Fox (SSBM)/Neutral aerial
Overview[edit]
Fox does a flying kick, being an easily identifiable sex kick. It has very quick startup, in addition to having decent knockback when it first comes out. With its long active frames and extreme speed, it is a good option against shields (having the best possible frame advantage of any of Fox's aerials at +/- 0), and a very good move to be used in a short hop or as an aerial approach. It also helps when an opponent is approaching or near him - combined with Fox's fast falling speed, it's also an excellent move to use in a SHFFL while approaching, as Fox can then lead into other moves easily, such as a waveshine. Overall, it's a move commonly used in Fox's metagame due to its versatility.
However, Fox players must take care to not to spam it; this is because the move has a very glaring Achilles' heel: crouch canceling. Lightweights such as Jigglypuff and Mr. Game & Watch can comfortably crouch cancel the move until the low 60's, while heavyweights like Donkey Kong and Captain Falcon can crouch cancel until above 80%. ASDI Down by itself is not quite as effective a counter as crouch canceling is, only being effective until percents about half that of character's crouch canceling percents, but is still a potent option that the Fox player must consider, especially when the opponent has freshly respawned and is at 0%.
Hitboxes[edit]
Timing[edit]
Attack[edit]
| Initial autocancel | 1-3 |
|---|---|
| Clean hit | 4-7 |
| Late hit | 8-31 |
| Ending autocancel | 37- |
| Interruptible | 42 |
| Animation length | 49 |
Landing lag[edit]
| Animation length | 15 |
|---|---|
| L-cancelled animation length | 7 |
| Normal | |||||||||||||||
| L-cancelled |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
Similar moves[edit]