Forum:Smash Arena

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Forums: Index Smash Arena


Ladies and gentlemen, welcome, editors and users, to the Smash Arena! Each week (or possibly less often, if the wiki's status is Yellow or above) this forum hosts a tussle between two characters, items, stages or anything else from the Super Smash Bros. series! The winner gets, well, nothing. It's more of a poll but functionally, this is a popularity contest. You may vote for your favorite or who you think would win in a competition between the two combatants that round. No, you don't have to vote for the character with strength & power, or the stage considered more "fair", or the combatant with the most fans - just vote if you are a total fanboy of the participant. So what are you waiting for? Get voting!

The Rules[edit]

  1. When voting, you can give a brief comment on why you voted the way you did, or you can just leave your signature. Long explanations for your vote are discouraged, as they are unnecessary (a vote is worth the same regardless of its reasoning), and they inflate the size of an already large page.
  2. You can vote only once. Any multiple votes will be removed.
  3. Put a # before your vote to facilitate the vote counting.
  4. Type ~~~~ after your vote to sign it, whether you are logged in or not. Using the wrong number of "~"s counts as not signing - your signature must have both your signature itself and the time.
  5. There is a line in each section consisting of "DO NOT ADD COMMENTS OR EDIT ANYTHING BELOW THIS LINE". You are to follow this rule; do not just type your vote at the bottom of the editing window. Not following this rule results in your vote being displayed in the wrong place.
  6. Put your vote below other votes; that is, so the votes are in chronological order.
  7. You may change or remove your vote at any time. To do this you must remove your old vote in its entirety; this is an exception to the "never remove comments" rule.
  8. You may vote only in the current fight; all previous fights are closed.
  9. Do not leave a space between your comment and the ones above it (and/or below it). Extra spacing results in the list numbers becoming disjointed.
  10. While previewing an edit of a single section, you will see loose formatting marks (such as a trailing |}). Do not alter or delete them; they are important to the page's construction and take effect only when the entire round is viewed.
  11. If there are multiple fights in a single round, try to make all your votes in a single edit.
  12. Any comments about the fight should be left in the comments section. The following kinds of comments are not allowed:
    • Comments relating to how close or one-sided a matchup is.
    • Comments about other users' opinions. You can point out that a user may have gotten a fact wrong, but you can't say things such as "That's not a good reason" or "But the other guy is better because X". Users can vote for any reason they want; trying to argue with someone's opinion generally has no positive outcome, in addition to simply inflating the comments section of an already large page.
      • Similarly, avoid writing votes that may invite an argument. Stating your opinion is fine, but don't make it easy for others to see it as goading.

If your vote is not added correctly - specifically, it breaks rules 3, 4, or 5 - you have a short amount of time to fix it (typically between fifteen minutes to an hour). After this time, it may be corrected and moved by any user to the Half-Votes section (adding the unsigned template if necessary), and it will count as half a vote. Other users should not fix such broken votes without also making them half-votes. Your vote will also be considered a half-vote if your edit causes someone else's valid vote to break one of these rules. Attempting to move your vote out of the Half-Votes section may result in it being worth zero (and subsequently deleted) at an operator's discretion.

Multiple votes in a round are not allowed; attempts to circumvent this with sockpuppets will result in all your votes being deleted, and is a blockable offense. Probated users who attempt to circumvent their probation with sockpuppets are also committing a blockable offense and will have their vote discounted. Remember that admins have access to CheckUser to check the IPs of any user, and will use it when sockpuppetry is suspected.

Intentional half-votes undermine the intent of the half-vote system as a way to punish voters for voting incorrectly. It is legal to want a vote to be worth half, but it is very heavily discouraged, and you must state in your vote you want it to be worth half. If you put your vote in the half-votes section without stating reasons why you want it there, it is worth zero and may be deleted by any user. You may replace it later should you do it correctly.

Above all, remember that voting in the Smash Arena is a privilege, not a right. In the vein of what SmashWiki is not, you are expected to at least attempt reasonable contributions to the wiki if you wish to retain your privilege to participate.

Round 249: Lucina vs. Shulk[edit]

Lucina SSB4.png

~ to ~
Shulk SSB4.png
They both wield donut-hilted swords and wish to use them to change an unwanted future - who can see how to reach the win?

Votes for Lucina[edit]

  1. It is I, the Chrome, from the Fire Embull! Give your father a hug Lasoona!Alex Parpotta the flying lobster! 12:00, 5 August 2017 (EDT)
  2. No explanation needed from me, an obvious pick. ;) MetaKingSignature1.png20MK_MetaKing #20MKMetaKingSignature2.png 04:23, 6 August 2017 (EDT)

Votes for Shulk[edit]

  1. Smash Bros already has enough Fire Emblem characters and Lucina is nothing but a female Marth. ZeldaStarfoxfan2164 (talk) is made in America 17:44, 5 August 2017 (EDT)
  2. I simply find Shulk superior in so many ways. Both him and Lucina stopped a terrible fate, yes, but Shulk did it in a more godlike way (literally, but that's spoilers). You also feel more powerful overall when using Shulk in his series, with everything the Monado can do and Xenoblade's more action-based gameplay. Lastly, he brought a very creative character design to SSB4 (and you know, being good in competitive play is NOT EVERYTHING that makes a character worth), and one of my favorite up to this day. On the other hand, Lucina just... disguised after someone else and that's all. Smash doesn't help her case: her moveset is completely generic (Marth has a great mechanic going for him to make him interesting... yet Lucina specifically doesn't have that at all) and her playstyle is braindead to the point I know even people who like Lucina in her games that despise her SSB4 portrayal. 034.png DracoRex, Creator of the Land 11:27, 6 August 2017 (EDT)
  3. Per Draco, basically. Shulk is one of the most mechanically interesting characters; Lucina is the opposite of that. Zyrac sig.png Zyrac(talkcontribs) 18:11, 6 August 2017 (EDT)
  4. *insert obligatory "I'm really feeling it" comment here* AidanzapunkSig1.pngAidan, the Wandering Dragon WarriorAidanzapunkSig2.png 19:33, 6 August 2017 (EDT)
  5. Shulk, Riki, and Dunban from Xenoblade Chronicles! A great trio Dragonfirebreath25 (talk) 17:20, 7 August 2017 (EDT)
  6. I really hate Lucina, so this is an automatic vote. Kirby's Crazy Appetite ~ KirbysCrazyAppetiteSig.png 18:58, 7 August 2017 (EDT)
  7. What a Wonderful World ChuckNorris24.png  21:45, 11 August 2017 (EDT)
  8. Because Shulk is an original character, and Lucina is Marth but easier. Since the point or Marth (pun intended) is that he's tricky, why make him easier? 10:55, 14 August 2017 (EDT)
  9. Go Shulk, he's the best! He's the monado's power!


Round 248: Master Orders vs. Crazy Orders[edit]

Crazy Orders

2 to 10.5
Which variant of random challenges is preferred: short bursts of cheap events, or a long road with much higher risk and reward?

Votes for Master Orders[edit]

  1. Personally, I always found Crazy Orders limiting. I appreciate being able to "re-roll" the events on Master Orders for free without having to pay to get in. Miles (talk) 13:32, 15 July 2017 (EDT)
  2. Slightly less rage-inducing when you lose. ChuckNorris24.png  18:09, 21 July 2017 (EDT)

Votes for Crazy Orders[edit]

  1. Bigger rewards, moar thrilling, potential to get trophies as well, and you actually get to fight Crazy Hand (and Master Hand if you're skilled enough) at the end. Plus, you can potentially more reliably end up with more gold than you started with, due to the HUGE cash prizes in later rounds. Alex Parpotta the flying lobster! 12:23, 15 July 2017 (EDT)
  2. In Crazy Orders, you actually get stuff way more faster than you would with crappy Master Orders. I've never liked Master Orders, either. (Also, I find Crazy Orders "funner" too) Kirby's Crazy Appetite ~ KirbysCrazyAppetiteSig.png 12:41, 15 July 2017 (EDT)
  3. Bigger rewards is better! Crazy Orders is awesome! More fights means more prizes! Dragonfirebreath25 (talk) 12:47, 15 July 2017 (EDT)
  4. The closest thing to Classic Mode from previous games. ZeldaStarfoxfan2164 (talk) is made in America 13:32, 15 July 2017 (EDT)
  5. Better rewards if you're good. Nyargleblargle.pngNyargleblargle (Contribs) 13:40, 15 July 2017 (EDT)
  6. AidanzapunkSig1.pngAidan, the Wandering Dragon WarriorAidanzapunkSig2.png 17:04, 15 July 2017 (EDT)
  7. More rewarding. Smash Master 13:07, 16 July 2017 (EDT)
  8. A perfect compensation for the disappointment that is Smash U's Classic mode, and compared to Master Orders, something more than just Special Smash with rewards. 034.png DracoRex, Creator of the Land 21:45, 21 July 2017 (EDT)
  9. Greater thrill, greater challenges, and just overall greater. Harder to master, easier to get crazed over. Everyman Or Nobody? (talk) 15:15, 23 July 2017 (EDT)
  10. Much more exciting, you can go for significantly longer and get many more rewards, you can also use Crazy Orders Passes to get in for free unlike Master Orders, and they are easy to get due to Classic and All-Star.Sm4shmeister (talk) 11:05, 26 July 2017 (EDT)


  1. Risker, more exhilarating and a way better use for all that hard earned gold! Go Crazy Orders! —Preceding unsigned comment added by Skittles03 (talkcontribs) 12:56, 15 July 2017 (EDT)



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To view and comment on suggested fights, go here.

Past fights[edit]

List of past fights

1-5 6-10 11-15 16-20 21-25 26-30 31-35 36-40 41-45 46-50
51-55 56-60 61-65 66-70 71-75 76-80 81-85 86-90 91-95 96-100
101-105 106-110 111-115 116-120 121-125 126-130 131-135 136-140 141-145 146-150
151-155 156-160 161-165 166-170 171-175 176-180 181-185 186-190 191-195 196-200
201-205 206-210 211-215 216-220 221-225 226-230 231-235 236-240 241-245 246-247
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