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Neutral special move: Difference between revisions

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Revision as of 21:54, April 8, 2014

Taken from Smash Bros. DOJO!!
Captain Falcon's neutral special move, Falcon Punch in Brawl.
Charizard's Flamethrower.

The neutral special move (also commonly referred to as neutral B, standard B, or simply B, known officially as a standard special move) is a special attack performed by pressing the special move button without holding a direction on the control stick. In Smash 64, which does not have Side Special Moves, these will also execute if the stick is tilted to the left or right. Many of these moves are projectiles, which can be used repeatedly to rack up damage indirectly and/or hinder the enemy's approach.

With the introduction of the Side Special Move in Melee, several character's neutral special moves were changed to side specials (Jigglypuff, Link, and Ness). In Brawl, Kirby and Link had their moves renamed.

Reverse neutral special move

Mewtwo using his shadow ball to face the opposite direction.
Mewtwo reversing his direction in mid air.

A reverse neutral special move allows a character in mid-air to use a neutral special in the opposite direction that they're facing. This requires a different method than simply holding backward and pressing 'B', as this would activate the side special move. Instead, one must tap the control stick in that direction and allow it to return to its neutral position before pressing 'B'.

In Melee and Brawl, the player can perform a reverse neutral special move by tapping the control stick in the opposite direction they are facing right after they press 'B'.

In Brawl, this can be done on the ground as well. The technique is also pulled off in the same way as the reverse Falcon/Warlock Punch. The technique has a smaller window in Melee, thus is a bit harder to perform consistently.

In Brawl, when performed in the air, some characters will get a bounce in the direction the player tapped the control stick in. Because of this, characters with neutral special moves that cancel their momentum will not get the bounce, but will turn around. Other characters will only get a small, almost unseeable bounce, in which the turn around-effect is also the only profit. This bounce is often called wavebouncing. It is, however, performed in a different way than regular wavebouncing, which requires the player to use the C-stick for specials. Reverse neutral special moves can also be reversed while running to attack behind the character without having to stop or turn around, most characters will also receive a small boost to whichever way the character ends up facing, some characters will also receive a notably bigger boost then other characters when turning around, these characters are Marth and Ike.

In Smash 64, while reverse neutral special moves don't exist, it is possible to turn around while performing a neutral special move by simply tilting the Control Stick left or right, as side specials don't exist in this game.

List of neutral special moves

Character Neutral Special Move
Bowser Fire Breath
Captain Falcon Falcon Punch
Diddy Kong Peanut Popgun
Donkey Kong Giant Punch
Dr. Mario Megavitamin
Falco Blaster
Fox Blaster
Ganondorf Warlock Punch
Ice Climbers Ice Shot
Ike Eruption
Jigglypuff Pound (SSB)

Rollout (Melee, Brawl)

King Dedede Inhale
Kirby Inhale
Link Boomerang (SSB)

Hero's Bow (Melee, Brawl, SSB4)

Little Mac Straight Lunge
Lucas PK Freeze
Lucario Aura Sphere
Luigi Fireball
Mario Fireball
Marth Shield Breaker
Mega Man Metal Blade
Meta Knight Mach Tornado
Mewtwo Shadow Ball
Mr. Game & Watch Chef
Ness PK Fire (SSB),

PK Flash (Melee, Brawl)

Peach Toad
Pichu Thunder Jolt
Pikachu Thunder Jolt
Olimar Pikmin Pluck
Pit Palutena's Arrow
Pokémon Trainer

CharizardFlamethrower
IvysaurBullet Seed
SquirtleWater Gun

R.O.B. Robo Beam
Rosalina N/A
Roy Flare Blade
Samus Charge Shot
Sheik Needle Storm
Solid Snake Hand Grenade
Sonic Homing Attack
Toon Link Bow
Villager Pocket
Wario Chomp
Wii Fit Trainer Sun Salutation
Wolf Blaster
Yoshi Egg Lay
Young Link Fire Bow
Zelda Nayru's Love
Zero Suit Samus Paralyzer

Trivia

  • Neutral special moves tend to be a character's weakest or strongest special move; they are rarely in between.