effect is similar to the bury effect, and in most situations, it acts exactly the same. The main difference is that, if the target is standing on a [[Platform#Soft_platforms|soft platform]], they will be hit down through the platform after the "being buried" animation has finished instead of popping back up.
The only attack to use the plunge effect is that of the [[Pitfall]].


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Headbutt.jpg|Donkey Kong burying King Dedede in ''Brawl''.
File:Headbutt.jpg|Donkey Kong burying King Dedede in ''Brawl''
</gallery>
</gallery>


==Trivia==
* Despite [[Lucas]]'s [[down throw]] showing the opponent embedded in the ground in ''SSB4'' and ''Ultimate'', this is purely aesthetic and does not use the bury effect or cause the buried condition. Even fighters with a Bury Immunity Spirit and grabable [[Assist Trophies]] will be shown embedded in the ground, despite being unable to be buried.
* When the bury effect was introduced in ''Melee'', it was exclusively used for two attacks, {{SSBM|Donkey Kong}}'s [[Headbutt]] and [[Togepi]]'s Magnitude.
**Subsequently, Donkey Kong has the distinction of being the only character to have always had a bury attack in every game since the effect's introduction.


 
{{Effects}}
{{Template:Effects}}


[[Category:Effects]]
[[Category:Effects]]
[[Category:Special conditions]]

Revision as of 10:40, April 12, 2023

From the trailer.
Villager burying Mario and Bowser in Super Smash Bros. for Wii U
For more detail on the status condition caused by moves with the bury effect, see buried.

Bury is an attack effect in the Super Smash Bros. series that debuted in Super Smash Bros. Melee and has appeared in every subsequent game. Grounded fighters hit by a bury attack are buried for an amount of time based on the victim's total damage; non-grounded fighters hit by a bury attack instead take knockback as usual.

Bury hitboxes are weight independent and ignore all forms of armor.

In Super Smash Bros. Ultimate, the Support Spirit skill Bury Immunity prevents the equipped fighter from being buried, but does not affect the damage it takes from bury attacks (except Pitfalls, which instead have no effect).

Bury attacks typically meteor smash airborne opponents, often giving them good edgeguarding abilities. This is solely a design convention and is not a property of the bury effect.

Plunge

Plunge is an attack effect similar to the bury effect that also causes victims to become buried. However, if an opponent standing on a soft platform is hit by a plunge attack, instead of being buried they briefly have the appearance of being buried before falling straight down.

The plunge effect is exclusive to the Pitfall item, and in Ultimate, the traps dug by Shovel Knight.

List of burying attacks

By characters

Character Move(s) Games
Banjo & Kazooie Down throw Super Smash Bros. Ultimate
Bowser Jr. Grounding Dash Super Smash Bros. 4
Charizard Sinking Skull
Donkey Kong Headbutt Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Jumping Headbutt Super Smash Bros. 4
Stubborn Headbutt
Ganondorf Beast Ganon (initial stomp) Super Smash Bros. BrawlSuper Smash Bros. 4
Giga Bowser Down tilt (first hit; grounded opponents)
Dash attack (second hit)
Down throw (on bystanders)
Inkling Splat Roller Super Smash Bros. Ultimate
King Dedede Super Dedede Jump (descent) Super Smash Bros. 4Super Smash Bros. Ultimate
Quick Dedede Jump (falldown before landing) Super Smash Bros. 4
King K. Rool Down tilt Super Smash Bros. Ultimate
Down throw
Kirby Grounding Stone Super Smash Bros. 4
Little Mac Grounding Blow
Luigi Burial Header
Mii Brawler Head-On Assault
Mr. Game & Watch Down smash (hammers) Super Smash Bros. Ultimate
Olimar End of Day (the ship as it appears) Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Pac-Man Meteor Trampoline Super Smash Bros. 4
R.O.B. Down throw Super Smash Bros. Ultimate
Sonic Hammer Spin Dash Super Smash Bros. 4
Villager Down smash Super Smash Bros. 4Super Smash Bros. Ultimate
Wario Burying Bike Super Smash Bros. 4
Wii Fit Trainer Neutral attack (third hit) Super Smash Bros. 4Super Smash Bros. Ultimate
Zero Suit Samus Flip Jump
Low Flip Super Smash Bros. 4

By items

Item Attack Games
Assist Trophies Waluigi: stomps Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Poké Ball Pokémon Ditto: Transform (if the summoner possesses burying attacks) Super Smash Bros. Ultimate
Metagross: Earthquake Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Togepi: Metronome (Magnitude) Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate

By enemies and bosses

Enemy/Boss Attack(s) Games
Bulborb Jumping backwards, rump-first Super Smash Bros. for Nintendo 3DS
Crazy Hand Fake-out slap Super Smash Bros. BrawlSuper Smash Bros. 4
Master Hand
Galleom Stomping Jump Super Smash Bros. BrawlSuper Smash Bros. Ultimate
Double Arm Press Super Smash Bros. Ultimate
Trample (center)
Ticken Falling attack Super Smash Bros. Brawl

By stages

Enemy/Boss Attack(s) Games
WarioWare, Inc. "Crack Down" and "Sole Man" microgames Super Smash Bros. BrawlSuper Smash Bros. for Nintendo 3DSSuper Smash Bros. Ultimate
PictoChat 2 The "boots" transformation buries players it steps on Super Smash Bros. for Nintendo 3DSSuper Smash Bros. Ultimate

Gallery

Trivia

  • Despite Lucas's down throw showing the opponent embedded in the ground in SSB4 and Ultimate, this is purely aesthetic and does not use the bury effect or cause the buried condition. Even fighters with a Bury Immunity Spirit and grabable Assist Trophies will be shown embedded in the ground, despite being unable to be buried.
  • When the bury effect was introduced in Melee, it was exclusively used for two attacks, Donkey Kong's Headbutt and Togepi's Magnitude.
    • Subsequently, Donkey Kong has the distinction of being the only character to have always had a bury attack in every game since the effect's introduction.