Wolf (PM)
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Wolf in Project M and Project+ | |
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File:SJS wolf.png | |
Universe | Star Fox |
Base game appearance | Brawl |
Moveset inspiration | Wolf (SSBB) |
Alternate costume | Classic Wolf |
Wolf is a playable character in the Brawl mod Project M.
Attributes
Changes from Brawl to PM
Wolf was notably buffed in his offensive game, with a faster, more versatile movement and more options to combo and juggle opponents, but nerfed in his defensive game, with a slightly worsened endurance and poorer defensive options.
- The new physics and re-introduction of wavedashing give Wolf many more options, including his own shine combos unique from that of Fox's or Falco's.
- Wolf's dashing speed has been drastically improved; he now runs nearly as fast as Fox.
- Dash attack is now a frontal claw uppercut, which covers a larger area in front of Wolf and conserves forward momentum, while functioning similarly to its Brawl equivalent.
- Hits of neutral aerial now properly connect all in a single use, enabling easier damage racking from it.
- Wolf Flash has been changed so that if Wolf hits a foe with the end of the animation, he won't fall helpless, allowing him to then use another recovery move to get back on stage.
- Wolf is the character that has benefited the most from the standarized meteor cancel delay of 16 frames; this allows him to act out much faster than with the previous 60 frames he had to wait, leaving him much less vulnerable to meteor smashes and thus enhancing his vertical recovery.
- Reflector now sends opponents in a diagonally upward trajectory, along with considerably increased damage, and can be jump-canceled like those of Fox and Falco, allowing for potentially deadly juggling combos. It can now be cancelled even after reflecting a projectile, which prevents a shine lock from characters with fast projectiles.
- Wolf is lighter, which, along with his weakened defensive maneuvers, causes his already poor survivability to be even worse.
- Wolf's up smash is now a single swipe upwards, that deals less damage, is slower, can't hit opponents behind Wolf as effectively, and can't be used as effectively out of shield.
- Down throw revamped to inflict less damage and send opponents weakly forward and up diagonally, similar to Fox's Brawl down throw. While more useful for setting up combos at low damages, it no longer sets up tech chases at mid to high damage on every character, and since it no longer semi-spikes along with weaker knockback scaling, it is no longer a deadly KO throw on the edge at high damages.
- Lasers from Wolf's Blaster are no longer transcendent.
- Reflector no longer has intangibility.
- Forward tilt no longer has extense freeze frames, instead acting as a regular, faster multi-hitting move, albeit less effective for punishing shielding opponents.
- Forward aerial now posseses a sweetspot inflicting stronger damage and knockback, similar to Bowser's, but has slower startup.
- All throws inflict weaker damage, hindering their KOing ability, but becoming more combo-orientated.
- Wolf's Blaster has been changed. Projectiles are slower than before, but deal more damage and are larger. The endlag of the Blaster can be canceled by an air dodge, allowing Wolf to waveland out of it.
- Fire Wolf now has a single hit that lasts throughout the move's entire duration, which also causes tumbling at higher percentages, making it more effective at guard breaking, but hindering its offensive utility on land.
- Holding any taunt button when hitting an opponent with a sweetspotted Wolf Flash causes Wolf to howl (like in his up taunt).
Classic Wolf
Classic Wolf appears as Wolf's alternate costume, based on Star Fox 2, with some inspiration (eyepatch and base head) from Star Fox 64 and his Brawl appearance.
Moveset
Up to date as of version 3.0.
Name | Damage | Description | |
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Neutral attack | Triple Claw Combo | 4% then 2% then 4% | |
Forward tilt | Reaching Swipe | 5% then 6% | |
Up tilt | High Kick | 10% (sweetspot) 8% (sourspot) | |
Down tilt | Trip Attack | 8% | |
Dash attack | Splendid Claw | 9% | |
Forward smash | Quick Slash | 5% then 10% (15% total) | |
Up smash | Scissor Kick | 15% (sweetspot), 13% (sourspot) | |
Down smash | Double Sweep | 15% (front), 13% (back) | |
Neutral aerial | Spinning Wolf | 3%, then 4 hits of 2% (11% total) | |
Forward aerial | Aerial Swipe | 15% (sweetspot), 11% (sourspot) | |
Back aerial | Backwards Kick | 14% (sweetspot), 11% (sourspot) | |
Up aerial | Arc Claw | 11% (sweetspot), 10% (sourspot) | |
Down aerial | Wolf Meteor | 15% | |
Grab | — | ||
Pummel | 3% | ||
Forward throw | 4% | ||
Back throw | 5% | ||
Up throw | 7% | ||
Down throw | 9% | ||
Floor attack (front) | 6% | ||
Floor attack (back) | 6% | ||
Floor attack (trip) | 5% | ||
Edge attack (fast) | 8% | ||
Edge attack (slow) | 10% | ||
Neutral special | Blaster | 3% (gun), 2%-5% (laser) | |
Side special | Wolf Flash | 3% (sourspot), 16% (sweetspot) | |
Up special | Fire Wolf | 8% | |
Down special | Reflector | 5% (start up); reflected attacks do x1.5 the usual damage | |
Final Smash | Landmaster | 5% (take off), 15% (landing), 9-20% (ramming), 15% (barrel roll), 16% (shot) |
In competitive play
Notable players
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |