Super Smash Bros. Melee

Fox (SSBM)

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Revision as of 14:57, July 1, 2013 by 173.79.214.38 (talk) (→‎In Event Matches: It should be "Fox appears" not Falco)
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This article is about Fox's appearance in Super Smash Bros. Melee. For the character in other contexts, see Fox McCloud. Also, for information about Fox's clone, see Falco (SSBM).
Fox
in Super Smash Bros. Melee
Fox McCloud
StarFoxSymbol(preBrawl).svg
Universe Star Fox
Other playable appearances in SSB
in Brawl
in SSB4
Availability Starter
Tier S (1)
Fox (SSBM)
A wily fox that uses speed to keep enemies off balance.
—Description from Melee's manual.

Announced at E3 2001, Fox (フォックス, Fokkusu) is a playable starter character in Super Smash Bros. Melee. He is emblematic of speed and he can dominate foes with his rapid attacks, quick movement and overpowering offense in all areas of his game. He is placed 1st on the Melee tier list due to these advantages.

Fox, true to being on the top of the tier list, is an extremely efficient fighter, with fast attacks, unparalleled comboing and damaging ability, and numerous options to approach the opponent. His aerial game is almost unsurpassed when SHFFL'd, and his shine combos are extremely effective. He can KO effectively on all four sides of the screen, and his high falling speed makes him resilient to vertical KOs. Despite being top tier, Fox is not flawless. He has an extremely high learning curve, requiring fast reflexes to properly use his shine and SHFFL combos. Additionally, his high falling speed makes him very easy to chain grab, he suffers from a poor recovery due to his low air speed and high falling speed, and his light weight makes him vulnerable to KOs. Regardless, his pros outshine his cons, and Fox is notable for being one of only four characters (the other three being Pikachu, Falco, and Meta Knight) in all of the Smash games to have no disadvantageous matchups.

Attributes

Fox falls into a unique archetype: He is notoriously fast, yet he is equipped with a plethora of viable finishers. He has the second fastest dash speed, tied with Marth for the fastest walking speed, the fastest normal falling speed, the third fastest fast falling speed, fast dash-dancing, and fast attacks. His low traction is balanced with his fast falling speed and low airspeed, all of which give him a fast, moderately long wavedash.

One of the reasons why Fox is ranked 1st is his unparalleled comboing and damaging ability, helped by an powerful approach game. His fast fall and low, fast short hop contribute to an extremely quick SHFFL, which can let him almost effortlessly start combos or act as a deadly approach option. Additionally, Fox's specials act as powerful ways to aid this; his Reflector makes for a potential combo starter, as well as a potential infinite combo with his waveshine infinite, and his blaster is an almost unstoppable damage-racking method, due to its long range, inability to cause hitstun, high speed and its ability to be combined with Fox's short hop as part of the short hop laser technique. Additionally, a majority of Fox's attacks inflict significant damage while being very fast as well; his neutral air, back air and tilts are especially notable in this regard, with the remainder of his aerials having little ending lag.

Additionally, Fox's KO ability is also amazing, with plenty of powerful vertical finishers in his arsenal, most notable his up smash and up aerial, both of which are among the most powerful in the game with huge hitboxes. Fox's Reflector also makes for a valuable tool for KOing, due to its set, semi-spike knockback properties, which makes it extremely useful for edgeguarding. Additionally, its almost-instantaneous startup time (with only 1 frame of start-up, the attack is one of the fastest in the game), it is of very low risk to use off the edge.

While not the best, Fox's grab game is decent. His throws' low knockback allow him to set up potentially lethal combos. His up throw can lead into a sweet spotted up aerial, one of Fox's primary KO methods, and can even chain throw fast fallers. His forward and back throws force opponents a fair distance off the stage, aptly setting up opportunities for Fox to use his smashes, aerial, or shine spikes to edgeguard. In rare situations, Fox can use his down throw to meteor smash his opponents off the edge of a stage. Unfortunately, Fox's grab range is decidedly average. He cannot reliably chain grab at higher percentages as most of Fox's throws send opponents a considerable distance away from him, allowing anyone with good smash DI to escape combos.

Fox, however, is not invincible, and his flaws can cause significant errors in tournament play. Notably, Fox's properties of being a fast faller with low airspeed causes him to be among the most easily chaingrabbed characters in the game, particularly by characters such as Marth and Peach. Additionally, Fox can be very easy to combo if the opponent moves fast enough, which is exacerbated by his poor air speed.

Fox also suffers from a poor recovery; his high falling speed makes him fall far before he can recover, and his low airspeed prevents him from moving closer to the edge. Fox's third jump of Fire Fox is relatively long, but it is also linear in nature and predictable; a multitude of attacks can easily intercept it, such as Mario's Cape. While Fox also has the ability to recover with Fox Illusion, it too is linear and predictable in nature.

Moveset

  Name Damage Description
Neutral attack {{{neutralname}}} 2-4% {{{neutraldesc}}}
4%
1% per kick
Forward tilt Fox Kick 4-9% depending on angling Sticks foot out to the side. This is best used for a quick close-ranged spacing move.
Up tilt Back Kick 9-12% Performs a quick and surprisingly strong vertical back kick. It covers Fox's whole body; thus, it makes Fox and his vertically-aimed foot a hitbox. Its speed, power, and hitbox make it great for close-up spacing. It can easily combo into itself, up air, and up smash. Used as part as a chain-grab against fast-fallers with it being connected to his up throw. Begins to KO at around 120% on mostly the floaty lightweights.
Down tilt Fox Tail 10% Performs a sweeping tail lash. Moderately fast. Can combo at mid-percentages into aerials. It can also become a somewhat solid finisher at higher percentages.
Dash attack Jumping Side Kick 5-7% Runs forward and sticks a foot out. Low priority but good combo ability, especially into up smash. Very vulnerable to crouch canceling.
Forward smash Roundhouse Kick 12-15% uncharged, 16-20% fully charged Performs a flying hook kick. Has moderately low knockback (extremely low base knockback - 10) for a smash, though it is fast, and is actually quite reliable at higher percentages (very high knockback scaling - 105), KOing usually at around 120%.
Up smash Flip Kick 18% uncharged, 24% fully charged, 13-17% behind Performs a back flip kick. This move is very fast, and when used on the ground while facing the foe, it has very high vertical knockback. It is very reliable at mid-high damages. Shine into up smash is very useful for KOs. Often considered the best u-smash in the game due to its extreme speed, extreme power, and decent range. However, it is actually the second most powerful u-smash in the game, behind Pikachu's.
Down smash Fox Split 15% uncharged, 20% fully charged Does a split, hitting on both of his sides. It is fast and has moderate knockback, sending opponents on a semi-spike trajectory. Useful for edgeguarding and spacing.
Neutral aerial Flying Kick 12% maximum Sticks foot out, simple sex kick. A very quick aerial. Very good against shields and great power when it first comes out.
Forward aerial Tornado Kick 17% if all hits connect Kicks forward five times. Good knockback when all hits connect. Regrettably, this move is very awkward due to the short amount of forward distance, short range of the move, and bad physics of the kicks being chained together. All hits are extremely hard to connect without a good set-up, especially on lighter characters.
Back aerial Reverse Spin Kick 9-15% Does a quick no-look kick backwards, with sex kick properties. Great knockback when it first comes out, and one of Fox's best edgeguarding moves.
Up aerial McCloud Flip 17% if both hits connect Whips his tail up and kicks immediately after. A very high knockback move, good vertical finisher, can combo out of up throw on virtually everyone. It and the u-smash give Fox an advantage against light, floaty characters, notably Jigglypuff and Kirby (SSBM)Kirby. Can be Smash DI'd out of however.
Down aerial Air Drill 19% if all hits connect Spins around, drilling downwards with his feet. It can combo into up smash and out of up tilt. Useful into shines as well. It is the weakest spike in the game, giving almost no knockback when it is used on an opponent, and the knockback being set. However, when it is used on a wire frame or a handicapped opponent, it sends them strongly diagonally downwards, like a spike. Using this move will not win any of the meteor smash bonuses with it, and it sends the opponent diagonally downwards and not straight down, giving proof that it is a spike.
Grab {{{grabname}}} {{{grabdesc}}}
Pummel Knee 2-3% per pummel Knees opponent.
Forward throw Elbow Bash 7% Punches the opponent forward. Despite its generally poor combo ability, it can chain-grab on some heavy characters. It is best used for forcing opponents offstage, setting up an edgeguard.
Back throw Skeet Blaster 7% Throws backwards and shoots the opponent with his Blaster. Used mainly for setting up edgeguards off-stage, though really not many other uses besides mixing up a Fox player's throw game.
Up throw Star Blaster 7% Throws the opponent into the air and shoots them with his Blaster. It can easily combo into up tilt, up aerial, and up smash. If wavedashes are properly used between throws, it can also chain-grab fast fallers at lower percentages; however, it can be Smash DI'd out of the chain-grab.
Down throw Floor Blaster 5% Throws the opponent into the ground and shoots them with his blaster. This throw does not make opponents bounce off the ground like other down throws (except Falco who also uses this throw) because it sends opponents straight downward, meaning that it can meteor smash over the ledge if Fox's body is partially overlapping it. Not useful due to being able to tech out of it, but players can read techs for KOs. Can lead into u-tilt or a shine.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
6% Gets up and kicks on both sides.
Floor attack (back)
Floor getups (back)
6% Gets up and kicks on both sides.
Edge attack (fast)
Edge getups (fast)
8% Throws himself onto the stage with both feet sticking out.
Edge attack (slow)
Edge getups (slow)
8% Slowly gets up and kicks in front.
Neutral special Blaster 3% per laser Fox fires a laser from his Blaster. The fastest projectile used by any character in the game, but it does not make opponents flinch, unlike in the previous game. It is mainly used from long range as short hop lasers or short hop double lasers to camp and bring up damage for an u-throw into uair combo or a u-smash. If used on the ground, there is ending lag.
Side special Fox Illusion 7% Fox dashes forward, leaving an afterimage behind him. Fox's quickest and safest horizontal recovery move. If B is quickly pressed again just after starting the move, it will be canceled and Fox will not dash forward. However, if this is done in midair, he keeps his momentum.
Up special Fire Fox 1-23% Fox charges up in flames and blasts off in a direction, this can be controlled with the Control Stick. Unreliable as an attack due to the charge time. Can damage opponents during the charging. This move should only be used for vertical recovery, or to safely get onto the stage while going over an attacking opponent.
Down special Reflector 7% Informally referred to as the Shine, it reflects any projectiles that hit it right back at the opponent who fired them. This move has low set knockback, but is an extremely useful semi-spike as it can drag opponents offstage while edgeguarding, to prevent them from recovering - it stuns them as well. Due to the set knockback, it can be done at any percentage. This knocks opponent onto the ground on the stage, and can follow up with a move such as a u-tilt, u-smash, or another shine. The move can be jump cancelled to avoid the ending lag, allowing Fox to quickly jump up offstage (after using a spike, for example), and it also gives him access to the waveshine technique, wavedashing out of the shine.


Taunt

  • Fox crouches and says "Come on!", gesturing with an open hand for others to come to him. Switching the language to Japanese will cause him to say "kakatte koi!" instead (which means the same thing).

Smash Taunt: Fox can do a Star Fox conversation that can only be used on Corneria or Venom by quickly tapping Down on the Control pad. This taunt can only be used once per match.

In Competitive play

Matchups

Super Smash Bros. Melee Character Matchups
  Fox (SSBM) Marth (SSBM) Jigglypuff (SSBM) Falco (SSBM) Sheik (SSBM) Captain Falcon (SSBM) Peach (SSBM) Ice Climbers (SSBM) Pikachu (SSBM) Yoshi (SSBM) Samus (SSBM) Luigi (SSBM) Dr. Mario (SSBM) Ganondorf (SSBM) Mario (SSBM) Donkey Kong (SSBM) Young Link (SSBM) Link (SSBM) Mr. Game & Watch (SSBM) Mewtwo (SSBM) Roy (SSBM) Pichu (SSBM) Ness (SSBM) Zelda (SSBM) Kirby (SSBM) Bowser (SSBM) Avg.
Fox (SSBM) Mirror match ±0 +1 ±0 +1 +2 +1 +1 +2 +3 ±0 +2 +1 +2 +1 +2 +2 +3 +3 +3 +2 +3 +3 +3 +3 +3 +2

Notable players

See also: Category:Fox professionals

In single-player modes

In Classic Mode

Fox can appear in ordinary one-on-one matches, as an opponent or ally in team battles (paired up with either Falco, Captain Falcon, Donkey Kong or Samus), or as an opponent in the metal fight. In these cases, Fox either appears on Venom or Corneria; in the team battles, he appears on Big Blue when with Captain Falcon, on Brinstar with Samus, on Kongo Jungle with Donkey Kong, and on Battlefield in the metal battle.

In Adventure Mode

Fox appears in Stage 6 of the Adventure Mode, on Corneria; in the stage, the player has to fight against Fox once, then a second time. In the second time, however, the stage features "trigger happy" Arwings, which fire at the stage considerably more often. Additionally, Fox returns with a different Palette swap.

In All-Star Mode

In All-Star Mode, Fox and his allies are fought on the stage Corneria.

In Event Matches

Fox appears in the following event matches:

  • Event 13: Yoshi's Egg: As Yoshi, the player must protect the Yoshi's Egg item from harm for 55 seconds from a team of Fox, Donkey Kong and Pikachu on the Rainbow Cruise stage.
  • Event 20: All-Star Match 2: Fox is the last opponent the player must fight in this series of staged battles. Their character battles him on the Corneria stage, and the player's character has 2 stock while Fox has 1. With a timer of four minutes, the player must defeat him and the other four characters with the overall time and life they have: Samus, Link, Zelda, Captain Falcon.
  • Event 23: Slippy's Invention: In this event, the player must fight against Fox and Falco on Venom, in a standard two stock match; however, the two are under the effects of a Cloaking Device during the entire match, though they can still be damaged.
  • Event 36: Space Travelers: As Ness, the player must defeat five opponents in a row: Samus, Kirby, Fox, Captain Falcon, and Falco. In the first three opponents, the fights are done on Onett; after this, the player is then sent to Battlefield to fight against the last two.
  • Event 43: Birds of Prey: In this event, the player, as Fox, must fight against a team of Falco and Captain Falcon on the stage Big Blue. Everyone has two lives, but there is also a time limit of two minutes.

Ending images

Changes from SSB to Melee

Fox generally did not get nerfed or buffed as a character in Melee, as he still remains very high on the tier list (Despite him not being buffed or nerfed, he is higher on the Melee tier list than he is on the SSB one; 1st in Melee and 3rd in SSB).

In terms of buffs, Fox's Fire Fox now travels farther and faster, and it can now damage opponents while it charges, making it safer to use; the addition of Fox Illusion also strongly aids his recovery. His new Blaster also has rapid fire capabilities, improving his approach significantly. He also has faster and stronger attacks (with the exception of his Forward smash). He can now jump out of his shine after the first 4 frames and with the introduction of wavedashing gives him access to his Shine combos. His increased falling speed (the third highest in Melee) has made his SHFFLing ability arguably the best SHFFL in Melee.

Fox's nerfs are primarily due to his new physics; his air speed is now one of the slowest in the game (the sixth slowest to be exact) instead of the third fastest, and he is now considerably lighter in weight, making him more vulnerable to KOs. His Blaster also no longer produces hit stun. His Up aerial is more difficult to connect. Forward Smash is much weaker in terms of knockback.

In terms of cosmetic changes, Fox now has a new taunt (his taunt in Smash 64 is now being used for one of his victory taunts in Melee), a different forward smash, a new forward aerial, and new throw animations (his forward and back throws were removed in Melee). His new voice samples are also more energetic in sound.

PAL Differences

Like other characters, Fox has received some changes in the PAL version of Melee. While he can tech out of Falco's down throw and his forward aerial has more range on its hitbox, Fox is slightly lighter (making him lighter than Kirby) and his smash attacks were all weakened.

Trophy Descriptions

In addition to the normal trophy about Fox as a character, there are two trophies about him as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Fox on any difficulty:

Fox (Classic)
"Fox McCloud is the leader of a band of adventurers-for-hire known as Star Fox. Fox and his fellow pilots Peppy, Slippy, and Falco patrol the Lylat system in their mother ship, the Great Fox. From the cockpit of his Arwing, Fox leads the ceaseless pursuit of the evil scientist Andross, who doomed Fox's father."
Fox (Adventure)
Fox is among the quickest and nimblest of the Smash Bros. characters. His speed is offset by low firepower, however, and he's better at one-on-one fights than melees with multiple foes. His Blaster is unique: it does damage but it doesn't make enemies flinch. His Fox illusion is best used as a surprise attack.
  • B: Blaster
  • Smash B: Fox Illusion
Fox (All-Star)
Fox falls quickly, so he's a tough target to strike from below; however, this advantage can work against him when he goes flying sideways. You can use the Control Stick to set the direction of the Fire Fox technique while it's charging up. On a side note, Fox is also much lighter than he was in the N64 Super Smash Bros. game.
  • Up & B: Fire Fox
  • Down & B: Reflector

Costumes

Fox's changeable clothing in SSBM

Trivia

  • Fox is one of the only characters in Melee that can do a wall infinite, along with Ness, Pikachu, and Pichu.
  • Fox is the only character to have completely lost his forward and back throws from Super Smash Bros. to Melee. Kirby and Jigglypuff both gained new forward throws in Melee, but their former forward throws were moved to be their up throws instead.
  • For all three victory poses, Fox is the only character in Melee who says the same quote - "Mission Complete."
  • Fox is the only character in Melee with two medium-damage groans.
  • Contrary to popular belief, Fox's taunt in SSB is not used for one of his victory taunts in Melee. It was simply replaced by a new one.