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Wolf (PM)

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Revision as of 12:42, February 15, 2014 by DrakRoar (talk | contribs) (Wolf's up-B does cause tumbling.)
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Wolf
in Project M and Project+
File:SJS wolf.png
StarFoxSymbol.svg
Universe Star Fox
Base game appearance Brawl
Moveset inspiration Wolf (SSBB)
Alternate costume Classic Wolf
WolfHeadSSBB.png

Wolf is a playable character in the Brawl mod Project M.

Attributes

Wolf's alternate costume.

Changes from Brawl to PM

Wolf was notably buffed in his offensive game, with a faster, more versatile movement and more options to combo and juggle opponents, but nerfed in his defensive game, with a slightly worsened endurance and poorer defensive options.

  • Buff The new physics and re-introduction of wavedashing give Wolf many more options, including his own shine combos unique from that of Fox's or Falco's.
  • Buff Wolf's dashing speed has been drastically improved; he now runs nearly as fast as Fox.
  • Buff Dash attack is now a frontal claw uppercut, which covers a larger area in front of Wolf and conserves forward momentum, while functioning similarly to its Brawl equivalent.
  • Buff Hits of neutral aerial now properly connect all in a single use, enabling easier damage racking from it.
  • Buff Wolf Flash has been changed so that if Wolf hits a foe with the end of the animation, he won't fall helpless, allowing him to then use another recovery move to get back on stage.
  • Buff Wolf is the character that has benefited the most from the standarized meteor cancel delay of 16 frames; this allows him to act out much faster than with the previous 60 frames he had to wait, leaving him much less vulnerable to meteor smashes and thus enhancing his vertical recovery.
  • Buff Reflector now sends opponents in a diagonally upward trajectory, along with considerably increased damage, and can be jump-canceled like those of Fox and Falco, allowing for potentially deadly juggling combos. It can now be cancelled even after reflecting a projectile, which prevents a shine lock from characters with fast projectiles.
  • Nerf Wolf is lighter, which, along with his weakened defensive maneuvers, causes his already poor survivability to be even worse.
  • Nerf Wolf's up smash is now a single swipe upwards, that deals less damage, is slower, can't hit opponents behind Wolf as effectively, and can't be used as effectively out of shield.
  • Nerf Down throw revamped to inflict less damage and send opponents weakly forward and up diagonally, similar to Fox's Brawl down throw. While more useful for setting up combos at low damages, it no longer sets up tech chases at mid to high damage on every character, and since it no longer semi-spikes along with weaker knockback scaling, it is no longer a deadly KO throw on the edge at high damages.
  • Nerf Lasers from Wolf's Blaster are no longer transcendent.
  • Nerf Reflector no longer has intangibility.
  • Change Forward tilt no longer has extense freeze frames, instead acting as a regular, faster multi-hitting move, albeit less effective for punishing shielding opponents.
  • Change Forward aerial now posseses a sweetspot inflicting stronger damage and knockback, similar to Bowser's, but has slower startup.
  • Change All throws inflict weaker damage, hindering their KOing ability, but becoming more combo-orientated.
  • Change Wolf's Blaster has been changed. Projectiles are slower than before, but deal more damage and are larger. The endlag of the Blaster can be canceled by an air dodge, allowing Wolf to waveland out of it.
  • Change Fire Wolf now has a single hit that lasts throughout the move's entire duration, which also causes tumbling at higher percentages, making it more effective at guard breaking, but hindering its offensive utility on land.
  • Change Holding any taunt button when hitting an opponent with a sweetspotted Wolf Flash causes Wolf to howl (like in his up taunt).

Classic Wolf

Classic Wolf appears as Wolf's alternate costume, based on Star Fox 2, with some inspiration (eyepatch and base head) from Star Fox 64 and his Brawl appearance.

Moveset

An icon for denoting incomplete things.

Up to date as of version 3.0.

Name Damage Description
Neutral attack Triple Claw Combo 4% then 2% then 4%
Forward tilt Reaching Swipe 5% then 6%
Up tilt High Kick 10% (sweetspot) 8% (sourspot)
Down tilt Trip Attack 8%
Dash attack Splendid Claw 9%
Forward smash Quick Slash 5% then 10% (15% total)
Up smash Scissor Kick 15% (sweetspot), 13% (sourspot)
Down smash Double Sweep 15% (front), 13% (back)
Neutral aerial Spinning Wolf 3%, then 4 hits of 2% (11% total)
Forward aerial Aerial Swipe 15% (sweetspot), 11% (sourspot)
Back aerial Backwards Kick 14% (sweetspot), 11% (sourspot)
Up aerial Arc Claw 11% (sweetspot), 10% (sourspot)
Down aerial Wolf Meteor 15%
Grab
Pummel 3%
Forward throw 4%
Back throw 5%
Up throw 7%
Down throw 9%
Floor attack (front) 6%
Floor attack (back) 6%
Floor attack (trip) 5%
Edge attack (fast) 8%
Edge attack (slow) 10%
Neutral special Blaster 3% (gun), 2%-5% (laser)
Side special Wolf Flash 3% (sourspot), 16% (sweetspot)
Up special Fire Wolf 8%
Down special Reflector 5% (start up); reflected attacks do x1.5 the usual damage
Final Smash Landmaster 5% (take off), 15% (landing), 9-20% (ramming), 15% (barrel roll), 16% (shot)

In competitive play

Notable players

External links