From SmashWiki, the Super Smash Bros. wiki
Hitbox visualization showing Fox's dash attack.
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Overview[edit]
Fox does a running kick. Due to its long range, slight increase in movement speed at the start of the animation, and 4 frame startup, Fox's dash attack makes for an excellent whiff punishing option, albeit with weaknesses. Its low knockback makes it easily ASDI-down teched until well-over 100% for most of the cast, and its high endlag can make it unsafe on hit at low percents regardless of the opponent using crouch-cancelling or being in the air. Within combos and on a successful hit on an airborne opponent, it serves as an excellent combo starter and one of Fox's key kill confirms. Against fast-fallers, it will easily combo into upsmash in its kill percent range on everything except DI away, which Fox can instead opt to do a tech-chase into upsmash from instead. Against mid-fallers and some floaties (such as Doctor Mario, Peach, and Luigi), it can true combo into up air at kill percent. Altogether, a move with some inherent risk attached due to its vulnerability to crouch cancelling and ASDI-down, but excellent reward when used correctly.
Hitboxes[edit]
| ID |
Part |
Damage |
SD |
Angle |
BK |
KS |
FKV |
Radius |
Bone |
Offset |
Clang |
Rebound |
Effect |
G |
A |
Sound
|
| Clean hit
|
| 0 |
0 |
7% |
1 |
 |
35 |
90 |
0 |
3.82788 |
7 |
3.906 |
0.0 |
0.0 |
 |
 |
 |
 |
 |
Kick
|
| 1 |
0 |
7% |
1 |
 |
35 |
90 |
0 |
3.82788 |
7 |
0.0 |
0.0 |
0.0 |
 |
 |
 |
 |
 |
Kick
|
| Late hit
|
| 0 |
0 |
5% |
1 |
 |
20 |
90 |
0 |
2.7342 |
7 |
3.1248 |
0.0 |
0.0 |
 |
 |
 |
 |
 |
Kick
|
| 1 |
0 |
5% |
1 |
 |
20 |
90 |
0 |
2.7342 |
7 |
0.0 |
0.0 |
0.0 |
 |
 |
 |
 |
 |
Kick
|
| ID |
Part |
Damage |
SD |
Angle |
BK |
KS |
FKV |
Radius |
Bone |
Offset |
Clang |
Rebound |
Effect |
G |
A |
Sound
|
| Clean hit
|
| 0 |
0 |
7% |
1 |
 |
35 |
90 |
0 |
3.82788 |
7 |
3.906 |
0.0 |
0.0 |
 |
 |
 |
 |
 |
Kick
|
| 1 |
0 |
7% |
1 |
 |
35 |
90 |
0 |
3.82788 |
7 |
0.0 |
0.0 |
0.0 |
 |
 |
 |
 |
 |
Kick
|
| Late hit
|
| 0 |
0 |
5% |
1 |
 |
20 |
90 |
0 |
2.7342 |
7 |
3.1248 |
0.0 |
0.0 |
 |
 |
 |
 |
 |
Kick
|
| 1 |
0 |
5% |
1 |
 |
20 |
90 |
0 |
2.7342 |
7 |
0.0 |
0.0 |
0.0 |
 |
 |
 |
 |
 |
Kick
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Summary[edit]
The late hit sends at an altered angle (72° → 55°) Hindering its combo potential.
| Clean hit
|
4-7
|
| Late hit
|
8-17
|
| Boost grab window
|
2-4
|
| Interruptible
|
36
|
| Animation length
|
39
|
| Clean hit
|
4-7
|
| Late hit (PAL)
|
8-16
|
| Boost grab window
|
2-4
|
| Interruptible
|
36
|
| Animation length
|
39
|