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Mr. Game & Watch

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For fighter info, see Mr. Game & Watch (SSBM) and Mr. Game & Watch (SSBB).
Mr. Game & Watch
File:Mr. Game and watch.png
A render of Mr. Game & Watch.
Universe Game & Watch
Debut Ball (1980)
Smash Bros. appearances Melee
Brawl
SSB4
Ultimate
Most recent non-Smash appearance Donkey Kong Country Returns (cameo, 2010)
Console/platform of origin Game & Watch
Species Monochrome
Gender Male
Place of origin Superflat World
Created by Gunpei Yokoi

Mr. Game & Watch, known in Japan as just Game & Watch (ゲーム&ウォッチ, Gēmu ando Wocchi) is a composite representation of various generic characters featured in Nintendo's Game & Watch products and video game series created in 1980 by Gunpei Yokoi.

Character description

Mr. Game and Watch is a man from Superflat World, a completely flat world, having no third dimension whatsoever. He is also monochrome, and due to being two-dimensional, he can only move in different frames, similar to the numbers on a calculator, or the Game & Watch games themselves.

In Super Smash Bros. Melee

Mr. Game & Watch SSBM.jpg

Mr. Game & Watch makes his Super Smash Bros. series debut as the final unlockable character in Melee. Mr. Game and Watch can be unlocked one of four ways: completing either Classic Mode or Adventure Mode with all characters on any difficulty and stock or the Target Test with all characters, or playing 1000 vs. mode matches.

Mr. Game & Watch fights with a variety of items derived from the Game & Watch series. Chef, his neutral special move, launches sausages at random distances from a pan. At closer distances this pan can be used as a pseudo spike; Judgment, his side special move, is a hammer with randomly chosen strength and effects, ranging from weak (1) to strong (9); Fire, his up special move, launched Mr. Game & Watch at a lengthy vertical distance, with the help of a firefighter team (note that this is the only up special attack which gets more distance when a character is big by getting a mushroom); Oil Panic, his down special move, allows him to catch energy based projectiles. Once three projectiles were caught, the contents can be dumped as a flow of oil, causing damage depending on the projectiles caught. This move can be used to cause the Kamikaze Glitch.

Mr. Game & Watch translated well into Super Smash Bros. Melee. However, this proves to become a severe disadvantage. His movement is choppy and sluggish, thus become dependent on wavedashing and dash-dancing as his primary method of movement. His moves, primarily his special moves, have very limited uses in competitive play and several of his aerial attacks cannot be L-canceled. However, the few usable moves he has came equipped with high range and a very large hitbox, many of which are powerful finishers. Aside from his moves, Mr. Game and Watch's throws are very useful due to the fact they can all be used as to chain grab. Mr. Game & Watch's defensive game is arguably his worst property, with an extremely small shield and a very poor sidestep and roll, causes him to have a very small defensive game. This combined with the fact that he is very light, causes him to die at very low percentages. Mr. Game and Watch players must therefore be able to read their opponents ridiculously well in order to simply survive and to have a chance in competitive play.

Trophies

As with the other playable characters, Mr. Game & Watch has three trophies. His main trophy reads: Mr. Game & Watch First appearing in 1980, the Game & Watch series is the father of all portable liquid crystal games. The main character is simple and monochrome but has a timeless individuality. There are 39 different games in the series and they've sold over 43 million units worldwide. Pictured at left is the particularly popular Fire model.

  • Game & Watch, 1980

In Super Smash Bros. Brawl

Mr. Game & Watch SSBB.jpg

Mr. Game & Watch appears as an unlockable character in Super Smash Bros. Brawl. His moves seem mostly unchanged from Melee, but he is actually far more powerful and speedier than in the last game. In fact, he is probably the character with the greatest improvement between the two games.

Interestingly, in a DOJO!! update where Sakurai explained some mysteries about the Subspace Emissary, he says that Tabuu used Mr. Game & Watch's flat qualities to create Shadow Bugs, making Mr. Game & Watch the origin of Shadow Bugs, though Mr. Game & Watch is not aware of it himself.

Mr.Game & Watch in the Subspace Emissary

Trophy

Mr. Game & Watch - Brawl Trophy.png

Mr. Game & Watch (Fighter) The monochrome hero of the Game & Watch series, a fellow who oozes personality. First appearing in 1980, the series were the original portable game systems. The first games in the series were quite simple, but as time passed, technology evolved. The multiscreen series featured game play on dual screens. As the name states, the games also kept time.

Game Boy: Game & Watch Gallery

Trivia

  • He is the first and only fighter to be 2 dimensional when not fighting at Flat Zone, Flat Zone 2, or Hanenbow.
  • When Mr. Game & Watch breaks a Metal Box, he looks 3D; a similar effect occurs when his false version is fought in Subspace. However, this is just a result of the texture characters use when in these two states.
  • Mr. Game & Watch is the only character in the Super Smash Bros. series not from the Fire Emblem series to have a special move that can OHKO (with Oil Panic or Judge).