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This is a list of known changes in version 3.0.0 of Super Smash Bros. Ultimate.

Universal

Mario

  •   At the start of Final Smash, nearby opponents will be slowed more and slowed longer.
  •   Fireball has reduced power against shields.

Donkey Kong

Link

Samus

Dark Samus

Yoshi

Kirby

  •   Up smash's clean hit has a longer duration, with the late hit having a shorter duration instead.
  •   Neutral aerial has less ending (FAF 63 → 55) and auto-cancels earlier.
  •   Down throw deals more damage.
  •   Kirby will keep Copy Abilities received by Inhale longer.
  •   Final Cutter can snap to the ledge earlier.

Pikachu

Ness

  •   PK Flash has a larger attack range
  •   Ness's yo-yo smash attacks have less charging time and has a shorter duration no longer capable of breaking opponent shields at the edge of the stage.

Jigglypuff

Peach

Daisy

Bowser

Ice Climbers

Sheik

Zelda

Dr. Mario

Pichu

Marth

  •   Dash grab's range was increased.

Lucina

  •   Dash grab's range was increased.

Young Link

Ganondorf

Mewtwo

  •   Mewtwo's weight has been increased.
  •   Neutral attack 1 is faster.
  •   Forward tilt deals 1% more damage, with knockback compensated.
  •   Up tilt deals 1% more damage, with knockback compensated.
  •   Up tilt's tip hitbox has an altered angle.
  •   Forward smash has increased range.
  •   Up aerial deals 1% more damage, with knockback compensated.
  •   Edge roll grants more intangibility.
  •   Edge attack has increased range.
  •   Shadow Ball deals increased knockback.
  •   Shadow Ball deals less shield damage.

Roy

Chrom

  •   Chrom's victory theme was corrected to Id - Purpose, matching Lucina and Robin's themes.
  •   Dash grab's range was increased.

Mr. Game & Watch

Pit

Dark Pit

Wario

Snake

  •   Up Smash has more ending lag, lowering the mortar fire rate.
  •   Back Aerial has more knockback growth.
  •   Hand Grenade deals less shield damage.
  •   Remote Missile lingers shorter.

Ivysaur

Charizard

Diddy Kong

  •   Forward Tilt has longer duration.
  •   Dash Attack speed up.
  •   Down Smash deals more knockback.
  •   Neutral Aerial has more range.
  •   Up Aerial deals more damage though its knockback was compensated.

Sonic

  •   Super Sonic has more range.
  •   Super Sonic via the FS meter has more range and has higher knockback.
  •   Spin Charge no longer loses his double jump when performed on platforms.

King Dedede

Olimar

Lucario

R.O.B.

Toon Link

Wolf

Villager

Mega Man

Wii Fit Trainer

Rosalina & Luma

Greninja

Mii Swordfighter

Mii Gunner

Palutena

Pac-Man

Robin

Bowser Jr.

Duck Hunt

Ken

Cloud

Corrin

Bayonetta

Inkling

Simon

Richter

King K. Rool

  •   Forward Aerial has a longer sweetspot duration.
  •   Side Tilt has a longer sweetspot duration.
  •   Up Throw no longer is affected by the wind while throwing.
  •   Side Special has less shield damage.
  •   Down Special has less endlag (about -8 Frames), both when failing and succeeding the counter.
  •   Up Aerial has less endlag (-30 Frames).

Isabelle

Piranha Plant