PM Icon.png

Ganondorf (PM): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (wat)
Line 21: Line 21:
*{{buff|Midair jumping height increased.}}
*{{buff|Midair jumping height increased.}}
*{{buff|[[Forward tilt|Forward]] and [[down tilt]]s are those of ''Brawl'', but the former can now be angled and both possess less ending lag.}}
*{{buff|[[Forward tilt|Forward]] and [[down tilt]]s are those of ''Brawl'', but the former can now be angled and both possess less ending lag.}}
*{{buff|[[Dash attack]] has its speed from ''Melee'', and is stronger than its ''Melee'' version, being capable of KOing once the opponent approaches 150%, but not as strong as its ''Brawl'' version.}}
*{{buff|[[Dash attack]] has its speed from ''Melee'', but its ''Brawl'' knockback values. However, the much greater falling speeds hinders its KOing ability.}}
*{{buff|New [[up tilt]]: Ganondorf lifts his foot, then brings down an electric stomp of high reach. Lasts for about 60 frames, and hits twice, much like {{SSB|Captain Falcon}}'s u-tilt in ''Smash 64'', with the second hit having strong power and knockback. Foot lift deals 8% damage, then the stomp does 22%, for a total of 30% (3% more than the ''Brawl'' up tilt).}}
*{{buff|New [[up tilt]]: Ganondorf lifts his foot, then brings down an electric stomp of high reach. Lasts for about 60 frames, and hits twice, much like {{SSB|Captain Falcon}}'s u-tilt in ''Smash 64'', with the second hit having strong power and knockback. Foot lift deals 8% damage, then the stomp does 22%, for a total of 30% (3% more than the ''Brawl'' up tilt).}}
*{{buff|Forward air retains its sourspot from ''Brawl'', but it was decreased in size and now has the strength of his Melee f-air, with the sweetspot having slightly better knockback.}}
*{{buff|Forward air retains its sourspot from ''Brawl'', but it was decreased in size and now has the strength of his Melee f-air, with the sweetspot having slightly better knockback.}}

Revision as of 03:07, December 18, 2013

Stub.png
For the original version of Ganondorf which this mod's Ganondorf was based off of gameplay-wise, see Ganondorf (SSBM).
For the unmodded version of Ganondorf, see Ganondorf (SSBB).
Ganondorf
in Project M and Project+
Ganondorf SSBB.jpg
ZeldaSymbol.svg
Universe The Legend of Zelda
Base game appearance Brawl
GanondorfHeadSSBB.png

Ganondorf is a playable character in the Brawl mod Project M.

Attributes

Changes from Melee to PM

Ganondorf was buffed from Melee to Project M.

  • Buff Midair jumping height increased.
  • Buff Forward and down tilts are those of Brawl, but the former can now be angled and both possess less ending lag.
  • Buff Dash attack has its speed from Melee, but its Brawl knockback values. However, the much greater falling speeds hinders its KOing ability.
  • Buff New up tilt: Ganondorf lifts his foot, then brings down an electric stomp of high reach. Lasts for about 60 frames, and hits twice, much like Captain Falcon's u-tilt in Smash 64, with the second hit having strong power and knockback. Foot lift deals 8% damage, then the stomp does 22%, for a total of 30% (3% more than the Brawl up tilt).
  • Buff Forward air retains its sourspot from Brawl, but it was decreased in size and now has the strength of his Melee f-air, with the sweetspot having slightly better knockback.
  • Buff Can now DACUS.
  • Buff Down smash's hits now link better.
  • Buff Warlock Punch keeps Brawl format, and it can also be turned around a maximum of five times.
  • Buff Retains Flame Choke from Brawl. Grounded version does 12% damage (3% more), while aerial version still sweetspots ledges and can pull off sacrificial KOs (though the latter is situational due to him now possessing better edge-guarding tactics).
  • Buff If Flame Choke is used off an edge, Ganondorf will go into the ending animation of the attack instead of instantly becoming helpless, so he can grab it and come back to he stage.
  • Buff Dark Dive keeps animation and uppercut from Brawl with slightly faster start-up. Ganondorf is also able to grab edgehogging characters for powerful stage spikes as in Brawl; the move also possesses a larger edge sweetspot. These factors make Ganondorf's recovery much safer.
  • Buff Wizard's Foot has its sourspots removed for both grounded and aerial versions. It also deals more damage and has less ending lag, and is reversible.
  • Buff Up throw has less base knockback so it can follow-up better. It also uses its Brawl animation.
  • Buff Down throw's knockback scaling weakened for increased chaingrab potential.
  • Nerf New up tilt has decreased knockback scaling and can no longer drag opponents towards Ganondorf.
  • Nerf Aerial Flame Choke now sends foes away from Ganondorf upon landing, making it harder to combo into other moves.
  • Nerf Ganondorf is now always KOed first when plummeting off the stage with an opponent with Flame Choke.
  • Nerf Lack of Gerudo Dragon leaves Ganondorf with less combo finishing options.
  • Change Grounded Flame Choke can now be teched, acting more as a tech-chaser.
  • Change Forward tilt uses a slightly different animation: Ganondorf no longer drops his leg after the kick, but instead retreats it to himself quicker, having less lag.
  • Change Sweetspot of forward air has a darkness effect. Dark Dive now also makes Ganondorf briefly flash purple during the uppercut portion.
  • Change Back air posseses an electric effect. Both it and neutral attack now also use a different "punch" SFX similar to that of his side taunt.

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack Thunder Punch
Forward tilt Armor Crusher
Up tilt Shock Stomp
Down tilt Sweeping Snake
Dash attack Iron Shoulder
Forward smash Nightmare Lunge
Up smash Tornado Kick
Down smash Leg Whip
Neutral aerial Swooping Keese
Forward aerial Skull Crusher
Back aerial Hidden Gauntlet
Up aerial Vulture Kick
Down aerial Thunder Drop
Grab
Pummel Armored Knee
Forward throw Gut Punch
Back throw Blind Mule Kick
Up throw Jaw Breaker
Down throw Dirt Nap
Floor attack (front)
Floor attack (back)
Floor attack (trip)
Edge attack (fast)
Edge attack (slow)
Neutral special Warlock Punch
Side special Flame Choke
Up special Dark Dive
Down special Wizard's Foot
Final Smash Beast Ganon

In competitive play

Notable players

External links