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Idle pose: Difference between revisions

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[[File:SSBUIkeIdle2.gif|thumb|One of [[Ike]]'s idle poses in ''[[Ultimate]]'']]
[[File:SSBUIkeIdle2.gif|thumb|One of [[Ike]]'s idle poses in ''[[Ultimate]]'']]
'''Idle poses''' (sometimes referred to as '''idle animations''', and referred to as '''Wait_''' in ''[[Super Smash Bros. Melee]]''{{'}}s {{SSBM|debug menu}} and in internal ''Brawl'' files) are minor, mainly nonconsequential animations that play at random if a character stands still for a length of time.
'''Idle poses''' (sometimes referred to as '''idle animations''' or '''standstill poses''', and referred to as '''Wait_''' in ''[[Super Smash Bros. Melee]]''{{'}}s {{SSBM|debug menu}} and in internal ''Brawl'' files) are minor, mainly nonconsequential animations that play at random if a character stands still for a length of time.


Idle poses can affect the direction the {{b|shield|Link}} carried by the Links faces (excluding {{SSB4|Link}} in ''Smash 4''), therefore affecting its ability to block projectiles.
Idle poses can affect the direction the {{b|shield|Link}} carried by the Links faces (excluding {{SSB4|Link}} in ''Smash 4''), therefore affecting its ability to block projectiles.

Revision as of 02:18, May 16, 2021

One of Ike's idle poses in Ultimate.
One of Ike's idle poses in Ultimate

Idle poses (sometimes referred to as idle animations or standstill poses, and referred to as Wait_ in Super Smash Bros. Melee's debug menu and in internal Brawl files) are minor, mainly nonconsequential animations that play at random if a character stands still for a length of time.

Idle poses can affect the direction the shield carried by the Links faces (excluding Link in Smash 4), therefore affecting its ability to block projectiles.

Lists of idle poses

List of characters without mirrored stances

Starting in Super Smash Bros. 4, certain fighters will face the screen regardless of which direction they are facing. In Ultimate, the only way to see them facing away from the screen is with a move that flips them around, such as Cape. The following characters still keep the distinction of being able to face away from the screen:

With the exceptions of Marth, Roy, Young Link, Toon Link, Pit, Lucina, Robin, Dark Pit, Chrom, Simon, Richter, and Sephiroth, as well as Link before Ultimate, all characters listed face the screen when facing right.

Trivia

  • Bowser, Zero Suit Samus, Mega Man, Bowser Jr., Ridley, Incineroar, Joker, and Banjo & Kazooie are the only characters to make any sort of sound in their idle animations.
  • Master Hand has an idle pose, but it is never seen in normal gameplay because the AI never allows enough time between his attacks. It can be seen if Master Hand is controlled by the player, either by using the Master Hand glitch in Melee or playing as him in Adventure Mode: World of Light in Ultimate; for his idle pose, he simply clenches his fist.
    • In SSB4, there is also a chance that Master Hand will stay still for a while while Crazy Hand attacks solo, resulting in him doing the idle pose.
  • In Super Smash Bros. 4 and Ultimate, there is a chance that a character will instantly perform one of their idle poses once they climb on top of a ladder.
  • Byleth and Jigglypuff are the only fighters who only have one distinct idle animation that can play in a match, though it should be noted that the idle animation is different between Byleth's male and female variants.
  • Normally, idle poses will not play when a character is holding a small item, like a Capsule. There are some peculiarities with how this functions, however:
    • In Melee, Mewtwo can still perform any of its idle poses when holding an item, since it uses telekinesis to carry items rather than directly holding them.
    • Starting in Brawl, Sonic will not clench his hands and place them on his hips while holding an throwable item.
    • In Super Smash Bros. 4, Yoshi, Link, and Sheik will revert to their Super Smash Bros. Brawl idle animations if they hold an item. Dr. Mario, Lucas, and Roy will revert to the animation of their base character (Mario, Ness, and Marth respectively).
      • In Ultimate, Yoshi, Link, and Dr. Mario use their correct idle animations, but Sheik still reverts to her Brawl idle animation.
    • In Super Smash Bros. Ultimate, there are multiple cases of characters using nonstandard idle animations while holding an item:
      • Fox, Luigi, Jigglypuff, Falco, Pit, Diddy Kong, and Wolf revert to their Brawl idle animations.
      • Mewtwo and Dark Pit revert to their Super Smash Bros. 4 idle animations (which in Dark Pit's case is the same as Pit's), and Daisy will perform Peach's idle animation.
      • Marth, Lucina, Roy, and Chrom all use Marth's Brawl idle animation.
      • Lucas will still revert to Ness's Brawl idle animation despite Ness not doing so.
      • Simon and Richter will perform the same alternative idle animation that neither normally possess.
      • Inkling Boy and female Byleth do not perform their altered idle animations.
      • Some characters that do not reuse previous animations still have nonstandard behavior while carrying an item: Bowser's lower jaw clips through his mouth, Toon Link reuses his facial expressions from SSB4, and Mega Man does not look forward.
  • Some characters have an animation that actually is part of their regular standing animation, but are often mistaken for idle poses. Unlike idle poses, they play at regular intervals instead of randomly (and they can be seen in the character customization screen on both 3DS and Wii U versions, or by holding a item, where idle poses never play). Some examples include Daisy, Sheik and Roy.
    • In some cases, this animation is used to transition into the default idle animation, either from their previous one (in the case of Sheik) or their base character's (in the case of Daisy, Roy, and other clones). Other characters, such as Chrom, Dark Samus, Mythra and Mii Gunner (SSB4 only) have separate animations for this purpose.
  • While Bayonetta has two idle poses, only one of them appears under normal circumstances.
  • Since Brawl, five characters have not had the traditional two idle poses, those being Peach, Zelda (prior to Ultimate), Jigglypuff, Byleth, and Steve. Peach has four, Zelda had three before losing one in Ultimate, Jigglypuff and Byleth only have one, while Steve does not have any idle poses.
    • Peach is also the only one with four idle poses, the most of any fighter.
    • Zelda is the only character to have lost an idle pose between two installments of the franchise.
    • Jigglypuff technically did not have an idle pose before Ultimate, as its idle pose was simply part of its regular animation. Jigglypuff has always had two identical idle poses programmed in, however, while Steve has none.
    • While Byleth only has one idle pose, the animations are different between the male and female variants.
  • Steve is the only character in the series to lack idle poses in any game. While idle poses did not exist in Smash 64, and Donkey Kong, Link, Samus, Yoshi, Ness, Jigglypuff, the Ice Climbers, and Roy did not have any in Melee, they all did have idle poses from Brawl onward (or in Roy's case, Smash 4 onward).
  • Uniquely, King Dedede, Cloud, and Mythra will always use their item idle animation when holding an item. This is due to their normal idle animation will cause the item to clip through their models.

References

Every idle pose in Smash 4