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Home-Run Stadium: Difference between revisions

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==Trivia==
==Trivia==
{{image|Of this trivia point}}
{{image|Of this trivia point}}
*In the Japanese version of ''Melee'', the camera is slightly more zoomed-in compared to other versions of the game, giving the impression of the stadium being larger. However, the actual stage model is identical in every release of the game.
*In ''Brawl'', in a co-op Home-Run Contest, if one player hits the Sandbag off the platform and the other player [[smash attack]]s it with the [[Home-Run Bat]], it can be revealed that there is a sort of "back area" to the stadium.
*In ''Brawl'', in a co-op Home-Run Contest, if one player hits the Sandbag off the platform and the other player [[smash attack]]s it with the [[Home-Run Bat]], it can be revealed that there is a sort of "back area" to the stadium.
**Interestingly, if this is performed, one can see the stadium itself runs out before the sky does.
**Interestingly, if this is performed, one can see the stadium itself runs out before the sky does.

Revision as of 20:49, October 12, 2017

Home-Run Stadium
File:Homerun.jpg
Symbol of the Smash Bros. series.
The Home-Run Stadium in Melee.
Universe Super Smash Bros.
Appears in Melee
Brawl
SSB4
Availability During Home-Run Contest, Hacking
Tracks available Home-Run Contest

The Home-Run Stadium is a Special Stage used in the Home-Run Contest. It is a huge grassy stadium with a single small platform where Sandbag and the player start. A Home-Run Bat is just to the left of both of these. In all of its appearances in the series, the Stadium has historically lacked blast lines.

In Super Smash Bros. Melee

The Home-Run Stadium made its debut in Melee, acting as a limitless stage where players could hit Sandbag as far as they could. A wall to the left of the platform is present, and Sandbag can be bounced off of it. While the stage does eventually end, reaching such a distance is statistically impossible without hacking.

The stage can be accessed through the debug menu, where it is internally known as HOMERUN. If Player 2 is not set to be Sandbag, the stage will stop loading floor and background textures after the 800 feet mark. The stage has blast zones, though the top blast zone is the only one reasonably accessible.

In Super Smash Bros. Brawl

The Home-Run Stadium returned for Brawl, though the stage now has an energy barrier surrounding the platform that deactivates approximately 0.5 seconds before the timer runs out, meaning that the Sandbag cannot easily move off the platform. However, this shield can be broken if excessively used, or if the Sandbag hits it with enough force.

The Home-Run Stadium features a time change mechanic; as Sandbag is sent further in the stage, time passes on the stage, with the stage going from midday to night, and back again depending on how far Sandbag was sent.

Via hacking, this stage can be used on Versus Mode, though unlike in Melee, it lacks any blast lines.

In Super Smash Bros. 4

The Home-Run Stadium returns in Super Smash Bros. 4, acting functionally identical to its appearance in Brawl.

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Trivia

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  • In the Japanese version of Melee, the camera is slightly more zoomed-in compared to other versions of the game, giving the impression of the stadium being larger. However, the actual stage model is identical in every release of the game.
  • In Brawl, in a co-op Home-Run Contest, if one player hits the Sandbag off the platform and the other player smash attacks it with the Home-Run Bat, it can be revealed that there is a sort of "back area" to the stadium.
    • Interestingly, if this is performed, one can see the stadium itself runs out before the sky does.