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  • Roy (SSB4) (category Roy (SSB4)) (section Ground attacks)
    potential. Floor attack: Front and back floor attacks deal more damage (6% → 7%). Due to the introduction of tripping in Brawl, Roy has received a floor attack
    63 KB (7,271 words) - 09:11, March 23, 2024
  • Roy (SSBU) (category Roy (SSBU)) (section Changes from Super Smash Bros. 4)
    second time where Roy's sheath is positioned on his side instead of on his back with the first time being his clapping animation from SSB4. Roy is the only male
    57 KB (7,049 words) - 03:05, May 6, 2024
  • Floor attack (category Floor attacks) (section List of back floor attacks)
    A floor attack, commonly/officially known as a getup attack (おきあがり攻撃 or 起き上がり攻撃) or rising attack, and referred to as DownAttackU and DownAttackD (depending
    22 KB (305 words) - 13:33, January 31, 2022
  • Edge attack (category Edge attacks) (section List of fast edge attacks/edge attacks)
    An edge attack (ガケのぼり攻撃 or 崖登り攻撃, Cliff climbing attack) is an attack performed by pressing the attack button while hanging on an edge. This allows the
    13 KB (386 words) - 16:30, March 29, 2024
  • Slash (redirect from Slash Attack) (section List of slash attacks)
    broadsword. In SSB4, these sound effects, which have been altered, are also used as part of Pair Up, Shulk's Back Slash if he hits an opponent's back with the
    26 KB (440 words) - 10:02, May 1, 2024
  • Mewtwo (SSB4) (category Characters (SSB4)) (section Ground attacks)
    increases its ending lag. Floor attack: Floor attacks now have a normal effect, instead of an electric effect. Edge get-up and edge attack's animations have changed
    73 KB (8,722 words) - 12:06, April 25, 2024
  • Pit (SSB4) (category Characters (SSB4)) (section Ground attacks)
    launch angle (80° → 70°). Floor attacks: Floor attacks have less startup lag (frame 16 → 14 (front)/13 (back)). Back floor attack's second hit also has less
    87 KB (11,114 words) - 09:56, April 23, 2024
  • Bowser Jr. (SSB4) (category Characters (SSB4)) (section Roy)
    output matches the other characters': 1 → 8. Back floor attack deals 10 shield damage, as did the other characters' before update 1.1.1. Clown Cannon's knockback
    51 KB (4,604 words) - 13:23, March 5, 2024
  • Lucas (SSB4) (category Characters (SSB4)) (section Ground attacks)
    attack: Front floor attack now starts in front of Lucas, rather than from behind. Edge attack: Edge attack has less startup lag (frame 24 → 20) with its
    73 KB (9,408 words) - 15:00, April 4, 2024
  • Roy (SSBM) (category Roy (SSBM)) (section Ground attacks)
    This article is about Roy's appearance in Super Smash Bros. Melee. For the character in other contexts, see Roy. Roy (ロイ, Roy) is a unlockable character
    57 KB (7,081 words) - 04:17, March 7, 2024
  • with a shield. * Bowser Jr.'s back floor attack and all of Sonic's floor attacks deal 10. ** A fully charged Focus Attack is unblockable, making the shield
    31 KB (386 words) - 09:46, August 4, 2023
  • Ryu (SSB4) (category Characters (SSB4))
    happens, cancel your Focus Attack and unleash a sick combo! Ryu's down special, Focus Attack, allows him to withstand a single attack and then unleash a counter
    54 KB (5,330 words) - 11:37, January 25, 2024
  • Dr. Mario (SSB4) (category Characters (SSB4)) (section Ground attacks)
    potential. Floor attack: Due to the introduction of tripping in Brawl, Dr. Mario has received a floor attack when he trips. Front and back floor attacks deal
    81 KB (9,115 words) - 10:00, May 1, 2024
  • Corrin (SSB4) (category Characters (SSB4))
    forward or back or just jump up. You can only thrust the lance once before landing. Corrin's side special Dragon Lunge is no normal attack - skewer a surface
    41 KB (4,047 words) - 18:01, May 6, 2024
  • Cloud (SSB4) (category Characters (SSB4))
    both versions of SSB4, with it only appearing in the Wii U version. He is also the only DLC character who is able to pseudo-crawl in SSB4. In Smash 3DS,
    57 KB (6,058 words) - 08:09, April 26, 2024
  • neutral, forward, and back aerial are larger: 6.7 (neutral, first hit)/6.5 (neutral, back hit), 6.7 (forward and back) → 7.7/7.5, 7.7. Back aerial's sour x hitbox
    2 KB (1,299 words) - 01:23, January 11, 2019
  • Bayonetta (SSB4) (category Characters (SSB4))
    or simply hold down the attack button after a whiffed aerial attack to pelt opponents with minor damage, making a missed attack less of a detriment for
    64 KB (7,256 words) - 11:16, April 11, 2024
  • Ike (SSB4) (category Characters (SSB4)) (section Ground attacks)
    dash attack's duration (frames 18-19 → 15-16/17-19). Dash attack has more ending lag (FAF 51 → 53). Dash attack covers less distance. Dash attack has smaller
    74 KB (8,566 words) - 03:36, April 22, 2024
  • Lucina (SSB4) (category Characters (SSB4)) (section Ground attacks)
    (forward), 9.975% (back/up), 11.4% (down sourspot)/13.3% (meteor) → 4.2%/8.5%, 10.5%, 11.8%/11.4%, 12.3%/14.2%. Neutral, forward and back aerials' main hitbox
    53 KB (5,868 words) - 02:10, May 2, 2024
  • Rosalina & Luma (SSB4) (category Characters (SSB4))
    Rosalina to attack with her, or it can be sent away with Luma Shot to attack from a distance. This allows Rosalina numerous possibilities to attack opponents
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  • Flame (redirect from Flame Attack) (section List of flame attacks)
    spirit trait Fire Attack ↑, the support spirit skill Fire & Explosion Attack ↑, as well as certain Spirit Battle conditions. Flame attacks are resisted by
    23 KB (312 words) - 09:57, October 23, 2023
  • Marth (SSB4) (category Characters (SSB4)) (section Ground attacks)
    neutral, forward, and back aerial are larger: 6.7 (neutral, first hit)/6.5 (neutral, back hit), 6.7 (forward and back) → 7.7/7.5, 7.7. Back aerial's sour x hitbox
    82 KB (10,172 words) - 21:03, December 5, 2023
  • Mega Man (SSB4) (category Characters (SSB4))
    turns and strikes a pose with his back facing the camera as he smiles. Down taunt: Mega Man warps out of and immediately back onto the stage, similar to his
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  • Lock (category Techniques (SSB4)) (section In SSB4)
    Super Smash Bros. 4, and Super Smash Bros. Ultimate where a character can use low knockback attacks to combo an opponent on the floor that is "prone"; aka
    25 KB (1,313 words) - 00:45, April 12, 2024
  • wields the Ultra Sword in SSB4. Pit splits the Palutena Bow in SSB4. Dark Pit's split Silver Bow SSB4. The Phantom's sword in SSB4. Sheik using Sheikah Dance
    48 KB (6,148 words) - 21:33, April 25, 2024
  • Mii Swordfighter (SSB4) (category Characters (SSB4))
    horizontal range. Dash attack has less ending lag (FAF 48 → 46). Dash attack has larger hitboxes (3u/3u/2.2u → 4u/4u/3u). Dash attack now always launches
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  • This would've been the only N64 Masterpiece in SSB4 and the first Masterpiece in both Brawl and SSB4 that was actually a game from the Smash Bros. series
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  • instead of two. Floor attack: Floor attacks deal less base damage (front and back floor attacks: 7 → 6 (both hits), trip floor attack: 5 → 4.3 (both hits))
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  • Super Smash Bros. 4 (category Super Smash Bros. 4)
    officially cease. Main article: List of updates (SSB4-3DS) Main article: List of updates (SSB4-Wii U) Smash 4 is the first game in the series to receive regular
    61 KB (8,668 words) - 11:07, May 12, 2024
  • worse in Ultimate compared to SSB4, and is generally seen as inferior to his Echo Fighter and semi-clone, Lucina and Roy, who are widely regarded as more
    63 KB (8,425 words) - 10:25, May 1, 2024
  • frames. Any attack that goes below the ledge will work, but they're the least punishable. The downward half of Ike's Aether and Mii Brawler (SSB4)'s Soaring
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  • [Slash] attack +27 Lilina: [Leg] attack +5 Marth: [Weapon] attack +19 Micaiah: [Weapon] attack +21 Mist: [Slash] attack +8 Ninian: [Arm, Leg] attack +6 Rutoga:
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  • resembling (but not identical to) Roy's jumps in SSB4. She also has a new screen KO animation. However, she will revert to her SSB4 idle pose and crouch when holding
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  • the remaining stocks loop back to the first character (so selecting Mario, Luigi and Peach in a four stock match will loop back to Mario in stock four).
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  • Knockback (section SSB)
    neutral attack (infinite loop). Robin's neutral attack (hits 1-2). Roy's neutral aerial (hit 2). Samus's forward aerial (hits 1-4) and Screw Attack (hits
    75 KB (8,046 words) - 14:31, March 14, 2024
  • early as Roy can, and his potential maximum damage output per hit is worse. Chrom lacks the combos and KO setups that Roy's sourspots grant. Unlike Roy, Chrom
    62 KB (5,907 words) - 00:54, May 4, 2024
  • range. All hits of neutral attack have shorter durations (frames 4-6 → 4 (hits 1 and 2), 4-7 → 4-5 (hit 3)). Dash attack: Dash attack hits four times instead
    59 KB (8,220 words) - 14:54, May 12, 2024
  • Castle Siege (category Stages (SSB4-Wii U)) (section In Smash 4)
    the floor reaches both of the lateral blast lines. There are four platforms, two of which are supported by statues. These statues can be attacked, and
    16 KB (1,760 words) - 14:58, April 16, 2024
  • using the "attack" descriptor that smash attacks usually share with neutral attack, tilt attacks, dash attack, aerial attacks, and floor attacks. This was
    70 KB (8,983 words) - 19:02, April 9, 2024
  • Yoshi (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    Main article: Yoshi (SSB4) Yoshi returns as a playable character in Super Smash Bros. 4. In addition to a more upright posture, SSB4's aesthetic has resulted
    32 KB (4,084 words) - 08:12, April 12, 2024
  • Mushroomy Kingdom (category Stages (SSB4-3DS))
    Ultimate, the Ω form and Battlefield form are nearly identical to SSB4's Ω form; however, the floor of the platform is now just made of Ground. The platform also
    14 KB (1,514 words) - 09:38, February 3, 2024
  • Bowser Jr. (SSBU) (redirect from Roy Koopa (SSBU)) (section Roy)
    results and representation have been below-average overall, like in SSB4. Near the end of SSB4's metagame, Bowser Jr. had been considered a low-tier character
    74 KB (9,414 words) - 10:10, May 13, 2024
  • Jigglypuff's neutral attack possesses incredible speed, can lock, and combos into its aforementioned back air. It also combos into dash attack, which can KO at
    63 KB (7,725 words) - 13:46, April 20, 2024
  • Wario (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    dash attack with his iconic shoulder barge Dash Attack from the Wario Land series. He still retains his 8 color swaps (4 biker, 4 overall) from SSB4, although
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  • intangibility (frames 4-16 → 4-15). Back roll has more startup with less intangibility (frames 4-16 → 5-16), and more ending lag (FAF 30 → 35). Back roll has a new
    62 KB (7,236 words) - 14:34, April 15, 2024
  • (frame 79 → 78). 3.0.0 Floor attack has more range. Edge attack has more range (Z offset: 12.5u-1u → 18.5u-1u). 3.1.0 Neutral attack's second hit has more
    74 KB (9,477 words) - 16:26, March 29, 2024
  • up smash, and Spin Attack at low percentages; a short hopped neutral aerial, short hopped back aerial, and short hopped Spin Attack at low to medium percentages;
    50 KB (6,417 words) - 04:31, April 17, 2024
  • Roy (SSB4)/Neutral attack (category Sword attacks (SSB4))
    Roy's neutral attack is an upwards slash in reverse-grip, ending at shoulder height. It easily combos into itself and his forward tilt at low percentages
    2 KB (103 words) - 17:19, August 3, 2020
  • have more ending lag (FAF 27 → 29 (forward), 34 (back)). Back roll grants more intangibility (frames 4-14 → 4-15). Spot dodge has more startup (frame 2 → 3)
    61 KB (6,745 words) - 16:47, May 9, 2024
  • among the weakest in SSB4) are more powerful, like his dash attack, back aerial, Dark Dive, and Wizard's Foot; notably, dash attack has become as potent
    67 KB (9,116 words) - 11:44, April 21, 2024
  • Neutral attack: The second hit has a longer duration (frame 4-8 → 4-9). Dash attack: It has slightly more ending lag (FAF 40 → 41). Dash attack can now
    28 KB (2,639 words) - 14:37, March 20, 2024
  • Roy (SSB4)/Forward throw (category Roy (SSB4))
    Roy throws the opponent forward with a spin. Decent combo throw at higher percentages, being able to follow-up into neutral attack, forward tilt, dash
    2 KB (68 words) - 16:39, September 13, 2020
  • when King Dedede flips. Back aerial: Back aerial is now a horizontal hammer swing, which better matches the move's hitboxes. Back aerial now has 3 unextended
    63 KB (7,450 words) - 00:44, April 29, 2024
  • despite the move's reduced hitbox sizes (4u/4.4u/4.5u → 3.5u/3u/4.8u (hits 1 and 2), 4.3u/4.3u/3.5u/5.2u → 4.3u/4.3u/3u/5.2u (hit 3)). The final hit has
    63 KB (9,555 words) - 22:07, May 12, 2024
  • any move between the third hit of his neutral attack, any tilt attack, his dash attack, and any aerial attack (except grab aerial), and always uses specific
    79 KB (12,433 words) - 20:00, April 21, 2024
  • eclipse his buffs. The most notable nerf was to dash attack: previously one of his most reliable moves in SSB4, it now has higher knockback and ending lag, causing
    53 KB (7,028 words) - 10:00, April 20, 2024
  • greatly hindering its setup potential. Dash attack: Dash attack has less ending lag (FAF 71 → 55). Dash attack now has a clean hit and a late hit with the
    50 KB (6,408 words) - 01:51, May 8, 2024
  • neutral attack/forward tilt. 3.0.0 Neutral attack, forward tilt and neutral aerial all deal less shield damage (1 → 0 (Mega Buster, neutral attack), 1 →
    63 KB (6,277 words) - 10:25, May 1, 2024
  • less knockback than other characters' dash attacks. Unlike most characters' dash attacks, Mewtwo's dash attack while holding a Lip's Stick does not produce
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  • intangibility (frames 4-14 → 4-15) and has less ending lag (FAF 31 → 30). Back roll has more startup (frame 4 → 5) and ending lag (FAF 31 → 35). Back roll grants
    59 KB (8,213 words) - 22:36, May 12, 2024
  • time. Edge attack: Edge attack deals more damage (8% → 10%). Giant Punch: The move has less lag when charge-canceled by shielding (8 frames → 4), making
    66 KB (8,198 words) - 19:53, April 26, 2024
  • List of taunts (SSB4) (category Taunts (SSB4)) (section Roy)
    starting with Melee and the pose in his SSB4 artwork when getting upright. Down Taunt: Crosses his arms behind his back and performs a small, shy kick, along
    34 KB (4,453 words) - 21:00, March 5, 2024
  • Forward and back throws deal considerably less damage (14% (forward), 16% (back) → 6% (both)) and knockback (80 (forward base), 70 (back base), 70 (scaling)
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  • current sword to the Bronze Sword (i.e. neutral attack, tilt attacks, dash attack, floor attacks, and edge attack). KOing opponents will speed up the recharging
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  • damage (4% → 5%), with its base knockback compensated (80 → 75). Edge attack: Edge attack deals more damage (7% → 9%). Homing Attack: Homing Attack can be
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  • Kirby (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    (Kirby series) Main article: Kirby (SSB4) Kirby returns as a playable character in Super Smash Bros. 4. Kirby's Hammer attack has been replaced with a similar
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  • compared to SSB4. It also now ends the attack standing on one foot. The new animation of forward smash has Lucario lean back at the start of the attack, allowing
    52 KB (8,113 words) - 20:41, April 22, 2024
  • has a slightly longer duration on the back hit (frame 44-5). Jab 1 covers the ground more effectively. Jab 1's back hit completely covers Wii Fit Trainer's
    65 KB (6,718 words) - 18:31, March 26, 2024
  • Down tilt (redirect from Strong Down attack) (category Tilt attacks) (section Crouching attacks)
    is the only normal attack in the series whose startup can be cancelled by shielding. Crouching attacks are a unique type of attack related to down tilts
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  • Dedede too! Strong Down Attack – He can attack while prone by cartwheeling forward. This lets him attack while moving, like a dash attack. Super Dedede Jump
    131 KB (20,258 words) - 12:43, September 9, 2022
  • such as his dash attack, his smash attacks (with forward smash gaining more power despite already being remarkably powerful in SSB4, and down smash now
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  • noticeably nerfed overall from her SSB4 iteration. Bayonetta's already poor frame data, her major weakness in SSB4, has been worsened further from the
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  • neutral attack can now lock. Third hit of neutral attack launches at a lower angle, improving its KO potential near an edge. Third hit of neutral attack has
    69 KB (6,708 words) - 23:45, April 9, 2024
  • (3% → 4% (hit 2), 5% → 6% (hit 3). The third hit has a longer duration (frames 25-26 → 25-27). Back aerial: Back aerial has larger hitboxes (4u → 4.5u (clean)
    94 KB (10,790 words) - 06:54, May 13, 2024
  • have a lower hitlag multiplier (2× → 1.4×), while the sourspots have a higher multiplier (1× → 1.4×). Back aerial: Back aerial has an altered animation that
    74 KB (9,471 words) - 10:32, May 8, 2024
  • screen instead of away from it. Dash attack: Dash attack's hitboxes are placed farther from Mario (Z offset: 4.4u/4u → 5.4u/4.9u), improving its horizontal range
    70 KB (8,484 words) - 04:48, May 4, 2024
  • his smash attacks, and back and down aerials, have much stronger knockback; this drastically tones down one of his main weaknesses from SSB4. His smash
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  • percents, but allowing it to combo better into a sweetspotted back aerial. Edge attack: Edge attack deals more damage (7% → 9%). Nayru's Love: The hitboxes of
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  • Ike: Ninian: [Arm, Leg] Attack + 6 Lilina: [Leg] Attack + 5 Mist: [Slash] Attack + 8 Deke: [Slash] Attack + 9 Eirika: [Slash] Attack +17 Ike (Fire Emblem:
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  • This article is for the attack move grab. For the Smasher, see Smasher:Grab. A grab (つかみ / 掴み) is an attack all characters possess which causes them to
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  • Dash attack Dash attack deals more damage (10 → 11) with knockback scaling not fully compensated (70 → 65), dealing more knockback. Dash attack sends
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  • useful moves in SSB4, such as her dash attack, down smash, down aerial and up throw, each deal more damage and/or knockback. Her smash attacks as a whole have
    64 KB (7,890 words) - 12:20, May 8, 2024
  • Mario (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    clones. In Mario's case, his clones are Luigi in SSB, and Dr. Mario in Melee, SSB4 and Ultimate. As of SSB4, Mario is the only character whose clone is actually
    61 KB (7,595 words) - 22:25, April 11, 2024
  • for his neutral attack, and aerial attack landing lag). Both have the same dashing speed and falling speed, yet most of Dr. Mario's attacks deal greater damage
    39 KB (4,407 words) - 13:45, May 10, 2024
  • Roy (SSB4)/Back aerial (category Roy (SSB4)) (section Attack)
    though its usefulness is fairly limited by situational effectiveness. 1.1.4 Back aerial landing lag: 19 → 16
    2 KB (69 words) - 17:24, August 3, 2020
  • Luigi (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    to SSB4. Luigi received a mix of buffs and nerfs in his transition to Ultimate. His down tilt and dash attack, arguably his two worst moves in SSB4, are
    45 KB (5,657 words) - 06:33, April 14, 2024
  • follow-ups if the opponent fails to DI properly. Although back throw can potentially combo into dash attack at low percentages, this combo is utterly outclassed
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  • between any tilt attack, its dash attack, and any aerial attack. Additionally, it always uses specific clips for each of its smash attacks. Pichu has a secondary
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  • [Energy] Attack +14 Falco (Star Fox: Assault): [Tail] Attack +20 Fox (Star Fox 64): [Energy] Attack +18 Fox (Star Fox Adventures): [Arm, Leg] Attack +15 Fox
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  • Chrom (SSBU)/Forward smash (category Sword attacks (SSBU))
    had different hitbox placements compared to Roy's, more closely matching the hitbox placements of SSB4 Roy's forward smash instead. The move was also active
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  • animations after using its neutral attack, dash attack, all smash attacks and Alolan Whip; it strikes a boastful pose if an attack hits, and expresses frustration
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  • approaching than his previous dash attack. Its latent hitbox also allows for better option coverage as an edgeguard tool. Dash attack launches opponents at a higher
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  • The up special move, commonly referred to as up B, is a special attack performed by pressing the special move button while holding the control stick upwards
    38 KB (172 words) - 16:39, December 2, 2022
  • Weapon attacks are boosted by Weapon Attack stickers in Super Smash Bros. Brawl's The Subspace Emissary and the support spirit skills Weapon Attack ↑ and
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  • Boxing Ring (category Stages (SSB4-Wii U))
    colored light floors of the regular form; the lower ones are based on the blue floor on the right while the upper one is based on the red floor on the left
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  • recovery to try and safely get back onstage and retransform. If Zelda does not quickly retransform back, the opponent can send her back offstage and repeat the
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  • powerful. Back throw: Jigglypuff releases its opponent one frame later from back throw (frame 24 → 25). Back throw is now weight dependent. Back throw has
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  • such as a dash attack, Lightning Kick, or even a forward tilt and can set up stage spikes and early edge-guards. Her forward and back throws are quite
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  • Jigglypuff (SSB4)/Down special (category Body attacks (SSB4))
    Jigglypuff in order for Rest to connect and the attack has high endlag. However, it is an extremely powerful attack, dealing 56% damage (including the flower
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  • Item (category Items (SSB4))
    hit by an attack depends on the damage dealt by said attack. In Smash 64 and Melee, the formula is base damage / 60, so for example, an attack that deals
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