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{{cleanup|Page is a bit of a mess; rewording and organization. Also, anything missing as pointed out in wiki code.}}
{{cleanup|Page is a bit of a mess; rewording and organization. Also, anything missing as pointed out in wiki code.}}
:''For other instances of the term, see [[Wind (disambiguation)]].''
:''For other instances of the term, see [[Wind (disambiguation)]].''
'''Wind''' (applied to '''push''' and '''pull''') is an aesthetic and physical element that appears in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]''. It is present in some stages, where it will blow on characters, sometimes affecting their stance. For example [[Zelda]]'s hair will be blown about in the wind, and [[Link]]'s hat will point in the direction of the wind. Wind appears in stages such as [[Princess Peach's Castle]] and [[Pirate Ship]]. Certain attacks such as explosions also create temporary blasts of wind, and wind is part of several pushing and vacuuming attacks.
'''Wind''' is an aesthetic and physical element that appears in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]''. Wind, in a literal sense, can be seen on stages such as [[Dream Land (SSB)|Dream Land]] in the form of [[Whispy Woods|Whispy Woods']] breath, where its blowing will affect the models of certain characters. For example, [[Zelda]]'s hair will appear to be blowing about in the wind while [[Link]]'s hat will point in the opposite direction of the wind. Certain attacks, such as explosions, create temporary blasts of wind, as well as several pushing and vacuuming attacks.


Wind is also present in some stages of the [[Subspace Emissary]] that constantly pushes objects. Headwinds make it more difficult to progress through a stage as characters keep being pushed backwards, while tailwinds increase advancement speed but can still cause problems with accurate jumps.
Wind is also present in some stages of the [[Subspace Emissary]]. Headwinds make it more difficult to progress through a stage, as characters will pushed backwards, while tailwinds force the character to progress much faster, but requires faster reactions.


==Pushing Attacks==
==Pushing Attacks==
'''Pushing''' is a common side effect in ''Brawl'' of many attacks, such as [[Water Gun]] and [[F.L.U.D.D.]], that causes characters, as well as certain items, to be gently pushed away from the source of pushing. Most kinds of push work on both airborne and standing opponents. Characters hanging from edges are not affected by this. It is usually much more difficult to fight pushing than pulling.
'''Pushing''' is a common side effect in ''Brawl'' for many attacks, such as the [[Water Gun]] and [[F.L.U.D.D.]]. This causes characters, as well as certain items, to be gently pushed away from the source of the attack. Most push attacks work on both airborne and standing opponents, while characters hanging from edges are not affected. It is usually much more difficult to fight pushing than pulling.


From a physics standpoint, pushing is simply [[knockback]] without [[flinch]]ing, and as such, can KO characters and is affected by the [[damage ratio]], Mr. Game & Watch's up air windbox with a damage ratio of 2.0 will likely KO characters over the upper blast line.
From a physics standpoint, pushing is simply [[knockback]] without [[flinch|flinching]]. Because of this, it can KO characters and its overall effectiveness is affected by the [[damage ratio]]. <!-- Mr. Game & Watch's up air windbox with a damage ratio of 2.0 will likely KO characters over the upper blast line. -->


Push attacks can cancel knockback. A character knocked towards a source of pushing will begin to tumble as if he or she has been [[footstool]]ed.
Push attacks can also cancel knockback. A character knocked towards a source of pushing will begin to tumble as if he or she has been [[footstool|footstolled]].


Sources of pushing include:
Sources of pushing include:
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*[[Borboras]]
*[[Borboras]]
*[[Master Hand]] (''Smash 4'' only)
*[[Master Hand]] (''Smash 4'' only)
*[[Wispy Woods]] in [[Green Greens]] and {{SSB|Dream Land}}
*[[Whispy Woods]]


<!-- There are probably more. -->
<!-- There are probably more. -->
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*[[Mr. Saturn]]
*[[Mr. Saturn]]
*[[R.O.B.]]'s [[Gyro]]
*[[R.O.B.]]'s [[Gyro]]
<!--Someone add Melee stages with wind-->


==Subspace Emissary stages with wind==
==Subspace Emissary stages with wind==

Revision as of 22:50, May 8, 2016

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For other instances of the term, see Wind (disambiguation).

Wind is an aesthetic and physical element that appears in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4. Wind, in a literal sense, can be seen on stages such as Dream Land in the form of Whispy Woods' breath, where its blowing will affect the models of certain characters. For example, Zelda's hair will appear to be blowing about in the wind while Link's hat will point in the opposite direction of the wind. Certain attacks, such as explosions, create temporary blasts of wind, as well as several pushing and vacuuming attacks.

Wind is also present in some stages of the Subspace Emissary. Headwinds make it more difficult to progress through a stage, as characters will pushed backwards, while tailwinds force the character to progress much faster, but requires faster reactions.

Pushing Attacks

Pushing is a common side effect in Brawl for many attacks, such as the Water Gun and F.L.U.D.D.. This causes characters, as well as certain items, to be gently pushed away from the source of the attack. Most push attacks work on both airborne and standing opponents, while characters hanging from edges are not affected. It is usually much more difficult to fight pushing than pulling.

From a physics standpoint, pushing is simply knockback without flinching. Because of this, it can KO characters and its overall effectiveness is affected by the damage ratio.

Push attacks can also cancel knockback. A character knocked towards a source of pushing will begin to tumble as if he or she has been footstolled.

Sources of pushing include:

Characters:

Items:

Pokémon:

  • Kyogre's Hydro Pump
  • Latios and Latias move at a high speed when using Steel Wing, and as they travel, they leave behind pockets of wind that can carry (push) opponents.

Others:


Pulling attacks

Conversely, pulling or vacuuming attacks (such as Inhale) causes characters, as well as certain items, to be gently pulled toward the source of vacuum. Some kinds of vacuum only work on standing opponents, while others work on opponents in midair. Characters hanging from ledges are not affected by this. It is fairly easy to fight the vacuum's pull.

When Ganondorf's up tilt is used on a Rolling Crate, the vacuum created by the move will cause the crate to move at incredible speed. A vacuum effect can be used to free another character from Ike's Great Aether and Link and Toon Link's Triforce Slash.

Sources of pulling include:

Characters:

Pokémon:

  • Deoxys's Hyper Beam.
  • Latios and Latias
  • Darkrai's Dark Void attack.

Others:

Items affected by both pushing[citation needed] and pulling are:


Subspace Emissary stages with wind

Stages in Brawl with wind

Stages in Smash 4 with wind

3DS
Wii U